Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: EsmeNhaMaire on January 12, 2004, 05:47:26 AM
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I think it'd be incredibly useful for the following kind of thing to be created for AHII - it'd help a lot in organised games, especially those with walkons...
1. Have "Briefing room" as an option to go to from the Tower, with two sub-options: Main and Unit.
2. Main is available to anyone at that base, whilst Unit allows for briefings to just memebrs of a particular unit. The Briefing Room has its own channel, which supercedes Room (which ought to be renamed Local, IMO) whilst people are in the Briefing Room.
3. Person wishing to give a briefing selects option to do so. They have the ability (if allowed by CMs) to post a map to the briefing room map board (possibly allow two, one for route, one for target). These must be files acceptable as clipboard maps, and thumbnailed versions of them appear on the Briefing room Wall.
4. Persons in the Briefing Room can click on either map to get a close-up view, which will load it into their clipboard maps section (this gives them the option to accept or refuse the map)
5. the Briefing officer can use a pointer visible to others in the briefing room to point out things about the mission on the maps.
6. The briefing officer can also create a short text message that can be read by those in the briefing, so that they can easily give loadouts, initial headings, or even a full route plan out without having to repeat themselves in the text buffer or on vox.
7. As a suggestion, the Briefing Officer should have the ability to turn the ability of those "listening" to the briefing to reply on or off, so that they can give an uniterrupted briefing. The status of the channel could perhaps be indicated by a coloured light visible to all in the Briefing Room (Green = all able to speak, Red only the Briefing officer can speak). If so, suggest that a button be available for listeners to be able to "raise their hand". Briefing officer to be able to allow a selected person to respond temporarily. Briefing Officer should also have the ability to lock a session to just those currently in it (allowing discoers back in, but no-one else to join) until the session is over.
The above to ensure that briefings are orderly.
Essentially, what I'm aiming at is that it'd be hugely useful for flight leaders to be able to distribute clipboard maps in-game, and also to be able to hold briefings in-game with a few tools to make the job easier. Obviously, there need to be some precautions to prevent abuse, though, especially in an MA environment. For that reason, some of the features could, perhaps, be only available when the CMs allow them to be available (so anything that gets abused gets turned off in the MA, whilst being allowed in scenario games, if desired).
Esme
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Good idea!!!:aok
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sounds like something straight out of Air Warrior 3, almost identical
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Never saw that game. I've only played WB and IL2 aside from AH
Esme
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There is an officers club below the tower room.............I dont think we have seen every thing HT has planned for that.........access to the old map room has gone and much has been replaced by the officers club clipboard options (change country etc)
Although I got stuck in the OC clipboard the other day and could not get out.........after changing country.
AW's briefing room had much of what esme suggests plus uploadable mission orders as text files...............
Text buffer could be locked by the mission leader so only he talked. To interrupt the icon that you pressed (or appeared) was indeed a raised hand
Missions were loaded onto the map board and pilots placed in various missions
Briefing rooms could be locked so that you needed permission to enter
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Ah, memories...... Spent many an hour in AW's Briefing Rooms passing time before the start of a scenario..... also saw the other side of the coin a few times, and realised how short an hour was for a group leader! :D
The Briefing Rooms just added that "special something" to the scenario atmospheres......
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Wow, that would be great. I'd love something like this in the game. Especially for ToD, although I'm not sure if ToD missions will be user-planned.
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Wow brings back some very old memories for me. It sure would be a nice feature to have available for the game at some point in the future. Especially for scenarios when the Side CO could brief in the squadron leaders then they could break out to a quick brief for the squadron and get them into the right area with a minimum of fuss and without having to search for channels with no one on it.
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Originally posted by EsmeNhaMaire
I think it'd be incredibly useful for the following kind of thing to be created for AHII - it'd help a lot in organised games, especially those with walkons...
.
6. The briefing officer can also create a short text message that can be read by those in the briefing, so that they can easily give loadouts, initial headings, or even a full route plan out without having to repeat themselves in the text buffer or on vox.
I'd be happy with this one tool that I found invaluable especially during events when I was flying as a GL in AW. I would save SOO much time typing and re-typing the same message over and over.
Of course there's always the squad MOTD which can be edited and uploaded but I think currently only the squad CO can do that. Right?
Drano
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i think pyro mentioned something about briefing rooms somewhere (I am so specific I know)
I'll try to find a link to that article.
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found it. Direct quote from simhq interview:
Your FAQ for AHII teases us to think of the classic movie '12 O’Clock High' and what it would be like to be in that setting. So much of the appeal of that movie (and the topic) is the day-in, day-out relationship between the aircrew as they went to war, fought, and died. What steps; either graphically, avatar-related, player communications, or otherwise - are you taking to recreate that as a pilot logs onto the server for his session? Besides the missions themselves, what will add to the immersiveness of the game?
The main goal is to make it a military simulation, not just a simulation of military equipment. We want to put people in the situation of being a WWII pilot rather than just the operator of a WWII plane. We’re not trying to do 24hrs in the life of a WWII fighter pilot, but we do want the immersion to extend beyond the actual combat. A lot of what we do will be determined as we start playing through some things because we need to strike a balance between immersion and pacing. Mission briefings and debriefings are a big part of the immersion and we want our briefing rooms to be very useful and user-friendly but also to convey the look and feel of the period and situation It’s also going to be important to have a place where players can socialize and chat about the missions.
There..pyro mentioned something about briefing rooms. This may mean that there will be briefing rooms...and they will be 1940s style and user friendly...and that's about it. It is still something...
....who knows.
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Woohoo! Raised hands! I love raised hands!
CO: By the time you gentlemen return, we'll be expecting the arrival of the Dallas Cowboys Cheerleaders. Any questions?
(Everybody raises hands)
CO: (rolls eyes) Any questions on the mission?
(no hands)
:D
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Originally posted by Kweassa
CO: By the time you gentlemen return, we'll be expecting the arrival of the Dallas Cowboys Cheerleaders. Any questions?
(Everybody raises hands)
CO: (rolls eyes) Any questions on the mission?
(no hands)
:lol