Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Kweassa on January 22, 2004, 06:51:04 PM

Title: Dang, already having troubles skinning
Post by: Kweassa on January 22, 2004, 06:51:04 PM
Okay, I tried using old skin files from AH1 (in this case, my old SpitV trop colors) to display in AH2.

 I am well aware of the format differences, so I converted them into indexed colors, saved in 1024x1024x256mb file BMP.

 Created a "Spit51" folder, placed in a "Spit5.txt" for description, and placed the converted "SPIT5SD.bmp" and "SPIT5WNG.bmp" file into that folder. (I notice the file names are the same as AH1..)

 ..

 Now, is there something else I must do?

 Because, when I get AH2 running and go to the hangar screen, I can see the new skin name in the Skin dropbox. I can select it, but nothing is happening.

 It'd be actually relieving if the skins were causing crashes - that usually meant the skin color format was wrong in AH1. But I can see the new skin up, select it, but nothing.

 
 Need some advice! :)
Title: Dang, already having troubles skinning
Post by: LWACE on January 22, 2004, 07:08:38 PM
Making skins looks heck of complicated, so ill leave that up to all you pros, hope to see some good stuff!:D
Title: Dang, already having troubles skinning
Post by: acepilot2 on January 22, 2004, 07:32:09 PM
Same problem. I made a "test" red c47 with test written all over it in the cockpit (did it just to see if I could get it working) but it didn't appear in the actual gameplay...just the same ol c47.
Title: Dang, already having troubles skinning
Post by: hitech on January 22, 2004, 07:52:40 PM
Kweassa: Found the bug, as a work around until next patch
make a file called SPIT5SD.htx for each bmp. If that files exsit it will then load the spit5sd.bmp


HiTech
Title: Dang, already having troubles skinning
Post by: Kweassa on January 22, 2004, 07:55:48 PM
Thanx! :)
Title: Dang, already having troubles skinning
Post by: Octavius on January 22, 2004, 08:29:24 PM
i spent the last 3 hours skinning only to find it doesnt work :D

I will try this workaround.  thanks!
Title: Dang, already having troubles skinning
Post by: acepilot2 on January 22, 2004, 08:49:00 PM
Okay, so as a test I am modifying the "no hand hold" on the p51-with photoshop I have been giving it some leathery-looking effects and such.  Anyway, so in the p51d1 file I have p51d.txt and K14SITE which is a bmp file.  Okay...so now how do I create an html extension (.htx) file, and what do I put in it?

I have only done a few skins for FPS game; so bear with me here.
Title: Dang, already having troubles skinning
Post by: Octavius on January 22, 2004, 08:52:17 PM
Hmm, still not working.

In the working directory "\aces high II\skins\109g101" I created "109G10.htx" and "109G102.htx" from the 256-color modified .bmp.

The program crashed the first time I tried loading the skin in AH2.  I found that one of the modified .bmp's was 3.00MB and not in 256 color mode.  

I changed it back to 256 (1.00MB now), re-created the ".htx" files.  Ingame, nothing happens... not even a 'studder' when loading a new texture.
Title: Dang, already having troubles skinning
Post by: Octavius on January 22, 2004, 09:13:18 PM
OK!  Got the P51D to work using HT's method.  

I noticed one thing though.  After creating the "p51d1" folder, I edited the P51DSID.bmp again to show a big red "TEST" (see below), but, after saving the REmodified bitmap in "p51d1" folder, AH2 still loaded the first modification (original).  That file didnt exist anymore, I had overwritten it.  

(http://www.onpoi.net/ah/pics/users/ah_52_1074827379.jpg)
Title: Dang, already having troubles skinning
Post by: vorticon on January 22, 2004, 09:33:29 PM
hmm...first ah2 fan made skin...hope your happy octavius...not much better we could have hoped for i guess
Title: Dang, already having troubles skinning
Post by: BenDover on January 22, 2004, 10:01:40 PM
Quote
Originally posted by Octavius
(http://www.onpoi.net/ah/pics/users/ah_52_1074827379.jpg)

"What happens when you let a child on the air strip."
Title: Dang, already having troubles skinning
Post by: Kweassa on January 22, 2004, 10:30:28 PM
Converted Spit5 Trop, circa 1942 North Africa!

 Looking good in 1024x1024! :)

(http://org.fighters.co.kr:9000/caribbean/old_gallery/upload/21171107112710620040123132056.jpg)
Title: Dang, already having troubles skinning
Post by: Octavius on January 22, 2004, 11:01:24 PM
Quote
Originally posted by vorticon
hmm...first ah2 fan made skin...hope your happy octavius...not much better we could have hoped for i guess


hehe.  I forgot to mention this was made in less than 30 seconds :D

The original 109g10 looks much much better... if I can get it to work :)

[edit]:  Victory.  Just a slight color change from the original.  Not historical.

(http://www.onpoi.net/ah/pics/users/ah_52_1074837044.jpg)

[/edit].
Title: Dang, already having troubles skinning
Post by: Wmaker on January 23, 2004, 06:59:22 AM
WooooHoooo Kweassa!!! :)

Looking great!! :)
Title: Dang, already having troubles skinning
Post by: Fidd on January 27, 2004, 05:09:34 PM
Do you mean that we rename the SPIT5SD.bmp to SPIT5SD.htx, or that we create an entirely new (text?) file with the suffix .htx??

Fidd


Quote
Originally posted by hitech
Kweassa: Found the bug, as a work around until next patch
make a file called SPIT5SD.htx for each bmp. If that files exsit it will then load the spit5sd.bmp


HiTech
Title: Dang, already having troubles skinning
Post by: ramzey on January 27, 2004, 05:20:47 PM
Fidd my bad, this bug was corrected by last patch, look to your own thread i port solution there once again