Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Citabria on January 28, 2004, 10:58:39 PM
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pacific based island map with hopefully 30 carriers (10 per country) its half build be done in "2 weeks"
(http://www.r0013636.hostultra.com/uploads/data/media/1/Ozksansas_Tankawa.jpg)
screenshot of "Tankawa" tank town center island.
(http://www.r0013636.hostultra.com/uploads/data/media/1/Oskansamap_2.jpg)
Map is named in honor of Ozkansas
need help thinking up a player based name for New Guinea :D
I think Lazstralia is hilarious
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Nice fessy... If its anything like your last it will be great! Cant wait to see it sir
is that a furball island i see dir in da middle? hehe
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Can't wait - I really like your other map. In fact after Big Isle - I LOVE your other map :D.
No offence to any Big Isle fans - I just ain't one of them.
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the island in the center is a combination of furball island and tank town. there is a chain of 3 gv bases per side with 3-4 gv hangars! per base so 1 dweeb cant end the gv fun with a few bombs...
there is no spawn points in the center map, gv travel times are average 4 miles, 2 miles in the very center, basically instant gv fights with lots of fighters overhead. basically chaos. chaos is good. i know gv dweebs like to be left alone from fighter dweebs but ive seen what fights look like with tons of planes battling eachother and dropping bombs overhead and ground vehicles everywhere firing at eachother with flaks shooting at planes and nothing compares to the chaos and excitement of seeing everything thrown full force into the mix. frankly i cant wait that island in the center looks like a rush.
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looks good...what are your plans for those larger landmasses
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leaving them empty.
this is actually a 350x350 map on a 512x512 frame.
its best not to use the whole area which is too large. doing so stretches bases out to far and makes gameplay confusing.
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One thing I forgot to mention is the 10 CV groups per country:aok That'll make for some awsome frame rate killin CV battles! I cant wait to see this map in rotation:D Keep em coming fessy!:aok
!
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Looks awesome Fester
TAS owes ya
Thx and
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Originally posted by Citabria
need help thinking up a player based name for New Guinea
Definitely "New Festardbria" :p
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it needs to sound mroe like new guinea sob
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Looks great Cit.....get it done!
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lol, nice names... looking good...
one thing tho...
what would the fps hit be if say, 4-5 tg's closed within range? even more so a question of the detail/fps hit involved with AH2...
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a lot of the carriers are going to be just a carrier only, with no other ships in the fleet. im thinking three sizes of fleets...
small (carrier only, no support ships)
medium (1 CV, 1 CA)
large (1 CV, 1 CA, 4 DE)
im not going to add any CA fleets as the max amount of carriers are needed for the map. using up 3 for CA only fleets would be a waste
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how about skulldweebia?
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Originally posted by B17Skull12
how about skulldweebia?
that's that big empty space to the west...
:)
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sweet
or better!
shanelandia!
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Looks good fester, F6 Here.
The only problem i see is the HQ down at the south. All other HQ are easy reachable by the sea, eg.. Facing Forward. That one the cv would have to travel around the landmass giving the south side a upper hand in not getting there hq hit.
Placing the HQ forward down the south would just even things out.
Looks like a good map .
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All HQ look pretty good, they've got choke points, and surrounding support fields... Would be neat if you add 1 base per contry on those out skirt land masses... at 15k... for those bomber missions to have a launch... Just a dumb idea... but thats so they can't say you forgot about em...
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south country needs to be stronger tactical position than other two countries because it will be attacked most due to its position
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Pyroppines is to weak base wise yet .... it looks alot easier to roll
Tanktown is gunna be buff heaven . i can see it now ...
"Roscoro has landed 42 kills in a ju 88 "
But it doesnt look to bad so far .
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I have acouple of good idea i want to do with a map, but the only thing that is stoping me is the object limit in the editor. Large maps do tend to take up alot of objects even with only 3 zones.
Waiting until aces high 2 comes out before starting the project.
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roscor all 3 sides have similar base layouts and same number of bases in each zone area but this is concealed with the islands layout hehe :)
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New Gitabria ?
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Oh Goody... More CV Groups to fight for controll over :rolleyes:
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Looking good Fest!
One meager request: Since it has a pacific theme, would it be possible to throw in some pacific-looking water (a lighter shade of blue)?
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It does seem that there is a lot of opportunity for a side to hide captured fleets in the corners.............
Probably a screen of very small islands to prevent this...............
As its to be Port biased maybe a rear deep water port near the HQ's?
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New Gitabria ?
New Kweenie :D
ps) I second Octavius' notion. The map's beautiful! But the sea looks like North Atlantic!
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You promise it will be 2weeks...2 weeks?...no more than 2 weeks?
'Cause I can't wait any longer.... :D
Big thanks for your work Fester :)
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It does look promising. But I can't find the New Hitechides island group; and is Oboerneo just off the map? And what about the Citabrianas Islands? The were important bases on Kweajalein and Mawloelap atolls, too.
Port Fester is on the island just north of Lazstralia, correct?
Nice work, Cit! The Pacific blue looks great to me...
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how is the water?
(http://www.r0013636.hostultra.com/uploads/data/media/1/bluewater1.jpg)
(http://www.r0013636.hostultra.com/uploads/data/media/1/bluewater2.jpg)
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Looks great to me.
(http://www.discountfineart.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=FEL-08)
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these are squirls textures btw my only adjustment is the lighter water
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Great work fester the water look pretty Golly-geen good now.
Btw, the only thing that stands out is the ground texture or tile for that matter. It looks like there is a town down there, but with the vh right beside it, it sorts of throws off the actualy size of the vh being huge!
Also is it possible to change the vh runway object to a different color that blends into the terrian better?
Looking at it again, and again the only thing that would make it complete would be the blending in of the vh runway object really.
But nice work i really love the tiles.
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NoPoopea
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Nice work Fester!
New Ozi
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looks like a fun map.
lazs
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Or Nopoopua New Guinea?
And God save us but I think there really is an Arlo Atoll in the Marshall Islands.....
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F4f on patrol over Toadway (midway island hehe)
the map is developing a good pacific feel i think
(http://www.r0013636.hostultra.com/uploads/data/media/1/toadway2.jpg)
(http://www.r0013636.hostultra.com/uploads/data/media/1/toadway.jpg)
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Nice work Fester!!!
Shoot me an email with a phone number at rude@13thtas.com pls
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Beauty Cit! Keep up the good work! :D
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wouldn't it be nice to have an MA map with some of the default plane skins adjusted ? im sure there are tons of skins by now (from CT artists, but not only) that could be used to make such map even more interasting.
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I know its a shamless plug...
But New Grimmy would fit very nicely
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Looks awesome, Cit. Let me know if I can do another clipboard map for ya. :)
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Map is potato peeling Awsome I cant wait!!!
Great Tribute to.
New Grimmy is it!!! Nice one GRimm.
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Oznee
Rudenee
Hoolee
Drexnee
It's like trying to name your 12th kid--and the other 11 are names Harry , Sherry , Larry , Carrie--ect. Just call it Bob
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Awesome fester! I love pacific-carrier-themed maps like slot.
Can't wait for this one:aok
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yep dux will need another clipboard map from ya :)
I like New Grimmy hehe I think thats gonna stick
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New Wadkea :D
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new wadkea? is that some sort of new plunger or something? :D :lol
j/k, new wadkea was gonna be my idea when i read this. :aok
~S~
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Originally posted by Tilt
It does seem that there is a lot of opportunity for a side to hide captured fleets in the corners.............
Probably a screen of very small islands to prevent this...............
As its to be Port biased maybe a rear deep water port near the HQ's?
No reason to prevent Hiding the Cvs'.
We just have to prevent the NME from capturing them?
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A semester of geology taught me that most Pacific islands were formed from extinct volcanoes. How about a few?
Also, you should make a few of the smaller islands look more like atolls.
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Arlotopia is missing.
I think VF-17 would like it here. More if all the damned eurotrash planes were disabled. ;) :aok
p.s. looks purdy
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fester ask ramzey for his F4u1D skin.
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fester ask ramzey for his F4u1 skin from okinawa
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cool il be able to take up my TA152 and fly to the cv combat area and find alot of bombers hehe:D
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o yea how are you going to handle factorys ?
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Oh Fester I think you have outdone yourself
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looks great....
my poor poor LW only squad will have to log off for a week though
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Originally posted by JB73
looks great....
my poor poor LW only squad will have to log off for a week though
uhhhhh..... why? full planesets would still be enabled... you'd just be flying over water...
oooooooh, right.. the lw gets performance anxiety crossing water...
;)
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lol :rofl
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Originally posted by gofaster
A semester of geology taught me that most Pacific islands were formed from extinct volcanoes. How about a few?
Also, you should make a few of the smaller islands look more like atolls.
look close at the center island theres a big fat volcanoe on the right side of it hehe a couple other volcanoes lurking around so far too.
couple other volcanoes too.
can you clerify what you mean by atoll? circular land form with water in the center?
as to factories they will still be present but i think barges will be present instead of trains resupplying them
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Ahh, water = better =]
Ozstralia has a nice ring to it :)
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Looks nice fessy.. Good job as always. :)
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Originally posted by Citabria
south country needs to be stronger tactical position than other two countries because it will be attacked most due to its position
Elaborate please.
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because of the way we are taught to read the natural progression and flow of fighting in a main arena goes left to right and top to bottom.
because of this the country in the south or southeast is the side that will be hit most often not because of any weakness but because of the intuitive flow of the fighting.
on festerMA all 3 sides are identical but players percieve the north side to be unbeatable and the southeast side to be a gangbang corner.
thus to actually balance each side the lower country needs to be given slight tactical advantages to combat the higher amount of attacks the side recieves.
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But what happens when the players on the south side has more numbers than the East or West?
It then turns the whole situation around. The east and west parts of the map are now in a disadvantage because of the South side being very hard now to taticaly get because of the slight defense they have.
This is just a over-view of the map and talking strat. Though, all 3 sides should have equal options to attack each othere.
Just my 2 cents.
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Its because most players are right handed, read from left to right,and have a tendency to follow things clockwise from 12oc down. (translation = everyone heads for the SE corner)
Hey Fester do we get a black sand isle were the volcano is ???
uncrossable lava flows ??
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Originally posted by Citabria
can you clerify what you mean by atoll? circular land form with water in the center?
Yep. That's it. A U-shaped island where one part of the volcano rim has collapsed and the center has filled with ocean water. The island is actually the rim of the extinct volcano. Bikini atoll is a famous example.
(http://www.bikiniatoll.com/vicrater.jpg)
This is Blue Hole, of Belize.
(http://www.ambergriscaye.com/blueholetrip/art/bluehole.jpg)
Some island chains are actually separated pieces of a volcano rim. Notice in the below map that there's an airport on one of the islands.
(http://www.mc-monaco.com/geovoyages/pages_sites/poly_fra/tikehau/tikehau_map.jpg)
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Are you done yet?:D
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HTC needs to hire this goon. :D He puts almost all of his spare time into this damn game. PAY THE MAN! :D
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Looks like fun Fester. How about a small round pizza isle? ;)
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fester why no supporting ships for some cv's? i'm sure you've got a good reason.
and if no supporting ships for some, will cv destruction poundage still be 8k for those?
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Originally posted by Shane
uhhhhh..... why? full planesets would still be enabled... you'd just be flying over water...
oooooooh, right.. the lw gets performance anxiety crossing water...
;)
it seems the design of the map lends to longer airfield to airfield flights and more about the CV to CV or CV attacking fights. since we as a squad can't fly from CV's we will be behind the action most of the time.
the screenshot looks very promising.. if HTC approves the current layout (with islands with 2 airbases within 5-10 miles of eachother) it will be a great map. if they make Fester change some of the base layouts it has the chance to be frustrating for somone like myself.
the current bigisles map is the worst for a squad like ours. long flights to defend a base thats porked and being attacked from a CV... only to have a black puffy-ack popcorn you over your own field 30 seconds after you get there. (chk my kill stats... my number 4 thing that kills me is manned guns... that doesn't include the 18 flying along... POOF in the tower "you have been killed" and noone getting credit)
oh well just a lame though by yours truly.
the map really does look great. textures look pleasing to the eye. i hope to get to kill lotsa blue planes on it !
maybe we'll get luck and it will be up during our squad's "dweeb week"
sry if my comments sounded negative... im just burnt out over bigisles. yes i choose to fly LW only planes. yes i know that limits me. i have a secret love of flying blue planes. im sure your map will be a hugh hit in the MA Fester. good luck and keep em coming.
sir
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i made the base distances varry from 20 to 30 miles in most places. only in key spots is there large gaps (the flanks).
im not interested in forcing land based dweebs to fly far to find a fight. it didnt work in bigisles it wont work here.
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cc sounds good.
hope you understood my comments.
<> again and good luck. i would still love to make the map i envisioned. just i have no clue about all that graphics stuff.
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Originally posted by Citabria
because of the way we are taught to read the natural progression and flow of fighting in a main arena goes left to right and top to bottom.
because of this the country in the south or southeast is the side that will be hit most often not because of any weakness but because of the intuitive flow of the fighting.
on festerMA all 3 sides are identical but players percieve the north side to be unbeatable and the southeast side to be a gangbang corner.
thus to actually balance each side the lower country needs to be given slight tactical advantages to combat the higher amount of attacks the side recieves.
Thanks for the explanation. Which confirms exactly what I thought the answer would be. However im not totally convinced that this is always true. It is my observation that when a map is reset and a fresh one loads, everyone immediately launches from whatever base the Game starts us at. This actually can and, does in most cases, dictate a maps out come, and who fights whom. Baltic in fact seems to work in reverse. Players are started at A1, A22, and A43. A1 attacks A63, A22 attacks A21, A43 attacks A42. This is a Counter Clockwise rotation. After Baltic runs for a few hours, it's inherent Weaknesses based on, Base altitudes distance to target and void areas, dictate that the NE territory will be reset 98% of the time. The exception would be if the country occupying the NE section of the map would have a 90 to 100 player advantage over each of the other two countries. But of course this never happens :rolleyes: hehe. I actually have studied each Small map for hours upon hours on end, without ever logging a flight. Simply to watch the progression of battle and study the strengths and weaknesses of each territory. Each SMALL map has a definitive trait that dictates the outcome. Is there a way to cause players to be placed at random bases at the beginning of a fresh Map. This would Cause players to use their own discretion to make decisions about strategy. Thereby breaking the GAMES intervention to make that decision for them. Anything to enhance player creativity would be a nice change. The large maps on the other hand are more Gamey rather than scenario based. Just some thoughts Keep up the good work fester.
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Originally posted by Sway
HTC needs to hire this goon. :D He puts almost all of his spare time into this damn game. PAY THE MAN! :D
Along with several others. There are a lot of quality map makers for HTC. Thanks to all yous. :)
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Originally posted by F1Bomber
But what happens when the players on the south side has more numbers than the East or West?
It then turns the whole situation around. The east and west parts of the map are now in a disadvantage because of the South side being very hard now to taticaly get because of the slight defense they have.
This is just a over-view of the map and talking strat. Though, all 3 sides should have equal options to attack each othere.
Just my 2 cents.
ahhh the NUMBERS issue.
Unfortunantly a lota players dont know or dont care. But the fact of the matter is, thats why its a Three country war...and not a TWO country war. This is supposed to be a self balancing system. Unfortuniantly many players dont take advantage of this Small BUT HUGE detail :D
Nope, Instead they develop a Hatred for a certian "Chess Piece"
and live to destroy dem dirty KNIGHTS...or ROOKS...or BISHOPS. :rofl
I called for the KNIGHTS and the BISHOPS to allie a short while back on the AKdesert map for that very reason. The ROOKS had 80 to 100 player advantage over both the Knights and the Bishops. And the ROOK HORD was Plowing through both Fronts with out much trouble at all. Why? Cause both the Bish and Nits were scatered all over the map on both fronts in small groups. This is fine as long as the third country doesnt have a BIG player advantage. We must learn to adapt! and use different aproaches that the games design offers to counter such an advantage. Rooks took 42 bases in 4.5 hours that late afternoon and early evening. To my amazment Most of the Knights and Bishops, prolly 85% to 90% on both sides, agreed to the alliance and we were rolling along in no time. :) The Bish too back 22 bases in a few hours and the Nits grabed a few. Unfortunantly It was to late to really stop the Rooks because the Kights had all their barracks destroyed along the Rook/Nit front, and couldnt capture any Rook bases. In fact we let the Knights take a few bases to try to give them a cushion. There were a few Hard Headed Bish that complained that the Knights were not holding to the alliance. But i tried to explain to them that the Knights had NO Choice at that time. Anyways, the Number advantage CAN be countered as long as the TWO underdog countries are willing to use the games built in balancing system.
salute!:aok
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Originally posted by gofaster
Yep. That's it. A U-shaped island where one part of the volcano rim has collapsed and the center has filled with ocean water. The island is actually the rim of the extinct volcano. Bikini atoll is a famous example.
Not necessarily; an atoll can also be formed from a volcanic island that grows a ring of coral around it, then settles and erodes over time; as it sinks, the coral grows higher, until the coral ring is the only part sticking up:
(http://www1.uni-bremen.de/~hawaii/atoll.gif)
In the intermediate stage, you find atolls that have a central island and a barrier reef around the island:
(http://perso.wanadoo.fr/doncorleone/Fonds/atoll.jpg)
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Originally posted by Citabria
im not interested in forcing land based dweebs to fly far to find a fight. it didnt work in bigisles it wont work here.
Which brings us to another thought. Notice how furballers complain about "Capture the Flag" players? Notice how the "Capture the Flag" Players complain about "Furballers"?
I still think Aces High Needs a "Fighter Town" arena like Airwarrior had. It most definitely curtailed this scenario better than AH has in the 2 years i have been here. We have a Dueling Arena. But it seems used more for settling arguments and training more than anything else. Also the DA has no ongoing scoring record. or does it?
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Pongonesia of course.
Looks good Cit.
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who ordered atolls?
(http://www.r0013636.hostultra.com/uploads/data/media/1/ahss21.jpg)
midway island
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i vote fester to join the CM terrian team!
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Skull, Fester is welcome on the Terrain Team (and we've already told him as much) but it wouldn't leave him any time to do MA maps, which he said he'd rather spend his time on :)
CMs don't work on MA stuff.
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Originally posted by Citabria
how is the water?
The water looks good enough to surf in. :cool:
Fester,
How about naming the fields after pilots (or, squads) in AH? Yea, AW did it already. But, it's more fun to defend a base that has an original name, ya know?
Just a thought.
TBolt
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Very Nice!
10 carriers per country sounds really cool too. Looks good Fester
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How about New Grizzly (starts with G and ends with long EE sound)? =oD
Old Grizzly
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if i could name bases after pilots or squads I would do so.
but current limitations of the editor make it a umbers only thing
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Nice map,
couple suggestions/questions
those large land masses.
Why not just fillem all with GV bases placed away form the aireilds? That would give the GV crowd plenty to fight over.
Orrrr
Get rid of the land masses altogether and just put more islands with bases?
Just a thought
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less is more.
if you use the entire 512 area it spreads everything out to thin.
as to gv routes out there i havent decided yet.
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Try VH that only spawn lvt and pt boats could make a good combintation.
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Originally posted by Citabria
who ordered atolls?
(http://www.r0013636.hostultra.com/uploads/data/media/1/ahss21.jpg)
midway island
WOW!
Very, very cool Fester!
eskimo
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WOW! Very Coo lFester
Makes me wanna move to the S. Pacific.....think i could still get a good connection out there?:cool:
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w00t.
So that is one airfield in that Atoll? If so, I take it the various spawn points will decide which runway to roll from?
Man, vulching will be interesting :D
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:aok :aok :aok
I am blushing on map name. :D
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fester for the most important part now................
does this map have a squid?:D
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Originally posted by Citabria
if i could name bases after pilots or squads I would do so.
but current limitations of the editor make it a umbers only thing
Fair enough, but...
...How about just writing the name on the clipboard map and/or on the actual arena map on the approach end of the runways? :)
TBolt
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heres mitsu jima (iwo jima)
(http://www.r0013636.hostultra.com/uploads/data/media/1/iwojima.jpg)
(http://www.r0013636.hostultra.com/uploads/data/media/1/iwojima2.jpg)
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hmm got a more accurate elevation map of iwo jima need to raise up the center section a bit higher hehe
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Is that Surabachi? Hehehe.:aok
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Originally posted by Citabria
hmm got a more accurate elevation map of iwo jima need to raise up the center section a bit higher hehe
You sure? Because the real Suribachi was only 550 feet high. It was also a volcano that dropped about 30 feet in the middle. But since you've made it bigger than the actual island then you may be doing it to scale.
Looks good though.:aok
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yeah the heights are exadgerated but the proportions should be correct
yep thats mount surabachi alright
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fester, i apologize in advance if you answerd my question already. i asked you what's your rationale for designing taskgroups of differing size and why have some solo cv's? didn't catch your response.
thanks
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(http://www.r0013636.hostultra.com/uploads/data/media/1/Ozkansasmap_2.jpg)
as to task groups i havent decided yet how many ships will be in each group.
for variety and less moving objects for host/FE to track is main reason for different sized fleets
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Originally posted by F1Bomber
Try VH that only spawn lvt and pt boats could make a good combintation.
I dont know about only PTs and LTVs
But peronally I strongly think I think you should be able to spawn LVTs from any base that also spawns PTs in every arena.
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After careful study of the map I stand by my opriginal suggestion of more islands and/or or bases on the main lands with the HQs being located deep inland.
Otherwise I hope everyone likes living without Dar.
once the hoard steamrollers get going Dar is going to be gone in short order.
Maybe if ya put HQs inside of inactive volcanoes with the outer rim of the volcanoes at say 25K? LOL
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as to less moving object for server to track, lol, that's over my head. as to variety . . . we'll a cv with no cruiser isn't much good.
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Originally posted by DREDIOCK
After careful study of the map I stand by my opriginal suggestion of more islands and/or or bases on the main lands with the HQs being located deep inland.
Otherwise I hope everyone likes living without Dar.
once the hoard steamrollers get going Dar is going to be gone in short order.
Maybe if ya put HQs inside of inactive volcanoes with the outer rim of the volcanoes at say 25K? LOL
The constant concern of HQ is getting old. Everyone Squawks about it, but few actually care to defend it properly.
I would love to play in an arena without DAR at All!
In fact, i would like to play in an Allie vs Axis arena without even the cheezy benifit airplane ICONS tags. Where one would have to identify the other aircraft befor pulling the trigger :D
The Fact of the matter is, no one wants to fly Patrol near HQ to intercept HQ raiders. Instead they wait till its too late to actually prevent HQ from taking a hit. But they do however manage to get there early enough to git a Kill or 2 :rolleyes: The proper way to defend a countries HQ ,would be to periodicly fly CAP around the HQ Secor boundries. Come to think of it, The absence of a Radar would help curtail the Furballs. I think furballers would still find their place alright..but they would have to hunt for it. This would make them fly a bit more conservitive. :D Cherry picking would be something alltogether different as well. :lol
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Hey Cit, the map looks great.
I'm not crazy about the medium blue ocean, tho... could it look more like this?
(http://perso.wanadoo.fr/doncorleone/Fonds/atoll.jpg)
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Dux, my personal preference is lighter water. The original water textures HTC used (ie, ndisle) had a dark feel to them and seemed to hide icons/planes/whatever. Maybe I'm going blind :)
If more textures could be used for multiple depths like ^ in that pic, and if a water texture wasnt monotone (like the lower half of the pic) and had a transparent "feel" to it, then sure :)
Hmm, that pic does have a lovely shade of blue though.
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Fair enough. Just looks really un-water-like to my eyes.
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Looks great!
Serious question. With so many CV's around will every flight be spent running
"the gauntlet" after takeoff?
Ren
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Really looks great! Should be a fun map.
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dux I made the water lighter as a simulation of shallow water around the islands where most fighting will occur. to me it looks more accurate than dark blue deep sea. the color of the water in reality is based on the depth and the ocean surface sand being common in many pacific locals. once the water is past a certain depth it all looks the same when viewed from directly above but then when you view the same dark deep blue sea from low altitude it turns to sky blue from the reflections of the sky.
heh till we get multitextured water with reflections we are stuck with a compromise :)
hey dux I added another "pearl" to the map :D
in fact the whole island of oahu is accurately depicted (even the scale is quite close too) all the actual bases on it as well (hickam wheeler etc)
(http://www.r0013636.hostultra.com/uploads/data/media/1/pearl_harbor.jpg)
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Sweet! We could maybe even use this for Events. :)
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Hey Fester,
In the midway terrain we used the grass tile for shallow reef areas which have the added benefit of being an obstruction to shipping. Probably too much work at this point but just a thought.
Sqrl
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yeah squirrel i saw that, using all tiles for land currently though
but like i mentioned earlier i adjusted the water to give it that pacific reef look so its a cross between deep sea water and island beachfront water
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dux that would be great. I am planning on making every base but some of the bases are very close so flight will be disabled in the field setup on them for ma gameplay purposes. (easily ulocked by cm's for events) i added every single ship exactly as it was on december 7th...
but a lot of them are taxiways :)
frame rate saver. too many battleships wont hurt frameraet till close then its a meltdown with all the detail so its a comprommise but I think its quite convincing from distance and up close those that dont know the wiser will think they are supposed to be there as mooring points or piers hehe
(http://www.r0013636.hostultra.com/uploads/data/media/1/d3apearl.jpg)
so far ive got 3 exact replicas of historic battlegrounds on this map midway, iwo jima and pearl harbor
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That white zeke with green spots is nasty.. I don't like it at all. Map rules though, keep it up!
:D
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Fester,
I am very Impressed. This is a great effort and a service to the AH community. Thanks for the work your putting into this map.
Well Done Sir! :)
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pretty but...
too much water = too many boats = too much ack/flak for decent a2a
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Originally posted by Citabria
who ordered atolls?
(http://www.r0013636.hostultra.com/uploads/data/media/1/ahss21.jpg)
midway island
Thats no atoll...
thats......
the killer Smillie face!
AHHH!! RUN AWAY!!
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New Guinea still New Guinea? How about "New Weenee" or "Newbie Guinea" or "Noob Guinea" or "New Dweebie?"
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Originally posted by Eagler
pretty but...
too much water = too many boats = too much ack/flak for decent a2a
Boats is good. Warning: Stay clear of ack.
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Cit I have a New Guinea name for ya....
New Arloea
Hell he's my squaddie but all I hear him do is...well lets not get into that one. After all he's a Jolly Roger by golly!
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Looking good Cit!
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Hey Fessy, when ya think this map will be ready for download so we can fly on it off line? hehe Dont want to pry, just cant wait to see it:D
=S=!
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um "2 weeks" ?
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How about a new screenshot of the whole map?
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here ya go Oahu Island is a complete accurate reproduction in scale and base locations. mountaing height is slightly exadgerated but all else is authentic.
(http://www.r0013636.hostultra.com/uploads/data/media/1/Ozkansasmap_4.jpg)
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Originally posted by Citabria
here ya go Oahu Island is a complete accurate reproduction in scale and base locations. mountaing height is slightly exadgerated but all else is authentic.
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more atolls? cripes... alright heres marcus island
(http://www.r0013636.hostultra.com/uploads/data/media/1/marcus_island.jpg)
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alright now that just looks ****ing cool
Perk atolls.
I hereby deem this map "OzPac" :D
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Must have OzPac!
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Originally posted by Reschke
Cit I have a New Guinea name for ya....
New Arloea
Hell he's my squaddie but all I hear him do is...well lets not get into that one. After all he's a Jolly Roger by golly!
Skipper .... you ain't been flyin' enough to earn flight pay lately. Ahem. ;)
LOOK! New Grimmy!
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Citabria I think you made a huge mistake by putting an HQ on Kappan island..
Those HQ buildings will surely be rigged with demoltion explosives making sure they fall when the enemy attacks...
I know you are trying to balance out the weakness of the south country by introducing this handicapp to the north ones, but this is really unfair. :(
This is what that kind of stuff will lead to.... (http://hitechcreations.com/forums/showthread.php?s=&threadid=107897)
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omg i cant wait for this!!!!!! :D :aok
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this is a few years old but a very workable Ford island.
Just getting back in the swing of things.
(http://mysite.verizon.net/vze7aiqh/AHstuff/Graphic1.jpg)
NUTTZ
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Just call it Fester or Feaster Island, sounds kinda like Easter island.:D
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thats awsome nuttz
question, is there a way to use transition tile corners individually or is it always automatic?
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OK when we get this new map???? I cant wait!!! :aok :D
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be done in "two weeks"
Furball I added Rabaul er Furbaul for you hehe
(http://www.r0013636.hostultra.com/uploads/data/media/1/rabaul.jpg)
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Holy crap can you actually make Pearl Harbor look like what Nutz posted?
That would awsome!!
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no mars. there is only a small number of land texture tiles that can be used, can't use custom ones for an individual location like nuttz did. textures limited but you try to work around that limitation as much as possible :)
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Doin great Fester and thanks again...means alot to the 13th.
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Yeah rgr that Fester, I didn't think so, just wishing I guess lol.
potato peeling Awsome Job man drooling in anticipation of its entry into rotation!!!!
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Originally posted by Citabria
more atolls? cripes... alright heres marcus island
(http://www.r0013636.hostultra.com/uploads/data/media/1/marcus_island.jpg)
I love it.
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but I hope someone changes this plane's paint to green or other one for this map. (New Guinea/Philippine paint scheme)
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more atolls? cripes... alright heres marcus island
You mean Slapcus Island ... don't you ? ... :D
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Originally posted by Citabria
thats awsome nuttz
question, is there a way to use transition tile corners individually or is it always automatic?
It's automatic....BUT there is away around it. let me dig up some more pics and show you. Actually in the photo the ships in the harbor on the side is actually a corner tile w/ a reskinned void i placed over the corner to change the automation of the terr0018 placement.
Reskin Lava or lake and use it to break up the sterility of every terr0018, terr0019 and terr0020. You can rotate the void if you want, I did this for the pearl Harbor map. Another trick I used and works really really really great. I see you have used a void to make the atoll parts and rotated them. I also see waves.... I used a void and made it a wave .BMP and also redid the alpha tile that goes along with it, now place the wave void where you like it at zero hight, now offset and slightly rotate another one close to it but raise it 10 feet, now do this again and raise it to 20 feet, now as you fly past it the waves really look like they are moving and lapping the shoreline.
BTW i have plenty of extra reskinned voids, tiles, buildings, bridges ( which i got working to cross a full tile) walls, barns, ships, etc.
I can post some .res files you can fly around and get some ideas, I have a map called COFFEE that has some really nice dormant volcanos, a pearl harbor map, and a map that uses some really nice raised tiles to hide GV's and roads that works really nice.
NUTTZ
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cool nuttz
ive only used the lake void so far i didnt like the volcano void because of the transparent polygon things.
is there any other voids i can use to skin small islands with?
im thinking of stealing the town void and skinning it with an island and using vh runways for the towns instead or even no bases for the towns at all, ive found most places with these tiles objects look better without the transparent bases
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Originally posted by Citabria
cool nuttz
ive only used the lake void so far i didnt like the volcano void because of the transparent polygon things.
is there any other voids i can use to skin small islands with?
im thinking of stealing the town void and skinning it with an island and using vh runways for the towns instead or even no bases for the towns at all, ive found most places with these tiles objects look better without the transparent bases
YES, snowcap is a great one to use, Lava has a few high points , but lake is good, and the oil refinery voids can change nicely. City void works but watch out some voids actually are smaller in size.
BTW, pearl harbor tiles are great for a full map, pearl city, ford island and the harbor are all voids. it is to scale and THAT was the hard part since ford island actually in scale takes up less than one tile and is on a SW to NE heading, so it HAD to be made a void since a tile or two wouldn't work. I also used a void to help shape the harbor on the east and NE side of Ford island to keep the acuracy of the map.
NUTTZ
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Reading this thread, one realizes that there is a lot more to AH than what it's perceived in the MA. And I'm not talking about tiles, voids or pics
Thks again, the terrain looks absolutely gorgeous....just RUSH!!! (did you mention 2 weeks?....like 14 days, dunnowhat minutes, etc.? :D)
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Hmmm...how about for a map name crzyhrs Isles? Just a thought.
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You mean Slapcus Island ... don't you ? ...
I'd hate to see the animal mutations on that island:D
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Originally posted by DrDea
Hmmm...how about for a map name crzyhrs Isles? Just a thought.
That would be cool too !!!
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Truely amazing stuff...<
>...way beyond what's currently available.
Is it all possible (or desirable) to limit plane sets in the MA. I'd love to see some bases (and carriers) with limited planesets. Not to deprive anyone of their "ride" but to provide incentives to fight for certain bases.
If you had the la-7's ponies, spit IX and nikki's divided up so only 1 was available per base I'd love to see what it does to game play:).
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Hey Fester....where are you going to put Rudelopolis?:)
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heh gotta make it sound pacific rude.. theres nothing "opolis" in the pacific :)
heres port moresby in New Grimmy hehe
(http://www.r0013636.hostultra.com/uploads/data/media/1/port_moresby_2.jpg)
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Lazstralia ????
So does that mean Lazs is some sort of AH ambassador for us down here ?
OMG
Redd
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Originally posted by Redd
Lazstralia ????
So does that mean Lazs is some sort of AH ambassador for us down here ?
OMG
Redd
You should be glad,
If you were France, Voss would be your ambassador!
eskimo
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WOW NICE!!!! New Grimmy is that two airfields side by side?
That will be nutzzzzz. Is it twice the ack, VH etc. If that is the case do you have to drop troops on two cities as well. I can hear Beetle crying already WTG!!!!!!
I can't wait fester this map looks like it will be awsome!!!!!
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Citabria,
There are too many cool things about this map to comment on. But what I like best are the names. I do agree with the comment suggesting that one be names after you Fetser Island as in Easter Island. I think a big thing that has been missing is real names for areas.
eskimo
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no only one town, in historically recreated areas airfields are modelled after real airfields in the actual locations but the strategic system for the airfields is the same as a standard field. they only look different.
there is only 1 town per field and it is standard layout.
the historic bases with multiple runways not directly next to eachother are in fact 1 base with multiple runways not next to eachother lol.
I was thinking naming a region Ozstralia and maybe having another region called lazsmania? hehe
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"I was thinking naming a region Ozstralia and maybe having another region called lazsmania? hehe "
Well we are mostly called Aussies ( which we pronounce Ozzies ) so "Oztralia" would have a perfect ring to it. - very fitting
Happen to have a squaddie in tasmania - "lazmania" - I'm sure they won't mind down there :)
Either way - the map certainly looks awesome Fester - can't wait to fly it
Redd
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Originally posted by eskimo2
You should be glad,
If you were France, Voss would be your ambassador!
eskimo
Well I remember lazs well from WB days and his sense of humor always made me laugh , so we really don't have a problem at all down here :)
Yes it could be worse ;)
Redd
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Originally posted by Citabria
I was thinking naming a region Ozstralia and maybe having another region called lazsmania? hehe
That's perfect. "Mania" definately fits with Lazs and Ozstralia seems better and more fitting for Australia.
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How about MAWnilla
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ddamn nice work ther fes:aok did did ya ever think to maybe put a lil island out there no runways just a LARGE ah bbeach for us fighter jocks to land on with a bar and some half naked hula girls dancing to "girl from epinima"? no no bomber guys though they just crap up the place { I know i was one} so so we ah could watch the pretty sunsets and um lagh at the dweebs tell lies and
each other and get plowed anddd and well do some dancing? I I I would like to see somthing like that iffen it aint to much trouble , heck u could even do that light bulb trick thing you do:rofl
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P. PS could call it WILD island or sumthin to that effect right?
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how about.. SwaysYourDaddy Isles??? ;)
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Originally posted by Citabria
heh gotta make it sound pacific rude.. theres nothing "opolis" in the pacific :)
heres port moresby in New Grimmy hehe
(http://www.r0013636.hostultra.com/uploads/data/media/1/port_moresby_2.jpg)
Rudealua
Rudeawaii
Rudeomoa
:)
BTW...this map is looking great....I'm going to start flying again if you'll ever GET IT DONE!!!!
:)
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Originally posted by Citabria
heh gotta make it sound pacific rude.. theres nothing "opolis" in the pacific :)
heres port moresby in New Grimmy hehe
(http://www.r0013636.hostultra.com/uploads/data/media/1/port_moresby_2.jpg)
Rudealua
Rudeawaii
Rudeomoa
:)
BTW...this map is looking great....I'm going to start flying again if you'll ever GET IT DONE!!!!
:)
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Originally posted by Citabria
heh gotta make it sound pacific rude.. theres nothing "opolis" in the pacific :)
heres port moresby in New Grimmy hehe
(http://www.r0013636.hostultra.com/uploads/data/media/1/port_moresby_2.jpg)
Rudealua
Rudeawaii
Rudeomoa
:)
BTW...this map is looking great....I'm going to start flying again if you'll ever GET IT DONE!!!!
:)
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Looks like you've picked up a stutter Rude, ;)
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MAWNilla I like it. *)
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As much as I like Laz and it would be great to have his name on this map, I think that Oztralia just adds that much more of a tribute to whom this map is being made to honor.
Oh ... how 'bout TASmania ... :D
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^
|
What Slap said.
This map is intended as a tribute to and a memorial of OzKansas isn't it?
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aye Ive made the area that looks like australia Ozstralia and probably going to make tasmania TASmania :)
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Originally posted by Rude
Hey Fester....where are you going to put Rudelopolis?:)
And where is Mt. Icerbachi located?
:p
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Hmm, nothing seems to fit my CPID.
octonesia? (indonesia)
Octomon (solomon) Islands?
Guamavius?
Luzoct (luzon)?
:D
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Originally posted by Citabria
aye Ive made the area that looks like australia Ozstralia and probably going to make tasmania TASmania :)
WTG Fester !!! THANK YOU !!!
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YOU DA MAN CIT!
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Wow, he's a bigger TOOL than I thought....
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Originally posted by Octavius
Hmm, nothing seems to fit my CPID.
octonesia? (indonesia)
Octomon (solomon) Islands?
Guamavius?
Luzoct (luzon)?
:D
Have tryied Octipines?
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how many weeks till release? ;)
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Should make Rudenesia the smallest island on the map.
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And one more thing....
Don't forget to put a port of call in
The Shillipines
(http://www.history.navy.mil/photos/images/ac00001/ac02405.jpg)
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Originally posted by AKIron
Looks like you've picked up a stutter Rude, ;)
That, along with a limp, sore back and an incessant desire to play America's Army:)
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Originally posted by Rude
That, along with a limp, sore back and an incessant desire to play America's Army:)
WTG with Ozstralia....thanks Cit!
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heres the map with, Rabaul, guadalcanal, new guinea and australia added
(http://www.r0013636.hostultra.com/uploads/data/media/1/Ozkansasmap_5.jpg)
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Fester,
Any Plan for Guadalcanal and Henderson Feild??
It would be nice to be able to watch for enemy fleets running down the Slot. cant you just imagine flying low over Iron bottom sound in a Wildcat, Just like the Cactus Air Force of fame :)
Looks like you have the entire communtiy excited by the work your putting in to this map. :)
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look in left lower corner grimm
the narrow slot islands not added but henderson field and gruadalcanal are complete
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LOL,
Me bad... Very Very Cool!
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Wadkus Island? for Marcus Island :D
or maybe Wakde Island changed to Wadke Island? :)
(Wakde is a real island name btw)
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yorpalcanal
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Cita, when will you release the new map?
I'm ready to return for it!
Maybe my new callsign will be "Hermitsu". :p
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Originally posted by Mitsu
Cita, when will you release the new map?
I'm ready to return for it!
Maybe my new callsign will be "Hermitsu". :p
Or, Mitsuji[/i] by the looks of the map above. <>
:)
TBolt
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im gonna finish it up pretty quickly. not gonna add any more historic areas. terrain layout of the islands will stay as it currently is.
I have spawn points, factories, shore batteries, ports and carriers left to place then it will be done.
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How bout "2 weeks island"
This island would be way out in the middle of nowhere, and no one will ever go to it...
IKON
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Fester,
I see that your done with historic islands. I was hoping for Corregidor to be included. Maybe if you can't make an historic Corregidor, how about a field at the top of an island surrounded by a thick ring of shore batterys and ack emplacements?
(http://corregidorisland.com/corregidormap.gif)
lots of info at http://corregidorisland.com/ (http://corregidorisland.com/)
The defense of Corregidor was the immediate responsibility of the Philippine Coast Artillery Command under Major General George F. Moore. To carry out this important mission, 23 batteries were set up on Corregidor and the adjoining islands at the outbreak of World War II in 1941. These consisted of 56 coastal guns and mortars which formed the main power of the island fortress. Corregidor had 13 anti-aircraft artillery batteries with 76 guns, twenty-eight of which were 3-inch and forty-eight 50-caliber. With all the gun emplacements set up in the island, Batteries Geary and Way proved to be the best and most effective for the defense of Corregidor during the siege by the Japanese forces.
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I would but I got a criptic email from Hitech saying my map is quickly becoming unaceptable so I might have to delete all the historic fields and replace them with standard ones.
-
Rubaul is called Furbaul!! :D
thanks!
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Originally posted by Citabria
I would but I got a criptic email from Hitech saying my map is quickly becoming unaceptable so I might have to delete all the historic fields and replace them with standard ones.
What a surprise...
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well you don't really think the brits would not paint over those red meatballs in the pacific do you?
(http://www.r0013636.hostultra.com/uploads/data/media/1/pacificspit.jpg)
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O, jeebus... :rolleyes: :lol
Someone tell HT that history isn't something to be ignored or - worse yet - feared.
Someone tell HT that named fields have been done already - years ago. It was accepted then. It'll be accepted now.
Someone tell HT that historical representation helps immerse the player deeper into the action. And, this immersion is exactly what that T.O.D. stuff is going to need if the "new geeks" are going to pay to play.
I've said it many times...it's boring fighting for A:xxx and V:zzz. Mitsu Jima sounds a helluva lot more interesting. :aok
Just my 2 cents...now I'm broke.
TBolt
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i think it is more of a technical problem than a design problem.
when I added nonstandard crap to the festerma it made vh and hq downtimes go haywire during primetime. im not sure how far I can deviate before I get into technical trouble of the same type with this arena.
but on a more positive note heres the finished f4u corsair paintjobs
f4u1c top (ramzeys f4u skin)
f4u1d middle (f4u1a)
f4u4
(http://www.r0013636.hostultra.com/uploads/data/media/1/hogs.jpg)
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the middle F4U is superb.
TBolt
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Originally posted by TBolt A-10
the middle F4U is superb.
TBolt
Yes it is though I'd like to see it as the default VF-17 skin used on the birdcage. That is if the 1a variant never makes it to AH (it's probably way low on the list ... which, actually, I can understand).
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Fester,
I experienced the VH down forever syndrome last night on your map, so I understand the technical problems. It was the V53,54,55 series that once killed never comes back.
My two cents on your pacific map...I hope you will include lots of shore batts. There will be CVs popping up all over the place, and often the CV group will cap a field before a defense can be organized. The last defense available are the shore batts. On some maps the fields frequently don't have SBs. And on many there was no thought to the placement. The SBs are too far back from the edge of the hill/mountain, therefore have no way to shoot down, they point at nothing !
I totally agree that names are much more interesting than A28 and V54 !!!
Thanks for all your hard working in bringing the best maps to AH.
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Camoa (Samoa)
Camao (Davao)
Camouai (Kauai)
Camochatka (Kamchatka)
Camollines (Carollines)
Camolulu (Honolulu)
Camotra (Sumatra)
Camodia (Cambodia)
Camowesi (Sulawesi)
Camoberra (Canberra)
Camomon islands (Salomon islands)
Camondeur islands (Commandeur islands)
Camopagos islands (Galapagos islands)
New Camodonia (New Caledonia)
:D
The map looks great Cit!
Camo
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I agree also that feilds should have names. But I beleive there is a way they should be done.
rather then have feilds named after current players or squads. The classy thing to do would have all named feild named after our camrads in arms whom are no longer with us.
What better way to honor their memory then to have a feild named after them.
same thing with once famous (within the game) and now defunct sqauds.
We should take it a step farther and have particular name retired.
That is no longer available for use in game play.
As much contribution as fester, or hightech or scuzzy, Kraits or any currently living person or currently active squad has made to the game I dont think any feild should be named after them.
Originally posted by TBolt A-10
O, jeebus... :rolleyes: :lol
Someone tell HT that named fields have been done already - years ago. It was accepted then. It'll be accepted now.
Someone tell HT that historical representation helps immerse the player deeper into the action. And, this immersion is exactly what that T.O.D. stuff is going to need if the "new geeks" are going to pay to play.
I've said it many times...it's boring fighting for A:xxx and V:zzz. Mitsu Jima sounds a helluva lot more interesting. :aok
Just my 2 cents...now I'm broke.
TBolt
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create a real high base in center and call it:
"Hamburger Hill"
hehehehehe :p
weeeeeeeeeeeeelllll no harm in trying :lol
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heres somthing from Burma not yet seen in a flight sim.
thunderbolt MkII
(http://www.r0013636.hostultra.com/uploads/data/media/1/burmajug_2.jpg)
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Originally posted by Citabria
I would but I got a criptic email from Hitech saying my map is quickly becoming unaceptable so I might have to delete all the historic fields and replace them with standard ones.
Or "loosely based upon historically accurate" islands.
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wow fester i really like that thunderbolt skin.
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(http://www.warbirdsinscale.com/images/walkaround/p47dellacqua/Immagine%20073.jpg)
(http://www.warbirdsinscale.com/images/walkaround/p47dellacqua/Immagine%20063.jpg)
(http://www.warbirdsinscale.com/images/walkaround/p47dellacqua/open.jpg)
(http://www.warbirdsinscale.com/images/walkaround/p47dellacqua/Immagine%20064.jpg)
(http://www.rafmuseum.org.uk/aircraft_images/main_images/p47dthunderboltii.jpg)
(http://www.sweptwings.co.uk/images/rafc_thunderbolt_1as.jpg)
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yeah same here fester email (renoairvirtual@yahoo.com)
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Originally posted by Grimm
Fester,
Any Plan for Guadalcanal and Henderson Feild??
It would be nice to be able to watch for enemy fleets running down the Slot. cant you just imagine flying low over Iron bottom sound in a Wildcat, Just like the Cactus Air Force of fame :)
You mean AKIron[/u] bottom sound, right Grimm? :D
(shameless plug for you, boss!)
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Originally posted by mjolnir
You mean AKIron[/u] bottom sound, right Grimm? :D
(shameless plug for you, boss!)
LOL!!
Ill never be able to look off the beach the same again! ;)
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Originally posted by DREDIOCK
I agree also that feilds should have names. But I beleive there is a way they should be done.
rather then have feilds named after current players or squads. The classy thing to do would have all named feild named after our camrads in arms whom are no longer with us.
What better way to honor their memory then to have a feild named after them.
That's not a half-bad idea.
"Scav" comes to mind right off.
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Originally posted by DREDIOCK
I agree also that feilds should have names. But I beleive there is a way they should be done.
rather then have feilds named after current players or squads. The classy thing to do would have all named feild named after our camrads in arms whom are no longer with us.
What better way to honor their memory then to have a feild named after them.
Uh, that's pretty much the whole premis of this map, with the obvious names of those still with us as well.;)
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gonna be a numbers map this go round sorry guys.
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Fester,
I always thought the Airfeilds would be numbered... And the Clipboard map would include names on island groups. Was that your intention, or where you thinking to change the actual feild numbers?
Anyway could names be clip board only?
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not this time grimm
-
Is it possible for a player to edit his map files to show names in the major geographies? Or would AH detect an invalid map and force a new d/l?
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Originally posted by Citabria
not this time grimm
Well, That is disappointing, but I can live with that :)
It does not take away from the exciting map you have created. I think its great the way you have gotten imput from other players and gotten everyone interested. Its a great effort.
Thanks for the attempt to get the names up for us, perhaps one day that will be an option. :)
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I'd still like to see some of the historic islands like Wake, Midway, Oahu, Okinawa, Iwo Jima, Guadalcanal, and Corregidor modeled, even if we have to call them A54 and A77!
There could be a contest among the players to figure out which field is really modeled after an historic island.
Who can find Betio/Tarawa first on the map ?
(http://www.tarawaontheweb.org/airfield.jpg)
The Gilberts had only one workable airstrip for refueling American aircraft and that was on the island of Betio in the western Gilbert Island atoll of Tarawa. The Japanese commander in charge of the defense of Tarawa, Rear Admiral Keiji Shibasaki, said "A mission men cannot take Tarawa in a hundred years." He commanded 2,600 imperial marines, the best amphibious troops in the Japanese armed forces. With the importation of 1,000 Japanese workers and 1,200 Korean laborers the island airstrip of Betio had been transformed into one of the most formidable fortresses in the world, boasting 14 coastal defense guns(four of which were taken from the surrendered British garrison at Singapore), 40 strategically located artillery pieces, covering every approach to the island, a coconut-log sea wall four feet high lining the lagoon and over 100 machine gun emplacements behind the wall. All this was concentrated on an island only a mile long and a few hundred yards wide. Meanwhile an armada of 17 carriers, 12 battleships, eight heavy and four light cruisers, 66 destroyers and 36 transports carrying the 2nd Marine Division and a part of the 37th Infantry Division- some 35,000 soldiers and Marines headed for Betio in early November of 1943. In the moments before pre-invasion bombardment began, the task force naval commander, Rear Admiral Howard F. Kingman announced to the landing troops "Gentlemen, we will not neutralize Betio. We will not destroy it. We will obliterate it!" Neither Shibasaki nor Kingman knew what they were up against.
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Originally posted by MOSQ
I'd still like to see some of the historic islands like Wake, Midway, Oahu, Okinawa, Iwo Jima, Guadalcanal, and Corregidor modeled, even if we have to call them A54 and A77!
I have modelled midway oahu okinawa iwo jima guadalcanal etc already. look on the map a page back or so
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Originally posted by gofaster
Is it possible for a player to edit his map files to show names in the major geographies? Or would AH detect an invalid map and force a new d/l?
No and yes.
Actually, you could edit the map. Provided you could de-compile the terrain file. Once you recompile it, the checksums for map will not be the same and you will have to d/l to get one that works.
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Does anyone make new Ki-61 paint scheme for cita's new map?
(http://www.0-sky.jp/1/ftype31_72/ftype31_72.jpg)
This pic is a Ki-61-I-b which was used in New Guinea theater.
I want this paint or like this one in cita's new map.
or dark green paint would be also cool...
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A dark green paint scheme.
(http://www.hasegawa-model.co.jp/02.2/02.2P/09412.jpg)
56th Sentai's Ki-61-I-KAIc.
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how about this one? gofaster should cream his jeans over it being a shill and all.
http://www.squadron.com/ItemDetails.asp?item=HE00133
or this one....
http://www.hasegawa-model.co.jp/zaikorisuto/JT-PTO/images/JT14.jpg
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Shane,
> http://www.squadron.com/ItemDetails.asp?item=HE00133
This paint is unreal.
US soldier painted this Clover to Ki-61 after the war.
> http://www.hasegawa-model.co.jp/zai...images/JT14.jpg
This paint is correct and I like it.
But this one used in Japan Defense only.
It would not fit in southern theater.
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Ohayou gozaimasu Mitsu-san. Ogenkidesuka?
Anyway, Mitsu, the process for arranging the paint schema on the aircraft has changed on AH2. I will post on your BBS for details.
Flying Dutchman
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Originally posted by mars01
Uh, that's pretty much the whole premis of this map, with the obvious names of those still with us as well.;)
Right and thats one of the things I am saying.
basically and to put it bluntly. My feeling is the only dead pilots or defunct squads should have the distinctive honor of having feilds named after them. No living person or active squad should be honoured in such a way under any circumstances.
To do so takes away from the memory of those who have passed on.
not to take anything away from those that are still alive and have contibuted greatly to the game. Its a wonderful thing and we are all greatful for their contributions. But I just feel that if feild were to be named after people or squad who have paid the full final measure.
THAT would be the classy thing to do
That is IF and when that option ever becomes available.
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Originally posted by DREDIOCK
Right and thats one of the things I am saying.
basically and to put it bluntly. My feeling is the only dead pilots or defunct squads should have the distinctive honor of having feilds named after them. No living person or active squad should be honoured in such a way under any circumstances.
To do so takes away from the memory of those who have passed on.
not to take anything away from those that are still alive and have contibuted greatly to the game. Its a wonderful thing and we are all greatful for their contributions. But I just feel that if feild were to be named after people or squad who have paid the full final measure.
THAT would be the classy thing to do
That is IF and when that option ever becomes available.
I agree.
I was jokin with my suggestions....the purpose with this map is to honor our squadmate.
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Festie, You gonna mess around with 38 skin man?? Suprised you haven't already. :D
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sorry no custom skins either.
those will be in ah2 though
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Confused now. So you won't be able to use any of these great skins you've been posting in this thread?
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women aren't allowed to vote in laztralia tho right?
lazs
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Originally posted by lazs2
women aren't allowed to vote in laztralia tho right?
lazs
If thats the case. I wanna move there
;)
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Ive been inspired by the tank towns I added to the festerma and wanted more of those on this map.
heres the tank town on the southeast side of the map . there is now 4 tank towns. one on each edge of the countries borders and one in the center of the map. each will likely have different levels of air support due to its position and geography.
they are all different in their strategic layout. this one has an open field in the center of the town with small hills on each side where hull down positions can be taken up. holding ground in the center of the town on these hills gives either side that occupies them a good tactical advantage.
and to keep the roaming heavy jugs from being too common there is mountains isolating this base, moderate altitude of only 15-16k though. I find the jabo interaction with these fortified vehicle bases with 3-5 hangars to be very interesting and their presence though semi disruptive to the ground war adds another dimension to the game for the jabo pilots and the ground war players with these planes traveling some distance to reach these battles.
fascinating.
(http://www.r0013636.hostultra.com/uploads/data/media/1/tank_town.jpg)