Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Raptor on January 31, 2004, 05:33:23 PM

Title: Nose Art
Post by: Raptor on January 31, 2004, 05:33:23 PM
If I change the nose art on a plane, why wont it show up? I know it has something to do with LOGO_a.
Title: Nose Art
Post by: Raptor on January 31, 2004, 06:20:46 PM
nevermind I took a close look and it is showing up, but it is blended in with the skin. how do I make the nose art more visible?
Title: Nose Art
Post by: Raptor on January 31, 2004, 08:40:41 PM
(http://www.onpoi.net/ah/pics/users/ah_201_1075603027.jpg)
How can I make it more visible? Change the color of LOGO_a?

(posted a picture because I feel I did a bad job explaining:lol )
Title: Nose Art
Post by: United on January 31, 2004, 08:49:33 PM
Quote
Originally posted by Raptor01
nevermind I took a close look and it is showing up, but it is blended in with the skin. how do I make the nose art more visible?

I dont do much with noseart, but the way I would do it would be to change the color of the noseart, thers almost no way I know of to make it more visible without chaning the colors.
Title: Nose Art
Post by: Dux on January 31, 2004, 09:03:28 PM
Your nose art needs an Alpha... that's what the "logo_a.bmp" is.

If you changed the Logo.bmp file, you need to make a new alpha for it to work right. Think of it as a mask for spraypainting... the part of the nose art that you want to be visible is represented by white on the alpha; everything else that you want to be invisible becomes black.

Look at the files "markings.bmp" and "markings_a.bmp" for a good visual example for this. They should be in your "savedTex" folder... if not, save a TBM skin from the TE and you'll get them.

You can also make varying degrees of transparency by using greys in the alpha, but stick to black and white here.

The following is a bit of voodoo... save the alpha file as a greyscale, not indexed. I don't know why, I just know that it works this way.
Title: Nose Art
Post by: Raptor on January 31, 2004, 09:13:15 PM
I changed the logo_a to black and white earlier and thats how it came out... then do I change it to greyscale and save it?(tried that and still same result)
Title: Nose Art
Post by: Dux on January 31, 2004, 09:17:27 PM
Hmmm... send me the logo files, I'll take a look.
Title: Nose Art
Post by: Dux on January 31, 2004, 09:55:24 PM
Okay, Raptor... it was an easy problem, but probably not one that's ever been discussed in this forum.

First of all, it looks nice. :)

(http://home.sprynet.com/~cwbeals/sitebuildercontent/sitebuilderpictures/bettie.jpg)

The size of your logo files was 128W x 112H.
It is very important that all skin and texture files be a multiple of the 8-bit format... 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, etc. If not, you will get very unpredictable results, even crashes.

Sizes like 32x64, 128x256, etc., are acceptable. But as a rule of thumb, always stick with the original skin's size.
Title: Nose Art
Post by: Raptor on January 31, 2004, 10:17:20 PM
ah i see. Serif automatically changes the size, so when I changed it to 128 is fixed the other side to 112 and i figured that was right. Thanks for pointing this out to me
Title: Nose Art
Post by: Dux on January 31, 2004, 10:23:59 PM
Glad I could help. :)
Title: Nose Art
Post by: Raptor on February 01, 2004, 02:43:24 PM
umm... im having the same problem again...
not sure what the problem is this time; its the same size as the original (pudgy from p38 and it is saved as 128x32), and i have my alpha file in black and white (128x32).
Title: Nose Art
Post by: Dux on February 01, 2004, 02:45:18 PM
Send them, if you'd like.
Title: Nose Art
Post by: Raptor on February 01, 2004, 03:29:34 PM
im going to mess with it once more then I will. (sorry to bother you with this)