Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: Reschke on February 06, 2004, 01:28:30 AM
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Map is loaded and after loosing my table via a power outtage from the storms here...well lets just say that two hours of typing and clicking by hand SUCK and the hay is in the barn. Now for what I know was a bit off with the start.
Two things:
The MOTD is being redone now to show countries. DONE!
Also the perks are going to be changed tomorrow to be 10 for the 262 as I requested. They were set at 15 incorrectly and I may have been at fault on that one but it will be changed as soon as Skuzzy gets in the office I hope. DONE!
Perks enabled since I had ticked off the wrong setting in the table setup. DONE!
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Last but not least. If anyone has any bugs or constructive comments about this setup let me know directly. My email is available via my profile and I appreciate the input.
All I ask is that you guys try it out and see how it plays.
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Looks good.
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The little taste of it we got tonight was great!
This is gonna be a fun setup, I know you think it's odd, or wrong, but give it a try!
I surprised myself tonight... the jets are really a non-issue, other than keeping an eye on them so ya don't get bounced. Axis was flying a LOT of them... the 4hog and spit14 did a good job of balancing them. I even had a nice long fight with Maggie in his rocket... he won, of course, but it was still a nice fight, better than you would think. Lt, had fun with it!.
Or were ya going easy on me 'cause ya knew I was half lit up?, lol... and how many licks does it take to get to the center of a tootsie pop?
Try it y'all, you just might like it.
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bump!
A few little issues are being worked on after I was up till 2:00 am.
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Haven't got a chance to up yet...but what a great idea...nice to see something new<
>
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I'm getting my plane fueled and loaded...and I'll be there right after work...
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The set up is okay for me except for the 163.
The japanese i don't believe had their versions of the 262 or 163 operational before the end of the war.
The 262 is a nice add for the Japanese forces however, and I think it should be left in the setup.
I don't see the point of the 163, and think it should go. It's roll with the luftwaffe was as a bomber interceptor. The Japanese copy was to be rolled as the same. Haven't seen too many B26's or B17's in the setup.
So why is the 163 here?
Other than that, I am not a fan of Fantasy set ups to begin with (and that is just a personal preference, and not a slight on the hard work the CT staff does to bring us scenarios each week.), so I imagine I will be less of a presence in the CT this week.
For those who are having fun.....have at it... YOU GO GIRLS!
cheers,
RTR
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RTR
With an Alternate Reality setup like this we thought hard about aircraft and their intended roles. That is why the 163 is in the setup. It was a planned aircraft and the plans were delivered to the Japanese before the end of the war. Its purpose in here is to be a "spoiler" of sorts since it could be the Ohka or function as the Luftwaffe had it function as well.
Thanks for your comments.
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Fuel Burn Rate changed to 1.0 for all aircraft. This still doesn't effect the Me163 and it has a minimal negative effect on the 234 and 262 aircraft ranges.
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Thanks for the reply Reschke, appreciate it.
Please don't take my comments as negative on the whole, they were not intended to be a criticism of the CT staff. I appreciate the hard work that goes into getting these scenarios to us.
It doesn't matter what you run as a scenario, it will never please all. As for the 163, thanks for the explanation.
Nice to see the F4U represented well though :)
cheers,
RTR
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This setup looks great, thanks to everyone who worked on it. There were all types of fights going on when I was in there.
Hats off to all.
Sakai
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No problem RTR I appreciate you giving it a try. Which is more than I can say for various others in all setups.
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Okugi I dont remember the fight, I have had many over the past few days in the 163. The 163 is an awsome plane. It flys extreamly well, fast and slow. Most folks dont understand just how slow it will dogfight and how far it will glide. I can get it to out turn an A6M2 but its very hard. Spits are taost.
It takes time to slow down enough to dogfight (if I am fast), use limited ammo and be able to zoom out when needed! I fly it all the time off line and in the TA :D
However, squad nights (I fly allied) are going to be hell trying to find a target not guarded by the 163 and 262s and killer ack :(
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Originally posted by LtMagee
However, squad nights (I fly allied) are going to be hell trying to find a target not guarded by the 163 and 262s and killer ack :(
I think it's gonna be one hell of a challenge (actually it already is). Kinda makes losses not sting as much and victories taste twice as sweet, imo. My K/D ratio this CT set is in the crabper. I'm having a blast. :D
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PUNT!
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Reschke.
I think this setup would have been first class with the LA-5, and 7 instead of the Jets. I've flown both sides , and it's been fun, but it gets old fast. If the reason for the Jets was to squelch complaints about the late war F4U's, it was an over compensation. Most CT folks have been saying allow the dash 4 , and chawg for sometime. Yeah the numbers have been good all weekend, but a lot of the people flying are MA types, who won't come back until some exotic MA perk planes are available again.
MA types are MA types, CT types are CT types. You guys got a target audiance, CT will never pull over and keep the numbers MA does. Many of these Alternate Reality scenarios , and post WWII scenarios just seem too much like being in the MA. They are becoming more and more frequent. I know we don't have the perfect plane set in AH to do every scenario justice, however there are enough axis types to add and tickle a PTO setup enough to keep it fairly historic, and ballance it. Without going into the Twilight Zone.
Even though I had fun with this setup I would grade it an F. This is not a knock or a slam, just an honest opinon.
Keep pluggin guys your work is appreciated!:aok
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Originally posted by Löwe
Even though I had fun with this setup I would grade it an F. This is not a knock or a slam, just an honest opinon.
Keep pluggin guys your work is appreciated!:aok
I would have to agree with Lowe on this one. I started to have a good time after my horrific start to this set, but there is just something "off" that I can not put my finger on.
Ack was a problem. More than once I was many, many miles away from any enemy base, and could not see any ships in any direction and had THICK ack shooting at me.
Me: "Where is that ack comming from?!?"
Wingman: "No idea, must be a fleet out there somewhere."
Me: "Yeah, but it must be over the horizon, I dont see..."
PING!
System:you have been killed.
Me: "WTF?"
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Lowe thanks for the input. Personally I don't like substituting aircraft of any type for any other aircraft. Its just a bad thing in my opinion and leads to making the CT more MAish. Especially if you put Nikis and LaLas on the same side. I did think long and hard about putting the Fw-190D9 in for the Ki-100 and ultimately decided not to do it.
This setup came about from Slash27 just throwing out an idea and me thinking about it for a while then seeing some actual skins made by Dux. That just solidified the setup in my mind because of the fact that it wasn't that far fetched and could actually be done using the map we had on hand. I just wish we did have the Raiden and Ki-100 along with a couple of other twin engine Japanese attack/heavy fighter aircraft.
As for the AR/post WW2 setups I may run one more this year but I am thinking about a summer/fall 1945 setup of the Allies versus the Soviets. In an East meets West battle for control of the European hearts and minds. Other than that I think I am off the AR setups for a while. They are good when done right and not when you have so much distance from the actual dates of WW2 at least in my opinion.
Grits,
I will check the range settings here in a little bit and make sure they are where they should be. The hardness is as it should be for the three guns together.