Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Spitter on February 06, 2004, 05:36:54 PM
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Hi again all,
Is there a way to practice carrier landings offline? I flew around in the F6F the other day, and was hoping to practice some carrier landings, but couldn't find a way to activate a carrier, or I just don't know where to look.
I actually managed to land very close to the edge of the runway a few times, but it's not the same thing.
Thanks,
Spitter.
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Spitter ~
You have the option of changing off-line terrains. Bring up the clipboard (ESC) > set-up > load terrains. Given the fact that you appear to be a new player, you may not have many terrains (maps) downloaded yet. You can get them all at http://www.hitechcreations.com
I just checked my "festerma" map, it does have cv groups though not all of them have carriers. Look around, you'll find a carrier.
DmdMax
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The default offline map has two carriers. They are located in the far west side of the map.
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Spitter, I don't think carrier landing need "practice" really. Just come in slow, at least half flaps, and this may sound weird but come in high...Until I learned to go higher I almost always augured, and I think this is a problem alot of people have. Alot of people will come in just a tad higher than the deck, then pull up sharply to make sure they don't hit it, then try to force the plane on the deck and they end up crashing. Come in high and slowly, and it seems to be alot easier. Hope this helps.
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From what I learned (the hard way might i add) is that landing on a carrier is a bit different that landing on a runway. I figured out to:
1. Come in a little faster than normal landing. You should be going a fast enough to be able to take off if you miss and slow enough so the cables actually stop you.
2. Come in at a higher approach angle. Trying to come in low will just slam the plane into the rear of the carrier.
3. Don't try to land softly. Once you're almost above the carrier, cut the power and let the plane fall onto the deck. Just make sure you fall onto the arresting cables ;)
4. Don't forget to extend the hook. Yes, I've landed on a carrier with hook retracted. If you happen to do it this way, decide whether you want to go full throttle and try to take off or slam the brakes and try to stop. I've done both ... ended up in the sea 50% of the time. I'm still learning :lol
Any comments/corrections on the above are always welcome. :)
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Spitter i would first learn to land the F4U first and then move onto the F6F....Just for the simple fact that the F4U is easier to land.....Being an F6F dweeb myself i suggest the F4U as a starter but keep with that Hellcat....Nearly the best dang plane in the Game IMVHO
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F4u easier to land?
Which f4u's are you flying? No, i'm serious.
The best handling plane in all of the game though, is the Seafire. Thing proves the magical bullet theory. That's my recomendation.
Also, for me, if you come in too high and are dropping too fast, your gear will shatter. I still come in really slow and low. But then again you have to know how to control the plane you're flying.
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the B5N is an absoloute kitten for carrier landing. The silly thing will fly slower than you would believe.
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Yes Laser IMVHO the F4U is easier to land than the F6F......I fly both very very Frequently......The F6F is my main MA ride along with the P-40E and F4U (1 C D) I find the F4U, though not very great at landing on a runway, Is exceptionally easy to land on a carrier.... That's MY Opinion.....this is my personal experiences but i could be proven wrong and i don't care if i am
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Actually landing the F4U is very easy on land as well.
I touch down at about 100mph and as soon as you are planted on the ground get your tail wheel down (three point landings are advisable) and tap the left wheel brake a couple of times alternating with both brakes. (IE tap the C key and spacebar alternately to control the drift).
The reason I recommend brakes to control drift on landing instead of rudder is because as you slow down, the rudder will begin to lose authority.
This procedure works every time.
As for the Hellcat, I can't remember the last time I flew one so am unable to comment on its carrier qualities. However, I agree with Wadke that the hog is very easy to land succesfully on a carrier. Taking off heavy however, is a different issue, and will take some practice.
Best piece of advice to get the Hog off hvy is:
full flaps, wep, as soon as you are off the end of the deck get your gear up and start a gentle turn to the right (will help alleviate some of the torque effects). Learn to ride the stall horn.
(all just my humble opinion based on experience with the F4U)
cheers,
RTR
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Kill the engine to ease landing the F4U in any situation. It'll be a one shot deal thogh
Raise your head hi in the cockpit to give better view of the deck in Carrier landings.;)
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hmmmm...wel I don't recommend killing the engine.
RTR
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a little slip on final helps you to see,I use the tower as a point of reference.
Just remember to let off the rudder before you touchdown
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Well if you are truly looking for a place to really practice landing on a carrier go to the TA = Training Arena. Setup the carrier in there for practice....but i do agree not really to much of a need to practice carrier landings :)
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http://s90945482.onlinehome.us/roosite/Zipped%20terrains/O^saka20.zip (http://s90945482.onlinehome.us/roosite/Zipped%20terrains/O^saka20.zip)
unzip this to your c:/program files/htc/aces high /terrains folder
in offline go to setup / load terrain
its a smaller map with 2 cv groups .
the best way to get good at cv landings is practice . landing on the land based fields isnt the same .
1 because it isnt moving at 50 mph or turning .
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I have found the best way to land on a cv is to come in on approach from the left in a gentle decsending turn so you keep the deck /cv in sight by looking out your left or forward left view, as you get near the tail of the cv you should be straight inline with the deck and couple hundred feet above it, a notch or 2 of flaps down and right as you cross the tail of the deck you want to chop throttle to zero and flare it, to get a good 3 point landing. speed should be right at 120 to 100 mph and to flare, I mean to pull back on stick gently as if you was trying to stall it, and she will drop and set down perfectly with hopefully a 3 wire! becomes second nature if you practice this for a week or 2. If you can get to where you land consecutively 6 or 7 times you got it down good! be sure to kill engine or hold brakes down after catching wire so you don't roll off end of the carrier going backwards or roll forward and not be able to rearm and take off again.:aok
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ifound easiest plane to land on carrier is b17s or 234's they stop no need for cables.
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Clarification....I wouldn't kill the engine on Carrier landings..:aok
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Thanks for all the advice, I flew around the default offline map for about an hour and a half last night, never found a carrier.
Managed to take my frustration out on a couple of drones though....that Yankee guy goes down!! ermm...hehe.
I'll download some other maps tonight.
Cheers,
Spitter
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Spitter,
You shouldn't have to fly around looking for a CV, you can simply open the clipboard and look at the map. You can click and drag the map to expose other areas around you. You can also click on the +/- buttons to zoom the map in and out (one mouse button enlarges/shrinks the entire clipboard, the other zooms the map). Just look for what appears to be an airfield in the water, that's a CV group. They are also named differently than normal fields, they start with a C prefix to the number (eg. C8 or C123).
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Originally posted by Spitter
....that Yankee guy goes down!! ermm...hehe.
Cheers,
Spitter
Just a lil more Advice, that Yankee is a female ;) and she works for hitech creations
er correction Yankee is a female sim pilot who works for HTC, that offline drone just named after her.
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Just a lil more Advice, that Yankee is a female and she works for hitech creations
er correction Yankee is a female sim pilot who works for HTC, that offline drone just named after her.
I had guessed the names of the drones were named after HT folks. I guess 'goes down' was not the choice phrase to use eh? :o
SO if I get vulched, I will know why..hehe.
Cheers,
Spitter
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On the default map , the Bish CV is C8. You can move there, or any friendly field/cv/base, using the dot command move.
/.move 8 [ one / to open text buffer, although dot commands work on any channel, a single . to signify it's a command, then the command, followed by the setting you want in that command.]
This command is very useful on the large maps where its tough to find a specific field.
To find fields easier, when you bring up the radarmap with ESCape, make sure the two icons above the left side of the map are highlighted, the 'i' and '#' buttons. IT brings up field numbers and icons to show the size of the various fields.
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when you practice taking off from the carrier, learn how to back the plane up for more takeoff length. In F4U1d, hit H for takeoff, make sure engine is throttled all the way back , full flaps down, hold space bar (brake) down. throttle engine up a tiny bit and release brake, in a few seconds you should start to move slowly backwards. Use your rear view to watch where you are going, work rudder to steer. Keep the plane kinda straight. Stop when you get near end of carrier. Up flaps a notch or two, full power WEP and you will have no problem taking off with heavy planes.
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Haven't had any problems taking off. Even with the avenger and a full torpedo load. It's a dog, but I get airborne.
Landing I think I finally got. Got to where I nailed a 3-4 wire 5 times in a row, used the F6F, and the Avenger.
I think I'm ready to sign up and try goin online for the first time this weekend! Hopefully, I'll be a bit more challenging for you guys than the drones. :)
Cheers,
Spitter.
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alt of cv is 70 feet. make your alt 100. easy.
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when your looking at the map its the Insert/deleate keys that zoom it in or out.........
you can mouse grab the map to and move it around (once its zoomed )
www.netaces.org (http://www.netaces.org)
has a one page printable .pdf file with the keyboard and basic "dot" commands .
Spitter If your in the online arena's this week I'm ussually in the Training Arena on sundays and wensday's around 4 to 5 pm pacific time. just give me a yell and i'll help ya out. (I Fly as Roscoro )
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Hellcat....Nearly the best dang plane in the Game IMVHO
glad you said nearly. :D of course being a submariner myself, i think of carriers as targets, not a place to land. :D
~S~
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Originally posted by killnu
glad you said nearly. :D of course being a submariner myself, i think of carriers as targets, not a place to land. :D
~S~
Killnu,
What have you served on? I am a former sonar technician aboard the USS ALASKA SSBN 732 Blue Crew.
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My own favoured method of cv landings is as follows;
I approach from astern about 1000ft ASL, I start to bleed speed until I come to point where the carrier starts to dissapear under my nose. At that point I raise my head as high as it goes to give best visibility and enter the glide path using throttle only to maintain the correct nose pitch. You know when you are on the correct glide path when you can just see the tower. If you cant see the tower, your too shallow, if you can see the deck your too steep. A this point I extend full flaps, drop the gear and tail hook. It is necessary to tinker with the throttle again after dropping all of these surfaces to maintain the correct glide path.. Once you got the correct glidepath you can easy trim out so you should then just allow the plane to pretty much fly itself onto the deck (and it almost will, with just minor input from trim and throttle. As I see the 1 wire appear below me I chop the throttle (not the engine) and normally end up hooked on the 2 or 3 wire.
ANother lil tip splitter. Sometimes with a very heavy loadout, it can be hard to take off because your just too heavy and dont have enough deck to gain enough speed. Heres a trick. When you are on the deck, raise the throttle just the tiniest bit above idle. You will start to see your plane roll backwards slowly. This is because the carrier is normally sailing into the wind and by increasing the throttle you also release the parking brake. If necessary use rudder to keep your self centered while you roll back. You can go right back to the first wire if you like then kill the throttle to stop. This gives you a bit more deck to play with on take off. Dont drop flaps on takeoff until you are right at the end of the deck. But be sure to drop em (I normally use 2 or three notches) just before you leave the end of the deck. On take off raise the gear instantly. If you do all three of these you can get the heaviest plane off the deck with full fuel and ordanance with nio trouble at all.
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Originally posted by Hap
alt of cv is 70 feet. make your alt 100. easy.
Agreeable.....
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spitter...
shot this last night...it's a pretty good profile for a carrier trap in AH...you can do it in any plane. Keeps the flight deck in sight almost till touch down and has a nice steep decent.
http://www.azhacker.com/images/film90.ahf
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you know deep down killn your a Hellcat dweeb also....after the PJ of course