Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Raptor on February 12, 2004, 06:25:50 PM
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My tiles are not blending together, where one tile meets another it cuts off and shows the original tile instead of new one.
(http://www.onpoi.net/ah/pics/users/ah_201_1076631641.jpg)
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how can I get them to blend in and not have the original tile show up?
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You have to edit the tranistional tiles
can't remember the numbers off hand, but they're the last ones before snow.
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Tile Numbers:
terr0000 - water
terr0001 - grass
terr0002 - rocky grass
terr0003 - farm
terr0004 - rock
terr0005 - forest
terr0006 - trans 0002 with 0001
terr0007 - trans 0003 with 0001
terr0008 - trans 0004 with 0001
terr0009 - trans 0005 with 0001
terr0010 - trans 0003 with 0002
terr0011 - trans 0004 with 0002
terr0012 - trans 0005 with 0002
terr0013 - trans 0004 with 0003
terr0014 - trans 0005 with 0003
terr0015 - trans 0005 with 0004
terr0016 - snow
terr0017 - trans 0016 with 0002
terr0018 - trans 0001 with 0000
terr0019 - trans 0001 with 0000
terr0020 - trans 0001 with 0000
Here's a tile set (for the France terrain) for you to get a look at as an example: France Terrain Tiles (http://members.shaw.ca/asw441/francetiles.zip)
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ok thanks, 2 more questions
What are each of the clutter shapes? And how do I set those up?
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GCXXX (where XXX is the number) are the ground clutter objects - they are in the left hand object list in the TE - place them as individual objects to get a look at them, then go to "Settings" -> "clutter objects" to assign them to specific tiles :).
Cheers,