Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SunTracker on February 14, 2004, 03:07:54 AM
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Was in a long range NOE mission (flying F4U-4 Corsair) that went bad. Rest of my flight was P-47s, a few P-38s, and a C-47. Well our guys somehow were unable to vultch a de-acked airfield ( :( ) while I was providing cover for C-47. So I shoot down a few bandits headed for C-47, but then decide to bug out.
I'm on the deck, using wep, and an La-7 is steady at 1.2k behind me. I knew if I could get above 10,000 feet, his performance would drop off and I could get away from him. Oh, let me mention that a Spit is also chasing me (this is why I did not want to engage La-7). I did not think I could get to 10,000 without the La7 closing to firing range, so I turned and engaged the bolshivic. Unfortunately the horrid tard flying the Spitfire swoops in and gets me as I am tangling with the La7.
What should I have done? The La7 is slightly faster than the F4U-4 on the deck. Not only that, the La7 continues to get faster up to 5,000 feet. Can the Corsair outclimb the La7 in a highspeed climb perhaps (climbspeed 300 or something like that)?
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The LA7 is as you said slightly faster at the deck when both are using WEP. Maybe 2-4Mph or so, enough to catch up in the long run. At 5k it's about 20mph faster(!) and it climbs with the F4U4 at these altitudes aswell.
How far was it to the nearest friendly field? And friends on radar nearby that you could have dragged to and called for help?
Judging from your story you did the right thing, atleast it's what I should have done unless a friendly field was within range before the LA7 could catch up, was he gaining on you quickly?
Outfighting LA7's and Spits in an F4u is difficult, it's possible but difficult and you may have to take chances on head ons. Maybe you should have blown by the LA7 in the merge (avoiding Head On) and gone for a long range head on shot on the spit (start shooting at 1.2k or so then turn away at 800 or 700 yards to avoid his rounds). If the spit is knocked down the fight is a whole nother thing.
Even if you had died in the head on atleast you would have taken one of the dweebs with you!
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We were deep inside enemy territory. Nearest friendly field was 100 miles at least. The last time I saw friendly aircraft, it was two P-47s with 4 bandits on their sixes.
Yeah, I should have taken one of those bad guys with me. I did blow past the La7 on my first pass, but the spitfire dove on me. The La7 was about d700 behind me, which made me nervous. Didnt want to die running. And the spitfire was closing on me (was in my blind spot).
I love flying on deep strikes though. Exciting stuff.
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i feel ya pain suntracker
i friggin hate La7s :(
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I felt like I was pretty evenly matched with the La7. But the spitfire ruined the fight.
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The La-7 is as fast (something like 1-2 mph slower or faster) than the F4U-4. It accelerates better, climbs better. As far as I know, it turns better.
However, the F4U-4 will bleed off its speed a lot faster, and unlike most of the F4U's it actually has the acceleration to get it back, so your best bet is a hard turn (to bleed off speed and get him off of your immediate 6), followed by a barrel roll to force the overshoot. Furthermore, you can drop your gear in the F4U to slow down even faster. If the La-7 is flown halfway competently, you'll go from being at a direct disadvantage (1 la-7 700 yards behind you) to being at a more nuetral/disadvantage with the La-7 above you and faster. You can work with this position to stay nuetral, and jump on the La-7 if he screws up. If it is flown incompetently, he'll be to fast to stay behind you, but to slow to run away before you kill him.
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Originally posted by SunTracker
What should I have done? The La7 is slightly faster than the F4U-4 on the deck. Not only that, the La7 continues to get faster up to 5,000 feet. Can the Corsair outclimb the La7 in a highspeed climb perhaps (climbspeed 300 or something like that)?
LA7 has horrible guns. you can let him close to 800 yards before him spraying might get risky.
the bet I would take is this:
run as long as I can before the LA starts firing using all WEP. Hopfully, this will take enough time to open a good distance from the spit - he will either give up, or you'll buy yourself time for 1-2 manuver with the LA7 (something like scissors as suggested above, to keep general heading away from the spit. do not turn back).
If the spit makes it into the fight before you disposed of the lala, fight the spit and disregard the lala. these are both usually flown by inexperienced players and in those hands:
a spit will be chosen by someone who wants the kills, La7 will be chosen by the one who wants to run and survive.
The first is more likely to kill you and is easier to kill.
Bozon
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Originally posted by bozon
LA7 has horrible guns. you can let him close to 800 yards before him spraying might get risky.
I've been hit my La7's bullets from 900-1k out, but he did make a big arch with the bullet stream to hit that far out.
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Sounds like you picked the option that you felt the most comfortable with...no matter what you did you still had a tough 1 on 2...the la-7 keeps you from extending and the spitty will eat you up if you have to deal with the la-7.
Personally I'd of sided with Urchin and bozon...only thing I'd of done a bit differently maybe is use a simple nose down evasive...basically drex's "convergence of E state" thingie...works wonders...I'm guessing the la-7 is worried about the spitty stealing HIS kill and will chase the shot...it sets up a sweet fast reversal that usually gives you a solid look at 200-400...worst case your right where urchin puts you.
How much of a gap did you have between the la-7 and spitty?
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Yea tough 2V1 fight on your hands.
No other real option then to fight them both.
My rule of thumb is to worry about the most dangerous plane first while trying to keep yourself in a position that makes it more difficult for the second plane to hit.
I almost always view the spit as the more dangerous plane.
Spits seem to turn ok pilots into VERY good pilots and Good pilots into superpilots.
La7 is also a VERY dangerous plane especially when comming at your 12:00 where the manuver and shot of choice for most pilots lately seems to be the boom and zoom HO deflection shot. (just a trend I noticed)
In the hands of a good pilot it turns and fights very well but still is not as dangerous as the spit.
so I personally would have made the spit my initial primary worry while monitoring what the LA was doing. If the LA did the trendy B&Z My major concern would have still been the spit while playing bullfighter with the LA.
If the La started turning too.. Well then you know your in real trouble. cause now you haveto try to dodge both planes with twice as much frequency as you would then if you had one of em B&Zing.
SA is a must. Gotta have a good idea of where each plane is at all times. Typically the moment you cant find one of em. thats the one that kills ya.
Either way take whatever shots are available ethics be damned.
As Rommel told his troops
"When being shot at..SHOOT BACK"
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Yea tough 2V1 fight on your hands.
No other real option then to fight them both.
My rule of thumb is to worry about the most dangerous plane first while trying to keep yourself in a position that makes it more difficult for the second plane to hit.
I almost always view the spit as the more dangerous plane.
Spits seem to turn ok pilots into VERY good pilots and Good pilots into superpilots.
La7 is also a VERY dangerous plane especially when comming at your 12:00 where the manuver and shot of choice for most pilots lately seems to be the boom and zoom HO deflection shot. (just a trend I noticed)
In the hands of a good pilot it turns and fights very well but still is not as dangerous as the spit.
so I personally would have made the spit my initial primary worry while monitoring what the LA was doing. If the LA did the trendy B&Z My major concern would have still been the spit while playing bullfighter with the LA.
If the La started turning too.. Well then you know your in real trouble. cause now you haveto try to dodge both planes with twice as much frequency as you would then if you had one of em B&Zing.
SA is a must. Gotta have a good idea of where each plane is at all times. Typically the moment you cant find one of em. thats the one that kills ya.
Either way take whatever shots are available ethics be damned.
As Rommel told his troops
"When being shot at..SHOOT BACK"
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Originally posted by Urchin
The La-7 is as fast (something like 1-2 mph slower or faster) than the F4U-4. It accelerates better, climbs better. As far as I know, it turns better.
However, the F4U-4 will bleed off its speed a lot faster, and unlike most of the F4U's it actually has the acceleration to get it back, so your best bet is a hard turn (to bleed off speed and get him off of your immediate 6), followed by a barrel roll to force the overshoot. Furthermore, you can drop your gear in the F4U to slow down even faster. If the La-7 is flown halfway competently, you'll go from being at a direct disadvantage (1 la-7 700 yards behind you) to being at a more nuetral/disadvantage with the La-7 above you and faster. You can work with this position to stay nuetral, and jump on the La-7 if he screws up. If it is flown incompetently, he'll be to fast to stay behind you, but to slow to run away before you kill him.
In the MA I fly the La-5 a lot, and the La-7 a little. It turns very well between 250 and 150 mph. Get slower than that and a less careful pilot can run afoul of its lousy departure characteristics, and flaps out only postpones the inevitable snap-stall if you keep pushing it. On the other hand, the F4U-4 has far more forgiving handling at very low speeds. So, if you get the La-7 to commit to stall fight, the Corsair has the edge. But, that's a big if.
Seriously complicating this scenario was the trailing Spitfire, making a low-speed brawl a poor option.
Now, with the advantage of hindsight, here's what I would have done.
Continue running along on the deck. The longer you do this, the further the Spitfire falls behind. Getting the Spitfire out of the equation is key here. Being nearly 50 mph slower on the deck, the Spit pilot's attention span is likely too short to follow very long while the other two disappear into the distance. If he decides to quit, that problem is solved. If he doesn't quit, at least you have bought some time before you have to deal with him.
Once you have optimized you situation, I suggest you follow Urchin's suggestion. Most La-7 drivers don't even consider throttle management. They firewall it, hit WEP and keep there. Forcing an overshoot shouldn't be difficult, as long as you provide the least advantageous target by barrel rolling as many times as needed, while getting the plane dirtied up (flaps down, gear down if need be). Just don't miss your opportunity when he blows on by.
My regards,
Widewing
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The La7 is significantly faster than the F4U4 at 5K, turns better, climbs better(?) and yet it's the F4U4 that is perked, and not the LA7.
:confused:
I think the perk cost of around 70pp is outrageous for the F4U4. It just isn't worth it IMO.
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Chog should be perked at 5, 4hog at 8~10. La-7s should be perked at 4.
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the F4u4 turns batter then the La7. ive checked it
La7 faster and climbs batter
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Originally posted by Flyboy
the F4u4 turns batter then the La7. ive checked it
La7 faster and climbs batter
That's true and F4U-4 seem alot better than any USAAF nor USN Fighter. I gotta say that La7 is no match for F4U-5 and i believe they fought in Korean War in 1950-1953, but not sure about that.
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Originally posted by Flyboy
the F4u4 turns batter then the La7. ive checked it
La7 faster and climbs batter
I'm almost positive that the La-7 turns better. I hate to sound "elitist" but I've flown 1v1 in just about every plane vs every other plane. The F4U-X series just doesn't turn that well, period. It can give the illusion that it turns well by bleeding off speed to cut inside of another planes turn, but that only really works well in a scissors or at most in one 360 degree sustained turn. After that it is wallowing, pretty much like a 190.
The La-7, on the other hand, turns exceptionally well for being what it is (essentially a crotchrocket). It will turn with a 109-G2, which will out-turn any F4U I've come across.
Some of it comes down to the pilot knowing how to get the performance out of the plane. A spitfire flown superbly incompetently will be "out-turned" by a good pilot in a P-38. A good pilot in a Spitfire will absolutely murder a good pilot in a P-38.
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And this plane isn't perked because?
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Limited ammo, short endurance, pitiful ord options, and loses its edge over 12k.
All the perked planes are way better at 2 or more of the above.
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Originally posted by Ghosth
Limited ammo, short endurance, pitiful ord options, and loses its edge over 12k.
All the perked planes are way better at 2 or more of the above.
I don't think that is true.
The Spitfire Mk XIV only has the high altitude performance advantage and the Ta152H-1 only has high altitude performance and range, the two weakest of the advantages.
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Thje Spit XIV eats La7 alive, only thing LaLa can do is run away... That monster Spit is the most dynamic fighter in the game.
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Don't have much experience in the Spit 14, I wasn't to impressed with it when I did fly it.
Seems to me to be a British 109G-10. Climbs well, isn't that fast, doesn't turn that well. Overall the Spit 9 is much more versatile.
I'd give the La-7 about even odds at knocking off a Spit 14 in a knife fight though.
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F4U-4 is not a deck-fighting machine against the likes of an La7, especially if he starts off only D1.2 on your tail. You started out poorly, NOE and no faster, then you let him both out-number you (2 on 1) and get position (D1.2), which pretty much ran you out of options. Even with that, he is only, maybe 1mph faster as long as you are both under WEP. Drag him away from the Spit (it should take him forever to get close enough to you to be a concern had you started early enough). You should leave the Spit in the dust easily. Then, the F4U-4 and La7 are basically in a dead heat. Very similar turn-rates, very similar acceleration. You have a guns advantage in range and volume of fire, he has close range advantage in "instant-damage" with 3 cannons. It'll be a knife fight and pretty even, it'll come down to pilot skill at that point. Overshoots are probably going to be possible, La7's have a problem at slower speeds and hate, to slow down (it can be tough to slow an La7)
SpitXIV is incredible, just not in the weeds. It's a 10K machine (or slightly more), 408mph.... nothing slow about that. Most people just fly the SpitXIV like a SpitIX though, wasting the extra performance in the process. That and the icon, it makes you "suicide perk killer" bait.
-Soda
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Originally posted by GRUNHERZ
Thje Spit XIV eats La7 alive, only thing LaLa can do is run away... That monster Spit is the most dynamic fighter in the game.
Oh, I agree. In a one on one, Spit XIV vs. La-7 the La-7 is toast.
However in the context of the MA with the rare, perk iconed Spit XIV, the Spit XIV is in a lot of trouble because everybody'll be gunning for it.
I've fought La-7s in the Spit XIV in the MA and I've been winning every fight when his friends either forced me to leave or killed me.
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I think a break turn with 270 roll to vertical (this will black you out but should keep you under his nose)and then a choice of angle (either for separation or engagement) is your best bet agin the La7.
If he immediately goes hi Yo Yo then you are totally dependant on pilot skill but at least have an angle to start rolling siccors (which La7's dont like....they can do em but the platform is all over the place)
Basically you are testing the persuing pilot more than his plane.
Frankly if the Spit is loose and not tail fixated then the La7 only has to force the continued evasive and your toast.
Once the La7 has forced the fight your biggest threat is the Spit.
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See, if you were in a 38, You could have went and stallfought that nerdy spit, and then just turned the pants of the La7. :D
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Originally posted by beet1e
The La7 is significantly faster than the F4U4 at 5K, turns better, climbs better(?) and yet it's the F4U4 that is perked, and not the LA7.
:confused:
I dont get that one either
Why do they perk the hi Alt planes and not the low alt planes? ya F4U4 fast up hi but LALA fast down low
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Maybe its not perked because la7 gun package is nothing special. Very hard to shoot for not begginer/moderate skill level players.
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the 3 20mm in the nose load out is a killer.
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Originally posted by Flyboy
the 3 20mm in the nose load out is a killer.
Only in limited range... Compare those guns to hizookas, 0,50 cals and even MG151/20s, they all have much better accuracy and hitting power +400yds.
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Funny stuff.
So far I heard that you have an advantage when a fast LA7 is above you and yo are in an F4U.
LA7 guns suck. Try flying straight at d900 next time I am behind you, and see what happens.
LA7s are flown by people who run. Looks to me as if someone else was doing the running.
Spits and LA7s are flown by people with no skills.
Why isn't the LA7 perked? Cause it is the only thing that will catch a runstung. Perk the 51s and I will pay 100 perks for the la7.
Finally, he did the right thing if he is playing for survival. The only thing he could have done dif would be to try and run a little further hopping the spit gives up.
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Originally posted by Rafe35
That's true and F4U-4 seem alot better than any USAAF nor USN Fighter. I gotta say that La7 is no match for F4U-5 and i believe they fought in Korean War in 1950-1953, but not sure about that.
La-11's were used in Korean War, not La7's.
Originally posted by bozon
LA7 has horrible guns. you can let him close to 800 yards before him spraying might get risky.
You obviously smoke crack for breakfast, lunch and dinner.
Karaya
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Originally posted by Masherbrum
QUOTE]
Shhhhhh! I get a lot of kills from people who feel safe at d700 -800. Just tell them it is impossible :D
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This is what I would have done..
At 1200m pull low g turn (dogleft or dog right) to avoid any spewing... He will start to close.. Continue your escape vector back to friendly territory/planes. Once he closes to say 600m (depending on connection) break the opposite direction no more than 3 or 4 g's and see how he follows you.. (either lag or lead turn)(lag is the worse bogey)(if he goes lag then break harder and out turn him... if he goes lead then do the following:) he will now gain quickly.. now reverse and go the other way pulling max g's as necessary, (I like to low g barrel roll before the reverse if you have time) throw in sidslip if you needed to force overshoot..
If he is a novice he'll immelman and reaquire... Back to square one stalemate... continue your escape vector... If he is a ace then he will most likely climb but then do a lag induced roll.. If he does that then you need to go vertical scissors right away and hope you can get out of his solution... and then force a overshoot at stall fighting speeds (advantage will go to you in that situation. you got a pretty good chance to pull it off..) really depends on how well you pull evasives and who is trying to get a gun solution on you... If at any time he goes passive continue your escape vector.. just keep heading whatever direction to escape...
Try to plan your evasives so that you end going the direction you need to get away or buy time...... Escape or stalemate is what you should be thinking with 2 bogeys...
Why that silly plane isn't perked who knows...
DoctorYo
PS: You were in a perk plane, youll be amazed at the complete idiocy youll see when they try to shoot you down. Use that to your advantage. They are usually over aggressive..
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Originally posted by DoctorYO
Try to plan your evasives so that you end going the direction you need to get away or buy time...... Escape or stalemate is what you should be thinking with 2 bogeys...
So that's my problem. I'm always thinking I'm going to kill the two enemies and fly away at my leisure. Escape is for wussies. :)
-- Todd/Leviathn
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Well i play with one life to live.. you play suicide..
You play quake birds I play a simulation..
(Im a planetside player so not knocking the genre.. I like quake)
2 on 1 vs a spit and la7 is suicide if your opponents are competent.. maybe you just get a bunch of newbs to attack you.. Go ahead how much paypal money you got for me.. Ill take that one any day of the week you in the f4 me and my pilot of choice in a spit and la7. Ill give you 20 to 1 odds...
Free Beer money...
No Bish lemming horde will save you now Dead Man Flying...
:lol
2 cents
DoctorYo
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I would probably do the following, I would wep run for some time waiting for 1 of 2, either spit falling out thinking he will not be able to catch me, or at least to get distance between spit and la7 of about 3-5k. Then I would either drag pull and overshoot la7, or if la7 is not agressive, would try to get a chance against a spit IX, and then take care of lone la7. If you is not confident about your ACM, then in disadvantage follow Wil's advice, HO.
Quite often I won 1 vs many fights by being extremely agressive. When people attack you in numbers, they often try to kill you faster, then other guys, and it is a good chance to make them to bite a dust :)
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Originally posted by DoctorYO
If he is a novice he'll immelman and reaquire... Back to square one stalemate... continue your escape vector... If he is a ace then he will most likely climb but then do a lag induced roll..
If he is an ace, he knows where the throttle is, and knows when to use it. :) Actually with equal pilots the one who is in inferior plane or in inferior position usually die anyway.
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If he goes aggressive like that fariz he could be on the recieveing end of a gear dropping flopping f4u4 your telling me you can get the la7 to out decelerate a f4u4 without any lag induced roll?
wishfull thinking...
dont get me wrong la7 is hell of a plane damn too good.. but not at what you described...
Ive personally been against you with your ultra agressive tactics while they work on the dweebs they haven't worked on me very well.. last time we met you pulled that ultra agro stuff you went down my 109f4 strafed you and then finished you trying to ditch over the water ... about 4 months ago..
but enough history lessons..
enjoy..
DoctorYo
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Originally posted by DoctorYO
Well i play with one life to live.. you play suicide..
You play quake birds I play a simulation..
(Im a planetside player so not knocking the genre.. I like quake)
2 on 1 vs a spit and la7 is suicide if your opponents are competent.. maybe you just get a bunch of newbs to attack you.. Go ahead how much paypal money you got for me.. Ill take that one any day of the week you in the f4 me and my pilot of choice in a spit and la7. Ill give you 20 to 1 odds...
Free Beer money...
No Bish lemming horde will save you now Dead Man Flying...
:lol
2 cents
DoctorYo
That was a thing of beauty, couldn't have said it better myself.
Zazen
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With two on your six, a fast (LA7) and a turner (Spit) you are dead. Running was the only option if you play for survival. If you just want to shoot at somebody, then turn as hard as you can and HO them.
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Originally posted by DoctorYO
Well i play with one life to live.. you play suicide..
You play quake birds I play a simulation..
[/B]
On the contrary... I engage both in such a situation with the hope and full expectation of living.
I play for fun. You play for... ?
-- Todd/Leviathn
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Originally posted by DoctorYO
If he goes aggressive like that fariz he could be on the recieveing end of a gear dropping flopping f4u4 your telling me you can get the la7 to out decelerate a f4u4 without any lag induced roll?
wishfull thinking...
dont get me wrong la7 is hell of a plane damn too good.. but not at what you described...
Ive personally been against you with your ultra agressive tactics while they work on the dweebs they haven't worked on me very well.. last time we met you pulled that ultra agro stuff you went down my 109f4 strafed you and then finished you trying to ditch over the water ... about 4 months ago..
but enough history lessons..
enjoy..
DoctorYo
If you shot me down 4 months ago and still remember it, then probably you giving people a good point whom to listen in this discussion? :)
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Originally posted by Dead Man Flying
I play for fun. You play for... ?
Fame and adoration by the masses.
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Looks like my fan boys have come out of the wood work..
You know i just wouldn't feel appreciated without some daily chastisement, discreditment, and plain slander banter.
Thank you Aces High...
:aok
DoctorYO
PS - Im still waiting for my wager to be accepted.. get that beer money ready... (im going to be enjoying Belgian Duval soon on your wooden nickles)
lot of yap, lot of crap, beware the clap..
phooyey...
:cool:
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Originally posted by Dead Man Flying
On the contrary... I engage both in such a situation with the hope and full expectation of living.
I play for fun. You play for... ?
-- Todd/Leviathn [/B]
This notion that flying to live isn't fun is total hogwash. For some, the thrill of living thru 100 victories over 25 seperate engagements is simply THRILLING. Obviously, different strokes for different folks, but just because you don't find flying to survive fun doesn't mean others don't. Killing, in and of itself, is very easy after you've mastered ACM and Gunnery, killing and consistantly getting away with it is not easy at all in a MA packed with 600+ people. That's where the thrill of flying to live comes in.
Zazen
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DoctorYo, you play Planetside? Which server/side?
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Originally posted by DoctorYO
PS - Im still waiting for my wager to be accepted.. get that beer money ready... (im going to be enjoying Belgian Duval soon on your wooden nickles)
[/B]
Zip your pants back up, hotshot. I wasn't deriding your amazing abilities.
lot of yap, lot of crap, beware the clap..
phooyey...
[/B]
Let's see. I said that I prefer to stick around and try to kill the enemies, and that I expect to survive such an engagement (even if, in the end, I don't). Then I jokingly said that running was for wussies. And from that comes... this.
Save the money for a shrink.
-- Todd/Leviathn
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Originally posted by Zazen13
This notion that flying to live isn't fun is total hogwash. For some, the thrill of living thru 100 victories over 25 seperate engagements is simply THRILLING. Obviously, different strokes for different folks, but just because you don't find flying to survive fun doesn't mean others don't.
That sound you just heard was the point of that question whizzing right by your head.
Fun is a very personal thing. No matter what someone does, I hope that they find enjoyment from it in the game. If not, then why even bother playing? So while head cases like DoctorYo pontificate about the distinctions between "Quakers" and "Simulators," I'm just going to do what I do and have fun. Here's a hint: There is no such distinction; it's artificial and silly. The only distinction that really, truly matters is fun vs. not fun. And that differs for every person.
-- Todd/Leviathn
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this situation is all about choosing the right tool for the job. If it had to be NOE and if you're gonna spend the perks go with a Tempest. Doesn't help you that much more once you're in this bad situation except the 20mms allow you to capitalize on any mistakes much better...and a mistake is the only way you exit successfully from this fight.
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Urchin..
Mostly Emerald... (was konried before the merge) as Vanu (primary, got to love the magrider) and secondary as terran...
do a lookup as DoctorYo... under the characters screen at station.com
My favorite tactic of late is putting boomers behind snipers and detonating them ... (then the tells start comming.. wtf cheater lammer etc..)
game is pretty fun if you like FPS's..
Sorry to get you worked up Dead Man truth/satire always works best..
you talk of shrinks, see I guess i must have won.. you attempted foolishness; i gave you foolishness to the 10th power..
now your talking shrinks ... see my wisdom...
see you always know when youve bested them when the drugs, shrinks, momma jokes, and lets not forget simian attack (RA) shows its smurfy head...
Be happy and have a "fun" day DMF...
2 Cents
DoctorYo
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Originally posted by DoctorYO
see you always know when youve bested them when the drugs, shrinks, momma jokes, and lets not forget simian attack (RA) shows its smurfy head...
[/B]
"Bested" me? I wasn't even aware this was a fight.
Interesting, however, that you keep selectively concentrating on things I've said that have nothing to do with the point I'm making and have everything to do with protecting your ego.
So, I ask again... you fly for... what?
-- Todd/Leviathn
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By the tone of your last post it seems you also been left wanting..
Trying emphasize what or how i fly when its already been answered is moot.. for the non reading impaired -
Ill repost :
You play quake birds I play a simulation..
In terms of why i fly, I like to Sim.. I enjoy it especially against non ai human enemies. (nothing more really needs to be discussed here, i enjoy it thats why i fly... I could give you a 3 page article on each individual reason so the time consumption factor is the issue here)
talk of not being bested, you called me a wuss then i gave you a wager and now we see who the wuss is..
Thats bested... bested doesn't have to be full blown fight just a few stinging words to chap someone for their insolence..
I gave some info to help suntrackers plight and was attacked for it..All the post readers need to do is rewind, read and make their own judgement.. Not everyone is a sheep you know.. your disinformation only goes so far..
This will be my final post on this topic, so be shure to insert your snide and foolish remarks of your halfwit rebuttal with no threat of retaliation.
Only text ill consider from you is accepting my wager.. as of yet no response has been given yet im the wuss..
stinging isn't it.. bested and left wanting...
Have a nice day..
DoctorYo
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Originally posted by DoctorYO
In terms of why i fly, I like to Sim.. I enjoy it especially against non ai human enemies.
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So you fly for fun. See? We're not so different, you and I. The rest is just a waste of bandwidth justifying why one idea of fun is better than another when, of course, the concept of fun differs from individual to individual.
That wasn't so hard, was it?
talk of not being bested, you called me a wuss then i gave you a wager and now we see who the wuss is..
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Again, I'm not exactly sure why you felt personally insulted by my comments, smiley and all. In the future, you might wish to avoid taking general statements personally and spare yourself the embarrassment of trying to "best" me in a fight in which I'm not even participating.
I also fail to see how accepting your wager would somehow make either of us less of a "wuss," and it certainly wouldn't prove anything beyond demonstrating that, in fact, I would engage against multiple enemies with the expectation and hope of surviving. The rest beyond that was meant to alleviate some perceived blow to your ego. I'm sure you'll get over it in time.
I gave some info to help suntrackers plight and was attacked for it..All the post readers need to do is rewind, read and make their own judgement.. Not everyone is a sheep you know.. your disinformation only goes so far..
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My... disinformation. Alrighty then. Enlighten me as to what ignominious end I am spreading propoganda to the unwashed masses?
Only text ill consider from you is accepting my wager.. as of yet no response has been given yet im the wuss..
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LOL! What a tard. You seemed so lucid when giving advice earlier in this thread, but as things have progressed I can practically see you frothing at the mouth and typing furiously at your keyboard while shouting the words out loud at the screen. Well done!
-- Todd/Leviathn