Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: kj714 on February 16, 2004, 12:13:22 PM
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I must hang out in the wrong places! I was looking at the player stats and I just can't figure out how to get it to the next level. For example, the number 1 ranked player today (SHawk) has managed to kill 61 B17's & B26's this tour in his D109, I don't even think I've seen that many in total.
to all those great players out there, I think I've gotten about as good as I'm gonna get. I know score doesn't really matter, but it is an indicator of sorts of skill. I'm pretty stoked if I land 3 or 4 legitimate kills out of a furball (not counting vulch kills), but my usual M.O. is to become a fiery meteor at some point. My lame 1.12 k/d says it all I guess. Heck the only reason I'm at 1.12 is because I learned how to vulch a bit. But no matter what, I'm not giving up till I get Ack - Ack at least one time.:D
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If you have a job, wife, family or G/f don't even try to compete you won't be able to get the hours in - be satisfied if you make the top 250 in a single stat or be even happier and don't bother checking stats at all.
mmm 60 odd kills of B17's definite pasty skin award nominee by the sound of it - I got 50 odd kills in a G10 so far this tour 9 B17's and 10 B26's
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The single biggest factor that determines the type of success you are reffering to is Discipline and Awareness. You must cultivate a profound sense of when to engage, when to disengage, when to stay and angles fight and when to set a hard deck for yourself. I was like yourself for years, just mixing it up with the first bunch of cons that presented themselves, but that became run-on. I wanted to be a superior tactician. To do this you must have rules of engagement for yourself that suit the aircraft you are flying, you must adhere to them, and you must not get greedy.
I probably carry this style to the extreme. I am a perfectionist and am in no hurry, being blessed with extraordinary patience. I'd rather make damn sure I land my 3 or 4 kills than possibly die trying to get 7 or 8. But, check the scores of Steve, Coors and Hispd as examples. They all share one thing in common besides good aim, they have incredible Situational and Tactical Awareness. It takes a special kind of talent to look at a sky containing as many as several dozen aircraft then instantaneously judge the relative E states of all the enemy and friendly aircraft, ascertain the greatest threat(s), select a target, manuever for an attack and even switch targets mid-attack when necessary. All the while maintaining awareness of what the other 10 to 20+ planes in the 6k visual range are doing. Doing all of this while continuously concentrating on maintaining as much energy and positional advantage as possible is just mind boggling. It is a tribute to the complexity of the human mind that certain individuals are even capable of computing all of this information in a mere fraction of a second.
After learning the fundamental principles of ACM and Gunnery (always master these first), it is time to master Situational & Tactical Awareness if you want your game to progress to the next level, it will require a vast amount of time, discipline and dedication to learn and perfect, but is well worth the effort. You will also notice this is the first skill to go down the tubes if you take some time off from flying. SA requires alot of practice to hone to a fine point, but makes all the difference in terms of killing without dying. Many,many people in AH can kill proficiently with just skill in ACM and Gunnery, very few can do so without giving up their own pelt at some point during the average fighter sortie, they lack good SA. The truly successfull WW2 pilots were all endowed with superior Situational Awareness, those who lacked it, died. Historical commentary from veteran WW2 fighter pilots enunciate this point with authority.
Zazen
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I hit a "ceiling" in terms of play around that same point - when I'd struggle to get above 2.0 k/d. I don't know how long you've been playing, or if you already fly with a squad, but join one. Not a pork and auger base capture squad, a real squad whose goal is to find fights and kill planes, not buildings. You want to be a better fighter pilot -- practice fighting.
The squad, by providing wingmen and experienced pilots to give you an idea of when and where to engage, can help you out a ton. The first thing I learned when I joined a good squad was how to pick your fights - both where to take off, and under what conditions to engage. I'd also recommend a squad with players that fly planes similar to your plane choice - engagement criteria are very different for different planes. If you fly F4U's, you probably won't learn much about when to engage from a squad of N1k pilots.
The other things to do are practice fighting. Go to the DA with experienced pilots. When they kill you, ask what you should have done differently. In the MA, look for dogfights, not base porking pigpiles. You can learn in furballs, but the 1v1, 2v2, 3v2, etc, fights are where you'll learn the most.
Good luck :)
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Kj, what do you want to improve on?
If you want to get better in furballs/ACM, go to the DA. There are lots of people that will go there with you and not just fight you, but give you really valuable pointers. Don't be shy, ask some of the real sharp ACM guys to go, many of them are glad to help. Ride along in their plane during a deul. I've done this w/ Wldthing and picked up some very important stuff in just 2 or 3 flights.
Take Lev, Shane, Wldthing,.. any of those guys and they will help you out. Yucca loves to go to the DA, he is on at night often, I bet he'd help ya.
If you want to improve your K/D, and you have your ACM down, work on your overall SA. SA is pretty much an intagible but Zazen does a good job of laying it out. Ride along w/ some guys in the MA that do well there.
You're right KJ, score isn't important. Having fun? If it ain't broke, don't fix it. :)
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I agree with everything said so far. Just to add one word, tactics. Pick your battles and use tactics that suite the situation and the plane you fly. A wingman is also handy. If you can combine tactics with a wingman or a squad you'll be invincable, until the first Osti apears on the other side of the hill! ;)
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Aye, all good pointers..
Gonna be on later tonight Stevio? Around 10 pm est?
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Ya Wt, I think so. What's up?
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My biggest weakness that I'm working currently on is that theory of an exit strategy, I'm getting better at that. In the past I'd just fight down to the deck and then get pounded. I finally am beginning to learn after many,many fights that it's okay to let one go sometimes and retain your advantage, another's gonna come along pretty quick. It's always that one last tempting kill that does me in. Whats that old bull story? Don't run down the hill to bag one of them, walk down the hill and bag em all? #2 prob is most likely that I take too much time in trying to get too good of a shot, should probably not be so picky.
As far as pasty skin, early on I was smart enough to hook my girlfriend into it, Duchess gets a few kills every now and then. Overall, my AH pays for itself , instead of taking her out on the weekends, I usually get her to play at least one night, sometimes get the whole weekend in.:aok
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It takes awhile to learn the basics - I learnt mine um 2 sims back about 4 years ago - as everyone said it's about SA, Gunnery and a little bit of ACM - learn to fight when you have all the advantages and learn to set up your opponent so that it just so happens you have all the advantages.
Forget about the chest beaters who think it's a 1 vs 1 duel - it's a team game.
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Exactly, that one tempting kill is myself leading you into the guns of my trusty wingman. Discipline is the key, always plan your attack with an escape.
As for tactics it sounds like I need some lessons fom you! The latest kill my wife has in AH is by augering my 152! And I generally still have to pay after that! :lol
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Originally posted by kj714
My biggest weakness that I'm working currently on is that theory of an exit strategy, I'm getting better at that. In the past I'd just fight down to the deck and then get pounded. I finally am beginning to learn after many,many fights that it's okay to let one go sometimes and retain your advantage, another's gonna come along pretty quick. It's always that one last tempting kill that does me in. Whats that old bull story? Don't run down the hill to bag one of them, walk down the hill and bag em all? #2 prob is most likely that I take too much time in trying to get too good of a shot, should probably not be so picky.
As far as pasty skin, early on I was smart enough to hook my girlfriend into it, Duchess gets a few kills every now and then. Overall, my AH pays for itself , instead of taking her out on the weekends, I usually get her to play at least one night, sometimes get the whole weekend in.:aok
A good exit and general survival strategy involves the following:
1) Before ever engaging know what direction you need to go if you get in trouble (egress path), make note of geographic features in that direction so you don't have to look at the clipboard.
2) Set a hard deck for yourself that suits the situation, the plane you are in, and the average reported altitude of the enemy in your area. If you get below that altitude and you aren't heading along your egress path, disengage and regain altitide in the direction of your egress path to something above your hard deck.
3) Every plane has a G spot, an area of excellence within which it out-performs most other planes in at least one key area, realize when an enemy is deliberately trying to pull you out of yours and refuse to let him. Similiarly, endeavor to pull the enemy out of his, and be sneaky about it, be the seducer not the seduced.
4) Try to have a vague or general awareness of what each red dot is in your area, even those beyond visual range, as well as its altitude and vector, do your own pre-fight recon. It is one of these cons that will be diving on your six shortly after you've engaged.
5) Use your altitude to maximum advantage, don't blow it. I have seen many times one higher con over a base with 10+ enemy, that one con with altitude can for 30 minutes or more prevent any of those 10 from getting above 10k. On the flip side, I've seen many 25k+ cons dive on a lower enemy only to end up on deck and dead in under 30 seconds. Getting altitide and knowing how best to use it are two different things. If being a successfull alt-monkey was just a matter of getting altitude everyone in the arena with 15 minutes to spare and the desire would be a successfull alt-monkey, obviously this is not the case. Patience and discipline are the key.
6) Don't get married to one target. Target fixation is a sin, and is often punished by death. Be flexible, take targets of opportunity, break off one after forcing him to blow his alt in an evasive spiral dive then wack his buddy nearby. Diving from 15k to deck after one spiral diving enemy is a complete waste of your time and effort in most cases and will usually just get you gangbanged.
7) Unless you have the luxury of a designated wingman or are flying with your squadron never get yourself into anything you cannot get yourself out of. Never assume you are going to get any help. I fly alone 99% of the time, as a result I never rely on my teamates to help me or even do the most logical thing in any given situation. If they do, it's an added bonus, but never expect it and certainly do not plan your attack strategy around it.
On the topic of waiting for the perfect shot, I am not sure whether perfect means low deflection or close range to you. I intentionaly choose planes with great nose low deflection views. Some planes have horrid nose low deflection views, with these planes (most LW planes for example) you are almost forced to take either blind' or very low deflection shots because of the engine cowling visual obstruction's proximity to the gunsight/bullet stream. On the other hand in a plane with a great nose low view (ie: Hurricane's, Fm2, F6f, P38, P51, Typhoon) you can maintain sight of the enemy even at very high degrees of nose low deflection. In these cases just hold fire until you are close, by close I mean close enough so that a 1 to 2 second burst will almost certainly be fatal (usually 300-400).
Zazen
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Kj714,
Take the time to go to NetAces (http://www.netaces.org) and read Rocketman's lectures on the merge as well as Bullethead's lectures on E management and SA. These are probably some of the best lectures written for the arm chair pilot.
If you can, try to locate a copy of John Boyd's "Aerial Attack Study" and his thesis, "Energy-Maneuverability Theory". Both completely changed aerial combat. You'll probably have to get them through the Freedom of Information Act through Maxwell's Air Force Base's "Air" University library.
And as Steve said, ask some of the better pilots in the game for some help. I'll be more than happy to go with you to the DA and work on some ACM with you. Shane and Leviathn are also good ones to ask. And watch films. Do a search of the AH message boards for any training films and watch them. Even if the film isn't of a plane you fly, watch it anyway as you still find things to learn by watching it.
And who knows, maybe you will find yourself on the six of a Knight P-38
ack-ack
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Originally posted by kj714
My biggest weakness that I'm working currently on is that theory of an exit strategy, I'm getting better at that.
The best exit strategy I've seen is that demonstrated by Leviathn and Drex....Kill 'em all... And fly home at your leisure. ;)
My regards,
Widewing
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Originally posted by Widewing
The best exit strategy I've seen is that demonstrated by Leviathn and Drex....Kill 'em all... And fly home at your leisure. ;)
My regards,
Widewing
Too bad theirs numerous obstacles before getting to that point.. One step at a time and you will reach.
FYI i went thru that phase THREE or FOUR times "Reaching what i think is the top for me" But each time i pass by it, just by trying new things.. But it will come sooner or later..
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Originally posted by Widewing
The best exit strategy I've seen is that demonstrated by Leviathn and Drex....Kill 'em all... And fly home at your leisure. ;)
My regards,
Widewing
Yea, that works real well, especially when you are near their field, and the ones you killed keep re-upping and come to hunt your head while you are engaged with his friends ;)
Zazen
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"And who knows, maybe you will find yourself on the six of a Knight P-38 "
You're safe for now, Ack, I just made a permanent switch to Knits and joined a squad on Knit side, left my Airraider's squad on the rooks side.
Over the past two months the Airraiders went shopping for a new home outside of Bishland. I wanted to go Knit cause Wilby is a personal friend of mine here in Socal, he's the one that got me started on this.
The shopping around was kinda fun, it's funny to see how one side always thinks the other two sides are working against them, in reality none of the countries work "together" in any meaningful way to any appreciable extent. It's really about the same situation on all three, bunch of good players, about the same amount of drama, a few grumpy byotches.
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last tour:
jb73 has 61 kills and has been killed 5 times against the B-17G.
jb73 has 41 kills and has been killed 6 times against the B-26B
jb73 has 13 kills and has been killed 1 time against the Lancaster III.
i played 98 hours (in the air) which is quite a bit (though alot less than others)
as far as killing bombers go, it's all about the approach and deflection. learning to skid while comming across is huge. gunnery also helps make every round help.
personally big juicy bombers are my favorite target and i actively search them out. if you want better "scores" dont "furball" plain and simple.
fly long boring sorties cherry-picking and live to land.
fun? then play the game. some people have fun working for score, but usually get burned out by it after a few tours (just look at my stats this tour, i barely fly and dont do great when i do) all because i was determined to "score" higher than i have ever last tour.
i finished 6th and for somone like me thats amazing LOL. im NOWHERE a good pilot i just understand how the scoring system works.
oh well my 2¢, or another lame thought by yours truly, or another post to ignore, or whatever you want or need it to be.
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Originally posted by Zazen13
Yea, that works real well, especially when you are near their field, and the ones you killed keep re-upping and come to hunt your head while you are engaged with his friends ;)
Zazen
Last evening, we took our whole squad to the TA and then DA for some work P-38s vs SpitVs.
Flying from the 15k fields produced exactly what you mention. We'd kill all of them, just in time to deal with 4 more diving from above....
Finally we went to the 2k fields to avoid that. So, we killed them all again... and they re-up in 262s! LOLOLOL So, we upped 163s..
Nothing like friendly intra-squad fun....
My regards,
Widewing
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That brings up a good question, how the heck does the ranking system work? Trying to reconcile my overall rank into my individual ranks just leaves me wondering wtf?
The only part of my score I really consider right now is K/D. I have to use something as a benchmark to see if I'm getting better, so I guess thats as good as anything. I vulch a little bit now and then, but most of my kills are from true dogfighting. I also quit dumping my planes whenever I landed and started hot padding, that would help my K/S, correct?
Right now, I just want to get K/D to over 1.5 and keep it there.
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for me a major leap in fighting ability was to get my hit% in fighter above 10%
never strafe ground objects as a fighter.
always do it as "attack"
k/d above 3 seems to be quite above average, but most just get there by vulching.
thats why i believe hit% a better gauge of how you fly and fight IMHO.
make every bullet count... dont spray from 1k trying to get a hit. 8 of 10 times all you'll do waste bullets.
as far as the ranking system... thats en entire thread. do a search on the BBS for "score" or rank" there are tons of writeups.
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Originally posted by JB73
for me a major leap in fighting ability was to get my hit% in fighter above 10%
never strafe ground objects as a fighter.
always do it as "attack"
k/d above 3 seems to be quite above average, but most just get there by vulching.
thats why i believe hit% a better gauge of how you fly and fight IMHO.
make every bullet count... dont spray from 1k trying to get a hit. 8 of 10 times all you'll do waste bullets.
as far as the ranking system... thats en entire thread. do a search on the BBS for "score" or rank" there are tons of writeups.
Strange as it may seem, some actually find the tactical complexity of getting away with virtual airiel murder exhilerating. Killing is fun, killing and getting away with it is ecstacy. ;)
It's not about the rank or score, it's about the rush you get stalking your prey, executing a well thought out plan of attack and landing the pelt.
It's the thrill of the hunt ;)
When you go deer hunting do you leave your gun at home and wrestle that 14 point buck into submission, in the interest of fairness? Heck no! You put on camoflage, you bring a high calibre rifle with a high-powered scope, you use scent masking and tracking, you take your time and you shoot that buck right thru the heart from half a mile out. Is that fair? No. Are you securing all the advantages for yourself, leaving little to chance? Yup. But, you are still proud as hell when you mount that buck's head in your den.
It's the thrill of the hunt! ;)
Zazen
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I'm glad this thread was brought up. Any of you guys would be willing to help me in DA whenever you get a chance. I'm normally on in the morning and later at night-about 11:30 CST. I've been to DA a few times, but it didn't help me much because most of the guys I dueled were noobs trying to prove a point. I want to learn a few tricks from some of the better sticks in the game. Also, I've noticed that I my kill/assist ratio sucks. I have 148 kills and 87 assists. That's waaaaay too many assists. I was wondering what other players did when going for a kill. It seems that my bullets only soften the enemy con so that someone else can come in and get the actual kill. That's getting pretty old to me by now. Anyway, look me up in the MA if anybody is willing to help.
-Hlywood
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Originally posted by kj714
That brings up a good question, how the heck does the ranking system work? Trying to reconcile my overall rank into my individual ranks just leaves me wondering wtf?
The only part of my score I really consider right now is K/D. I have to use something as a benchmark to see if I'm getting better, so I guess thats as good as anything. I vulch a little bit now and then, but most of my kills are from true dogfighting. I also quit dumping my planes whenever I landed and started hot padding, that would help my K/S, correct?
Right now, I just want to get K/D to over 1.5 and keep it there.
In AW, K/D was pretty much the only statistic we had. It was practically the only measure of a fighter pilot other than the fictitious 'points' awarded. While there's no one statistic that paints the entire picture, K/D is certainly, from a historical perspective, the most important statistic. In the actual conflict of WW2, kills/sortie and kills/time were of zero consequence, these stats were not kept. Half the missions flown had no combat engagements whatsoever, so keeping track of those statistics would have been meaningless. The single statistic used to guage the success of an air combat unit during WW2 was Kills/Deaths.
Similiarly, Kills/Deaths in Aces High probably paints a very accurate portrait of someone's overall ability IF they fly with K/D in mind. K/D is an especially great indicator of someone's SA skill. Obviously, many players do not give a rats arse about K/D. So, K/D is only really a valid measuring tool if you are comparing it to others who care about it. Alot of people deliberately die to pad their Kills/Time, or just to save time getting into a fresh plane, so obviously using K/D as a measuring tool for them would be pointless.
If I had to pick one statistic that was the most meaningfull for measuring self-improvement in the kind of AH I enjoy it would be K/D, followed closely by Gunnery Hit %. I wish AW had had hit %, because it tells alot too. After an entire camp, even allowing for buff hunters and vulchers (enhances hit %), hit % tells alot about the relative skill of the pilot. Most 'good' pilots have a 10%-14%'ish hit %. The very best pilots have 15% to 20%+ hit %. I have yet to see a poor pilot with a good hit %. Likewise, I have yet to see a poor pilot with a good K/D (10 to 1 or better). I have seen many poor pilots with a decent K/S (alot of vulching and/or re-arming) and K/T (dying alot helps kills/time), alot of pilots even go out of their way to die just to pad their K/T.
Anyways, just food for thought.
Zazen
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Originally posted by Zazen13
...When you go deer hunting do you leave your gun at home and wrestle that 14 point buck into submission, in the interest of fairness?...
i dont kill bambi.
that fugn rabbit thumper has GOT to go though.
lol
that was sorta the point i was making about hit%...
for me its all about can i shoot somone down, but then above that how well can i do it and how efficently can i do it.
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Personaly, I'm enjoying the game and think I'm learning a lot more by never looking at my stats. I think if I accidently get any good, someone will tell me. Until then, what does it matter if the hit% is 1.6 or 3.5.? Its spraying and praying and I'm the first to know when I'm shooting at a plane. K/D ration of .6 or 1.3? Noticeable in game? I don't think so. If it gets to about 4 or 5 to 1, I think I'll know because I'll feel more like a hunter than prey.
I'm not knocking anyone going for the stats ( and am not claiming mine are low *only* because I don't worry about them - they're low because I suck), but this works for me.
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Originally posted by TweetyBird
Personaly, I'm enjoying the game and think I'm learning a lot more by never looking at my stats. I think if I accidently get any good, someone will tell me. Until then, what does it matter if the hit% is 1.6 or 3.5.? Its spaying and praying and I'm the first to know when I'm shooting at a plane. K/D ration of .6 or 1.3? Noticeable in game? I don't think so. If it gets to about 4 or 5 to 1, I think I'll know because I'll feel more like a hunter than prey.
I'm not knocking anyone going for the stats ( and am not claiming mine are low *only* because I don't worry about them - they're low because I suck), but this works for me.
Yup, using statistics for measuring ones' camp to camp MA performance and improvement is not for everyone. It's a tool for those who choose to use it, nothing more. Like you said, you are either the hunter or the prey, we all have an intuitive understanding of which we are in the MA without having to look at our statistics.
Zazen
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>>you are either the hunter or the prey, we all have an intuitive understanding of which we are in the MA without having to look at our statistics. <<
That said, there is no reason for things like hit% and k/d to be carried out 4 decimal places. That's a waste of floating point math :)
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Originally posted by kj714
"And who knows, maybe you will find yourself on the six of a Knight P-38 "
You're safe for now, Ack, I just made a permanent switch to Knits and joined a squad on Knit side, left my Airraider's squad on the rooks side.
Over the past two months the Airraiders went shopping for a new home outside of Bishland. I wanted to go Knit cause Wilby is a personal friend of mine here in Socal, he's the one that got me started on this.
The shopping around was kinda fun, it's funny to see how one side always thinks the other two sides are working against them, in reality none of the countries work "together" in any meaningful way to any appreciable extent. It's really about the same situation on all three, bunch of good players, about the same amount of drama, a few grumpy byotches.
Holler over country channel and I'll form up on your wing for a few sorties.
ack-ack
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Hehehe interesting thread.. you whackos!!!
I'd like to be good enough that members of the other teams tell each other stuff like: " Steve is in his pony on the deck at A8."
I think you've really made an impression if people are either looking out for you or hunting you. Like Todd's V, Shane's La7 (pony last night).
I still remember the first time I fought WT. He was defending a low base w/ a handful of others. I had a bit of E but just couldn't corner him. While I was trying to pin him down he killed a couple of my teammates. Finally, he wriggled away, avoiding being nabbed by a numerically superior enemy.
I said "Geeeeez.. who the heck is in that pony?"
Comes the answer: "Oh that's Wldthing, he's really good in the mustang."
Edit: That was well over a year ago WT. I think I'd get a little closer this time around.
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Originally posted by Zazen13
In AW, K/D was pretty much the only statistic we had. It was practically the only measure of a fighter pilot other than the fictitious 'points' awarded.
Zazen
AW had a rank system that ranked each pilot. But for some reason only AWARs with bwana powers were able to see it. I used to tell people their ranks when I was on duty in the arenas.
If I remember correctly, it took into account who you had shot down and based your rank accordingly. I think this is what they used to help in the scoring system AW had. This ranking system was pretty enlightening as well. Once I looked at some players that had a really high score and kill ratio but they had low pilot ranks and there were a few that had low score and kill ratio but had a better pilot ranking than those I looked at with the high score and kill ratio.
So if we saw a player that had a high pilot rank, we knew he was pretty good.
ack-ack
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I've noticed that I my kill/assist ratio sucks. I have 148 kills and 87 assists.
Soulz.. that's odd bro, considering you fly cannon planes?
What do you aim for? I am not necessarily an expert but I put my fire into one part of the plane. On someone's 6.. a corsair of a nik. I'll shoot their tail off... a 4 engine buff, I go for wings, then the wingtip at the end of my pass. I like to blow them up so there is no question as to whether someone can steal my kill. I'll shoot the canopy of fighters if pulling lead or any kind of shot where it(canopy) is available.
Edit: Aiming for specific parts can lower your hit %, i.e you could hose a lanc or 17 down good in the fuselage and it will help your % nicely. Aiming for wings/wingtips is not as fruitful as far as hit % goes but IMO it is more effective in getting kills.
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kj714, i believe one of the first things to do is to (if you already haven't) learn to shoot. I'm not talking being able to perform 800yrd deflection shots, but rather to get close and then open fire. My hit % is pretty high but i'm not much good over 300yrds. When i fly a spit IX for instance (haven't flown one for a while) with it's 240 rounds of 20mm i would aim to get 8 kills. It sounds a lot but it gives me about 30 rounds per con- achievable if you get close.
IMO aiming is more important than ACM. If you can't hit them when you get the chance ACM is useless.
As many have said SA is the key to survival in MA. SA is even more important in scenarios.
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1- get into a squad
2- learn diff. between TnB(Turn an Burn) and BnZ(Boom an Zoom)
3- learn to combine both TnB & BnZ
4- once you get used to these....learn to fly from a disadvantage....learn to reverse on opponents.
5- If ya look for score....LEARN TO LAND...even 1 kill.....land it.
take it 1 step at a time....try not to go HUNTING at 25k and staying there...you'll learn nothing by doing that....
start at 12 to 15k.....pick your fights.
almost forgot....LEARN the difference between planes...pick one...and learn everything about it
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Originally posted by kj714
... But no matter what, I'm not giving up till I get Ack - Ack at least one time.:D
KJ, that may never happen. Back in our AW days I bet I fought Whels dozens of times 1-on-1 and I never killed him in a fair fight. Since Aces High I've never even had a chance to see him in the MA. Some things just aren't meant to be, I guess:(
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Originally posted by Ack-Ack
Kj714,
Take the time to go to NetAces (http://www.netaces.org) and read Rocketman's lectures on the merge as well as Bullethead's lectures on E management and SA. These are probably some of the best lectures written for the arm chair pilot.
ack-ack
Ack-Ack,
I was looking over Hammers stuff but couldnt find the links to the above lectures. can you point me a little closer ;)
Thanks
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One day noticed WildThing flying Knits in front of me, needless to say it was tempting to shoot at him, killshooter or not, at least I would finally hit him :)
Same day rode along with him as base was getting smacked/vulched....
Most of the time it was..."Watch this " lol...
Still can't figure out half the turns he made without augering...
Took shots and got kills where I didn't even see the target... he was anticipating enme moves way before they made em..whether that is from the many hours of practice or just plain instinct I am not sure, I know I myself get kills now where 6 monthes ago I wouldn't .. so probably both... anyway, KJ, I am certainly no ace, but I have fun, mostly givin watermelon to my squadies over vox, k/d rates are cool to look at, but if it ever becomes a job to me, it is time to leave... it is fun to ride along with WT, Steve being modest didnt mention himself-but good jock to ride along with too...NB, Leviathan, Ack-Ack, and Fester, some of the others you can learn from..
Have fun
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Originally posted by Grimm
Ack-Ack,
I was looking over Hammers stuff but couldnt find the links to the above lectures. can you point me a little closer ;)
Thanks
Click on this link and then scroll down and you'll see the links for RocketMan's merge lectures.
The Merge (http://www.netaces.org/genmerges/merges.html#title)
BulletHead's Energy Management and Situational Awareness Lectures (http://people.delphiforums.com/jtweller/training/train.htm)
Ack-Ack
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One thing I've done over the years I've been in AH. Is I'll alternate between trying for a high K/D ratio or "flying smart" as some people call it. And periods of what I hope will be learning.
When I'm in one of these learning moods I purposely enter fights at a disadvantage, be it altitude or numbers, whatever and then try and fight my way out of it. Hopefully picking up new ideas and manuvers from all the times I end up a mass of twisted metal on the ground.
Then I try and take what i've learned a "fly smart" and see how I do. My K/D would go up again and when I found myself in that bad situation hopefully this time I would know what to do and have a better chance of outfighting my oponent instead of out running him. Switching to a slow arsed plane like the F6F helped because I didn't have the first option anymore. :)
Everytime I thought I'd gotten to the point where I couldn't get any better I'd learn a new little trick, it's amazing how many of them you can pick up over the months. :)
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Originally posted by Nwbie
Same day rode along with him as base was getting smacked/vulched....
Most of the time it was..."Watch this " lol...
Still can't figure out half the turns he made without augering...
Took shots and got kills where I didn't even see the target... he was anticipating enme moves way before they made em..whether that is from the many hours of practice or just plain instinct I am not sure, I know I myself get kills now where 6 monthes ago I wouldn't .. so probably both...
Freaky thing about that Nwbie is that your 100% correct, its not instinct its actually that 95% of the AH community pulls off the same moves. Seeing what their gonna do in a millisecond depends on your next opposing move. The faster you see what they will do the quicker you can pull around to meeting their intention. Thats basically how it works.
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Originally posted by WldThing
Freaky thing about that Nwbie is that your 100% correct, its not instinct its actually that 95% of the AH community pulls off the same moves. Seeing what their gonna do in a millisecond depends on your next opposing move. The faster you see what they will do the quicker you can pull around to meeting their intention. Thats basically how it works.
That is what John Boyd discovered when he wrote his "Aerial Attack Study". It was the first time that aerial combat was looked upon as a science rather than an "art". He found out for every move there is a counter move and for ever counter move there is a counter for that move. He was able to test out his theory when he was a USAAF fighter instructor in the '50s. His book is a real pain in the bellybutton to locate but it's well worth the effort.
ack-ack
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Originally posted by Ack-Ack
That is what John Boyd discovered when he wrote his "Aerial Attack Study". It was the first time that aerial combat was looked upon as a science rather than an "art". He found out for every move there is a counter move and for ever counter move there is a counter for that move. He was able to test out his theory when he was a USAAF fighter instructor in the '50s. His book is a real pain in the bellybutton to locate but it's well worth the effort.
ack-ack
I could have written a book too then :D, just from playing this game heh.. Strangely enough ive known for awhile what you just told me, that every move has a reversal.. Locating that reversal and being to succesfully accomlish it against the other person takes some imagination.. I really hate to admit this, but way back in the old days i used to dream of ACM maneuvars i could use, then the next day i would try to recreate what i had dreamt about. Worked quite well... :)
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Seeing what their gonna do in a millisecond depends on your next opposing move. The faster you see what they will do the quicker you can pull around to meeting their intention. Thats basically how it works.
Like your hockey coach teaches you: go to where the puck is going, not where it is. I try to apply this to AH. I want to act, not react.
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If it didn't work the first ten times it's probably time to try a different route.
Trying it 10 times before moving on is a good rule and if your smarter than me it'll help you learn from your mistakes.
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Originally posted by _Schadenfreude_
If you have a job, wife, family or G/f don't even try to compete you won't be able to get the hours in - be satisfied if you make the top 250 in a single stat or be even happier and don't bother checking stats at all.
mmm 60 odd kills of B17's definite pasty skin award nominee by the sound of it - I got 50 odd kills in a G10 so far this tour 9 B17's and 10 B26's
Ain't that the truth! My wife is upset if I play more than once per week!
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fell asleep during the "how" explanations but would be interested in the "why".. try to keep the explantion to a couple of paragraphs.
lazs