Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Creamo on February 22, 2004, 02:29:10 PM

Title: 262 Perks
Post by: Creamo on February 22, 2004, 02:29:10 PM
I want 1 Me262 spotted every tour. Just to try it. Nothing more.

1 to fly, maybe 4 or 5 to see to shoot down.

I did my 1 hour in the CT to try and get 5 points for the next "COME FLY JETS!" thingy.

That's all.
Title: 262 Perks
Post by: Karnak on February 22, 2004, 10:10:45 PM
Jeez.

How much do you play?

I don't play much anymore and I see the damned things WAY too often.

Two tours ago I had three nights in a row ruined by 4+ people showing up in them.
Title: 262 Perks
Post by: LePaul on February 23, 2004, 02:53:25 PM
Yea, I agree.  I don't play a lot, Im not the greatest fighter pilot...so fighter perks are tough to accumulate.

The ones against this will undoubtedly be the ones whose perk scores are in the thousands... :p

Maybe start each tour with 200 perks?
Title: 262 Perks
Post by: Kanth on February 25, 2004, 10:58:34 AM
Doesn't sound like that much to ask for to me.

I would like to see that extend to bomber and GV perks (doesn't have to be 200)

that way a squad could do a neat 234 buff run or a kewl 262 run and no one would have to be left behind.
Title: 262 Perks
Post by: Dead Man Flying on February 25, 2004, 12:20:29 PM
Quote
Originally posted by LePaul
The ones against this will undoubtedly be the ones whose perk scores are in the thousands... :p


The people with perk scores in the thousands probably aren't going to be the ones you find very often flying perked planes... hence the accumulation.

-- Todd/Leviathn
Title: 262 Perks
Post by: Creamo on February 26, 2004, 09:04:50 AM
Exactly. So it won't change anything but a 10 minute fun run every tour for people that don't fly much, or don't accumulate lotsa perk time in slower TnB high perk making planes. That’s something that a lot of people enjoy, just not me.

Granting 200 points fresh at the beginning of a tour would be pretty easy to implement, and a better idea than spotting a plane. Never thought of it that way.
Title: 262 Perks
Post by: qts on March 07, 2004, 07:04:18 AM
How about if every so often one of the small maps were an 'anything goes' map with everything unperked?
Title: 262 Perks
Post by: Urchin on March 07, 2004, 08:51:32 AM
That'd be an awesome way to get 500 262's in the arena.
Title: 262 Perks
Post by: Heretik on March 07, 2004, 11:06:41 AM
Me and my choice of wingman against 498 guys that've never flown jets? I'll take them odds.
Title: 262 Perks
Post by: Shiva on March 07, 2004, 06:10:47 PM
Quote
Originally posted by Urchin
That'd be an awesome way to get 500 262's in the arena.


Back in Warbirds, at the end of the rolling planeset, there would be one day when the 262 was turned on. That day always seemed to degenerate into 'Joust Warrior', as people demonstrated that the only way they could cope with the speed of the 262 was head-on after head-on, with the best long-range gunnery winning.
Title: Re: 262 Perks
Post by: Overlag on March 08, 2004, 09:45:06 AM
Quote
Originally posted by Creamo
I want 1 Me262 spotted every tour. Just to try it. Nothing more.

1 to fly, maybe 4 or 5 to see to shoot down.

I did my 1 hour in the CT to try and get 5 points for the next "COME FLY JETS!" thingy.

That's all.


just change to knights or bish on sunday night... with 300 rooks playing, 262's cost only 100 perks :D
Title: Flyem
Post by: Wrecker on March 11, 2004, 02:04:18 PM
I fly at least one 262 a day, starting about a month ago.  I'm sure there are others that do the same.  There are plenty out there.  Just go to 20k around lightly gaurded area and you'll find em.
Title: 262 Perks
Post by: ET on March 12, 2004, 06:22:50 AM
Put all the perk points in one category so you can use them for whatever you want. Bomber points are all but useless now.
Title: 262 Perks
Post by: Hap on March 12, 2004, 07:17:47 AM
i'd be for it as long as the 262's guns would be inoperable below 15k.
Title: 262 Perks
Post by: Morpheus on March 12, 2004, 08:07:46 PM
Quote
i'd be for it as long as the 262's guns would be inoperable below 15k.


And this would do what?
Title: 262 Perks
Post by: Hap on March 13, 2004, 07:30:37 AM
cause their sorties to be more historically accurate.
Title: 262 Perks
Post by: Kanth on March 14, 2004, 04:21:59 PM
yep that'll fix it.


Quote
Originally posted by Hap
cause their sorties to be more historically accurate.
Title: 262 Perks
Post by: moot on March 19, 2004, 07:16:47 AM
raise the price a bit.
Title: 262 Perks
Post by: LePaul on March 19, 2004, 11:30:56 AM
So we've gone full circle

Those who have the time to accumulate perks for a 262 ride are against the notion of players with less time/skill to acrue to have one.  :rolleyes:

Frankly, if you gave me 200 perks, Id be more inclined to up the other perked rides, like the F4 and Tempest...and if there was a HQ raid going, a 262 or so.

Point is, not everyone has the ability to acrue the points for these perked rides.  It would be cool if there was *some* mechanism so those folks could.  

You guys complain of 500 262s in the arena.  Ill take that over La7s.  If those 262s go down, they wont be reupping since they'll be out of perks.  I cant say the same for the La7s! :D