Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Urchin on February 24, 2004, 06:58:16 PM

Title: Another scoring system post.
Post by: Urchin on February 24, 2004, 06:58:16 PM
Noticed something interesting when I was looking at my stats for this tour.  

You always hear folks complaining about how K/D isn't weighed heavily enough compared to K/T and what not.  Or perhaps a better way of putting it would be that you reache the point of diminishing returns faster with the K/D category than with the others.  I don't think that is particularly true, looking at my stats.  Seems like me and most of the people I've checked are pretty much at the point of diminishing returns in every category.  

For example-  Steve is ranked number 1 this tour, Lazer is 2nd.  I'm ranked 73rd as I this is posted.

I've broken it down by category to kind of emphasis what I'm getting at, with the rank "in category".

Steve: 13.79 K/D (13th) // 5.12 K/S (4th) // 9.9 K/H (157th) // Hit % 18.23% (51st).  Overall total, not counting 'score' (points-wise): 224

Lazer: 4.85 K/D (104th) // 3.11 K/S (50th) // 15.12 K/H (28th) // Hit % 16.38 (81st).  Overall total, not counting 'score': 263.  

Me: 5.82 K/D (73rd) // 4.12 K/S (13th) // 11.16 K/H (90th) // Hit% 20.35 % (29th).  Overall total, not counting 'score': 205.

I think it is hopefully easy to see what I'm taking about.  I fall kind of in the middle of Steve and Lazer as far as stats go.  If you compare the stats you can see that no matter what category you do extremely well in, it reaches a point where you are putting to much effort into one particular category for not as much return.  

For instance, in K/D.  Steve has a K/D of 13.79.  Only 12 people have a better K/D.  But going from 4.85 to 5.82 resulted in an increase of 31 "positions", and going from 5.82 to 13.79 only resulted in an increase of 60.  It is considerable harder to go from 5.82 to 13.79, in my opinion.  So I think me and Lazer are probably right about at the point of diminishing returns, where it would be significantly more bother than it is worth to try to get K/D up more.

In K/T- Lazer gets 15.12 kills per hour (that is fast folks).  28th overall, so it is at about the same extreme as Steve's K/D.  Mine is significantly lower at ~11 K/H, but I'm not ranked that much lower than Lazer is in that category (again about 60 spots).  This category is kind of iffy as far as the "point of diminishing returns", because Steve is only ranked about 60 spots behind me as well, and his K/T is closer to mine than mine is to Lazers.  

K/S seems to be really easy to see the point of diminishing returns.  Just compare the ranks- I'm doing really well in that category this month (probably because I hardly have any time to fly).  Steve is at 5.12 K/S, rated 4th overall.  I'm at 4 (a difference of 20%), and I'm rated 13th overall.  Lazers back the same amount as me, at 3 K/S rated 50 overall.  So there is only a difference of 50 spots between a K/S of 3 and a K/S of 5.  

Accuracy seems to be the only category where a % change in it seems to result in a comparable jump on spots.  About a 2% difference between the 3 of us, with a jump of about 20 spots per 2%.  

So take heart, all of you virtual cherry-pickers, the people that take furballing to an extreme hit a "glass wall" in the scoring too.
Title: Another scoring system post.
Post by: beet1e on February 24, 2004, 08:13:24 PM
A useful thread, Urchin. :)

I've been watching the scores bounce up and down myself. I took a 6-day break during this tour. My fighter rank was something like 3108. After I came back and logged some time, it went up to #102. I left the game alone for 24 hours, and was back down to FR #260 or thereabouts. I continued to leave the game alone, and without logging a single further sortie or even logging in, the rank climbed back up to #239!

Not sure what the kills/hour proves, except to indicate how busy you are. My k/h in attack mode is about 17 (rank #21). Does this mean I am better than someone whose k/h is only half that? I think not.

The only stat that I like to keep healthy is k/d. But I like to achieve it in mediocre or difficult planes, not EasyMode™ planes. Oh, and the other all important stat is the k/d against LA7s.  I'm running 27/4 at the time of writing. :D
Title: Another scoring system post.
Post by: B17Skull12 on February 24, 2004, 08:22:11 PM
i am suffering from disco syndrome
Title: Another scoring system post.
Post by: pugg666 on February 24, 2004, 09:42:04 PM
what happened to the fun/dollar factor?
Title: Another scoring system post.
Post by: Urchin on February 24, 2004, 10:09:37 PM
Oh, I don't play for score, I just follow it.  

I'd have to spend much more time playing the game were I trying to get my rank up.
Title: Another scoring system post.
Post by: pugg666 on February 25, 2004, 07:23:10 AM
Quote
Oh, I don't play for score, I just follow it.


ahh

The only stat I follow is this

Hit percentage   14.316 %   (132)

Not bad for my 4th day back after an 8 month break.

For some reason having a low hit percentage bothers me ??
Title: Another scoring system post.
Post by: Reschke on February 25, 2004, 07:32:55 AM
Same here Pugg. For me in the game I would rather hit what I point my virtual plane at than anything. Although it is nice to watch them go down in flames...:D

Now if I would only take the time to order those new pots for my TM RCS rudders so I can turn my planes nose to the right when I stomp on that pedal. Boy does that blow your hit percentage when you can only go left and hope to catch the guys after a hard right turn.
Title: Another scoring system post.
Post by: RacrX on February 25, 2004, 12:39:56 PM
I always seem to improve in  rank when I have a crappy night in the air and drop in rank when I think I did fantastic.

 I gave up knocking myself out trying to improve individual stats with the exception of hit percentage :p Get your gunnery down and everything else will fall into place.
Title: Another scoring system post.
Post by: Samiam on February 25, 2004, 01:32:17 PM
Urchin, your analysis has a major flaw in that you are not factoring in the "points" category.

I notice that you are ranked 1117th in this category, while steve and lazer are 11 and 56 respectively. You are in the range where even a little effort toward this category will jump your overall ranking pretty good.

Because of the way this category is calculated, there is a pretty big premium on landing kills. There is also a significant difference between successfully bailing, ditching and getting killed or captured. Finally, you get credit for assists in this category, particularly landing assists.

I'm sure there's a diminishing return point for this category as well, but the fact that it places a premium on landing kills ties it to the K/D category, making landing kills fairly important.

I've not run a model of this to validate it, but I suspect that consistently upping, getting one kill and maybe an assist or two then quickly landing would have such a profound affect on points, K/D, and K/H, that the penalty in K/S would be insignificant.
Title: Another scoring system post.
Post by: Urchin on February 25, 2004, 04:59:47 PM
In my opinion the points category is mainly tied to amount spent in game.  

It serves a valid purpose though, which is keeping someone like me from finishing ranked #1 overall in fighters while having something like 10 hours spent in game.

However, I don't think the overall effect of "landing your kills" outweighs just plain getting a lot of them, which equates to more time spent in the plane (and game).
Title: Another scoring system post.
Post by: Samiam on February 26, 2004, 10:21:48 AM
Spending a lot of time flying fighters will certainly increase your points, but that is not really what is needed.


I noticed the impact points had on ranking when early in one tour I noticed that I had a really low fighter rank, but had been pretty much furballing as always and only had a few hours in the game.

Out of circumstance, I had landed several multiple kill sorties and my points rakning early in the tour was super low. I started paying attention and simply trying to land two or three kills.

Several tours in a row I finished in the top 100 (top 50 even) fighter rank with very mediocre stats and only 30 or so hours for the tours, simply because I was racking up my "points" total by landing kills and being carefull to bail successfully or ditch whenever possible, rather than be killed.

You'd be surprised at how fast you can accumulate points if you just decide to land 2 and 3 kill sorties rather than go for more kills.

Consider that landing with 3 kills is the same (and probably actually more due to other factors) points  as bagging 12 kills and not landing.

Going further with the scenario:

You land two 3 kill sorties, then get killed with no kills in your third sortie. Your K/D+1 is 3/1.

Another guy  get 6 kills in a sortie and dies. K/D+1 is also 3/1, BUT you have 4x more points than  him.

His K/S is 6 and yours is 2, a 3x difference.

You got more bang for the buck by landing your meager kills.

If you are spending a lot of time getting back to base and getting to a fight after taking off, K/H may tend to cancel it out, but I think in the long run your overall flying style impacts K/H more than trying to land kills.

Of course, I'm one of them fools who decided that actually concerning myself with rank and score made AH seem more like work than fun, so i pretty much ignore it all now...
Title: Another scoring system post.
Post by: Flyboy on February 26, 2004, 12:10:11 PM
Quote
Originally posted by pugg666
ahh

The only stat I follow is this

Hit percentage   14.316 %   (132)

Not bad for my 4th day back after an 8 month break.

For some reason having a low hit percentage bothers me ??


I wish i could track my gunnery, but i am highly htperactive and i tend to shoot alot just because im bored :D
Title: Another scoring system post.
Post by: GODO on February 26, 2004, 02:08:22 PM
How did that work during WW2? Number of kills while keeping alive. K/D has sense while you are not dead. You may bail out, ditch or whatever else, but not dead. K/T? Hit%?? As far as I know, no one got a single poor wooden award for these factors.
Title: Another scoring system post.
Post by: eskimo2 on February 26, 2004, 03:36:29 PM
Quote
Originally posted by Urchin
In my opinion the points category is mainly tied to amount spent in game.  

It serves a valid purpose though, which is keeping someone like me from finishing ranked #1 overall in fighters while having something like 10 hours spent in game.

However, I don't think the overall effect of "landing your kills" outweighs just plain getting a lot of them, which equates to more time spent in the plane (and game).


Points has to do with how much damage you do to enemy planes.

You will get a lot more points if you beat the snot out of a Lanc (kill 2 engines, an ail, elv, tail & top gun, gear, fuel leak, etc.) and the guy flies home and lands than you will from knocking a vertical stab off of an enemy plane, and he spins in, giving you a kill.

eskimo
Title: Another scoring system post.
Post by: Lazer on February 26, 2004, 08:43:16 PM
My stats were porked, with CTD problem.  I have recently changed name to Blaze, and you might want to check fighter stats for that.

Think they something like this...

K/T = 26

K/S = 9.5

K/D = 18

Hit Percentage = 19%

Your K/H shows if your an alt monkey or not, and Im assuming im not because I think I produce kills quite rapidly.

Right now, Im 63-2 in p38 in one night, and one death was an auger.

I think those are the stats that matter, Stats under lazer were porked due to CTD.

Not taking anything away from you either Urchin, I know your an awesome pilot.
Title: Another scoring system post.
Post by: Steve on February 26, 2004, 09:22:28 PM
Lazer,   you are going to need a new horn soon.  As hard as you are tooting yours, it will soon wear out.
Title: Another scoring system post.
Post by: hogenbor on February 27, 2004, 03:47:23 AM
My scores are nothing special, only thing I rank highly in is hit %.

Of course I'm not any good ;) but I also don't play that much and I simply cannot get a high K/H because not too many people are on when I log on. But I do watch score to see improvements in K/D and hit %.

Besides all this, last week I had two one on ones in my P-51B, a 205 and an La-7 that started out with a huge E-advantage. It was hard work but I got them both and although I only landed two kills, it was immensely satisfying. Much more so than receiving three kills for free because some AFKer's Lanc formation flies into a mountain with me close by.
Title: Another scoring system post.
Post by: Lazer on February 27, 2004, 06:53:45 AM
No Steve, Just saying those other stats are pointless to look at, because they are not correct.
Title: Another scoring system post.
Post by: GODO on February 27, 2004, 10:18:02 AM
Quote
Originally posted by Lazer
Your K/H shows if your an alt monkey or not


K/H shows more than anything else how much vulch someone.
Title: Another scoring system post.
Post by: dedalos on February 27, 2004, 10:43:42 AM
My scores would be a lot better if I could only stop getting pilot woonds and radiator hits from D900 and up, or stopped chasing stick stiring 190s.

Just felt like whining :D
Title: Another scoring system post.
Post by: Steve on February 27, 2004, 12:31:10 PM
Not correct?  Well then neither are your current ones.  You're not going to be able to up a C-hog every day and get 15 quick ones.
Nor are you going to be able to vulch all day.  :)
Lazer, I like flyin w/ ya dude... always good humor, but to care so much about stats that you switch names 3 or 4 days before tours end....whack!
Title: Another scoring system post.
Post by: Steve on February 27, 2004, 12:32:26 PM
Lol Ded... I keep ramming people/debris... trade ya.
Title: Another scoring system post.
Post by: dedalos on February 27, 2004, 01:00:42 PM
Quote
Originally posted by Steve
Lol Ded... I keep ramming people/debris... trade ya.


No, you don't want to trade, trust me.  I have a film where a B5N shreads my F4U while we are flying in parallel.  I was high three o'clock.  Somehow his little BB was able to hit me.