Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: mettech on February 25, 2004, 10:33:58 AM

Title: V2 or V1?
Post by: mettech on February 25, 2004, 10:33:58 AM
How about adding the V2 and/or V1 rocket at the big/major airfields.. say for around 150/200 bomber perk points.. use the normal bomber view keys during flight.. think it might look cool when it peaks at the edge of space and on it way down to the target (I'm use the that view btw)..It would be another way of using bomber points too...Just think of the look when their base or town is 25-50% down and in flames, but no aircraft is in sight or on dar..  :rofl
Title: V2 or V1?
Post by: RTR on February 25, 2004, 01:48:32 PM
not too sure about having the V2. ( i could see several cons too it)

But, The V1 would be kinda fun to chase down :)

RTR
Title: V2 or V1?
Post by: Ecliptik on February 25, 2004, 03:01:39 PM
It's not possible to use V1's and V2's as accurate tactical weapons.  They had primitive analog electrical guidance systems that let them be accurate to within several miles radius (ie, if you were aiming at London you could be fairly sure that they would hit somewhere in or near the city).

They were exclusively terror weapons that had little to no effect on military targets.  It would be pretty silly to have them flyable.  If they were in the game they'd be little more than a minor novelty.
Title: V2 or V1?
Post by: Nod on February 25, 2004, 03:49:25 PM
I would SOOOO chase down 262's and komets........sad thing is though the Niki could still out climb it in the vertical...:(

(too bad huh?...to bad they wern't actually controllable)
Title: area kill OK
Post by: mettech on February 26, 2004, 10:17:40 AM
V1 or V2 shouldn't be a tac killer.. However, you should be able to hit the city or field vcnty.. the guidness system would be like the ship guns.. Fire the rocket and forget it.. or use the veiw keys to watch and ride with it..  "That's the fun factor". It could be used for  HQ, flak (etc) or base/city attack.. It will not be a sure hit dead center of city.. but just around it (i.e 25% chance dead center, 50% edge of city, 25% outside of city w/limited bld kills).  It would also provide another way of using bomber perk points.  I think the view would be outstanding.. with the V2..:aok
Title: V2 or V1?
Post by: frank3 on February 26, 2004, 01:13:50 PM
Yep, V1's 2's weren't controlable.

Just set it's target and it would cruise to it. Planes could shoot them down (V1) or give it a little push with the wing.
The Germans knew that and installed triggers at it's hull so when anything would touch it....*poof :)
Title: V2 or V1?
Post by: Creamo on February 26, 2004, 01:25:31 PM
Quote
Originally posted by Ecliptik
It's not possible to use V1's and V2's as accurate tactical weapons.  They had primitive analog electrical guidance systems that let them be accurate to within several miles radius (ie, if you were aiming at London you could be fairly sure that they would hit somewhere in or near the city).

They were exclusively terror weapons that had little to no effect on military targets.  It would be pretty silly to have them flyable.  If they were in the game they'd be little more than a minor novelty.


So what. I just sit and launch V2's . Who cares what they hit. But they did  seem to hit from time to time anyway.
Title: V2 or V1?
Post by: Overlag on February 26, 2004, 08:19:13 PM
and theres a block of 6 houses 500 yards from my house to prove that V2's hit.... :eek:
Title: V2 or V1?
Post by: senna on February 26, 2004, 08:25:43 PM
I remember this idea was brought up a while ago. I actually even suggested it myself in a thread I started. Problem then was that AH did not have enough strategic targets and assets to make a V1/2 a practical weapon system.
Title: V2 or V1?
Post by: Overlag on February 26, 2004, 08:29:09 PM
Quote
Originally posted by senna
I remember this idea was brought up a while ago. I actually even suggested it myself in a thread I started. Problem then was that AH did not have enough strategic targets and assets to make a V1/2 a practical weapon system.


i wish that will change with AH2... Cities, factorys etc should be 9 squares or at least change something... they are far to small at the moment
Title: Skuzzy V2 maybe?
Post by: mettech on February 27, 2004, 11:15:21 AM
Let's try and see if HT will do it... BUt how do we ask for such item(S)?...
Title: Re: Skuzzy V2 maybe?
Post by: Overlag on February 27, 2004, 12:45:51 PM
Quote
Originally posted by mettech
Let's try and see if HT will do it... BUt how do we ask for such item(S)?...


i think HT stopped listening to its fans ages ago :p
Title: Skuzzy Reply required
Post by: mettech on February 27, 2004, 04:04:21 PM
Skuzzy.. say it ain't so.... Say it...Please