Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: frank3 on February 25, 2004, 11:47:44 AM

Title: Old cv idea
Post by: frank3 on February 25, 2004, 11:47:44 AM
Make ships vulnerable for gunfire. Currently you can only sink a ship with bombs or alot of rockets. It takes much bombs to sink a ship, when thinking, in real life a few bombs would criple a ship.
The ship will steam on without noticing anything from your bombs untill you actually sink it.

The old idea now, make ships vulnerable for bombs/gunfire and rockets. When shooting it etc. you'll destroy some AA on it. (currently the radar is destroyable tho)
You might hit it's engine compartiment so it would stop/hit his rudder which makes the ship uncontrolable.

Any other thoughts/comments?
Title: Old cv idea
Post by: Monty405 on February 25, 2004, 12:17:31 PM
cvs are already easy enough to sink, however i remember reading in the interview wargamer did with hitech that in the future individual parts of a ship can be distroyed, ack, ect.
Title: Old cv idea
Post by: frank3 on February 25, 2004, 12:59:08 PM
That's awsome! Vive la HiTech :)
Title: Old cv idea
Post by: hitech on February 25, 2004, 02:09:04 PM
The guns and things are already destroyable in AHII.

HiTech
Title: Old cv idea
Post by: Raptor on February 25, 2004, 11:21:50 PM
I like the idea about certain parts of the ship being damaged, such as one of the engines or rudder. If an engine was hit then it would go at a slower speed until all other engines are hit or the ship is sunk. of course damage to the engines and rudders could only be done with torpedos, and the things such as guns and radar with rockets, bombs, and from strafing.
Title: Old cv idea
Post by: frank3 on February 26, 2004, 10:11:01 AM
The things are already destroyable? Im on it right away! (I might find some bugs :D)
Title: Subs
Post by: mettech on February 26, 2004, 10:19:37 AM
I heard the we might be getting subs.. subs are great rudder killers
Title: Old cv idea
Post by: Hap on February 26, 2004, 11:55:35 AM
frank go offline and remove protect objects and shoot at your cruiser with ptboat.  you'll sink it.
Title: Old cv idea
Post by: frank3 on February 26, 2004, 01:09:04 PM
There are no pt's in AHII :)
Title: Old cv idea
Post by: Raptor on February 26, 2004, 07:11:35 PM
guns and radar can be damaged, but not engines and rudder. Would be nice touch, and have something such as catalina (hint hint) or supply ship fix parts of it .
Title: Old cv idea
Post by: frank3 on February 27, 2004, 06:01:46 AM
Currently the lethalty is pretty high, it took 2 x 100lbs bombs/rockets to sink the cruiser...
Title: Old cv idea
Post by: DREDIOCK on February 28, 2004, 09:02:24 AM
I'd like to see em either smoke/burn when damaged or trail oil slicks in the water
Title: Old cv idea
Post by: Kweassa on February 28, 2004, 09:43:06 AM
I don't think we'll necessarily need oil slicks, but a smoke pillar being an indicator of specific damaged ship part(aside small AAs), would be necessary.
Title: Old cv idea
Post by: DREDIOCK on February 28, 2004, 03:38:48 PM
Quote
Originally posted by Kweassa
I don't think we'll necessarily need oil slicks, but a smoke pillar being an indicator of specific damaged ship part(aside small AAs), would be necessary.


Yea smoke would be great  But then some folks will complain about it effecting framerates.
I wouldnt know. for whatever reason even on my old P500 with only 64 megs of video ram I never had smoke effect my framerates.
Actually other then when a massive amount of planes in the area did anything effect my framerates. and then only sometimes.
 Not smoke, terrain. nothing.
Guess maybe Im just lucky