Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Dingy on October 16, 2000, 02:17:00 PM
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I cant put my finger on it but it seems with the new map, the main arena is FILLED with a plethora of tank and ostdweebs who endless respawn taking down hangers and shooting planes as they leave the runway.
Although I would prefer (as some others would) to COMPLETELY remove vehicles from the game, that the spawn points be moved further away from enemy bases. As it stands right now, vehicles spawn almost immediately within range of enemy bases, whereas planes have to spend at least 5 - 10 minutes climbing to alt.
PLEASEEE do something about it...I was online for 3 hours today and had 1 furball...rest of the time was spent either defending my base from ostys or attacking other VHs to keep them away. This is NO FUN AT ALL!
-Ding
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Ding,
Imagine what it would be like with "perk" vehicles!!!
Mav
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I like it the way it is now myself. We've had some major tank battles the last few days. Last night at 21 we fought for like 2 hours. It was awesome looking...
Udie
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Your job is to jabo the vehicle fields. That way you won't have a problem with osties spawning near your runway.
ra
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War is hell.
If you don't like the ground units attacking your airfields, secure the enemy vehicle bases. Or grab a tank. Panzers make mincemeat out of Ostwinds.
When I'm attacking an airfield in an armored vehicle, the goal is not to kill aircraft. But if one comes on the runway I have two options.
1. Let him take off and quite likely attack me. If he kills me I've got a 5 minute drive back to the base again, which pretty much ruins the attack. BZZZZT not an option.
2. Kill him before he gets off the ground. That way he can't attack me, and if he is just a score potato fighter puke he will probably choose another airfield for his next sortie to avoid further damage to his pretty little score sheet.
[This message has been edited by funked (edited 10-16-2000).]
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Originally posted by ra:
Your job is to jabo the vehicle fields. That way you won't have a problem with osties spawning near your runway.
ra
Wrong!
My job is to manage a group of 5 Sales Engineer and make sure they provide the support to my companies sales staff. I do this because I get paid to do it.
My pasttime is Aces High which I play because I enjoy the thrill of air to air combat. That has been lacking recently because as SOME have stated, my "job" is to Jabo. I do not get paid or reimbursed in any way for it.
I'll pass.
-Ding
[This message has been edited by Dingy (edited 10-16-2000).]
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If you want a furball only arena, maybe try WarBirds or H2H.
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Originally posted by funked:
When I'm attacking an airfield in an armored vehicle, the goal is not to kill aircraft. But if one comes on the runway I have two options.
So why were you using an Osty to kill the field hangers last nite? Because you can cause more damage at less cost to yourself in an Osty which can defend itself against air attack better than a Panzer yet can still close a field by itself. Thats the first item that needs to be fixed.
1. Let him take off and quite likely attack me. If he kills me I've got a 5 minute drive back to the base again, which pretty much ruins the attack. BZZZZT not an option.
5 minutes....Now does this sound even? If I wanted to keep you from reupping, odds are I would have to FLY at least 15 minutes to get to the VH you are attacking from. Yeah...thats fair :/
Move the vehicle spawn points further away from enemy fields so that these continuous respawns dont throw off the balance of play.
This is the second vehicle item that needs to be changed.
2. Kill him before he gets off the ground. That way he can't attack me, and if he is just a score potato fighter puke he will probably choose another airfield for his next sortie to avoid further damage to his pretty little score sheet.
With this argument, AH has just changed from an air to air combat sim to a ground based quaketank fest. If I were to just ignore the osties to try to close their VH, they can reap a HELLUVA lot more damage in a shorter period of time to my base than I can to theirs in a fighter. Because of this damage discrepancy, Aces High has changed its face (which IMHO is not for the better).
Its obvious vehicles arent going to go away. Lets just make some changes so those of us who just want to dogfite arent forced to jump in a tank to defend a field from Osties or to grab a jabo to close enemy VHs.
-Ding
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Originally posted by funked:
If you want a furball only arena, maybe try WarBirds or H2H.
Thanks for your input.
I could use the same lame-brained argument for you...if you want a tank game, play Cyberstrike or wait for WWIIOnline.
To be honest, neither of the games you mentioned offer the same dynamics of play and flight model as we had before ground units got so out of whack. Thats my only point.
-Ding
[This message has been edited by Dingy (edited 10-16-2000).]
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How's about an arena where the ground vehicles aren't so lame? Remove the ostwind or give it 13mm guns. See how many people drive them around then. Or set the flak's guns to a specific range and have them detonate. As it is, it's damn near impossible to bomb one if they see you. Sure.. blowing them up is nice but not when you're down to 1 wing, on fire, with your left hand down your pants scratching yourself and you've been jinxing the whole way. "lobbing" bombs at those things don't work either. Turn away, oops your belly is exposed.. BOOM you just got a 37mm enema. How does that feel? Not to mention now they spawn at all one central location. Disperse them within a mile of each other. As it is they aren't very far away from fields, then they are all in clusters, and after about 2-3 mins they're creeping within firing range of the runway. Don't take down the hangars or try to take the field.. No way that's TOO damn hard. Just kill 'em while they take off. I'm not talking about panzers, M3s or M16s here.. it's the freakin ostwind. Add recoil, no way firing a 37mm wouldn't have a lot of dispersion at long range. Especially if it's sitting stationary on the ground.
Or let the field spawn some form of automated defense. Vehicles could never get that close to an airbase in any war unless all the front line troops and second line, etc are dead.
-SW
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A modest relocation of the spawn points to require a ten to fifteen minute drive for tankers to reach maingun range is, I think, in order. It's fine to have them a bit closer, but not as close as they are now. I also think a couple of anti-tank guns defending bases would be nice. A tank currently out-ranges the light AAA that currently defends most bases. They would have to have accuracy/lethality such that the tank has a reasonable chance of surviving long enough to kill them...so long as they don't ignore them. Just my thoughts.
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Sabre, a.k.a. Rojo
(S-2, The Buccaneers)
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Originally posted by AKSeaWulfe:
As it is they aren't very far away from fields, then they are all in clusters, and after about 2-3 mins they're creeping within firing range of the runway.
Or let the field spawn some form of automated defense. Vehicles could never get that close to an airbase in any war unless all the front line troops and second line, etc are dead.
-SW
Some good ideas which have been reiterated elsewhere. Best idea yet...move the spawn points further away to require a 10-15 minute drive. If planes have to fly that far to close a VH, so should the tanks drive that far.
-Ding
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Dingy - all valid points in your last two posts. <S>
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Originally posted by Rojo:
A modest relocation of the spawn points to require a ten to fifteen minute drive for tankers to reach maingun range is, I think, in order. It's fine to have them a bit closer, but not as close as they are now. I also think a couple of anti-tank guns defending bases would be nice. A tank currently out-ranges the light AAA that currently defends most bases. They would have to have accuracy/lethality such that the tank has a reasonable chance of surviving long enough to kill them...so long as they don't ignore them. Just my thoughts.
MORTARS!!! We need four of these located around the edges of base that can fire only 1 round ever 10 seconds, but one hit and poof no tank. This would cause them to travel in clusters. It would start firing within 10 ft of the tank, to keep them moving, the first time and then after that it would get more accurate.. only if they don't keep moving. Maybe throw in an occasional lucky hit so it strikes fear into the weenies.<G>
-SW
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I am on for having longer hangar rebuild in the fields than 15 minutes.
That would probably cure the problem.
And this would also include planes, so no dweeby spitfries would take off and roll to strafe the troops near bunker.
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I quite like it how it is... I spend a fair amount of time defending in Pnzrs and it's good fun. If the vehicle hangar is down I go jabo. If the field is down then I spawn from a nearby V field. Failing that then I jabo from another field or knock their spawning V hangar... It's very rare that I go on the offensive, well, to an airfield anyway. If I do then yeah I will take out aircraft trying to take off as like how Funked mentioned, they'll only come and bomb you.
Anyway, I've mentioned it many times but how about minefields or minelayers?
Regards
Nexx
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I think the proximity of the spawn points to the bases and the offensive firepower of the Osty have skewed things a tad bit too heavily toward the ground battle side.
But, come on Dingy... there are more than enough enemy air targets to go around. You just have to look a little harder to find them. Too many people are complaining about all the uber aircraft for this to be untrue.
AKDejaVu
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I like Rojo's idea of havin a couple anti-tank guns.Have ack for the planes why not a couple anti-tank guns for vehicles.
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I like that one too Mosby (PS your arkan was showing on another post recently) (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Great idea, I would love to see a couple of player manned anti-tank guns at each field. I bet you'd have ppl lining up to get a crack at em.
Or how about this, make it so u can spwan on the field as a paratrooper (like the pizza-men only smaller). You could run around armed with some grenades, lobbing them into osty turrets. Hehe ok that might not work, but oh the carnage we would see!
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Aces
HIGH
'nuff said.
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HI
Animal didn't you hear the title was actually changed to "Uber navy planes and ostidweeb High" Anyway now you know. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by GRUNHERZ (edited 10-16-2000).]
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Originally posted by Regurge:
Great idea, I would love to see a couple of player manned anti-tank guns at each field. I bet you'd have ppl lining up to get a crack at em.
<snip>
I'm not really sure what you mean by "player manned anti-tank guns". Do mean guns like the current base AAA, that players can man?
This seams very similiar to the mobile player manned anti-tank guns that exist currently. This gun is called the Panzer Tank.
One question in general that I do have. If the Ostwind has 1000 rounds of ammo stored inside, where did they put it all?
The Panzer has roughly 100 rounds. Does that mean the rounds from the Panzer are 10 times larger?
Thanks! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Mino
The Wrecking Crew
"Anyway, more golf..."
Humble
[This message has been edited by Minotaur (edited 10-17-2000).]
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As far as I know it didnt hold 1000 rounds of ammo.
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Umm.. 37mm is quite alot smaller round than 75mm of the panzer..
not only it's lenght but diameter..
let's put up one note in here, why are you guys complaining? its a 37mm flak ...
not even modern technology can knock out all the tanks just by the fighters, why would ancient WW2 bombs and rockets (not to talk about less than 20mm guns.. which seems *PRETTY* lethal and used method)
Climb into panzer and use its 75mm with over 4k maximum distance... (75L70 cannon in PZ-IVh..)
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how about putting more bases up hill?
when was the last time you had problems with osties on elevated base?
then maybe we can have explosive barrels and roll em down the hill (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)(joke btw)
if all bases elevated, some a little some a lot like a1 the drive time would be increased the desired amount and shooting planes taking off will be impossible if the flyer goes the other side of the hill (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hazed JG2
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If some of you furball lovers would give us cover to the V-Bases so we can sut them down there would be hardly any osty problems.
And heck i loved the ground assaults on A6 yesterday! finaly gives Jabos something to do other thna the usual land-grab hangar busting thing...
CAS at it's best!
DW6
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Leave the GV as they are (just add couple more...Shermans?).
Go and work as a team.
Pay attention to tactics and threats.
Deny use of VH (Buff or Jabo easyly disable VH's).
Deny use of Spawn points while performing above point (Tank or Jabo defense).
If you find yourself dealing with 10 incoming Ostys, you problably haven't payed enough attention/haven't got enough numbers/have not planned good enough....all points unrelated to Osty performance itself.
Ground warfare is fun, and adds tactical edge to the game. Just keep GV close to their real specs, and deal with them.
Cheers,
Pepino.
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While I agree with RA's philosophy of taking out the vfields, thereare some thing that must be considered.
When being gangbanged severly, with enemy cap controlling the skies, that is vitrually impossible. One could roll JABO's but to hit osties, they need at least 3-4k to do it safely. With enemy cap around, this is often not possible. Quick run 'n dumps are, though.
When player balance over field is about equal, removing 1-3 players to go deal first with one vfield, then with another skews the balance, enabling capture. There are times when you GOTTA defend the base, or lose it. Massive amounts of osties used as base destroyers is, IMHO, a misuse of the Ostwind.
Which is where my main problem with the Osty is - as it is now, pnz's have two duties; defending against primarily osties and secondarily other tanks, and defending osties from enemy panzers. The pnz as a base destroyer is obsolete. I don't mind at all, bringing osties to protect the pnzs from air attack; this is the way it *should* be, but taking pnzs to defend osties as field destroyers is absurd.
Nor do I believe the 37mm should be able to relatively easily destroy panzers - a HE shell with low velocity could blow up a track or disable a tank if hit from the rear, but a pnz would virtually immune to such rounds from the front.
Another issue is the gunner toughness of the Ostwind - the allieds have tank busters that with guns alone can take it down. For LW, you need a good deal of passes with 30mm to do the same.
The way to fix the Ostwind being used in Dweeb Mode is to limit its effectiveness against buildings and reduce ammo load - 1000 rounds sounds like 700 rounds too much, judging by how big such a round should be.
If I have an egg, an Ostwind is just a target that shoots back. Without it as a LW, I just stand by powerless and let it roll.
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Minotaur: I don't believe they need to be manned, though I'd like to see the option someday of having all base defensive guns mannable. My point of suggesting the AI antitank guns is this: If an airplane goes to attack an undefended base, it must at least contend with the AI controlled ack/flak. If a panzer or osty rolls against an undefended base, he is essentially unopposed (unless he stupidly wades right into the kill sack of all that ack). The German 88 was a duel use gun, of course, and perhaps it could be given a direct-fire capability against ground vehicls. But for those bases without flak guns, a couple of fixed, AI controlled antitank guns would require at least a bit more effort on the part of attacking armor. One at each corner, with fixed firing arcs would be my suggestion. They should be placed in revetments, too, with camo netting over them (for that authentic feel (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)).
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Sabre, a.k.a. Rojo
(S-2, The Buccaneers)
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ok my thoughts...
As a "TEAM" player who loves the strat aspects of the game I find the spawn points for vehicles too close to my A bases. When a base is under attack by ground pounders I can't help but try to defend against them. My best odds are in a panzer. HOWEVER, last night the continuous stream of vehicles into one of our bases kept me on the ground defending for a couple of hours!! Grrr
During that time, I was not able to work on my A-A skills at all. I love the dogfight, its why I fly these sims, but I cannot ignore a friendly base in need of defence from vehicles. Sure I can go bomb that VH, and slow them down momentarily, and by the time I land the VH is back up and away we go again.
My suggestions... reduce the osty's effectiveness against buildings, give it a reload time (possibly after a # of rounds) reduce its ammo load.
Hey if the Axis had more than 40 or so of these things in the war (modelled like in AH) we'd all might be speaking german now!!!
SKurj
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Dingy, my good friend, I agree with you. The vehicle spawn points should be moved further away from the airfields.
This is my cure for the flak-rash: the next time you get frustrated with the flaks running around your airfield - ignore them and go for a fighter sweep. Take a wingie and fly across the mountains: I'm sure you'll be greeted with a hostile welcoming committee. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
And have you tried the scenarios yet? The med league is flown again tonight.
Camo
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Camouflage
XO, Lentolaivue 34
www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)
Brewster into AH!
"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
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Dingy.....not sure what the answer is, but have seen some very good posts on possible fixes.....agree with you, though, "something" needs to change regarding the vehicles in Aces.
<S> Dingy
RAS
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I really like the idea of AI mortar teams at the bases. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) How awsome would it be to have mortar rounds falling around your base as the incoming armour gets within range. Think of the explosions, the great spouts of mud and dirt thrown into the air as the rounds explode.
Minelayers would be interesting too. You'd have to give them limited ammo though, and have the mines "vanish" after a period of time I would think.
Dingy makes good points above, especially about the spawn points being so close. I also find it tough to beleive an Osty could take out a panzer as easily as they can in the game. Maybe I'm wrong though, that's just speculation.
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Lephturn - Chief Trainer
A member of The Flying Pigs http://www.flyingpigs.com (http://www.flyingpigs.com)
(http://tuweb.ucis.dal.ca/~dconrad/ahf/lepht.gif)
"My P-47 is a pretty good ship, she took a round coming 'cross the Channel last trip.
Just thinking 'bout my baby and lettin' her rip, always got me through so far."
- Steve Earl
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Dingy most bases take 15-20 min before you are with in range.
I've been diving ground vehicle since day 1 and I can tell you that the way it is now is fair IMHO to all sides.
You might not think so but imagine if you had to drive for 1/2 hour just to be able to see a base only to get killed by an AC that drops bombs on you well out of your firing range.
How long would you continue to fly?
Ground vehicles add a lot to this game and to say you want to get rid of them because you don't want to take the time to guard your base from them is silly.
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Mighty1
The New Baby Harp Seals
"Come try to club THIS Seal"
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Originally posted by Mighty1:
Dingy most bases take 15-20 min before you are with in range.
I've been diving ground vehicle since day 1 and I can tell you that the way it is now is fair IMHO to all sides.
You might not think so but imagine if you had to drive for 1/2 hour just to be able to see a base only to get killed by an AC that drops bombs on you well out of your firing range.
How long would you continue to fly?
Ground vehicles add a lot to this game and to say you want to get rid of them because you don't want to take the time to guard your base from them is silly.
I concur with Mighty. I enjoy driving tanks just as much as I enjoy killing tanks with A/C and my tank. Anymore than 15 min drive, and no one would drive them (remember before we had spawn points? The honeymoon was over on vehicles 2 weeks after they implemented them due to distances one had to drive from field to to field)
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I agree with rip and mighty1.
vehicles add to this game and i want them to stay personally
i would like to see:
Shermans
Panthers
Tigers
T34's
artillery
jeeps
gliders towed behind b26's (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
EVERYTHING mwahahaha
my vote is to keep em and increase em (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
hazed jg2
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How about these: http://www.onwar.com/tanks/germany/fjagdpanther.htm (http://www.onwar.com/tanks/germany/fjagdpanther.htm)
Eagler
[This message has been edited by Eagler (edited 10-17-2000).]
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Anything that expands gameplay without fudging history too much (a hard target, to be sure) is great by me.
Ground vehicles will be a part of any successful online flight sim, and we all might as well get used to it. And why should it be any different? It's floor-to-the-ceiling action all the time, and soon the Navy will be coming.
"But one Ostwind shouldn't kill a base!" Neither should even three Lancasters drop an HQ, though no one seems to have a problem there. Sure, it should take an armored assault to take a field assuming someone is home and defending! Washington crossed the Delaware and took the Hessian army without a shot because they were asleep! The point is, if a side doesn't want to or is too overwhelmed to defend a base, a cannon-armed vehicle will certainly close it down. Whether it is one or three makes no difference at all.
Many is the time I have taken one F4U or P47 to a vehicle base, rocketed the ack, strafed the hangar, then returned a few moments later with the C-47. Easy capture, ridiculous methodology from a realism standpoint. Still, it is an acceptable game concession.
And let's not forget another thing; some hours the population of the arena is considerably lower. This means that in order for players to take advantage of some of the strat of the game, lower numbers of units are required to gain the necessary results. Granted, it shouldn't be too low of a number, but where is the line to be drawn?
If it was impossible to kill an Ostwind or Panzer I could see the argument. If you could not tell from the radar there might be vehicles near your base, I might see the argument. Fact is, neither case is true. Before anyone launches from a field the first thing they should do is check the radar. If you see a red bar in your sector, assume a vehicle is nearby. Watch for the ack to be firing off in the distance, at a low angle of incidence.
The truth is, only a very crafty Ostwind or Panzer jock is able to stay off field in the "oh-so-perfect" target range where they can kill buildings undetected. And if they are at that distance, chances are takeoff won't be particularly difficult. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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Originally posted by Mighty1:
Dingy most bases take 15-20 min before you are with in range.
I've been diving ground vehicle since day 1 and I can tell you that the way it is now is fair IMHO to all sides.
You might not think so but imagine if you had to drive for 1/2 hour just to be able to see a base only to get killed by an AC that drops bombs on you well out of your firing range.
How long would you continue to fly?
Ground vehicles add a lot to this game and to say you want to get rid of them because you don't want to take the time to guard your base from them is silly.
Sorry Mighty,
I dont think you are following the thread here. No one is asking to move spawn points so vehicles have to drive 1/2 hour. Most do agree that vehicles should have to drive at least as long as air units must fly to close a VH (which seems to be about 10-15 minutes before they are in range).
A well coordinated ground strike can take fields VERY effectively as previous versions have shown.
All we are trying to do is reduce the frequency of solitary strikes on airfields with no intent on capture. This is a flight sim for godsakes...not a tank sim.
-Ding
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Originally posted by Ripsnort:
I concur with Mighty. I enjoy driving tanks just as much as I enjoy killing tanks with A/C and my tank. Anymore than 15 min drive, and no one would drive them (remember before we had spawn points?
Although I would like to see them go, I understand that they are here to stay (and I can live with that). Im just disillusioned with the current ease ground units have to suppress an airfield. If it takes 15 minutes for an airstrike to suppress a field, the same should apply to ground units correct, or do we want to unevenly weight ground units?
-Ding
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Originally posted by Kieren:
"But one Ostwind shouldn't kill a base!" Neither should even three Lancasters drop an HQ, though no one seems to have a problem there.
Many is the time I have taken one F4U or P47 to a vehicle base, rocketed the ack, strafed the hangar, then returned a few moments later with the C-47. Easy capture, ridiculous methodology from a realism standpoint. Still, it is an acceptable game concession.
A lancaster if it is shot down cant respawn over your HQ immediately. A P47 or F4U which closes a field has to fly 10-15 minutes to get back to that field if it gets shot down.
As it stands now, an Osty spawns within range of the field as soon as it is killed. And it keeps respawning, over and over and over again. Thats the imbalance Im talking about. Move the spawn points out.
-Ding
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Originally posted by Maverick:
Ding,
Imagine what it would be like with "perk" vehicles!!!
Mav
Ostwind is definatly what should be considered a perk vehicle. No Medium or heavy tank is gona have any where near the effect on the game that the Ost has.
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Amazing to hear people who trumpet endlessly (and rightfully so) about realism and accuracy also voficerously defend the Quakedweeb ground game, which lacks so many of the basic tenets to be a respectable viable system in AH.
As done now, vehicles have absolutely no reason to be in the game, except to provide the Beavis and Butthead factor (e.g., hehehe, cool, I just blew something up, hehehehe)...
1) The most popular vehicle had fewer than 100 made; as it is now, they're ubiquitous.
2) The vehicle environment has no semblance to how they were used in real life. Their tactics and application are airforce centric, and as such, totally misguided.
3) The "simulation" of tanking gunnery and maneuver isn't reflected, particularly on a ground map that's designed for aircraft scale.
[This message has been edited by Stiglr (edited 10-18-2000).]
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I dont know what bases you guys are spawning from, but I have yet to find one where I am in range at the spawn point. Each one that I have seen is at least 10 to 15 minutes from the target base. Maybe I am just on the wrong side of the map.
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Perk the Osti. :aok
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Super spooky necro-bump!
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IN for the Necro bump :rolleyes:
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Say, this is old INdeed.
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IIIIIIIIIIIIIIIIIIIIIIIIIIIII NNNNNNNNNNNNNNNNNnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnn
(http://img.photobucket.com/albums/v99/dichotomy/WTF%20LOL%20ETC/qxsyev.gif)
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Geez! Who the rocket scientist that dug this thINg up? :bolt:
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in
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IN!
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IN
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IIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
(http://img.photobucket.com/albums/v99/dichotomy/WTF%20LOL%20ETC/qxsyev.gif)
:rofl :aok
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10 years ago I was in 8th grade. :rofl
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(http://i40.photobucket.com/albums/e218/wessybud/25yu3420sw.gif)
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(http://i40.photobucket.com/albums/e218/wessybud/25yu3420sw.gif)
:rofl
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IN
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(http://i722.photobucket.com/albums/ww226/scagnetti76/ibtl00183f.jpg)
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I think it would be rather interesting of all the GV were disabled for a week. Then again if that happens, it is okay because it might be some time before I can get back in the game (hate not working :cry )
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Thanks for your input.
I could use the same lame-brained argument for you...if you want a tank game, play Cyberstrike or wait for WWIIOnline.
To be honest, neither of the games you mentioned offer the same dynamics of play and flight model as we had before ground units got so out of whack. Thats my only point.
-Ding
[This message has been edited by Dingy (edited 10-16-2000).]
:airplane: Nonsense, ground play has not changed in all the years I have been playing. Some of the VH have changed is all.
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:airplane: Nonsense, ground play has not changed in all the years I have been playing.
You are aware you replied to an 10 year old post?
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Amazing to hear people who trumpet endlessly (and rightfully so) about realism and accuracy also voficerously defend the Quakedweeb ground game, which lacks so many of the basic tenets to be a respectable viable system in AH.
As done now, vehicles have absolutely no reason to be in the game, except to provide the Beavis and Butthead factor (e.g., hehehe, cool, I just blew something up, hehehehe)...
1) The most popular vehicle had fewer than 100 made; as it is now, they're ubiquitous.
2) The vehicle environment has no semblance to how they were used in real life. Their tactics and application are airforce centric, and as such, totally misguided.
3) The "simulation" of tanking gunnery and maneuver isn't reflected, particularly on a ground map that's designed for aircraft scale.
[This message has been edited by Stiglr (edited 10-18-2000).]
Same can be said for aircraft play in this game also in relation to real life realism.
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You are aware you replied to an 10 year old post?
I am going with no he doesn't realize this was first posted in 2000.
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I dont know what bases you guys are spawning from, but I have yet to find one where I am in range at the spawn point. Each one that I have seen is at least 10 to 15 minutes from the target base. Maybe I am just on the wrong side of the map.
I agree very few bases you can spawn and be in range of field.
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I agree very few bases you can spawn and be in range of field.
ding ding... anybody home? :rolleyes:
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This is good fun watching Rv diligently and assiduously respond to 10 year old posts. :rofl
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I am going with no he doesn't realize this was first posted in 2000.
Ouch !!!!!!!
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This is good fun watching Rv diligently and assiduously respond to 10 year old posts. :rofl
Hehehe about as much fun as watching you all chime in :x
but your right should have looked at the date my bad
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Perk the Osti. :aok
Its Chappys fault :neener:
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I love it when I can tell a post has been necrobumped simply by looking at the starting posters name. I wonder where old Dinger is these days?
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I love it when I can tell a post has been necrobumped simply by looking at the starting posters name. I wonder where old Dinger is these days?
Well tell Dinger, he has a few new replies better late then never. :D
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ding ding... anybody home? :rolleyes:
My guess is the force is very strong with rvflyer. So, I'm going with "no".
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My guess is the force is very strong with rvflyer. So, I'm going with "no".
Ah, and I thought you were my buddy Masher :D
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Ah, and I thought you were my buddy Masher :D
Relax. Just bustin your balls. It's a good thing Tarstar hasn't posted in here though.
:rock rv