Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Monk on February 29, 2004, 03:38:20 AM
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Trans AM mod released, the wildfire one.
http://www.onlineracin.com/pwf/download.asp?cid=6
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This is the one based on the NASCAR game?
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Yep, Papyrus' NASCAR Racing 2003 Season.
My league runs this mod, can't wait.
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Our team Vipers just came back from the paint shop. :)
(http://www.srp23.ca/Assets/Images/teamexcel_2.jpg)
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(http://www.srp23.ca/Assets/Images/teamexcel_01.jpg)
Another.
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wow this may very well be a new way to wast even more of my life.. wahoo!!!
i went to website still trying to understand how to get it going i guess there is a main program that all the mods work on. havent found it yet maybe you could help with my new found online racing ediction. :aok (http://www.onpoi.net/ah/pics/users/ah_283_1078083321.jpg)
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You are a beutiful girl... :)
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rats it looks like i have to buy the nascar 2003 game to get this to work . well its sparked my imagingation for online racing sims are there any FREE online racing sims?
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Best free racing is the demo version of Live For Speed.
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Think I might have to run to the store today. Funked - how much should I expect to pay? Is this an 'old' title yet?
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It's like a year old. I got it for about $15.
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Wow, excellent! I'm doing the TPTCC (touring car championship with 'vettes and 'stangs) on the add-on tracks, and the IROC mod (which also rocks). I've been driving the Gulf Ford GT40 a lot on the Sebring-Day track since the 12-hour race is going to be run there in a couple of weeks. Now THAT is fun! Too bad I get a bit too aggressive in Turn Three. :p
What are the odds I could get those two Vipers sent to nascargofaster@yahoo.com to add to my stable of AI cars?
Papyrus/Sierra's NASCAR Racing 2003 Season is a great sim in its own right. Install the patch, then install the mods, and its greatness just keeps getting better. Definitely worth any price up to $30. I like it a lot more than I do the EA Sports F1 titles. Its a lot less arcadish than the EA Sports racing game.
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ill check out this live for speed demo looks cool i went to the nascar 2003 and it seems like serra had a hand in its creation or distrobution either way they helped make aces of the pacific so im sold on its validity. I would agree that most of the racing sims out there are too arcade ish which is fun for a day but is very limited. Im going to set up the race map in h2h if anyone is around in h2h today.
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Hey Funked how serious are you guys about racing? Is it a league, i.e. race days every saturday with friday qualifying? Or is it for fun, and everyone just gets on and races each other?
Btw is it tough to learn? I used to play live for speed but I'm not a gear head and could never get a decent setup on a car till someone sent me one, but still was only able to hold a 4th place finish vs them, live for speed was a fun game.
Are the mods good? Because usually mods are prone with bugs and other defective quarks, yes they're free but hell, if they don't work its no fun.
And... would it be possible to hit ya up a bit later tonight to get some driving tips, and or some race's with your crew?
Would suggest that you folks use an external voice com program, i.e. Teamspeak, Ventrilo, Roger Wilco (i prefer the first one).. Would appreciate the info funked
-BM
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Originally posted by BlckMgk
Are the mods good? Because usually mods are prone with bugs and other defective quarks, yes they're free but hell, if they don't work its no fun.
The TPTCC, Trans Am, and IROC mods work fine, as do most of the add-on tracks except for the Australian and British ones (won't load on my machine for some reason). The only problem I've had with the TPTCC and Trans-Am mods is that the bottom of the player car sort of sinks into the pavement. It doesn't affect game play but it can be disconcerting to see the front air dam of your GT40 submerge on replay. Apparently the problem is related to how Papyrus set up NR2003 cars and graphics. Other than that, it is well worth the time to download and install.
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Originally posted by gofaster
The TPTCC, Trans Am, and IROC mods work fine, as do most of the add-on tracks except for the Australian and British ones (won't load on my machine for some reason). The only problem I've had with the TPTCC and Trans-Am mods is that the bottom of the player car sort of sinks into the pavement. It doesn't affect game play but it can be disconcerting to see the front air dam of your GT40 submerge on replay. Apparently the problem is related to how Papyrus set up NR2003 cars and graphics. Other than that, it is well worth the time to download and install.
Thanks bud appreciate it, One question I forgot to ask how big of a VS match can take place? Is it atleast 32? Just wondering because the 6 man races in Live for speed were fun, I just can't imagine what it'd be like to race vs so many others, in a coordinated effort, I'd imagine though with so many unexperienced drivers it may be fustrating if they don't give into a turn and just ram right into ya etc..
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To be honest, I'm not sure. The only time I do my racing is offline. I don't trust myself in a league yet. I tend to have brain farts when other cars get near me.
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Originally posted by BlckMgk Hey Funked how serious are you guys about racing? Is it a league, i.e. race days every saturday with friday qualifying? Or is it for fun, and everyone just gets on and races each other?
It's pretty serious. Check out the rules: http://www.sscaracing.com/ta/index.php
We have a practice race on Sunday and then the "real" race on Wed. night. Each race session is 30-45 minutes practice, 5-10 min qualifying runs, 5-10 minute driver meeting, 5 minute warmup, then about a 45 minute race. We either run one long race or two sprint races in succession.
Btw is it tough to learn? I used to play live for speed but I'm not a gear head and could never get a decent setup on a car till someone sent me one, but still was only able to hold a 4th place finish vs them, live for speed was a fun game.
It's not much harder than LFS. If you could handle the GT and Turbo in LFS it will be no problem. There are good setups available (by AchimT) for download that are capable of running within a second or two of the world record at any track.
Are the mods good? Because usually mods are prone with bugs and other defective quarks, yes they're free but hell, if they don't work its no fun.
Only bug I've seen is the ride height bug mentioned above. In replays your car will look like it's "slammed". It's a flaw in the game engine which will probably never get fixed. Other than that, no problems.
And... would it be possible to hit ya up a bit later tonight to get some driving tips, and or some race's with your crew?
Just drop by the SSCA TA forum. (http://www.sscaracing.com/index.php?name=PNphpBB2&file=index&c=6&sid=71899514452ff29b09e984bafa79c518) if you need help. I'm not going to be racing tonight, but if you sign up for the SSCA TA series you can run in the Sunday practice races.
Would suggest that you folks use an external voice com program, i.e. Teamspeak, Ventrilo, Roger Wilco (i prefer the first one).. Would appreciate the info funked
I don't use anything like that. I've heard of people doing it though.
Thanks bud appreciate it, One question I forgot to ask how big of a VS match can take place? Is it atleast 32? Just wondering because the 6 man races in Live for speed were fun, I just can't imagine what it'd be like to race vs so many others, in a coordinated effort, I'd imagine though with so many unexperienced drivers it may be fustrating if they don't give into a turn and just ram right into ya etc..
We have 32 cars every week. No warps, never been discoed. Yes the drivers have to be good. In SSCA we have a probationary period where the driver has to run in practice races to show he knows how to race in traffic. After that he has to get signed by a team to run in Wed. events, or he can run as a sub or in one of the 2 guest cars.
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Originally posted by gofaster
What are the odds I could get those two Vipers sent to nascargofaster@yahoo.com to add to my stable of AI cars?
You can get all the SSCA TA cars here: http://www.sscaracing.com/carlist.php?series=TA
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sweet...
I guess I'll have to pick up the 2003 version cuz' all I have is racing season 2002 (I think)...
and the only good controller I have right now is racing wheel/pedals
(raced a heck of a lot of nascar for a while there.. specifically Watkins Glen)
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I found the AchimT setups.. but where do i put them?
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Are there only 2 road courses for the T/A series?
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N2003 comes with 2 road courses.
Project Wildfire has 4 or 5 for download.
There are dozens more freely available from theuspits.com and from sites like these:
http://www.worrl.com/circuits/tracklist.php?type=road
http://www.sscaracing.com/ta/tracks.html
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T hanx for the link, Funked. Live for Speed looks great. Fun to play also.
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im going to download the demo to live for speed tonight, and the demo for nascar 2003 tomorrow can anyone telll me if there is multiplayer in the demo versions? if not where can i get cracks to unlock it. might use kazza i guess but i hate the viruses i get with it.
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There are multiplayer modes on the LFS demo.
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Originally posted by eilif
im going to download the demo to live for speed tonight, and the demo for nascar 2003 tomorrow can anyone telll me if there is multiplayer in the demo versions? if not where can i get cracks to unlock it. might use kazza i guess but i hate the viruses i get with it.
NASCAR 2003 is like $15. Just buy it. :)
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Originally posted by FUNKED1
Yep, Papyrus' NASCAR Racing 2003 Season.
My league runs this mod, can't wait.
Are you serious? Those cars are computer simulated?
Please confirm because those cars definitely fooled me. I would've sworn that they are real cars. :eek:
TBolt
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Speaking of tracks, one that I've been waiting for.
Daytona Road (http://www.srp23.ca)
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Ok - gonna go pick it up on the way back from the range today.
Will download tonight and play. Is the game browser in game or does it work like F1SRT? Ive never played a Pap/NAS game before.
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Is the game browser in game or does it work like F1SRT?
The browser is in the game. You can play off of Sierra or direct from a known IP.
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Its 'ok.' I still think GTR is the standard for mods.
In any event - Im off to go find setups and settings. I dont like the way the cars feel and I think the interface leaves something to be desired.
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PS: Cant find many road tracks - any links?
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Originally posted by FUNKED1
N2003 comes with 2 road courses.
Project Wildfire has 4 or 5 for download.
There are dozens more freely available from theuspits.com and from sites like these:
http://www.worrl.com/circuits/tracklist.php?type=road
http://www.sscaracing.com/ta/tracks.html
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Opps - thanks.
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Hate to punt up an old thread here....
I just bought LFS. Nice game.
But I can't seem to get a good setup on my car. I've only got about 4 hours invested in it so far, and I read the basics on how to set it up. But every thing I do to any of the cars seems to screw them up worse than using the default profiles :)
I've been to the forums there, but every other link is dead.
Anyone got a good setup profile they'd send me? I don't really care what car it's for, or if it's just for a particular car on a certain track. I'm just looking for something I can learn from.
Any help would be appreciated.
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After watching "NASCAR Drivers: 360" I'm starting to get the race sim itch. Dale Earnhardt, Jr has an awesome 3 monitor setup that he races in a Wednesday league under a pseudonym. Apparently quite a few NASCAR guys are into this.
That has to be cool. It would be like flying AH with real WW2 pilots. :aok