Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Hristo on October 03, 2000, 03:50:00 AM
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Why not having friendly collisions ?
Sure, switch them off when on the runway, to avoid spawn-deaths.
But once you are airborne, they should be on.
What do you think ?
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It's probably a good idea - I don't think I've ever passed through someone when playing (99.9% of the time it wouldn;t effect me). It works really well in the SEA, when you start to get the massed bomber formations - good fun.
Keep killshooter on in MA, though.
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hiya all:
well go waaaaaaaay back to about beta 2, I posted same idea back then.
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wolf37
C.O.
THUNDER BIRDS
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Very interesting idea, I was thinking about it some days ago. HTC could try it for one TOD.
Can you imagine what will happen during massive take-offs or landig patterns? (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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cc - use altitude/gear down thing as a cut off point but in the air collissions should be enforced for both friends and foes.
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lynx
13 Sqn RAF
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Nice solution Lynx. The gear! When clear, raise the gear!
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It's not doable for bombers. It's a full time job flying a tight formation with collisions enabled. So a single-player bomber would have a choice between manning his guns or risking a collision. Not for my $30.
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They serve the same purpose as the kill shooter
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I think friendly collisions is a bad idea. Real pilots had peripheral vision and radios, and they never saw net-lag induced warps.
Hooligan
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Fully agree Hooligan
Ciao
Lucchini