Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: BBQ_Bob on March 03, 2004, 09:12:32 AM
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Just a quick question, I have noticed in the stats there is a section for time, is time factored into our scores? if so how?
Thanks
BBQBob
Killing and Grilling
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If I could save time in a bottle.......
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I think there is a "kills per hour" stat, as well as total time per tour
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Kills per Time = TotalKills / TotalTourSortieTime
Scoring in Aces High
Scores in Aces High are logged in tours, with a new tour beginning on the first day of the month, or the Monday following the first. When a tour is rolled over, all scores are reset and the Main Arena terrain is changed. Perk points are not reset with a new tour.
Scoring is broken down into five mission types:
Fighter
Bomber
Attack
Vehicle / Boat
Field Gunner
The attack mission type is somewhat different than the other types because many planes can fit into that category in addition to their main role. For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching. So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar.
The field gunner mission type is how your sortie is scored should you choose to man a gun on a fleet. This type is not ranked nor included in the overall rank calculations.
Each player has a fighter rank, bomber rank, attack rank and vehicle/boat rank that is determined from each of ten categories described below. Overall rank is calculated by adding up the ranks from the four mission types, and the player with the smallest sum is #1, next smallest #2, etc.
We have ten base categories that are scored at the end of each sortie depending upon your mission type. Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.
Air Categories
Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points
Ground Categories
Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures
Formulas
Air Categories
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBullet**** / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore
Ground Categories
Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Damage per Sortie = TotalDamage / TotalTourSorties
Bombing percentage =
(TotalTourBomb**** + TotalTourRocket**** + TotalTourTorpedo****) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
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Time is indirectly factored in via points. Take two pilots who have the exact same stats: a k/d of 2.5, a k/s of 1.5, and a k/t of 7.5.
Pilot 1 acquired these stats in 3 sorties(1.5 hours flying time) and has 4000 points.
Pilot 2 has these exact same stats but has flown 50 sorties(25 hours) and 65000 points. Because points is a category used in factoring rank, the second pilot will be ranked higher than the first one. In this way, time spent in the game factors in. :)
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So basicly the longer i stay alive even if i am not getting the kills the better it will be for my score.
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Originally posted by BBQ_Bob
So basicly the longer i stay alive even if i am not getting the kills the better it will be for my score.
no.
Points only go up for killing/destroying things. If you just fly around, points will stay the same while Kills/hour will go down.
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BBQ Bob, have you seen B Woogie lately? :)
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I have noticed in the stats there is a section for time, is time factored into our scores? if so how?
Kills per hour =
20% of fighter score
11% of attack score
10% of vehicle score
Not scored for bomber
and is a 10.3% factor in your overall score.
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If you want a good or decent fighter rank dont spend a ton of time flying around and only get a few kills... Getting 5 kills in 10 minutes and augering is better than getting 5 kills in an hour and landing.