Aces High Bulletin Board

General Forums => The O' Club => Topic started by: acepilot2 on March 07, 2004, 01:27:51 PM

Title: flying in WWIIOL
Post by: acepilot2 on March 07, 2004, 01:27:51 PM
My mini-review of wwiionline.
flying in wwiionline is a joke.  You want some good laughs go there.  Its kinda sad though because most of the pilots there are under the impression that it is realistic flying.  

The 109 has the roll rate of an f22 and flies like ufo. Just imagine what the spit is like.

85% of the pilots are turnfiting dweebs that don't even know what a yo-yo or scissor is.

90% of the pilots there don't know what "conserving e" means.

50% don't know where or how to read the altimeter.

99% don't know what angle of attack means.


Stalls are non-existant, just a cheap little snap roll when you pull to hard.  Oh yeah, did I mention you can fly straight up with a steep aoa for about 30 seconds before slowing down?

When i bring this up i get flamed and called a noob who has never flown.









I fly planes in real life.











On the other hand, ground war is excellent.

very realistic and I like the dynamic frontlines.  The way the art is done conveys the feel and period of europe very well.  The infantry mechanics are very similar to that of America's army, with gunsights and fatigue modeled.

Vehicles are very well done, They have an excellent "feel" to them, like the way it lurches when you put it into forward gear.

Don't play it to fly, but it has an excellent ground war.


[edit] i dont want this post to turn to a argument or flamefest I just created to exagerate certain annoyances in the the wiiol flight model.[edit]
Title: flying in WWIIOL
Post by: Habu on March 07, 2004, 01:36:25 PM
I doubt you fly in real life.

You stats are all bogus.

Want to meet me in there for a dual? You can show me how much better you are than us WW2OL guys.
Title: flying in WWIIOL
Post by: acepilot2 on March 07, 2004, 01:50:09 PM
Quote
When i bring this up i get flamed and called a noob who has never flown.




I was exagerating:rolleyes:

but i did ask a few guys, most of them didn't know where to find the altimeter in a 110c,  what aoa means, or conserving e.

I suck at flying there due to the lack of realistic e-draining vertical climbs and turns. The real problem there is the fm; and that leads to some problems and turnfiting.

I'm not saying I'm better than anyone else. I was making the observation that flying is unrealistic and MOST of the community isn't too knowledgable on the subject.  I have met some very good pilots there, though. It just bugs me to see so many ju87s level bombing.
Title: flying in WWIIOL
Post by: Habu on March 07, 2004, 02:25:31 PM
The guys flying the 110 are mostly newbies as you need rank to fly the 109f.

Because the planes cannot be seen when they are more than a couple of thousand feet below you no one flys up high because you just cannot find the other guys. There is no radar or IFF vector to find your opponents so you fly low to the town that is most likely being straifed and look for tracers.

The German guys will try to b and z but it is hard due to the fact that:

The 109f is nerfed right now. It bleeds energy like a pig so if you do any kind of evasive move you find yourself slower than the spit 5 which is an uber plane extreem.

The 109f is slightly faster than the spit 5 but as I said this advantage is totally lost due to the energy modeling. It is also more unstable to aim and it has hard to see tracers so the net effect is that a plane with all the guns on the nose is much harder to shoot than the spit 5 with its wing mounted cannons.

When you see a 109f holding its own against a spit is usually because the pilot is much more skillful. It takes no skill to fly the spit 5 just yank and bank and spray and pray.

However the flight model is not that bad. You can spin and the stall is a sharp wing over. You cannot climb much at all in a zoom climb even with full power and wep. You need to use your rudders to control the plane at slow speed.

Many guys in there are fully aware what a high yo - yo is but they are usually flying the 109. It is pointless to fly the 110 that way as it is dead meat regardless of what you do against a spit so you might as well just jink like crazy and head for the nearest friendly aaa battery.
Title: flying in WWIIOL
Post by: Lizking on March 07, 2004, 02:27:58 PM
Considering the numbers of WB and AH guys flying in there, your numbers are certainly off.  That said, the rest are pretty much as you say.

Don't care to debate the fidelity of the FM, but it is the only game out there where your flying actually does something besides stoke your ego.  When you kill something there, on the air or on the ground, it Means something, immediate and direct.

That, to me, is what "simulation" is about.  YMMV.
Title: flying in WWIIOL
Post by: acepilot2 on March 07, 2004, 02:31:12 PM
Quote
Originally posted by Lizking
Considering the numbers of WB and AH guys flying in there, your numbers are certainly off.  That said, the rest are pretty much as you say.

Don't care to debate the fidelity of the FM, but it is the only game out there where your flying actually does something besides stoke your ego.  When you kill something there, on the air or on the ground, it Means something, immediate and direct.

That, to me, is what "simulation" is about.  YMMV.



That is the one thing I like about the flying. Every fighter I shoot down means that there is one less to fly when an assault on a town comes.

But my point is, the fm feels funny and unrealistic. and there are alot of turnfiters there. I do unsterstand habu and don't disagree with that there are squads of very smart and good pilots.

but too me it seems the majority doesn't know alot about flying.
Title: Re: flying in WWIIOL
Post by: Udie on March 07, 2004, 04:22:44 PM
Quote
Originally posted by acepilot2

My mini-review of wwiionline.
flying in wwiionline is a joke.  You want some good laughs go there.  Its kinda sad though because most of the pilots there are under the impression that it is realistic flying.  


 did you really going in there to see what's good or did you just go to see what's bad?

The 109 has the roll rate of an f22 and flies like ufo. Just imagine what the spit is like.

 Roll rates seem to match the other flight sims I play and I don't use any more/less stick input than I do in say IL2.

85% of the pilots are turnfiting dweebs that don't even know what a yo-yo or scissor is.

 That's what I call a target rich environment ;)  It is also not true.  There are plenty of organised squads, many from WB and even a couple from AH I believe.  These guys have been doing this for 10+ years now and are definitely not dweebs or noobs.  Ok some of them may be dweebs :D


90% of the pilots there don't know what "conserving e" means.  See my comment above...

50% don't know where or how to read the altimeter.

 same as above...

99% don't know what angle of attack means.

 ditto...

Stalls are non-existant, just a cheap little snap roll when you pull to hard.  Oh yeah, did I mention you can fly straight up with a steep aoa for about 30 seconds before slowing down?

 Don't know how you can make this statement, it is simply not true.

When i bring this up i get flamed and called a noob who has never flown.

 hehe nobody has never flamed anybody over here for bashing AH that's for sure! :D



I fly planes in real life.

 I may have to start shaving my back :(

On the other hand, ground war is excellent.

very realistic and I like the dynamic frontlines.  The way the art is done conveys the feel and period of europe very well.  The infantry mechanics are very similar to that of America's army, with gunsights and fatigue modeled.

Vehicles are very well done, They have an excellent "feel" to them, like the way it lurches when you put it into forward gear.

Don't play it to fly, but it has an excellent ground war.



 Yeah the ground war is awesome, but CAS is my gig in WW2Ol.  Yeah the game still definitely has it's issues and they stop me from playing sometimes out of anger.  But there is NOTHING to me like the feeling of helping out some ground pounders who were under fire from the ground target I just waxxed. :)  That or the sight of my gunfire landing at convergence in the back of that opel truck full of infantry.  SQUISHY RED PUFFS!!!! :D  Or dropping 500 lb bomb on that panzer that's been camping the army base.  Not a lone wolf environment by any stretch of the imagination!
Title: flying in WWIIOL
Post by: thrila on March 07, 2004, 04:34:12 PM
Shame ww2ol has no customer support, if it did i would be able to find all this out by myself.
Title: flying in WWIIOL
Post by: Replicant on March 07, 2004, 04:42:27 PM
In some respects I found flying in WW2OL more difficult than AH because of:

No radar
You have to have really good SA
You have to try and shoot the pilot rather than shoot the plane down (no snapshots like in AH, although the Blenheim always goes down really easy for some reason)
Taking off/landing more difficult than AH
Limited icon visibility

FM is a bit mushy but not half as bad as it used to be.

I think what really helps WW2OL is the terrain; everything feels like it has depth, especially when you're flying, it looks and feels right.  It seems very proportional, it's difficult to spot GVs but you can navigate using the roads and coast, and other land marks.
Title: flying in WWIIOL
Post by: acepilot2 on March 07, 2004, 05:43:23 PM
True. ONe thing I noticed is the SA. Thers really no good check 6 view. you have to always look around.

and guys, I was exagerating on those stats:rolleyes:


on stalls: I tried but it didn't seem like there were any "realistic" stalls or spins. Just kinda a snap roll and thats it.
Title: flying in WWIIOL
Post by: Habu on March 07, 2004, 05:49:57 PM
Quote
Originally posted by acepilot2
True. ONe thing I noticed is the SA. Thers really no good check 6 view. you have to always look around.

and guys, I was exagerating on those stats:rolleyes:


on stalls: I tried but it didn't seem like there were any "realistic" stalls or spins. Just kinda a snap roll and thats it.


To spin just pull up in a stall and keep the aircraft at 45 degrees until you lose your speed. Then when it stalls it will drop a wing just try to correct without using rudders or throttle. Keep pulling the stick back. It will go into a spin.

The stall can be felt also by pulling real hard in a low speed turn. You lose lift and roll. And die if you are too low. Just like in real life.
Title: flying in WWIIOL
Post by: acepilot2 on March 07, 2004, 07:23:56 PM
just tried that, it works! maybe the wwiiol fm isnt as bad. but still, ah outdoes it;)
Title: flying in WWIIOL
Post by: Vulcan on March 07, 2004, 08:01:26 PM
acepilot I'll beat down any fanboys from WW2OL that spread lies about AH. And likewise I'll beat down anyone who spreads lies about WW2OL. Your statements look to me like you've never played the game they are so wrong (in regards to the air/109).

WW2OL has lots of issues, but what you are saying is so far out of line it only servers to inflame that community.
Title: flying in WWIIOL
Post by: hawker238 on March 07, 2004, 08:10:38 PM
Beat down?
Title: flying in WWIIOL
Post by: Lizking on March 07, 2004, 09:56:26 PM
Here are the bugs that I see daily:

Tow bug-annoying as hell.
Jumping Jack bug-Funny, for the first couple of Kilometers, no game play effect.
Running into things that shouldn't hurt you bug-Once you learn the parameters, it is just a matter of avoiding those things.
Fire bug-annoying, but easy to fix.

None of them are game stoppers, although the tow bug is a biotch.
Title: flying in WWIIOL
Post by: Mitsu on March 07, 2004, 09:57:58 PM
I love Air Combat of WW2OL.
Now it almost gets ahead of Aces High for me.
Suffice it to say that if WW2OL gets AH2 or IL-2's Flight Model, it would be much better. :D
Title: flying in WWIIOL
Post by: Rafe35 on March 07, 2004, 10:20:24 PM
When I download WWIIonline coupe month(probably 4 month ago) and I try it at Offline, I started to hate this game, because the flying really suck and yes ground troops is alot fun.  So I never got to chance to online cuz poor dial up speed and i had to deleted it right away.
Title: flying in WWIIOL
Post by: Sixpence on March 07, 2004, 11:37:58 PM
Allies dominate the air in WW2online. The spit is so uber it isn't funny, and the hurcs and hawks are the same. I barely go 5 minutes in the game w/o a Blen or Havoc dropping a bomb on me. They are everywhere. And half the fighters allowed to the axis are 110's. It's a turkey shoot. The 109f can BnZ, but the spits provide a roof over the Havocs and Blens that rain hell upon us. It isn't pretty.
Title: flying in WWIIOL
Post by: Saurdaukar on March 08, 2004, 12:18:45 AM
Quote
Originally posted by Habu
I doubt you fly in real life.

You stats are all bogus.

Want to meet me in there for a dual? You can show me how much better you are than us WW2OL guys.


(http://web.dcp.ufl.edu/joshkane/woohoo.gif)
Title: flying in WWIIOL
Post by: Dowding on March 08, 2004, 03:54:11 AM
The titanium foilage is so much fun in WW2OL. Especially when you have tree climbing snipers using it to be practically invulnerable. I cancelled my account (again) in the end because of that one issue. Apparently it's on the list to be fixed.

I might re-subscribe in another year's time.
Title: flying in WWIIOL
Post by: Mickey1992 on March 08, 2004, 08:12:38 AM
Quote
Originally posted by Sixpence
Allies dominate the air in WW2online.


I have been playing for 2 months now and this is my biggest gripe (2nd only to the titanium trees).  It's German tank vs. Spitfire.  They multiply like rabbits while the Axis throw 110s at them.
Title: flying in WWIIOL
Post by: Wanker on March 08, 2004, 09:56:46 AM
Air fighting is fun in both AH and WW2OL. I wouldn't say one is better than the other, they're just different.
Title: flying in WWIIOL
Post by: Coolridr on March 08, 2004, 10:42:03 AM
come on...after seeing this i downloaded WW2OL..I played it for an hour...I got in a DOGFIGHT with a JU87...and it was flying circles around me..granted i'm not a great pilot..but outflown by a divebomber? the spitfire flys like crap..the graphics suck...the instrument panel is useless..i can't believe people would pay to play that game...I talked them into a refund as all their players should. The ground war is okay...but pounding dirt isn't as exciting for me so screw it.
Title: flying in WWIIOL
Post by: Wanker on March 08, 2004, 11:04:33 AM
Quote
Originally posted by Coolridr
come on...after seeing this i downloaded WW2OL..I played it for an hour...I got in a DOGFIGHT with a JU87...and it was flying circles around me..granted i'm not a great pilot..but outflown by a divebomber? the spitfire flys like crap..the graphics suck...the instrument panel is useless..i can't believe people would pay to play that game...I talked them into a refund as all their players should. The ground war is okay...but pounding dirt isn't as exciting for me so screw it.


An hour is not enough time to fairly weigh the merits/demerits of any game, IMO. Did you even take take the time to adjust the graphics settings? The reason I say this is because I believe they are set at 800x600 by default. And yes, they do look horrible at that setting.

I have the graphics set at 1600x1200, with full FSAA and AF, and the graphics look very good to me. Different from AH, but very good in it's own right. Especially the terrain.
Title: flying in WWIIOL
Post by: Coolridr on March 08, 2004, 11:07:01 AM
yes i tried many different settings...and sorry it was more like 2 hours...still....the performance of the A/C can't be excused
Title: flying in WWIIOL
Post by: Krusher on March 08, 2004, 11:08:56 AM
Quote
Originally posted by banana
Air fighting is fun in both AH and WW2OL. I wouldn't say one is better than the other, they're just different.


agreed
Title: flying in WWIIOL
Post by: Habu on March 08, 2004, 11:39:26 AM
Quote
Originally posted by Coolridr
come on...after seeing this i downloaded WW2OL..I played it for an hour...I got in a DOGFIGHT with a JU87...and it was flying circles around me..granted i'm not a great pilot..but outflown by a divebomber? the spitfire flys like crap..the graphics suck...the instrument panel is useless..i can't believe people would pay to play that game...I talked them into a refund as all their players should. The ground war is okay...but pounding dirt isn't as exciting for me so screw it.


Want to make a hundred dollars?

Go into the game and grap a stuka. I will grab a spit. We meet somewhere off on our own and I will give you a hundred to one odds you cannot shoot down the spit in a stuka?

Ok?

Back up what you are saying. I think it is total crap but I am willing to let you prove it.
Title: flying in WWIIOL
Post by: Coolridr on March 08, 2004, 11:46:39 AM
I was the first to admit that I am not a great pilot..I was just reporting what I observed..I never said the guy shot me down...and I did manage to damage him..but the way that thing was flying was nearly comparable to the spit I was flying in performance...I think they use like just 2 or 3 flight models..a High...Medium...Low..for the various aircraft. I don't need a demo:rolleyes:
Title: flying in WWIIOL
Post by: Siaf__csf on March 08, 2004, 12:14:54 PM
Habu what if the Stuka was hacked?

WW2OL has had it's fair share of those problems too.

As a side note, a player flying mattel triple action will hand you your bellybutton if he has 1 years experience and you just try it out. Hardly a comment for realism. :)
Title: flying in WWIIOL
Post by: Habu on March 08, 2004, 12:40:58 PM
You can grab the best pilot in the game and put him in a stuka and I will still take the challange.

WW2OL has reworked the FM a number of times over the past year so if you are talking 8 months ago then you could have been right.

At one time the drag was not modeled correctly so planes like the Stuka could turn really tight due to their low wing loading but they did not have the drag penelty that their gear caused. It was a problem way back but now if you are flying a Stuka you will quickly see that stealth is your only real option. The bleed energy too quickly to maintain a tight turning fight.

If you are in a spit you should not even get into a flat turn fight with the Stuka. They accelerate slow and fly slow so all you should do is extend a bit and gain some alt and speed then come back and use the verticle to turn around them. A high yo-yo and a burst in the top of him as he is pulling a tight turn and he is dead.

There is a problem right now in the game and that is the Spits are way better than the 109's. I fly both and I can say that a smart Spit pilot can always win over a 109 pilot now. Only a lack of SA will cause you to get shot down.

I have 5 109's chaseing me last night and I had no ammo and no friendlys near by. I still almost made it to a friendly aaa after jinking and turning for probably 5 minutes across a large part of the map. It was only right at the end that my pilot caught a burst to his body and I clipped a tree in a jink. I could have survived if I had more alt.
Title: flying in WWIIOL
Post by: Coolridr on March 08, 2004, 01:06:06 PM
this bickering is pointless...we all have our opinions and I guess it's my fault for posting mine..why are we discussing that game's shortfalls on this board we we should be pressing HTC for improvements here.:D
Title: flying in WWIIOL
Post by: Replicant on March 08, 2004, 01:09:38 PM
Hell, even a Ju87 in AH can fly circles against most aircraft (if turn fighting), it's just that it can't really shoot anything down !  

It's only that in AH the MGs (& Cannon) are more effective and thus aircraft are easier to shoot down than WW2OL.