Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: LtPillur on March 10, 2004, 09:15:29 PM
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Ive only been at this for ~3 months. And at that don't practice as much as others. I just can't seem to get all this together. I can't hit a target with a gun, I still can't figure out what a con is doing. Is he passing at D5000 or , wait now hes 3000, 1500, I'm dead. When I realize I have have someone on my 6 I cannot shake him, let alone convert it to my advantage (change defense to offense). I try to record my fligths and review them. 15 minutes of flying 10 seconds of death!:( I would like to hear how people have gotten to be good. There are a lot of you out there. I thank all in advance. And be safe up there:)
Pillur
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practice, lots and lots of practice.........
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Originally posted by _Schadenfreude_
practice, lots and lots of practice.........
Yep! What he said. I've been playing this game for a year and a half now and I get killed a lot more than I shoot others down. With that said-I know that over this time that my "game play" has improved.
I would suggest hooking up with a squad. It helps with the learning curve quite a bit.
Good luck to you and keep trying
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if you can't join a squad then make a point of playing on a regular basis for the same team, preferably at the same time each day.
You'll start to recognise people and they'll start to recognise you - it will feel less like you fresh bait dropped in to chum the waters as it were.
Check out netaces and sort out your views so that they are mapped to your stick - start flying a reasonably easy plane that will allow you to stay alive long enough to keep you interested and get the odd kill - P51 D is good.
Practice gunnery offline vs the drones untill you can kill them at various distances and angles learning to lead the target - ie fire at a point so your bullets and the target intercept in space in the time it takes for both the target and the bullets to meet.
Also you need to learn to use the views - take off offline and fly around the airfield climbing and diving, rolling and looping but you have to use the views to keep a point on the field in view all the time - say one of the hangars or the tower.
Remember you going up against people that have years of practice in a number of online sims - for a total newbie it can take a while to get the hang of things, when I started it was six months in Red Baron, after a couple of years I moved to Fighter Ace - took a month to change, then after three years in Fa moved to AH and it took me two weeks to get the hang of full cockpit.
Just started IL2 FB online and am doing ok after a weekend - getting the odd kill and landing them.
Most people remember what it was like being new so when you start just go onto country channel and ask if you can wing up with someone to gain experience - am sure someone will offer to help.
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pick ur fights
dont jump into a horde of bad guys and expect ot live
it helped me to turn tracers off, made it easier to get hits
gl
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beg someone better than you to go one-on-one in the DA or TA. Film every fight. Copy. Copy. Copy. Think of every death as a learning tool.. don't get frustrated.
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...I've been at it 4 months and only recently found my play improving. I'm now bouncing other players, misleading, dodging, living long enough to make myself a nuisance to anyone who lets their attention falter. The key is knowing when you're likely outclassed and disengaging to fight again as best you can.
Definately go to net aces and check out Soda's aircraft profiles as well. The profiles will give you a good idea of each plane's capabilities...I'll find the link shortly and post it when i get home.
Other than that keep reading here as well. You'll likely discover things you didn't even know you should be finding out about.
Best of luck.
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http://www.telusplanet.net/~dsoder/models.htm
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Filming is always good, but simply reviewing your own films may not help too much unless you understand why and how you lost. Sounds like from your post (I'm making a presumption here, not entended to to be an insult) that you lack a certain understanding of some of the mechanics of how air to air combat in AH works. If you have these films of fights that you lost see if you can find someone who would look over them for you. Then get a dialogue going, that way you can ask questions and get specific answers.
Try not to get frustrated there is A LOT to learn. I've been at this for years now and I'm still learning. I got better (and I'm not a hot shot by any standards) by dying... a lot. Then after I had calmed down and picked my joystick up from the corner across the room (I have no idea how it keeps ending up over there) I'd come to the boards and read, I'd look up websites like Netaces (http://www.netaces.org/) and read some artricles then I'd head back in and try and put them to use and after many more engagements (read hurtling towards the earth in a flaming wreckage that used to resemble a plane) I'd pick up on somthing. Be patient, ask questions, if you can find someone to kinda hold your hand through the tough begining part so much the better. Finding and joining a squad also helps, safety in numbers sorta thing. You'll do better when there are a couple people around to watch you back and bail you out when you need it.
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Originally posted by LtPillur
Ive only been at this for ~3 months. And at that don't practice as much as others. I just can't seem to get all this together.
Pillur
Believe it or not Pillur this is pretty much the normal process of evolution. All of us were new pilots at one time and all of us played the part of target drone for a while until we either picked up the tune or came across some guys that were newer at this than we were.:p
The learning curve in a combat flight sim such as this is steep. No way around that. There's so much information to learn initially that it can be fairly overwhelming and it takes quite a while to digest it all to the point where you're not having to think about it every second of an engagement and it's become more second nature. There's no cheat code. Only way to get good is to study the strengths and weaknesses of all the planes, get some training on ACM and (seriously) go out there and die--a lot. Dieing is part of the process. Eventually you'll become more of a kill-er than a kil--ee, but that involves sticking with it and having a positive attitude.
When I started years back in Air Warrior I hung out in a small arena where a lot of the better sticks were. They beat me unmercifully for many months. I clearly remember asking them one night what you did--"will I EVER get any better at this"? They said, "Yeah, but the thing is--we get better too!" So factor that in. There's always someone better than you as a lot of these guys have been doing this for a long, long time.
I'm a trainer and am glad to give you a hand. I generally try to make my nights in the TA Tuesday and Thursday. Look for me after about 10:30 eastern. If not send me some mail to drano@hitechcreations.com and we'll try and get something set up for you.
Meanwhile hang in there and have fun.:aok
Drano
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Definitely check out Soda's page above. It was invaluable when I was first starting out.
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agree with all the aboves
my 1 tip is dont fly perk planes untill you feel you can handle the bounty on your head and some of the extreme aircraft like the ME163 and ME262
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Remember that you are flying against some pretty good opponents in the MA too... many of the guys you will meet have hundreds, if not thousands, of hours and are very fluent in most aspects of the game.
A good idea is like drano said, ask for some help from a trainer or read some of the materials on Netaces. I'm a trainer also so feel free to email me at soda@hitechcreations.com . Usually, a trainer will make some observation flights with you and take that information and help show you a few things. You can also send questions you may have and get them answered or get into some general discussions.
Don't get frustrated though, there are typically a few phases that many players have to pass through in AH. Having a little frustration after a few months is not unusual but it may not be anything that difficult to get you past. Sometimes the difference between feeling like a "minnow" and a "shark" isn't as large as you think.
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Originally posted by Soulyss
Filming is always good, but simply reviewing your own films may not help too much unless you understand why and how you lost. Sounds like from your post (I'm making a presumption here, not entended to to be an insult) that you lack a certain understanding of some of the mechanics of how air to air combat in AH works.
No insults taken!! I think that is the problem. I can execute a double dog-dare, but I don't think I know when it's THE thing to do. So hence I use it at the wrong times. Or second guess. I'm also a perfectionist that really likes to pick things up quickly! So much for that part of my personality!!:( :)
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Originally posted by Engine
Definitely check out Soda's page above. It was invaluable when I was first starting out.
I actually printed the thing and put it in a notebook by my computer. I was amzed with the amount of information it contained. Heck just as a "cool" refernece manual it's worth having.
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lol me too, I've usually been able to pick things up fairly quickly in my life, and when I don't/can't I get frustrated really easily. I still remember the first kill I got in AH, I literally jumped up and did a little happy dance around my apartment. My roomates thought I was nuts.
I wouldn't really consider myself a good teacher but if you see me online give a holler I'll see if I can help ya out or look at some of your films for you. Though you may be better served by a member of the training staff who has a little bit more experience in the matter.
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Help is always available with trainer... Just email us @ Trainers@HitechCreations.Com and it will hit all of our mail boxes. That will allow you to get some one-on-one time with a someone that has been playing for years...
Working with a trainer probably equates to about a week of knowledge per hour spent in one-on-one training...
We'll definitely make you better!:aok
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>>Practice gunnery offline vs the drones untill you can kill them at various distances and angles learning to lead the target - ie fire at a point so your bullets and the target intercept in space in the time it takes for both the target and the bullets to meet. <<
No offense, and no I'm not good, but DON'T spend a lot of time practicing against drones offline. Take it from someone who has shot down NateDog at least 5000 times offline :) I helps gunnery little. Better to use that time to find someone in the TA or DA to practice shooting with. And believe me, I've thought of all types of convoluted exercises, but the simple fact is the drones' paths are predictable and players' paths aren't. IMHO ( and a newbie of 4 months), I think shooting drones offline is a waste of time.
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Flying offline against the drones can be useful, but you have to understand that it has some limits. The drones are predictable, which in the Main Arena is not what you will find, but when you are new and just trying to master some simple maneuvers and learn how to track targets visually, the drones provide a useful object to mock-attack. I don't consider the drones a great source of gunnery practice though unless you are intentionally attacking from difficult angles (and not just flying up behind them). Just flying in behind them can provide some satisfaction (I mean, who wouldn't want to shoot down Natedog!) but most opportunities in the MA are brief , fleeting, shots at best so you need to react almost instantly. You have to start somewhere though and offline isn't a bad place just to be alone and practice...
just my opinion though.
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The main thing is to keep your sense of humor and perspective -- Aces High is fantastic, but it is just a GAME. Enjoy it and have fun.
Don't beat yourself up when things go wrong, because sometimes s--- happens no matter how good you get.
Keep an open mind and learn from everything. The best lessons usually come from defeats. Be persistent and stay calm.
Make yourself wield the joystick like a graceful musical instrument -- yanking it around only makes things worse.
Choose your fights and be the attacker, not the victim. When all else fails, be confident and aggressive. Don't lapse into victim mentality.
In cyber you can experience things that would be a death ticket in real life. Take advantage of the opportunities to learn all the time and in all circumstances.
Don't get stuck on one plane or vehicle, at least not until you've eventually tried them all. This also helps understand all ride advantages and limitations when you go against them.
Friendly kidding is fine, but it can lapse into vendettas. Best to focus more on flying than chatting, and always be a gentleman, not a jerk.
Don't worry about scores. It's okay to sometimes try for high scores in various areas, but don't fret about scores. Fixating on scores is the quickest way to ruin your pleasure.
Most of all, remember the circus axiom: You're only as good as your last act. Even the highest scorer eventually loses a fight, and it might as well be to you.
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It is a steep learning curve here or any online flightsim for that matter. Don't get discouraged.
Get some help from the trainers in setting up your stick. With your stick setup and all of your views in place you have a place to start. Study the differences of the aircraft in what they are good at and what they're not.
Learn your plane of choice to the point you no longer have to think about it, you just fly it.
The light bulb will go off when you learn that it isn't what you are doing, it's what your opponent is doing. What's his E state, what can he do at this point and what he can't and act accordingly. You'll be thinkiing out of your aircraft instead of inside it.
Judging the other guy is tough to learn. It takes time. Lots of time.
And just like any other thing in life there are some pilots here that have a gift and a talent for "flightsims" that you will probably never match. It's a givin. I want to play the guitar like David Gilmore. I can't. No matter how much I practice, no matter how much I study...I can't. But it is fun trying.
Watch levi's films, watch WT's films and above all else have fun.
I've spent the last six months flying at a disadvantage trying to apply the techniques of reversals in a multi con envirement in those films.
I'm getting the snot beat out of me.
But I'm stubbern.
Check our website, have a few films that are worth a study.
Have fun !!
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Spend a couple sorties and ride with someone decent while they're fying, se what and why they're doing things live, immense help.
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Originally posted by Soda
Flying offline against the drones can be useful, but you have to understand that it has some limits. The drones are predictable, which in the Main Arena is not what you will find, but when you are new and just trying to master some simple maneuvers and learn how to track targets visually, the drones provide a useful object to mock-attack. I don't consider the drones a great source of gunnery practice though unless you are intentionally attacking from difficult angles (and not just flying up behind them). Just flying in behind them can provide some satisfaction (I mean, who wouldn't want to shoot down Natedog!) but most opportunities in the MA are brief , fleeting, shots at best so you need to react almost instantly. You have to start somewhere though and offline isn't a bad place just to be alone and practice...
just my opinion though.
Poor Natedog!! I have a hard time hitting the drones from right behind. I do appreciate your offers to get training and plan on doing so just after I get over this cold that my whole family has. Thanks again for your insights.
Pillur
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Originally posted by Boozer2
Spend a couple sorties and ride with someone decent while they're fying, se what and why they're doing things live, immense help.
I accidentally hit the "join" button one night and got a very cool ride. I was amazed at what this person coud do. (It was truly an accident so I can't even give credit). I am going to try this a bit in the DA, if they accept me into "the club". Your advice is good thanks.
Pillur
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Originally posted by LtPillur
Ive only been at this for ~3 months. And at that don't practice as much as others. I just can't seem to get all this together......[/QUOTE
I wanted to thank everyone for your help. I didn't expect so many people to say "Yeah that's about right". Or the great offers for training etc. Thanks to everyone!! I'm going to give it ....heck! :aok
Pillur
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Pillur I feel your pain. I've been flying air combat sims since '96 and my skills are intermediate at best. I can offer a few suggestions which will aid you in your quest.
What kind of joystick do you use? Use of the stick scaling set-up will minimize "nose bounce", which will improve your gunnery. Having access to rudder controls via twist handle or pedals will allow you additional wiggle room for "edge of the envelope" snap shots.
Views are extremely vital, especially your rear views. At which point in the fight you go defensive (NME on your 6) you need to know where they are and have eyes on their' tracers. I have "move up, move left, move right" seat adjustments toggled to my throttle, hence I can look back and use the move right/left to see what's on my six, and roll my AC to keep it out of harm's way.
What plane do you fly? The reason I ask is it will determine fighting style and ammo load out. 50 cal MG's hold a fairly flat trajectory. Same holds true for 20 mm Hispano cannons. On either case set the convergence to 650 but try to get inside of 500 yds before opening fire. The really good sticks in this game will get inside of 300. The FM2 (Wildcat) has 4 50 cal mg's with a pretty decent load out...about 1600 rnds I believe. I find the 50 cals on the FM2 to be more lethal than those of a Pony or say, Corsair...I'm told that due to a higher rate of fire. The FM2 turns on a dime and will take some punishment. I'd recommend you stick with it for a month or so. Be aware though, it's not a particularly fast plane. Grab some alt and pick around the edges of a furball. You'll get some kills. Just don't hang around too long.
If you get caught on the deck, use it's turning ability to get outta Dodge and grab some more air.
Hope that helps. Once I know your j-stick, I can prolly help you with the nose bounce.
DmdMax
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If it'll make ya feel any better, I've only been at this about a month, and haven't scored a kill yet....
Got some assists friday night though! :aok
We could start a thread to see who has the higher (worse) score. Mine is currently somewhere over 3500...can you say major Suckage!?!?! Hey..maybe I just thought of a new online name.... :lol
Cheers,
Spitter
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We're all reformed "baby seals"....what your experienceing is normal...in fact my original "handle" comes specifically from my 1st week in the AW on AOL "training arena"...I'd goofed around a bit on AW on genie but couldnt afford it. Got good at the "boxed" flight sims...then WOW AW on AOL....time to go sweep them dweebs from the sky's....wrongo:eek: ... I got killed 100times before I even got a shot at someone...think I had 242 deaths before I got my 1st kill (gee bout same as yesterday:mad: )...
Best advice above is find a trainer, they'll help you ALOT. Just make sure you take a moment to thank em later....it's a tough and often unrewarding job (spent my time as one). Only thing I dont like about the training setup now is the gunnery...I preferred it when you got dinged...
DA is best place for you as much as you can handle it...
If your flying knight and see me up I'll be happy to wing you a bit or let you ride along.
azhacker
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Originally posted by DMax
What kind of joystick do you use? Use of the stick scaling set-up will minimize "nose bounce", which will improve your gunnery. Having access to rudder controls via twist handle or pedals will allow you additional wiggle room for "edge of the envelope" snap shots.
What plane do you fly? The reason I ask is it will determine fighting style and ammo load out. 50 cal MG's hold a fairly flat trajectory. Same holds true for 20 mm Hispano cannons. DmdMax
I'm using a Microsoft Forcefeedback 2 with the turn grip rudder
I've been flying that bouncy P-38:) I've also flown most every plane on the list, including the C-47 (I still love the gooney in real life). The P-51D and the spits are usually my first choices. If I can't kill i want to be able to run!
Pillur
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Do you enjoy force feedback? If not, you might want to turn it off in Aces High. I had a force feedback stick but soon gave it up and returned to regular stick. The force feedback seemed more trouble than benefit to me.
It's all about individual preferences and what works best for you.
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"If" your new to flightsims and joysticks.
Throw the feedback in the trash and get set up with a set of rudder pedals along with a throttle and stick.
Nothin like rudder pedals.
It be flying.
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Well ... yeah, rudder pedals are nice, but more clutter and fuss. I like my trusty twisty stick a lot ... Logitech Extreme 3D Pro.
As others have said, make the joystick do your bidding. Make sure the stick is responsive just the way you like it, and tailor all the views and button settings to your preferences.
Controls have to be fluid and instinctive. If you have to stop and think about a control or what to press or push to get x response, you're giving your opponent a major advantage.
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Originally posted by nopoop
"If" your new to flightsims and joysticks.
Throw the feedback in the trash and get set up with a set of rudder pedals along with a throttle and stick.
Nothin like rudder pedals.
It be flying.
I'm not new to sims, just Ah. I got the joystick for a present. When I mentioned how much it cost to my wife she said something like "Isn't that a lot of money?" The idea of selling her on rudder pedals will be next to impossible. On the other hand she might say something like "Why not go buy a REAL plane??" We may be on to something here!!:D
Pillur
PS I don't use the feedback in AH, just some of the other flight sims
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Originally posted by LtPillur
The P-51D and the spits are usually my first choices. If I can't kill i want to be able to run!
Pillur
Smart man.
DmdMax
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Well, still haven't scored a single kill. Got shot down plenty of times though, so ya'll are welcome for the free points. :D
I did find a way to get some points that still requires a fair amount of skill....flying suplplies in a gooney.
Trying to stay under 200 ft so you don't show up on radar can be a challenge, especially in the ummm....maneuverable goon.
I actually got some bomber perks! woot.
BTW, what's the lowest alt you can drop troops from without landing?
Cheers,
Spitter
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Originally posted by Spitter
BTW, what's the lowest alt you can drop troops from without landing?
800 Feet Above Ground Level
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Originally posted by HUN
800 Feet Above Ground Level
Actually, the minimum is only 650ft, but with a safety margin in mind most people recommend 750-800ft (which is good).
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one thing id recommend is picking one plane you enjoy flying and master it. i fly the 38 pretty much exclusively and am still learning things about it (after about a year). but once you get comfortable in it, try other planes, i flew the ones that gave me a hard time to figure out what they can do, i flew them enough just to get comfortable in them. it does take time though. oh, stay high and stay fast, that helps sometimes. :D
~S~
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LtPillur, reference the nose bouncing.
First thing you need to do is from the clipboard click on setup------>Joystick and then click on the force feedback tab. Make sure you put an X in the box labelled "disable all forces", then click apply. The reason for this is that (and I may be wrong here) I think it is enabled by default, and will cause some pretty weird stick scaling and feel problems, if you do not have a FFB stick.
Recalibrate your stick in windows and then again in the game.
Try it out and see what you think. Then you can go play with scaling, damping and deadband.
As for the rest, perserverence and practice. It will come to you.
hope this helps, and welcome to AH.
cheers,
RTR
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definately good advise, and the one about picking your targets too is good.
if your coming in higher than everyone else look for the lone a/c either at your alt or just a little under you, whatever you do try not to lose all of your alt diveing into a big group unless there arent any other targets, also situational awarness helps me alot,
look around alot and check from time to time your six while your on someone elses, there might be someone there.
lastly know when to dissengadge and rtb to collect your kills, dont be greedy
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Here I thought I was having a bad time! feels like I hit the wall and not improving but I have only been at it for less than two weeks! I love this game alot of my other activities are starting to suffer from it (like getting some exercise!).
My problem is that if I am lucky enough to get on someones six they tend to evade and end up on my six where I can't shake them and sometimes I will be looking back to see where they are and end up digging gopher holes if you know what I mean.
I tend to stick with the Spit and P51-d myself.
Any tips on the B&Z with the Pony? When I dive in on the enemy they make a little turn and kills my boom!
Any help wouuld be highly appreciated!
Thanks
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try using your flaps to help you turn at low speeds
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one notch or two? I doesn't that bleed alot of E?
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i use my flaps if my e is already drained and i need to turn, depending on your speed determins how much flaps i use =the slower you r up to 40% flaps and for not so slow say 180-200mph in a p51 then only 20% and that of course depends on your enemys capabillties if hes a faster turner than you then i try to get some distance and spped and then out climb him& come back down on him when he has drained is e, what im getting at is different curcumstances dictate different actions.
what you need to know is the capibilities of your plane and your opponents and think ahead and try to guess what your enemy is going to do next then make your move, also never keep your eyeballs in one place too long always check your six as much as possible either by looking at dar or if your heavily engadged with multiple foe's then by physicaly looking (in other words your head should always be on a swivel!!!!:rofl
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First I'd say that using flaps is different in all of the planes. Some, like the P-51 and P-38are designed with combat flaps. Most are not. While you can get away with a notch of flap in those that have them the others, like the 109's or the Spits, will find flap use in combat more of a hindrance than a help and should be avoided.
Of those planes--the Spits, Hurris and the like. The turnfighters. Getting slower is the name of the game. Getting other planes--like P-51's-- to turn with you is to your advantage and should be exploited every chance you get. Your turn performance is much better at slower speeds than most of the other planes and they can use all the flaps they want--they'll never match your turn rate. You on the other hand will never get close to where you'd need to use flaps if the thought crossed your mind anyway.
The combat flaps are there to add a bit of extra turn rate at higher speeds--say closer to the 300 mph range. That they'll do, but the cost of using them is drag(which will slow you down) and therefore should be used only briefly to gain a shooting position. If the shot presents itself--take it. If its not retract the flaps and regain position with something like a high yoyo or other verticle extension of some kind. Something that will help maintain an altitude and/or energy advantage.
The most common mistake here is trying to *force the shot* by pulling into an increasingly harder turn, getting slower and slower to where you NEED the flaps just to stay airborne. Usually by this time you're also about out of altitude with which you could have traded for more speed. Your options are getting fewer. You're hardly in a good tactical position at this point. Don't fall into this trap. If your target dives out--you go up. Keep your position of advantage. Maintain your speed by using altitude. There may be other NME's nearby that are at your height. Diving below them will put you in a bad spot. Always factor that in. Diving below them and beginning a hard turn fight is a sure recipe for disaster as they'll soon recognize you for the easy target you've become. That's how "gang bangs" happen.
In a plane such as the P-51 you should never get yourself into the position of being low and slow and using a lot of flap. If you have then you've done something critically wrong in your E management. The P-51's advantage is high speed. Why give its best advantage away? While it does everything else reasonably well but its not what I'd call a top turn fighter--so why play that game? Hard turning in a P-51 in a busy combat area is always gonna be a mistake. It's not the P-51's fight. Once it gets slow it's just another target. So don't go there.
Drano
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Originally posted by 68DevilM
try using your flaps to help you turn at low speeds
For clarity one should never get anywhere close to slow in a BnZ attack. I'll clarify what BnZ means.
In BnZ you'll start out with a large altitude advantage over your chosen target. You'll dive on him at high speed--closer to verticle is better (that's the BOOM part). If he's asleep you'll blow him to smithereens on the first pass. If he's not he'll make a break turn into you to ruin your gunnery solution. At this point you use your superior speed to climb near vertically back up on your perch (that's the ZOOM part).
Use as much of your speed as you can in your zooms maximizing your alt advantage(this is why you shouldn't use flaps in a BnZ attack--wastes speed). Never pass below your target. Keep your eyes open for co-alt or higher unidentified dots. Some good rules of thumb in BnZ
Lather, rinse, repeat. Keep up your passes until you've either killed the guy, run out of gas or ammo, used up your altitude advantage or other bad guys are invading your party at or above your alt in which case you should use a climbing extension in a friendly direction and rebuild your advantage. Don't wait too long tho. Common mistake is making that "one more pass".
The whole idea here is to use speed to your advantage. If you've gotten to where you're close to your target's speed range, you're no longer in a BnZ situation. In this case its time to change tactics and you better hope the other guy isn't faster and turns better than you! : )
Drano
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In a plane such as the P-51 you should never get yourself into the position of being low and slow and using a lot of flap. If you have then you've done something critically wrong in your E management
You nailed me to a T with that description. My problem when I boom I continue to chase making that high G turn to try and stay with him (albeit not against a spit/zero) loose all my E make that big turn with all the speed I HAD while they turn quicker and end up on my six. I guess I am being too aggressive. I have to be a little more patient and wait for the shot. I even tried picking someone who was already in a battle for better odds but I tend to boom right by them.
Thanks for your help Drano, I will try those techniques tonite!
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yes patience is important! if the shots not there set yourself up for the next one asap
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LtPillur
The key that some have already mentioned is to join a squad. You see once you start making some friends and having fun you don’t care if you stink. ;) I don’t. You have had a ton of advice already on training, tips and such, so I will not bother with that. Besides most of the guys that post in here can have me for lunch. Truly the key to longevity in this sim is to join a group of guys you have fun being with.
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CO, CM daddog
332nd Flying Mongrels (http://www.332nd.org/)
Roster (http://www.332nd.org/squadroster.htm)
Noses in the wind since 1997.
(http://www.ropescourse.org/cdaddog.jpg)
To be ignorant of one’s own ignorance is the malady of the ignorant. – Alcott
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Originally posted by daddog
LtPillur
The key that some have already mentioned is to join a squad. You see once you start making some friends and having fun you don’t care if you stink. ;) I don’t. You have had a ton of advice already on training, tips and such, so I will not bother with that. Besides most of the guys that post in here can have me for lunch. Truly the key to longevity in this sim is to join a group of guys you have fun being with.
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CO, CM daddog
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Ya know I have the most fun when I join missions. It does make me feel like I'm part of something bigger and more fun than the "take off, get shot, start over" syndrome. I've also noticed some improvement since posting and it is indeed time to join a squad. Thanks for everyones feedback and ideas!
Peace
Pillur
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The good news is, you'll get better. Then bad news is, all those better than you now will also get better :)
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Not me!
Just bought a set of rudder pedals last night and feels like I'm back at square 1. :)
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Moving from a joystick and keyboard setup to a full hotas rig, I think the rudder adjustment was the toughtest. I feel your pain but it'll fade soon.