Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: 68DevilM on March 19, 2004, 03:56:15 PM
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heres a cool thought! since this game is centered around ww2 how about creating a nuke capable bomber than can be aquired ohh say with 1000 bomber perk points capable of leveling any base with one bomb, ohh i know what your saying! everybody will be using these but if you figure how long it will take to get 1000 points and the good possibillity of getting shot down and loseing those points then i dont see a massive nuke formation happening.:D
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Originally posted by 68DevilM
ohh i know what your saying!
you know im saying "oh no not another nuketard"?
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welcome to the game. enjoy and have fun.
just dont ask for atomic (they didnt have "nukes" back then) bombs in a b29. it wont happen.
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A lot of people have 1000+ bomber perks because they never use them, the whole map would be leveled in the 1st hour.
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Originally posted by zmeg
A lot of people have 1000+ bomber perks because they never use them, the whole map would be leveled in the 1st hour.
Hour?? It would take less time than that :)
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The milkrunner's ultimate wet dream.
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Originally posted by zmeg
A lot of people have 1000+ bomber perks because they never use them, the whole map would be leveled in the 1st hour.
1000? know people that have over 20,000 myself i humbly have 2500 after dive bombing in about 10 234's
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is shark88 back on a new account?:lol
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been brought up millionsof times before, been rejected... a-bomb doesn't fit into AH anyway.
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nukes for 1000 perks i got enough for 8 runs :)
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*wet dream* imagine vulching the B29 that accidentally takes off from the wrong base.
PING PING PING PING PING! BAAAWOOOOOOOOOMMMMMMMMMM!
Whoops.
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i dont really care if its added, it was a part of ww2 actually a major part, saved and took alota lives.
Alota people said 163 was a wonder weapon and wouldnt be added either, while i dont really care if its added etc, i dont think its impossible we wont ever see it.
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I'm not big on the atomic thing but you could infact do it. When one side has only say 2 bases left or maybe three the side with most bases could up one and one only(that being for the whole country not one person). It would obviously be costly too in the way of perks for the bomber and the bomb itself. I'm not sure how to pick the person who would be able to drop it. I'd think it'd have to go by hit percentage. It could be kinda like control over the cvs. But then again HT would have to make up some kind of stat for the heavy bombers only and maybe one for percentage above a certain altitude to determine who at that time would be capable of carrying the weapon.
They could make it where you had to fly 3 or 4 sectors or more to the target. The base that would have them would be randomly picked, most likely at a large base. If the bomber was intercepted then your ability to fly one again during that map cycle would be gone.
The only reason I say one bomb is as exactly what many folks have already stated about the whole map getting obliterated. Plus then you would rely on your best bomber crew and fighter escorts to get the weapon to the target. It may make for some very tense last moments of the map cycle to say the least. The country that is in dire straits would have to muster up multiple fighter sweeps. And in turn the side that is close to the reset would have to pull off just getting it to the target and taking the second base within say an hour or so of the weapon being enabled. The type of bomber able to carry the package would be enabled for anyone to use. They just wouldn't be able to carry the weapon itself. So you might see 20 flights of buffs and tons of escorts in just one strike package. I'd assume the country getting ready for the strike would put up multiple strike packages as to fool the other country as to which one has the actual bomb. Oh and whoever is in the area will still die if it's released but the person carrying it won't get the kills recorded just the map reset itself recorded.
Overall I think it would bring about alot of team work and planning for that sudden strike opportunity. The other team close to the reset would also be capable of intercepting the package and giving themselves one last chance to reset the map themselves. And you'd also see alot of new bomber pilots at what I'd say normal operating alts trying to perfect there high alt bombing. Opposed to the low level bombers we constantly see now. You have those folks who want the bomber strat play and you have those who want the dogfighting and this would have all of it one. Yeah I know its like we are simulating in a way what the TOD might be like with the massive missions but hey it's only for an hour or so.
Oh and I'm not the bomber strat kinda person either. But I do think it'd be fun to escort the package to the target. That would be more thrilling than carrying the package itself IMO. Oh and one thing I forgot the side close to reset would have to have some type of undisclosed FOB or two enabled during that time so that they actually have the ability to put up a fighter sweep in the first place. So in reality the team about to be reset would have 2 FOBs that don't count as bases that need to be taken. And they'd have three normal bases that have the ability to be taken. Ah who knows though I'm just rambling on.
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Or...
We could just forget the idea altogether. :)
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lol..very true Grits...
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Many nuke and B-29 threads. Search them before starting another one.
Yes to B-29s.
No to nukes.
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no nukes!!!
no b-29's either, unless you get the stripped down version and have to fly at least 800 miles before the eggs are armed.
:D
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NAY
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Originally posted by Grits
Or...
We could just forget the idea altogether. :)
Best post on this thread yet:aok
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think about the following factors:
-what was the blast radius of a nuke?
-How far apart are the bases?
-what can a nuke do that a couple of lancs can't? (as far as porking goes)
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Originally posted by acepilot2
-what can a nuke do that a couple of lancs can't? (as far as porking goes)
- kill the tower
- kill the runway
- kill the spawns (not sure on kill spawns)
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What if they allowed an A-Bomb, but only let players blow-up some an un-inhabited island on the map, to demonstrate it's power?
Then all the others that didn't have the bomb might consider surrendering.
That would be pretty cool. :cool:
But seriously, if a country could pool it's resources and work as a team, capture certain bases (and certain number of bases) with needed technology and parts, and eventually be able to aquire one bomb as a country.....that would be cool! Even after getting one bomb, you would have to coordinate a bomber and protect it to deliver the load. Maybe have the highest ranking players online at the time be in control of the bomb.
Think about it.... if it took that much effort to get one bomb, then that one bomb could wipe out a few bases all at once and maybe win a reset, would it be that terrible to have? Remember, the WWII A-Bombs only had a physical devestation radius of maybe 1.5 square miles IIRC.
I think it would probably be a cool thing, but then again I could see it becoming the whole focus of the game also.
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Originally posted by B17Skull12
- kill the tower
- kill the runway
- kill the spawns (not sure on kill spawns)
[/B]
-lancs can kill spawns
-killing runway does nothing...
-what would killing tower do?
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Originally posted by acepilot2
-killing runway does nothing...
-what would killing tower do?
wrong.
killing runways kills the ability to land successfully.
duno hehe
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Um, in the History of mankind, only 2 nukes were ever dropped on enemy targets. Doubt the same ratio would be reflected in the MA.
NO NUKES!!! :aok
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never mind that t he 2 dropped on Japan ended the war
So if we get them here, that would mean that the game is over-
Can't be having that :eek:
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That is true only 2 were dropped during war time and they did end the war. Isn't each map cycle considered it's own war? Not that I care either way cause I wouldn't be flying bombers.
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Originally posted by NUKE
Remember, the WWII A-Bombs only had a physical devestation radius of maybe 1.5 square miles IIRC.
So your saying people will put that much time and effort into getting a nuke (which most of proburly won't get to see go off, let alone use) that will only be powerful enough to wipe out a field, and the sheep of the surrounding countryside?
Everytime I read one of these threads i keep wondering...
Why?...
Why the hell do I keep reading these stupid threads?!
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Originally posted by kj714
The milkrunner's ultimate wet dream.
lol true. but the only reason there are milkrunners here is cause everyone lets em milkrun
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Originally posted by kj714
The milkrunner's ultimate wet dream.
lol true. but the only reason there are milkrunners here is cause everyone lets em milkrun
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well well i certainly acheived a reply from this :D was'nt my intent but im glad too see that it did spark some diverse reactions!
first 1000 perks was just a number i threw out there, the number would be high enough to ashure the difficulty getting theese very difficult, secondly i dissagree about no nuke's in ww2 , if it wasnt for 2 nuke's the war would have been prolonged and hundreds of thousands of more lives would have been lost.
i havent hit my year mark yet in ah but i've log around one hundred hours a month for my past 6 so im not as nu as some, and those who know me no i can kill ya just as well as the rest. but i think it would be very cool if nuke bomber bases could be stationed close to headcorders to menise the enemy.
thats all;) ::aok
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Originally posted by 68DevilM
well well i certainly acheived a reply from this :D was'nt my intent but im glad too see that it did spark some diverse reactions!
first 1000 perks was just a number i threw out there, the number would be high enough to ashure the difficulty getting theese very difficult, secondly i dissagree about no nuke's in ww2 , if it wasnt for 2 nuke's the war would have been prolonged and hundreds of thousands of more lives would have been lost.
i havent hit my year mark yet in ah but i've log around one hundred hours a month for my past 6 so im not as nu as some, and those who know me no i can kill ya just as well as the rest. but i think it would be very cool if nuke bomber bases could be stationed close to headcorders to menise the enemy.
thats all;) ::aok
I think you miss the point... It's not about winning the war...it's about FIGHTING the war :D.
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I'd rather see napalm.
That was actually used
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Originally posted by JB42
Um, in the History of mankind, only 2 nukes were ever dropped on enemy targets. Doubt the same ratio would be reflected in the MA.
NO NUKES!!! :aok
No, I think 68DevilM has the right idea. When the B-29 is implemented, make a nuclear bomb a weapon that costs 500 perks to load, and will take out the entirety of whatever it's dropped on -- an airfield, HQ, city, or factory. And each side gets two of them per reset -- after all, once the US had dropped their two bombs, they were out of fissile material for quite some time.
Making them cost only 500 perks is the key, you see. Perk them at 1000, and people are going to be really leery about using them. Lower the perk cost to 500, and you've moved the cost down to where any tard who has done a significant amount of bombing will be able to take up a nuke, so they'll get used up in the first day or two of a map where they won't make any long-term difference, and the people screaming to have nukes can spend their time swearing at the tards who 'wasted' their country's nukes rather than saving them to win the war, and the rest of us can go back to our regular gangbangs.
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Atomic bombs cannot be modeled very well in Aces High. It would make the game too fake. It would be like adding a flyable pterodactly to the game.
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There are several gameplay issues associated with nukes, too. just drop the subject, its probably never going to happen.
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Originally posted by JB42
Um, in the History of mankind, only 2 nukes were ever dropped on enemy targets. Doubt the same ratio would be reflected in the MA.
NO NUKES!!! :aok
After history in AH (massive troop drops) if we drop 2 nukes it would crash the server and that will be the end of nukes! LOL
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Don't want them either BUT, remember Big Isles and Pizza? A few nukes and BOOM, map reset, everyone happy.
On second thought, enable nukes on those maps only, make them so they can take out a 9 sector square at the time, and make them free.
LOL :D
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LOL. Nukes = Ultimate Killshooter. :lol
Glove
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Aahh..
A lone B-17 flies over a furball area..
it drops..
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Oooh... not bad..
If there's only one suicidal bomber pilot, he can single handedly wipe out all the enemies furballing down low, without harming frdly pilots.. and just killing himself due to the KS effect.
How nice..
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Inevitable that any talk of nukes sooner or later would get to suicidal/terrorist nukes. Way too scary ....