Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Udie on March 19, 2004, 05:53:44 PM
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(http://www.mirror.wwiionline.com/images/113/wwiiol_trees1.jpg)
pic says it all :eek: 1000 words and all that :)
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Blimey.
Question: That's a publicity shot, is it a shot from the dev team (meaning it might appear in game in about 3 years) or is the version with these trees already available and live?
(http://img.villagephotos.com/p/2002-9/48257/20029211530-0-Swoop.gif)
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It is the beta of the next release, coming out soon.
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oh man it gets better too!
here's an in game video of the new foliage (divx required) (http://www.mirror.wwiionline.com/images/113/wwiiol_113beta_trees.avi)
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Looks nice, but will it still be titanium foliage and tree-stumps-of-death?
-SW
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Originally posted by AKS\/\/ulfe
Looks nice, but will it still titanium foliage and tree-stumps-of-death?
-SW
I have no idea, but I don't see any huge polygons so maybe it's not titanium anymore. That never really bothered me that much though, one of the trade offs. I'm sure that these things will be indestructable though. I don't think the technology exists to make all the trees in the game world destroyable. (God that would be heaven who knows maybe in about 10 years)
I just hope I don't have to upgrade my p4 1200......
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Killer just posted that foliage will not stop bullets or airplanes, but the trunks would.
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hehe you just beat me to it Lizking :D
Killer at AGW
Nope they don't stop tankshells or bullets, well the trunks do. Trunks stop planes too.
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I see Bambi!
eskimo
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Originally posted by Udie
I
I just hope I don't have to upgrade my p4 1200......
you have 2 weeks to upgrade. (time for 1.13 release)
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oh man did i miss the newletter or something?
been waiting to see the new foliage all week and it has SURPASSED my expectation..just wow!!! err..not sure if its legal here to say this but WTG CRS!!!
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If you guys want REAL excitement...
Watch "Hello Dolly" !
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Starting to look like a game actually designed in the last 3 years.
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Originally posted by Saurdaukar
Starting to look like a game actually designed in the last 3 years.
I know.
I'm like "Dint these dudes play Ghost Recon or OFP??"
Welcome to 2000.
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I have been playing WW2OL for about 2 months and if 1.13 doesn't fix a lot of stuff I will most likely cancel. Plus Killer says that folks with MX cards are going to be hurting.
There are just too many frustrating bugs. Can't see infantry in trucks, can't kill commanders in certain tanks. Parts of supply are broken. Text communications suck. Constantly getting killed by enemy aircraft that never render in my FE because of the 64 player limit.
It is just more frustrating than it is enjoyable.
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I cancelled too Mickey. Just not worth my time in the current form. Will check out again in a year.
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I'm sold!
How do I FINALLY try this thing out?
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once they will have as good dynamic of vehicles as OPF and flyght model like AH, i will stay around AH and OPF :)
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folks with MX cards already HAVE a problem. Its the MX card. Those are not gamer cards!
As far as that pic... nice. But... who cares?
The game balance is still fugged up with tanks being the veritable untouchable l33t rides mowing down infantry who CANT see a multi-ton dark grey kraut tank just 100m from them because the object limit doesnt show the tank to the infantry guys.
Or the air war still being arcade bs, the infantry having no anti tank (no, field guns are not infantry, im talking PIAT type stuff), city infantry fight has become a fragfest reminiscent of the good ol' quake , or the famous point blank rear armor 20+ hits onto enemy tanks only to have said enemy tank turn around and blast you with one shot (read: damage model is really screwed), etc, etc.
Eye candy is fluff. when CRS decides to actually tackle the gameplay issues let me know.
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infantry have rifle grenades and explosive charges, and ATRs being implemented soon
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Must admit I've been having a blast in WW2OL lately. They even fixed up the flight model of the spit. But the land war is so much fun I've yet to really spend much time in the air.
...-Gixer
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I'm about to unsubscribe WWIIOL myself..
Ever since allies threatened to mass unsub, the CRS has been petting them.
Out of nowhere they've managed to create halfway invulnerable panhard and daimler, then clearly overmodelling some allied equiptment and the meanwhile axis equiptment has suffered from weird bugs and lacks in modelling.
How can Panhard scout car suddenly get a gunner which has 1 minute invulnerability timer after been actually killed?
How can Daimlers gunner become completely invulnerable and only be disabled by litting up the car?
How can StuG suddenly become vulnerable to any high explosive ammunition, as if armour totally gone?
How does the CRS represent tell its only happening from the shooters own shells, while tens of player tests proves otherwise and even after been fixed, still lie up to the face of axis players?
Biggest joke are the extra armours on crusader and stuart...
the best axis tank, the PzIIIH with 50mm gun, can hardly penetrate the stuarts front armour at any range, even from as close as 30 meters.
Meanwhile Stuart is able to knock out PzIIIH even with single hit from ranges within 1km, or use its toughness against PzIIIH and hit the IIIH few times until one shot penetrates.
Just last two sorties I lost two IIIH's this way.. first had stuart come at me with full speed from 800 meters and closing, I hit him few times and with the second hit on me at 600 meters, he killed my gunner. just before that I had shot stuart from about 30 meters for ~10 times, which while he was able to hit me 4-5 times before I got his gunner by shooting 10x10cm area aside the mantlet, since the hull and mantlet shots did not penetrate - wonderfully he was unable to penetrate my armour, that really amazed me.
He still had bow gunner alive and I had to hit him still some to kill it.
The next sortie I got 5 hits on stuart at 300 to 200 meters at front, no penetrations.. stuart got my TC and loader with the first hit.
a tad later another stuart kills rest of the crew, but the driver and doesn't get a scratch from my shots.
Considering PzIIIH has 60mm front armour, it would've meant the americans could've made it just fine with stuarts.
Killing Tigers from side at ranges of 500 meters :D
So it's all good if you're an allied player, but all frustrating if you're an axis player.
Axis just doesn't have anything to stop all the allied tanks.
Pak36 is useless and IIIH's rare.. Flak36 has too many "if" parameters for its usage if you want to kill more than 0-2 ETs.
Allies has loads of MLE1937s, QF2pdrs, stuarts, A15s, Matildas.. soon daimlers..
all they kill even the best axis tank with ease.
No tungsten ammunition for axis either.... even the SdKfz 251 is an RDP item :rolleyes: :confused:
A year ago I were still defending CRS, for their work what seemed to be unique and promising.
However from around year ago they've been showing signs of favoring allies over axis, since axis has won too many times.
The reason is obvious, lets quote one allied player:
"I'm only in this thing to camp fbs/mole towns/and hang out with my squad"
"camping"... thats been the very problem of allies from the beginning.
It's been easy for them to keep down a whole FB or town with their tanks, but if you tried that as an axis, allies just spawned a matilda or char or something and killed the axis camper.
and "hang out" with the squaddies.. well.. from what I've seen it seems to be going into town with more tanks, but without any bigger tactics.
In axis 'hanging out with squad' has to be tactically organized or you might as well solo it out ... and do nothing good.
Now if ever, it's easy for allies to camp.... CRS will have a tough job stopping favoring allies, now that they've completely spoiled them. :rolleyes:
They should've just let the arcade gamers to unsub and deal the situation otherwise than giving top of the line tanks for allies, while making RDP 251's for axis... along with the very odd bugs which seems to mostly favor allies.
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Think I found "Where's waldo" in that video.
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Fishu,
I disagree with every point you made, have you posted that on WW2OL Message Boards?
I've played both Axis,BEF and French and don't find one side is favoured or seriously under developed or bugged more then the other in any way. Also equipment is fairly balanced.
I think the camping does ruin the tactical side of the game a little but it goes both ways, axis camp just as much as allied and vice versa. Only aspect I've found to need further development is the infantry side of the game.
Though CRS are working on it and the next round of updates should hopefully address some of the issues.
...-Gixer
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Sorry, WAY too many problems have come out of WWII OL. If this new version is like the old one they'll have 500 patches, go bankrupt 7 times, and still require a super computer to run.
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Originally posted by Delirium
Sorry, WAY too many problems have come out of WWII OL. If this new version is like the old one they'll have 500 patches, go bankrupt 7 times, and still require a super computer to run.
True there were problems at the begining but overall it's come along way. Especially in the last few months. Which was the last version you played?
As for taking a super computer, given the cost of components these days it dosn't take much at all to run WW2OL, infact less then the current crop of flight sims etc. I guess if you have a fairly old system and low/average spec graphics card AH is all you can run at a suitable frame rate.
AH is still the better (flight modeling, variety of aircraft) as far as air war, but WW2OL is starting to catch up and in some aspects better. As far as ground war it's a no contest WW2OL is far superior in every regard.
I have alot of hope for AH2 and look forward to it's release though looking at the current Beta's it still looks along way off.
...-Gixer
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Fishu, that's got to be the biggest load of crap posted about WWIIOL i'ver ever heard. If you can't do well with German Armor/ATG's you need help....
C.
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Originally posted by Gixer
Must admit I've been having a blast in WW2OL lately. They even fixed up the flight model of the spit. But the land war is so much fun I've yet to really spend much time in the air.
...-Gixer
same deal here.
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(http://lindir.playnet.com/~lindir/nmcp/unity2/3.jpg)
visual damage might be added to 1.13. :aok
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Originally posted by Cabby44
Fishu, that's got to be the biggest load of crap posted about WWIIOL i'ver ever heard. If you can't do well with German Armor/ATG's you need help....
C.
Well whats your game name? let's take a look at your axis stats.
I bet you know nothing of playing as axis, which makes me wonder how can you say that...
I warmly recommend playing on axis side for few days and then come back to tell me who sucks.
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Hey Cabby, let's take him up on that next map. Until the 66th, I always played Germane, and to tell you the truth, prefer their units. Mine is lizking, Fishu, and I think you are full of crap too.
(just about this issue, not in general)
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Originally posted by Lizking
Hey Cabby, let's take him up on that next map. Until the 66th, I always played Germane, and to tell you the truth, prefer their units. Mine is lizking, Fishu, and I think you are full of crap too.
(just about this issue, not in general)
I can hardly wait to see you on axis and say that again after few days.
I recommend also trying playing as axis after about 3-4 RDP cycles.
You see, theres a limit of 12 units per type (tanks), therefore only 12 IIIH and then something else.
In my opinion this doesnt sum well against 12 Matildas & 12 crusaders (at the moment allies do have 6-8 matildas per AB and 12 crusaders.. soon to be daimlers, which are the best tank killers in the game) and 25 QF 2pdr's, plus sappers & the famous 1-hit DD destroying british rifle grenades.
You don't stop those with Pak36's, IIIH's or 38t's, not to talk about Flak36s which gets killed by air or infantry :D
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Fishu, I played axis for 2+ years.
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Don't beat the dead horse..
We've all been there, seen that.
Eye candy has never made a game, just look at AH2 beta. A game is more than the sum of it's parts.
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Originally posted by Lizking
Fishu, I played axis for 2+ years.
and it shows... do you know you're corporal in the axis army?
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still doesn't look as good as IL2
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Thing is fishu, your talking from a one sided point of view.
Every tank can take multiple shots
Every tank can get killed with 1 shot.
I put 5 , 6 AP rounds into a germna PZIIIh, and it turns and kills me.
I get killed 1 shot in a Stuart.
SO what doe that tell you?? Axis stuff more ubber?? no ive just been beaten thats all.
Its hard for people to "GET" the damage modle, somtimes a round will bounce off, puncture the tank hull, bouce around a few times and not hit any criticle components.
Somtimes the first shot puctures the tank hull hits the fuel tank, puctures that and your alight and dead.
And that happends to Axis and Allied alike.
We all have diffrent equipment, that is the problem really, unlike in here were its red verses blue teams, ever side can take out a SPit V and go Spit V SPit 109 V 109 etc.
No side has a diffrent spawn list.
WWIIonline dose, and the diffrent equpiment means each side has strengths and weaknesess.
For some this is hard to swallow that their 109 cant turn with a spit or that thier spit cant catch or outclimb a spit.
And then the foot stamping starts and screams of Ubber or Fubar.
You really think a company would risk tampering with equipment and makeing unrealistic changes to apease a bunch of foot stamping forum dwellers? lol the forums count for about 5% of player base if that. I have yet to see on my stats ANYONE that i have killed or been killed by that posts on the forums.
How many times have people posted "WAHHH latest patch fubard the 109" "Wahh latest patch slowed down the A13"
Only to be told
"ERm we havent even been anywere near the code that dose that"
People want to belive the reason they keep getting thier arnold handed to them on a plate is by foul play, rather than it was just THEM.
Reminds me of folk who say "Goverment are holding UFOS in a secret base." kinda funny they cant even keep sleez under raps yet can hide a large UFO for 50 years.
If CRS ddi so somthing to tist the game to please a fwe whiners, it would get out and that would be far to damageing for them to repair.
They just wouldnt do it, because players would never forgive them for that.
Here is another idea...
You and your side sucks??
No very nice of me to say i know but alot more plauserble than a conspiracey theary.
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Actually Fishu is quite right.
Heres whats FACT with the current model and will be fixed in the next version:
- the Stuart was modelled as 44mm frontal armour (glacis). It should be 25mm
- the Panzer 3H had two 'holes' in the front armour which were easily penetrated, this was exaggerated by the Stuarts low trajectory and fantasy 4x optics on the gun making those spots easy to aim for
- the Panzer 3H turret armour is being adjusted from 30mm to 57mm (20+37mm)
There IS a complete armour audit being done, specifically there are issues with spalling in some vehicles (ie the Pans). CRS have acknowledged this and are working on it.
So, all you guys that apologise to Fishu for calling him a Tin-foil brigade member. These are known bugs and WILL be fixed in the next version.
Next issue is the VDM issues. Common theory at the moment is that CRS have not fully implemented VDM hooks into the Spit models. This has lead to the Spit being perceived to be harder to shoot down, which is true, its most likely this will change next eversion when all vdm hooks are in, its just CRS won't admit it because of the whining that will occur. The spit model is a bit 'UFO'y but its not different to the stuff we hear in AH, so I'm inclined to think the FMs are about the best they'll ever be (109 and Spit).
There is some contention over the VDM hooks for tail sections. It may be that the tail section is not destroyable as crs have said they can only have a limited number of vdm hooks. IE, you cannot blow rudders, elevators or tails off the fighters.
Lastly, one of my squaddies there is a beta tester. He said the new foliage is AWESOME to work with. Its no longer titanium either.
So, who's gonna be first to apologise to Fishu?
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Originally posted by Obear1971
How many times have people posted "WAHHH latest patch fubard the 109" "Wahh latest patch slowed down the A13"
Only to be told
"ERm we havent even been anywere near the code that dose that"
Obear, just to point out this has happened a lot recently. Guess what? CRS had to backtrack and admit they FUBAR'd.
The most recently denial was the speed of the Stuka and Hurricane.
Then there was the whole M3/3H armour issue.
Perhaps you should read the forums a bit moire?
The pattern in WW2OL is simple, CRS deny everything and anything until undeniable proof is presented.
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I will never apologize to anyone who whines about one side or the other in a silly bellybutton game. If it sucks so bad, my suggestion would be to not play it.
Oh, and Fishu, where we talking about how bad I suck or the equipment? If the former, I agree, if the latter, I disagree.
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Anyone who gets into a frontal duel with a PZIIIH in an allied tank is an idiot. No way you gonna win THAT fight no matter what allied tank you're in.
Sudden death in WWIIOL can come at any time, at any place, from any where. Just like the "real thing". You can have a terrific sortie in a Matilda, and be wiped-out by a Ju-87 while you are returning to base. You can have an excellent concealed ambush spot with a 2lb ATG, and get machine-gunned by German infantry in advance of the armor.
And that is the crux of the matter. Using proper tactics. Armor without infantry and air support is armor that will soon be toast. For EITHER side. ATG's without infantry support are vulnerable to sniper's and roving infantry patrols. "Lone-wolfing" in a fighter aircraft or bomber is not conducive to your survival. Wingman and escorts are essential.
Learning how to manuever your tank, use the terrain for concealment, how to go "hull-down", maintain situational-awareness, when to engage and disengage, and shoot first/hit-first is critical in tank warfare.
I can't count the times i have seen PZIIIH drivers(and other German armored units)waltz into ambushes thinking their "uber" tanks will handle anything thrown at them. A good allied tank/ATG/Sapper team can handle poorly-commanded Panzers. They know when to shoot and where to shoot.
Patience, stealth, timing, combined ops, massing-of-forces, and player proficiency make for a good experience in WWIIOL. And STILL sudden-death can come at any time, at any place, from any where.
This biggest problem by far in WWIIOL is the "64 Limit". When big battles are in progress and your enemy "disappears", it is a HUGE drawback to the experience. Other than that major issue, WWIIOL is by far the best, and the ONLY, "virtual battlefield" in existence......
P.S.
Lizking, actually, i was thinking of joining the Axis tonight, as the Allies are whipping the Axis' bellybutton this TOD and Allied victory seems imminent. I'll be back as Allied for the next TOD as soon as i build some German rank and gain some experience with German equipment...
C.
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you mean like this (west of fonty sat night my time):
KILLED OPPONENT PERSONA ORIGIN UNIT K C T
Mar 20 01:05 Maj Eris8 FR Air Force Etain H81-a2 1 0 6
Mar 20 01:26 Lt Col Zeddicus FR Army Jarny Stuart 0 0 15
Mar 20 01:40 Maj Yaje FR Army Piennes S35 0 0 9
Mar 20 01:40 Lt Hllbrngr FR Army Piennes Stuart 0 0 13
Mar 20 01:47 Maj Tyrsis FR Army Piennes S35 0 0 15
Mar 20 01:49 Cpt Combat FR Army Piennes Sapper 0 0 17
Mar 20 01:49 Sgt Silent26 FR Army Piennes S35 1 0 21
Mar 20 01:52 Lt Col Scope FR Army Piennes Stuart 0 0 23
Mar 20 02:02 Brig Gen Ibshot FR Army Piennes Stuart 0 0 5
Mar 20 02:04 Sgt Silent26 FR Army Piennes Panhard 0 0 7
Mar 20 02:18 Col Bpw2000 FR Army Piennes Stuart 0 0 15
Mar 20 02:20 Cpl Scoped FR Army Piennes LMG 0 0 51
Mar 20 02:21 Sgt Silent26 FR Army Piennes Panhard 0 0 16
Mar 20 02:26 Maj Yaje FR Army Piennes Stuart 0 0 26
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Here is the thing about most wwiiol fan bois, Someone points out there seems to be a problem. and the Fan bois go into a feeding frenzy.
The fan bois say "Bull**** you don't know what you are talking about blah blah..."
Soon after CRS admits a problem and attempts a fix and the fan boi's cry "so what if you were right about a certain problem you whined and had the gaul to mention it." Some of you are getting about as bad as tardcase was.
Do a search on this forum and you will see Fishu was one of the most rabid fan bois and he's played axis since day 1.
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Batz,
You just miss the point that before I were defending their work since they were making the game better every day and the people here were faulting them for something which was long ago fixed or which wasn't even true.
..but then the allies threatened to unsub since axis was getting the victories most of the time (gee, wonder why.. allies camping with tanks all the time, while axis had to do something else since they couldn't camp like allies) and that was when CRS decided to begin favor allies with odd bugs and modelling 1941-43 vehicles for allies before germans have even the first 1941 unit, let alone what exists already in the game and what existed in 1940 already.
There are some weird bugs which favored allies.
Then they decided that the AP40 becomes RDP when its possible to RDP ammo, however leaving Matilda et al in the starter set.... AP40 was there before BoF, Matilda II's werent, those came during the war.
Even with these number of 37mm resistant tanks, CRS does not give AP40 or PaK38.
It's already a joke they said PaK38 will come along with the 6pdr, which was only made when axis already had PaK40 coming.
Better yet, PaK38's should be already in the starter set if the Matilda II's are.
Then they made SdKfz 251.. RDP only! what a big BS, it existed before the war in Poland, meanwhile we have to see matildas in starter set etc.
Recently they introduced riflegrenades.
HEAT for brits and HE for french/germans.
Brit HEAT RG can sink a whole DD with a single hit, go figure what kind of damage it does to a tank then! (early HEAT's were quite weak after the penetration)
Now we get to the interesting part...
The current riflegrenade modelled for germans, was produced from february 1942 and rats claimed it was the first RG type for germans.
Ha! in 1940 was produced spigot type HEAT riflegrenade.
Better yet, in february 1942 began production of HEAT round, for the same launcher type as the HE round. Both types could been produced in the same factory.
So wheres the "first RG" the rats claims?
This type of thing is frustrating me as an axis player.
Allies are already having a field day camping the axis, since Pak36's cant hurt them and it's hard to get around as sapper when theres few tanks outside.
Theres also too few IIIH's, which are quickly used up.
As the RDP cycles goes on, the axis situation gets worse and worse, when allies get more of the heavier tanks.
Only thing axis can RDP to stop these, is the IIIH.
1940 stuff vs. 1941-43.
Thats the CRS's mistake, they went to cover up their allied side cash flow.
Otherwise the game is great and very unique, which frustrates me even more when I think what a great game the rats are ruining up with this allied favoring BS.
More and more axis are beginning to see the facts and getting convinced of CRS being allied biased since allies hasn't won enough and are afraid of loosing the player base.
Now they're in danger of loosing axis player base because of this.
As long as theres many allied types who plays to camp FB's and "hang out" with the squad, the allies will not win anything without help of the "higher forces".
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See you still cant break away :)
Fishu,
There have been issues all along. I brought some up to hardcase on this forum and he along with the other fan bois said they were impossible or that I made them up only to come back and say "Well CRS is looking into and it will be fixed."
I think its you who miss the point. The M.O.D. from the fan bois hasn't changed. Deny, deflect and criticize the real issues that folks bring. After folks react in frustration then they call them whiners.
WWIIOL is a lot better now then it was in the beginning no doudt. I have way more fun when I play now then before, for one thing there's more stuff to kill. But all those issues you bring up, while new in detail, have existed in some form or another from the day it was released.
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err Fishu, batz is right.
The amount of BS I realised the fanbois such as hardcase (and you) posted last year since playing the game is phenomenal.
IMHO CRS do not 'intentionally' put these bugs in Fishu, they are just so out of touch with the code, and have 'patched' the patches too often to even understand what happens sometimes (I remember a couple of rat posts where they refered to code they refused to alter because they didn't understand it, especially around the warpy 1.1x patch late last year).
One thing CRS excel at is making me appreciate the quality of programming that comes out from HTC, and the up front honesty about any issues or bugs.
BTW, did anyone see the recommended spec for that new foliage, they are looking at: "with the recommended spec being in the 2 gig range with a modern graphics card running 128mb of memory."
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Originally posted by Vulcan
BTW, did anyone see the recommended spec for that new foliage, they are looking at: "with the recommended spec being in the 2 gig range with a modern graphics card running 128mb of memory."
I read that earlier and just realized that I'm screwed.
I have a decent system,
2.4 p4
512 RAM
cept for the...
geforce4 MX440 64mb
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Originally posted by bpti
still doesn't look as good as IL2
Understatment of the year. I spent an hour just flying around in the new Aces Addon not fighting. The water is better than lomac and runs smooth on my machine. Hell, they need a subsim with that water.
I don't really geek out on games, but this is impressive. The online games, for a reason don't look as good, but if thats the new drool terrain, the the gap is getting huge.
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Played axis for about 2 months, got real frustrated with the gameplay(couldn't go anywhere w/o a havoc or blen dropping a bomb on me), haven't played for about 2 weeks now, the game isn't worth the aggravation. They say they want "balance", but it is far from balanced, in the latest update they gave axis a 251 troop carrier and gave allies extra tanks to balance out giving us a troop carrier:confused: . The allies went on to march all over the map, they were taking 10 cities a day. What "balance" is to them is giving one side an advantage one month, then the other side the advantage the next month. This way they can use the same 1939 map for years instead of having to come up with a new map.
And did some say they fixed the flight model of the spit???:rofl You have to be kidding, that's rich.
Oh, and did I mention the british rifle grenade that took out the engine of a destroyer?:lol
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Personally I think people get too involved in details about armour and shell velocities etc. Just like they do in AH about flight models, It's just a game and should be enjoyable not frustrating. If you concerned about 25mm of thickness in armour and that's ruining your gaming experience maybe you should be playing something else...
CRS can put in as many pieces of the game that we require/request but at the end of the day it's up to else how we play with them. Unfortunetly for most that means grabing a tank and camping a base, which is a shame as there's so much more to the game then this simple tactic.
Step back and look at the achievements of WW2OL and AH. Personally I think alot of credit needs to go to CRS for what they have created and the support and ongoing development towards it.
Maybe you need to take a break, or try playing allies for a map. That might broaden your opinion. As you'll notice that allies have exact same whines as axis.
Oh if anyone wants to look me up in WW2OL my ID is same as AH.
...-Gixer
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Originally posted by Gixer
Maybe you need to take a break, or try playing allies for a map. That might broaden your opinion. As you'll notice that allies have exact same whines as axis.
...-Gixer
Oh yeah, went over to allies to fly, I actually survive and land now. I had an awesome flight in a hurc, managed to land twice and go back for more, racked up several kills. As axis in a 110 I would live til I ran into an enmy plane. If I keep my sub i'm going to stay allies cause I like the flight part of the game, well, living to tell about a flight anyway:lol
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Umm Gixer, the Stuart was mean't to be put in as a light tank.
It was erronously modelled with 44mm frontal sloped armour when it should have had 25mm frontal sloped armour.
At the same time the Panzer 3H was erronously modelled in the turret armour, as well has having two critical armour leaks in the driver positon and hull gunner position.
Put the two bugs together and what you have is a virtual M1A1 Abrams tank going up against a 1940 Panzer.
Minor details are minor details.
These were major details. CRS was repeatedly queried about the performance. CRS posted many times saying they performed controlled tests and found no issues. A player finally video'd what CRS definitively stated as impossible and only then was it investigated and CRS admitted the problem.
The Allies do not have the exact whines as the Axis. You would have to be a complete moron to not do well in their model of the Stuart.
As I stated before, I have no doubt that its not a CRS vs Axis thing. I firmly believe CRS have poor quality control, and thats the root of it all. In sticking up for Fishus opinion, I'm posting facts, you're just posting heresay - see the difference?
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Quote:
"The Allies do not have the exact whines as the Axis. You would have to be a complete moron to not do well in their model of the Stuart. "
Must be a lot of morons about, then. I just saw 6 Stuarts get wiped-out in Thionville by the usual motley assortment of German armor/ATG's. Later that session i took my first German armor sortie ever in a 38T and destroyed a Matilda, a Crusader, and several Brit infantry. My commander and gunner were killed in the engagement but i RTB'd safely.
I avoided air attack by the usual methods, taking alternate routes, hugging tree cover, and not firing my weapons with enemy aircraft overhead if possible. Allied Crusader and A-13 drivers learn this lesson early.
And somebody mentioned IL-2. Comparing a box game to a 24/7, persistent "virtual war" is ridiculous. MMP wargames with ANY depth to them at all cannot employ the highly-detailed graphics of an IL-2FB and still run on today's PC's. A good compromise is all you can hope for, for now. All games have problems and players whine and ***** about IL-2 "discrepancies" too. Just play the games and have fun.
What's that old saying?? "It's a poor craftsman that blames his tools....."
C.
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Stop PMSing and enjoy freaking game. :aok
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Originally posted by Cabby44
Must be a lot of morons about, then.
yup exactly.
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"It's a poor craftsman that blames his tools....."
No its a poor craftsman who makes tools and claims they can do certain things then blames his customers when those tools break from "normal" use.
See what I mean about these fan bois. Even after CRS acknowledges an issue the fan bois can't accept it. Its not CRS fault for not addressing issues as they are pointed out, or misleading folks, but its the frustrated paying customer who causes the problem for pointing them out.
Vulcan and Fishu its your type of player whos at fault. Just because things may be wrong you should pay your sub and keep your mouth shut. After all a few allied types are having fun.
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My last post on the subject. Haven't got the time to keep up with message boards these days. Suggest you take your arguments to the WW2OL message board.
Both sides have their pro's and cons as far as equipment. Personally I avoid going head to head in anything against a 3H maybe you should try the same tactics against the Stuart if it's causing so much grief.
Of course being Axis you have the advantage of chosing not to go against the Stuart at all and fight against the BEF. Unfortunetly for Allies the 3H is always present.
End of day tanks are just targets. I currently have more fun with the 2lb'r ATG then anything else but know that 3H kills only happen from the sides, at short range and even then not always successfull.
...-Gixer
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has the stuart been mis-modelled since it entered the game?
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Originally posted by Gixer
My last post on the subject. Haven't got the time to keep up with message boards these days. Suggest you take your arguments to the WW2OL message board.
...-Gixer
You're kidding right? I posted there about people switching sides( It seems they have a problem with people switching sides and throwing smoke to give away positions) and mentioned that another game I played had a 12 hour limit on side switching and thought it might be a good idea(and I didn't even mention the other game). I wasn't being sarcastic or anything. Well, they erased my post and put their own words in telling me I shouldn't post that kind of stuff:confused: What?? Then what can I post? Just compliments? I can't post anything else? People complain about Skuzzy here, but they have the gestapo over there. Their BB is a joke. It's a fanboi BB.
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Originally posted by Dnil
has the stuart been mis-modelled since it entered the game?
Yes, the frontal upper section of the armour was modelled at 44mm when it should be 25mm.
The 3H was also mismodelled, there are two armour leaks and the turret mantle armour is to thin.
CRS will have both fixed in the next patch.
Wonder what Gixer will think when his Stuart can't take a 3H out frontally outside of 500-700m?
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Originally posted by Vulcan
Yes, the frontal upper section of the armour was modelled at 44mm when it should be 25mm.
The 3H was also mismodelled, there are two armour leaks and the turret mantle armour is to thin.
CRS will have both fixed in the next patch.
Wonder what Gixer will think when his Stuart can't take a 3H out frontally outside of 500-700m?
Vulcan,
LOL Vulcan, it's not "my Stuart" as I usually play BEF and don't even have the rank in the French Army to be able to use the Stuart.. By the time I do I assume it will be "fixed".
Have you ever actually tried any of the French armour other then the Stuart? Horrible stuff with poor SA.
I'd never take on a 3H frontally in anything as I've always lost those contests before even in Matty's plus I prefer to flank rather then hope of finding a armour leak in the 3H front on. All of my 3H kills come from within 500 meters and to the side. As that'a pretty much all the 2lb'r can do with any sort of gurantee against the 3H. If you don't believe me then try BEF or French for a map.
It's you that's concentrated on the 3H versus Stuart Issue. My posts and opinons were based on the broarder gameplay issues of WW2OL.
With any mass multiplayer game there will always be bugs and people will always find ways to take advantage of them.
...-Gixer
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Originally posted by Sixpence
Oh yeah, went over to allies to fly, I actually survive and land now. I had an awesome flight in a hurc, managed to land twice and go back for more, racked up several kills. As axis in a 110 I would live til I ran into an enmy plane. If I keep my sub i'm going to stay allies cause I like the flight part of the game, well, living to tell about a flight anyway:lol
Your comparing the survivablilty of two completely different types of aircraft. Take out a Blen 1 and see how long you last when you come across some enemy aircraft.
Plus the Hurr is a easy kill for most 109's as it's so slow. Sure you won't find BEF anymore survivable then axis.
...-Gixer
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take this argument over to the wwii board. This post is about scenery and in a way the improvements wwiiol has made, not the mismodeling of two tanks.
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I don’t think anyone held you hostage and forced you to read this thread.
Free will is a tricky thing to figure out, isn’t it?
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Originally posted by acepilot2
take this argument over to the wwii board. This post is about scenery and in a way the improvements wwiiol has made, not the mismodeling of two tanks.
We can't, the CRS BBS Mods like hitting the Delete Thread button.
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Listening to you guys arguing about the thickness of the armor plating and the supposed "uber-ness" of this or that vehicle, one would think the game is fatally flawed and that nobody is having any fun.
Anyone thinking that couldn't be more wrong.
WW2OL is a fun game that has some flaws. The same can be said about AH. The best thing to do is for each of us to give it a fair trial run and see if it's our cup of tea or not.
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so its been wrong for a while now.....but its only a huge issue since the germs are losing now.
I have played both sides, both sides have equally jacked up equipment. Numbers move the front. Right now Allies have them so the germs are pissed, next map it will switch and the allies will be pissed and all the germ probs will magically disappear.
the WWIIOL message boards are a shrinks wet dream, sooo many papers could be written on the wackjobs on those boards.
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Originally posted by Gixer
Your comparing the survivablilty of two completely different types of aircraft. Take out a Blen 1 and see how long you last when you come across some enemy aircraft.
...-Gixer
Huh? The 110 is a fighter and makes up half of the fighters supplied to axis, the blen is a bomber. As a noob, you must fly the 110, where as a noob on the allies side, you fly the hurc. I suppose you will tell me the 110's shoot down hurcs at will.