Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oboe on March 21, 2004, 08:00:11 AM
-
I'm hoping not. Besides being completely unrealistic, it encourages a game behavior that many people find offensive.
How about, if you strafe and kill a chute, they just disappear? Or maybe they continue to float down to the ground, but the chute owner rapidly fading in/out of a blackout state? Maybe the icon could change color to black or something to let other pilots know the chute is dead.
So many things are being done to make the game more immersive and realistic, it just seems silly to see chutes explode in a ball of fire.
btw, is it only the strafer that sees the explosion? Or do nearby pilots see it as well?
-
Was it SWOTL where when you shot a chute the canopy would collapse and it would fall to the ground like a streamer? That's what I want, and can you make the little bugger scream on the way down too? Thanks in advance :D
-
Originally posted by VWE
Was it SWOTL where when you shot a chute the canopy would collapse and it would fall to the ground like a streamer? That's what I want, and can you make the little bugger scream on the way down too? Thanks in advance :D
:rofl
-
I'd like to see the bailed out pilot become a meat lump of a gore and blood suspended from a chute:D
-
(http://death.innomi.com/uploads/suey.jpg)
-
Make the pilot dance. Dance pilot dance. A few more rounds! Twitch-dance-twitch-twirl. Puffs of misty red become rain. An appendage tumbles to earth.
-
Good question, Oboe. One of those things most of us forget to ask.
Presumably the chutes are torched by tracers, although the pyrotechnics are more like little hydrogen balloons.
-
Well I have a theory on why the chutes explode in AH. Note that in the current AH damage model, every AC has different parts that can be destroyed, with different effects. I.E., you lose an "Aileron", the part disappears and your plane's rollrate suffers. If the "Pilot" is damaged, you get the blackout effect, but if the "Pilot" is destroyed, the plane explodes.
Now the chute may be an object with only one component to accumulate damage- the very soft "Pilot". And when this component is destroyed, the chute explodes, just like an aircraft does. So HTC may not be purposefully encouraging chute shooting by providing the "meatbomb" pyrotechnics display, rather it's just a result of the aircraft damage model coding shared by chutes. Since it is such a ridiculous in-game effect, I am hoping they add some alternative damage effect for killed chutes.
I'm sure it shouldn't be a real high priority, just wondering if there would be any plans to address it at some point. If no one strafed chutes, it wouldn't even be an issue. But they do, and it did happen in real life, too. I'd prefer something realistic, but unspectacular.
-
Like this?
(http://www.onpoi.net/ah/pics/users/71_1079968804_heinkelcrew.jpg)
-
Yeah, Furball, what is that from?
Perhaps a good compromise would be a strafed chute emitting a few flashes from tracers, a brief flash of fire, then collapsing and descending as a trailer with a thin line of light gray smoke?
But this is just a guess -- I don't know what happens when a real parachute is hit by machinegun or cannon fire. Will somebody who knows suggest the most accurate depiction?
A main alternative, of course, is a mangled body continuing to descend under an unscathed parachute. But for this game that would seem overkill even if accurate.
Good thread, Oboe. With Aces High II striving for a higher plane (literally and figuratively), not very realistic to see exploding chutes.
-
That's from Il-2 and/or FB. I find it hillarious in FB the way the field acks open fire on descending enemy chutes and pop them one at a time. :)
-
maybe the bailed pilot should be able to pull the cords on his chute to sway back and forth and close his chute momentarily.
-
If I can't shoot a chute when the urge strikes.
It just wouldn't be the same.