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General Forums => The O' Club => Topic started by: muckmaw on March 22, 2004, 06:25:43 PM

Title: An Unbiased Opinion of WWIIOL
Post by: muckmaw on March 22, 2004, 06:25:43 PM
Why am I posting this here?

Well, I think WWIIOL compliments AH well, and the AH community is my home so I'd like to share my experience.

For those that do not know me, I've played AH for 3 years running, and before that I was active with Air Warrior.

Recently, there was a thread about a graphics upgrade to WWIIOL so I finally decided to try it.

Here's what I've gotten in the first 3 days.

*The community is awesome! People fall all over each other to help you when the hear your new. It's like CRS is paying them a bonus to help the noobs.

One man from Finland spent an hour with me teaching me the ropes from shooting to saluting.

One flaw is that there are many non-americans playing this game, so you will see some foreign languages in the text...about 10 times as much as AH

Community of WWIIOL= A-

*Gameplay is interesting. I've only played as a rifleman, and a truck driver so far, but both are entertaining. I hopped a ride on an armored car, teamed up with a machine gunner crew and had plenty of teamwork. Of course, these still plenty of lone wolves, but so far, its pretty entertaining. I've got a few kills, but most of the time, I get wasted and have no idea what killed. Enemy soldiers and vehicles have no icon, so they are tough to spot, especially at night. And even after you see 'em, they're hell to hit with a bolt action rifle.

So Gameplay gets a B+

*Graphics...about the same timeframe of AH..maybe earlier...but the graphics as they are now are throughly UNIMPRESSIVE.

I'd give this section a C+

*Sound....Not good at all. Needs some work. The sound of your own footsteps will make you crazy in an hour. It's sounds like your walking on dried leaves wrapped in Dorito's.

I'd give sound a C-.

Finally, overall program.- I've not seen any bugs, had any CTDS or even had trouble installing and running the game. Now I'm not on a prime system, butI have to say so far the game is smooth as silk.

Overall, I'd rate my experience in WWIIOL a B+.

It needs work, but I'll be paying for it for a while.

P.S.- Though I've not tried their planes yet, I get the feeling AH still owns the virtual skies.


More to Follow.
Title: An Unbiased Opinion of WWIIOL
Post by: Russian on March 22, 2004, 06:29:27 PM
If you need help with-in game, contact me. User ID = SimF775
Title: An Unbiased Opinion of WWIIOL
Post by: muckmaw on March 22, 2004, 06:31:00 PM
Because of the cool Finnish guy, I know how to contact you!:aok
Title: An Unbiased Opinion of WWIIOL
Post by: Lizking on March 22, 2004, 06:51:16 PM
The running sound to me is though I have wet boots and forty tin cups tied to me.  Drives me nuts.

What I DO like about the sound, though it takes some learning to utilize, is that it is directional.  As an infantryman, I can hole up and just listen, and determine the direction of approaching enemy.  The sounds are specific to units, and now there are sounds for infantry.
Title: An Unbiased Opinion of WWIIOL
Post by: TheMadOne on March 22, 2004, 06:56:00 PM
I looked at this game when it forst came out years ago, but decided against it.

Been considering giving it a shot lately.

A few questions:

How does it perform on dial-up?  Tired of playing games that suck on dial-up.

How fast is the game play?  Does it take 2 hours or 10 mins to get to combat?  

How long do engagements last?  Are they 2 hour fights or 30sec fights?  

Realism?  Can an infantry man kill a tank with a grenade (BF1942 anyone?) ?

Is there a sort of ingame points sytem?  Accumlated score or experience factor to determine what you can and cannot use?


Thanks
Title: An Unbiased Opinion of WWIIOL
Post by: acepilot2 on March 22, 2004, 07:00:41 PM
I pretty much agree with most of mucks post, just want to add/argue over a few things.

footsteps: yeah they suck crs said they will be basically changing footsteps in 1.14 or something.

graphics: unimpressive, but in some weird sense they really conveyed well the sense of wwiieurope-just the style of the foliage, buildings, and the roads.

I would also like to add-

this game is alot of fun because of what I like to call "unscripted diversity and coolness."  Take a scripted game like medal of honor allied assault and lots of cool stuff happens like the opel next to you blowing up and guys flying out...and it has scripted varying missions.

However, WWIIOL a little while ago we were doing an amphibious assault with 4 DD's.  Each was packed with 10 or so player infantry (not including all the of the DD's).  As we were pulling up to the beach something (may have been artillery or another destroyer) opened fire. I watched as the DD next to me blew up an sank...all guys on board died.  In a sick, twisted, unscripted way, that was so cool...

There are also many varieties of gameplay-from 5-person behind-enemy-lines sabotage missions with the buds in your squad to amphibious assaults to large scale battles to urban warfare fighting its all there.  Though CSR denies the game being an rpg, you do get a very roleplaying feeling of being a wwii soldier imo.
Title: An Unbiased Opinion of WWIIOL
Post by: acepilot2 on March 22, 2004, 07:05:55 PM
Quote
Originally posted by TheMadOne
I looked at this game when it forst came out years ago, but decided against it.

Been considering giving it a shot lately.

A few questions:

How does it perform on dial-up?  Tired of playing games that suck on dial-up.

How fast is the game play?  Does it take 2 hours or 10 mins to get to combat?  

How long do engagements last?  Are they 2 hour fights or 30sec fights?  

Realism?  Can an infantry man kill a tank with a grenade (BF1942 anyone?) ?

Is there a sort of ingame points sytem?  Accumlated score or experience factor to determine what you can and cannot use?


Thanks


1. Haven't yet played an online game that performs well on dialup..only one i have ever seen perform remotely well is aces high.

2. Combat is very varied. It is very realistic...combat speed depends on the type of mission your doing. Assault generally take up to usually 10 minutes to get to the town, and but once things pick up in a fight (especially urban warfare) it gets my pulse going, but don't expect bf1942 here-this is a pretty realistic game in the sense that combat style is very similar to what it is in WWII...taking potshots at anything that moves and hiding behind a wall.  However, if you take a defensive-type mission defending a town theres pretty much infantry and tanks right out your spawn point.  Don't expect quake with a lee-enfield though. You will have to be patient.

3. once again varied depending on mission.  in order to complete a mission, it has to last 10 minutes.  Some of my squaddies, however, have been recognized for 2+hour behind enemy line sabotage missions.  You can despawn whenever you want tho so how long it is depends on you. so the mission time is decided by two factors: when you click the despawn button or the bullets flying at you.

4. No...realistic game...there are rifle grenades-like rpgs launched from the rifle almost. and I would say 3 hits to the weak spot would kill a tank, but some of the stronger tanks this is not very effective.  Other than that the only 1 way for INFANTRY to kill a tank is to but a nice explosive on its weak spot.

5. yeah theres a rank system that involves points and mission success.
Title: An Unbiased Opinion of WWIIOL
Post by: Russian on March 22, 2004, 07:07:18 PM
Quote
Originally posted by muckmaw
Because of the cool Finnish guy, I know how to contact you!:aok


Hunter?


Quote
Originally posted by TheMadOne
I looked at this game when it forst came out years ago, but decided against it.

Been considering giving it a shot lately.

A few questions:

How does it perform on dial-up?  Tired of playing games that suck on dial-up.

How fast is the game play?  Does it take 2 hours or 10 mins to get to combat?  

How long do engagements last?  Are they 2 hour fights or 30sec fights?  

Realism?  Can an infantry man kill a tank with a grenade (BF1942 anyone?) ?

Is there a sort of ingame points sytem?  Accumlated score or experience factor to determine what you can and cannot use?


Thanks


1)   I’m on DSL, Don’t know…
2)   Depends on situation. It can range from 2 hours to couple minutes. During defense you can find action quickly. Offensive maneuvers take time.
3)   Battle between towns can range for days. Battle between units is very fast.
4)   Armor is simulated will enough. With new update British side got a rifle grenade which can penetrate armor if hit in right spot/ at correct angle. With regular grenade you cannot kill a tank. Infantry unit “Sapper” can kill tanks by placing explosives (must be placed in “sweet spot”).  
5)   Point system is based on returned mission / kills. If you kill someone and return to base, you gain points toward next rank. If you die no points for you. With higher rank player gets better units.
Title: An Unbiased Opinion of WWIIOL
Post by: Lizking on March 22, 2004, 07:08:52 PM
Dunno about the dialup.

You can be in action within seconds, but you will probably die.

My average mission is probalby 20 minutes, but I do some that are several hours long.  That is just me, I like to commando around doing recon and trying to sneak up on emplaced guns and tanks just as much as racking up kills in frontal assaults.

Regular grenades can kill the tank commander if he is unbuttoned, but not hurt the tank.  The brits do have an HEAT grenade that is rifle launched, but it is pretty hard to get a kill with it and you have to be REAL close.

Yes, rank lets you get better toys, and there is an extensive scoring system, if they ever get it working right.
Title: An Unbiased Opinion of WWIIOL
Post by: muckmaw on March 22, 2004, 07:15:36 PM
Can I link up with someone to do some cool missions...so far, I've been shot 11 times, been mowed down by a tank twice and blew myself up in classic Jihad Fashion with my own grenade.

I am a real team player, just keep the explosives away from me and we'll get along fine...

Any takers?
Title: An Unbiased Opinion of WWIIOL
Post by: acepilot2 on March 22, 2004, 07:20:41 PM
what side are you? (axis here)
Title: An Unbiased Opinion of WWIIOL
Post by: TheMadOne on March 22, 2004, 07:25:28 PM
hmmm.... might have to give WW2OL a test drive.  Might fill the hole in my FPS needs.  I used to play Day of Defeat religiously, until they switched to steam, at which point it ceased working.  And I am waiting on them to tweek CoD with a patch or two to remove some of the arcade-ish gameplay.




Edit:  By the way, what's the WW2OL website?
Title: An Unbiased Opinion of WWIIOL
Post by: acepilot2 on March 22, 2004, 07:31:36 PM
if you love realistic games/non-arcadish games wwiiol is the game. If you liked games like americas army for its realism and didn't mind sometimes slow moments,, then you'll probably enjoy WWIIOL
Title: An Unbiased Opinion of WWIIOL
Post by: LWACE on March 22, 2004, 07:36:15 PM
Sounds pretty cool, i might give it a try. Do they have snipers?
Title: An Unbiased Opinion of WWIIOL
Post by: Russian on March 22, 2004, 07:37:03 PM
It's very hard to classify WW2OL as a FPS. If you are looking for fast DoD /COD action then you will be a disappointment
Title: An Unbiased Opinion of WWIIOL
Post by: acepilot2 on March 22, 2004, 07:39:51 PM
agreed russian...like I said above dont expect quake with a lee enfield.  Its realistic and as a result, just like real war, can be slow-moving at times.

LWACE, they have rifleman, but no scopes. with a good pair of binoculars and a good, smart, rifleman, he can be a sniper-you can climb trees too...I think they are removing that soon though...
Title: An Unbiased Opinion of WWIIOL
Post by: LWACE on March 22, 2004, 07:51:17 PM
thanks!, im downloading it rightnow, ima try it out offline
Title: An Unbiased Opinion of WWIIOL
Post by: Russian on March 22, 2004, 07:55:18 PM
Quote
Originally posted by TheMadOne



Edit:  By the way, what's the WW2OL website?


Google is your friend.....try it :aok


http://www5.playnet.com/bv/wwiiol/index.jsp
Title: An Unbiased Opinion of WWIIOL
Post by: Russian on March 22, 2004, 07:58:04 PM
Quote
Originally posted by muckmaw
Can I link up with someone to do some cool missions...so far, I've been shot 11 times, been mowed down by a tank twice and blew myself up in classic Jihad Fashion with my own grenade.

I am a real team player, just keep the explosives away from me and we'll get along fine...

Any takers?


Contact me via ICQ / AIM. When I have free time we can hook up for some coop-german killing. :D
Title: An Unbiased Opinion of WWIIOL
Post by: Lizking on March 22, 2004, 07:58:57 PM
The 66th Commandos is an AH/WB squad.  We are not big, but we do try and work with HQ and do more than run around dying.  Channel 16 on allied, we are in the center part of the map as our Area of Operations right now.
Title: An Unbiased Opinion of WWIIOL
Post by: Udie on March 22, 2004, 08:14:23 PM
Quote
Originally posted by Lizking
The 66th Commandos is an AH/WB squad.  We are not big, but we do try and work with HQ and do more than run around dying.  Channel 16 on allied, we are in the center part of the map as our Area of Operations right now.



and they have there very own DEDICATED CAS pilot!  I hear he's one of the best too! :D
Title: An Unbiased Opinion of WWIIOL
Post by: Vulcan on March 22, 2004, 08:15:38 PM
I can't emphasize the enjoyment part of being a squad adds in WW2OL. Get in a squad, get on voice comms, your enjoyment will double.
Title: An Unbiased Opinion of WWIIOL
Post by: Batz on March 22, 2004, 08:30:59 PM
Yup playing friends is the best thing, but that can be said of most games.

Going into wwiiol inparticular as a lone wolf can be frustrating.
Title: An Unbiased Opinion of WWIIOL
Post by: muckmaw on March 22, 2004, 08:38:10 PM
I've been playing Axis here...figured the bad guys could use a hand.
Title: An Unbiased Opinion of WWIIOL
Post by: OIO on March 22, 2004, 09:10:25 PM
they still havent fixed the issue of enemy units seeing you when you cant see them.


I know its a technology limiting thing, but how much would you enjoy AH if 3/4ths of the red planes out there were invisible to you but you were quite visible to them?

Thats WW2OL in a nutshell.


Nothing is more frustrating than being a perimeter guard, nicely hidden in terrain and all the sudden you die. after the usual 'WTF???' question in the squad radio you get one guy thats in the bush 20m behind you say 'dude didnt you see or hear those 3 tanks? they drove over you' ... and half of the squad, dispersed in terrain in the area about 50m from each other radio in ' I see his body, WHERE ARE THE TANKS?"

the guy in the bush 20m behind my corpse is the only one that sees or hears 3 panzers rolling over our squad.

That plus if you get into a tank muckmaw, you will see just how idiotically easy it is to mow down hordes of enemy infantry by sniping them with the tank's MG by using the tank's scope.  the infantry has their idle 'bobbing' animation which instantly screams the location of even the best hidden infantryman (any idiot can spot a blinking pixel with or without a scope). See blinky pixel, aim perfect accuracy scope, fire a short burst at enemy inf 900m away (who CANT see your big grey lumbering tank in the wide open because of the object limit) and get easy kill.

Or better yet, enemy town infested with infantry, you can just run your tank up and down the town mowing infantry since they cant harm you at all as long as you keep moving at a certain speed (sappers cant sap a tank moving at rather slow speed, grenades dont hurt anything but the recon vehicles (unless you know the bugged armor point to lob a grenade inside a pz3) ) ... real realistic  you know :rolleyes:

that game still needs massive improvement in the infantry play, which shouldve been the FIRST thing they shouldve tackled instead of adding more idiotic planes or ships. Inf is the most basic and vital unit yet it has yet to be revamped.
Title: An Unbiased Opinion of WWIIOL
Post by: bigsky on March 22, 2004, 09:57:02 PM
i downloaded it but i could never make my ch stick and peddles work in the game offline. so i never tried it online. i posted my problem on the WW2OL bbs but no help there. its no use to me if it dont work.
Title: An Unbiased Opinion of WWIIOL
Post by: lazs2 on March 23, 2004, 08:48:40 AM
so... if flying the fluffs in AH didn't bother you then the lack of action in WWIIOL won't bother you much either?

lazs
Title: An Unbiased Opinion of WWIIOL
Post by: Wanker on March 23, 2004, 09:10:50 AM
Quote
they still havent fixed the issue of enemy units seeing you when you cant see them.


I know its a technology limiting thing, but how much would you enjoy AH if 3/4ths of the red planes out there were invisible to you but you were quite visible to them?

Thats WW2OL in a nutshell.


I beg to differ. Once I had some time under my belt, I can't remember a time where I died and didn't see my killer. It sounds like perhaps you have some connection difficulties. My squad as a whole doesn't seem to suffer from this, either, so please don't paint with such a broad brush.

Quote
i downloaded it but i could never make my ch stick and peddles work in the game offline. so i never tried it online. i posted my problem on the WW2OL bbs but no help there. its no use to me if it dont work.


CRS customer support is non-existent. As long as you know that, and can deal with that, then you won't worry about it. Use the other players to help you out.

In the case of your CH gear, are they USB? If they are USB, put them into Direct-X mode via the CH Control Manager, and you can then select functions in the keymapper, and start pressing buttons and moving axis. The keymapper will see which axis you moved, or which button you pressed. If your CH gear is the old gameport stuff, then I don't have any answers.

BTW, everyone who uses CH Pro Pedals will need to check the box in the keymapper for "Inverting Axis" of the pedals. For some reason the CH Pro pedals axis gets mapped backwards by default, so it you apply left rudder, you go right, and vice-versa.

Quote
so... if flying the fluffs in AH didn't bother you then the lack of action in WWIIOL won't bother you much either?

lazs


Lazs, I think you'd actually enjoy the air combat, because it's nothing but early war, and I know that you're an early war plane kinda guy. No Niki's or La-7's to spoil the fight between the Hurricane I and the BF-109E.

No manly blue planes, though, sorry.

The ground war is the best part of the game, IMO. As much as I enjoy fighting in the air, the strongest part of the game is on the ground. Anti-tank gun warfare and sapping is especially rewarding when you get a kill.

I have to comment on the difference being a part of a squad can make. The other night, my squad, the 332nd Fighting Mongrels(sister squad of our AH squad) managed to surround a panzer that had parked on top of a hill. But we were all infantry, and had no means to kill it. Since it was dark, we were able to move around it his gunner being able to track us with his turret, since he had to remain buttoned up. What we did to kill this panzer was to use our small arms to distract the panzer long enough to allow one of my squaddies, who was a sapper, to sneak into position to plant his satchel charge. At the last moment as he approached the panzer, we popped off a couple of smoke grenades around the panzer, giving cover for our sapper. A few seconds after the charge was placed....*BOOM!* no more panzer.

:)

Muck, if you ever go Allied and need a squad to join, look us up on Saturday nights at 10:00pm Central.

One other thing, regarding graphics. With a good beefy system, the graphics look very good, although not up to AH2 or FB standards. But I gladly forgive dated graphics in exchange for awesome gameplay.
Title: An Unbiased Opinion of WWIIOL
Post by: Wanker on March 23, 2004, 09:14:30 AM
Quote
Originally posted by muckmaw
I've been playing Axis here...figured the bad guys could use a hand.


Actually, Muck, the Germans are usually kicking fanny and it's the Allies who are normally the underdogs. Being the underdog is a lot of fun, though...target rich environment!
Title: An Unbiased Opinion of WWIIOL
Post by: bpti on March 23, 2004, 09:21:02 AM
why the 64 object limit? other games like AH don't have it, and they work fine (at least on DSL)?
Title: An Unbiased Opinion of WWIIOL
Post by: Lizking on March 23, 2004, 09:21:32 AM
The getting killed by invisible people is not an issue for me either, nor anyone I play with, BUT, we make it a habit of not spawning into the middle of a camped base or a city/FB under heavy attack.  It is all in how you play the game, I guess.
Title: An Unbiased Opinion of WWIIOL
Post by: muckmaw on March 23, 2004, 09:49:36 AM
I really need to link up with a squad.

banana, I appreciate the invite but your squad night is the same as the MAW squadnight in AH, which I cannot give up.

Thanks, anyway.
Title: An Unbiased Opinion of WWIIOL
Post by: Wanker on March 23, 2004, 10:23:03 AM
Quote
other games like AH don't have it




AH does indeed have a limit like this. In AH's version, though, the solution that they use is to represent the other planes that are affected by the plane limit as dots, not complete planes with full data. That's how Pyro explained it to me one time.
Title: An Unbiased Opinion of WWIIOL
Post by: Maniac on March 23, 2004, 12:36:00 PM
Ya, its fun the first two weeks and then it djust stagnates...
Title: An Unbiased Opinion of WWIIOL
Post by: Udie on March 23, 2004, 12:38:27 PM
Quote
Originally posted by bpti
why the 64 object limit? other games like AH don't have it, and they work fine (at least on DSL)?



 I thought in AH you only see like 32 planes and then 32 dots?
Title: An Unbiased Opinion of WWIIOL
Post by: Russian on March 23, 2004, 01:29:14 PM
Quote
Originally posted by banana

I have to comment on the difference being a part of a squad can make. The other night, my squad, the 332nd Fighting Mongrels(sister squad of our AH squad) managed to surround a panzer that had parked on top of a hill. But we were all infantry, and had no means to kill it. Since it was dark, we were able to move around it his gunner being able to track us with his turret, since he had to remain buttoned up. What we did to kill this panzer was to use our small arms to distract the panzer long enough to allow one of my squaddies, who was a sapper, to sneak into position to plant his satchel charge. At the last moment as he approached the panzer, we popped off a couple of smoke grenades around the panzer, giving cover for our sapper. A few seconds after the charge was placed....*BOOM!* no more panzer.

:)

 


Here's that panzer on fire.
http://pages.sbcglobal.net/simfreak/pics/SShot37.jpg

I like my panzers rosted :aok
Title: An Unbiased Opinion of WWIIOL
Post by: acepilot2 on March 23, 2004, 01:40:10 PM
Quote
Originally posted by muckmaw
I've been playing Axis here...figured the bad guys could use a hand.


come on channel 61 sometime muck the we the 2nd gebirgs and 82nd squad (channel is shared by 2 squads) will gladly organize an assault with you.
Title: An Unbiased Opinion of WWIIOL
Post by: muckmaw on March 23, 2004, 02:10:31 PM
I'll be there tonight, about 9pm EST.
Title: An Unbiased Opinion of WWIIOL
Post by: OIO on March 23, 2004, 07:31:21 PM
not rubbish bud, its an acknowledged issue by crs themselves. The problem is they havent done anything to address it. Aside from them ignoring the infantry vs tank play imbalance, the 64 limit is the biggest game stopper there is imo.

If you dont experiencec the 64 limit then perhaps you dont participate in city defense or high player concentration areas.

Find the closest city under attack, dont spawn IN the town, do the good ol' drive to the city with your squaddies. Ask a few people for locations of enemy tanks and go and see if you can see them where they are reported. Ill guarantee you that more than half the time you wont see those tanks due to 64 object limit.

And thats because their enemy/friendly object filter shows you enemy with priority 1 and friends with priority2 .. with other modifiers as to air/ground unit and distance from you coming into play.

The result? Your client will load an enemy infantry behind 2 houses (thats absoluletly no threat at all to you) 80m away and remove the tank thats in plain view 100m. And you get shot and killed by the tank which sees YOU but you cant see him.

Easily exploitable as well. When you hear in radio reports of large numbers of enemy inf/tanks coming into an area, just get a scout vehicle or light tank (of if you got a friend to tow, a BOFORS/88 (my fave) ) and park under a tree cover (so air units dont spot you) at mid/long range away from the action. And ZOOM in those great optics and just shoot people.. they will never be able to SEE you until one of them breaks off from the town and gets far away enough from the town so YOU go to the top of their client's display list filter.

But by then its usually too late, if they get that far at all.. for you see them waaay before they see you since whatever enemy approaches your position jumps to #1 spot in your client filter because its the ONLY enemy unit close to you.

Im not denying the game is fun, its just got a crapload of really dumb stuff the devs should give #1 priority to addressing rather than add more buggy crap to the game.
Title: An Unbiased Opinion of WWIIOL
Post by: Batz on March 23, 2004, 08:08:53 PM
Quote
Originally posted by Udie
I thought in AH you only see like 32 planes and then 32 dots?


That’s wrong as well. I have film from the Big week scenario with 50 + plus icons visible and dots into the 80s. What happens is the closest 64 render after that the rest are dots. You can see these dots “warp” as your fe updates but you never have a guy blink out right in front you. Despite banana’s comparing AH’s “version” to wwiiol there’s very little to compare. WWIIOL’s version sucks arse.

What rationalization the fan bois try to use wwiiol biasing is complete joke. It’s been a problem since the game came out and its still a problem. Brady and I played quite often together. We mostly defend and against large attacks what OIO stated is exactly what happens. There were times when Brady was right next to me but invisible. I only knew he was there because he told me over vox. The same happened vice versa. It’s especially bad while flying.

AH's "version" is nowhere near as crappy as wwiiol’s.

Laz,

You are correct. Most of those great and "fun" wwiiol air missions you hear about are hordes of folks flying around avoiding combat to blow up some undefended building. The same "strat" guy in AH is the same "strat" guy in wwiiol, suicide tactic and all.  If you like a2a combat wwiiol does not come close to filling that fix. New guys don’t even get to fly a fighter. I was bored to death earning "rank" while flying a stuka.

"How about a 45 min boring flight to suicide some factory"...

Muckmaw ought to love it :p

But as OIO said the game can be "fun" but there is also a lot of dishonesty that gets pushed by the fan bois.
Title: An Unbiased Opinion of WWIIOL
Post by: Udie on March 23, 2004, 08:31:09 PM
Quote
Originally posted by Batz
That’s wrong as well. I have film from the Big week scenario with 50 + plus icons visible and dots into the 80s. What happens is the closest 64 render after that the rest are dots. You can see these dots “warp” as your fe updates but you never have a guy blink out right in front you. Despite banana’s comparing AH’s “version” to wwiiol there’s very little to compare. WWIIOL’s version sucks arse.

What rationalization the fan bois try to use wwiiol biasing is complete joke. It’s been a problem since the game came out and its still a problem. Brady and I played quite often together. We mostly defend and against large attacks what OIO stated is exactly what happens. There were times when Brady was right next to me but invisible. I only knew he was there because he told me over vox. The same happened vice versa. It’s especially bad while flying.

AH's "version" is nowhere near as crappy as wwiiol’s.



 You'll get no argument from me!  This is the biggest problem in WW2OL for me, though it has gotten MUCH MUCH better over the years than it was at the beginning.  I thought I might be wrong about the ammout of icons in AH.    HT has definitely done the best in that regard!
Title: An Unbiased Opinion of WWIIOL
Post by: Vulcan on March 23, 2004, 08:48:23 PM
Also worth noting, the WW2OL netcode seems to have predefined amounts of types of objects.

IE out of that 32 you can only see X number of friendlies and X number of enemies, of those Y number tanks, Z number infantry,etc. I think each vehicle type adjusts the numbers to 'balance' its roll (ie AA guns see more air than ground).

A good example of this is when we form up Panzer columns, we may have 20-30 odd guys, yet we can only see 12 tanks (the rest just blink out). This is from rear towns where theres no battle, no enemy around etc.

Whats worse is whether you can see another play or not has absolutely no bearing on whether he can see you.

Sucks doesn't describe it, blows goats would be more apt.
Title: An Unbiased Opinion of WWIIOL
Post by: Jerraye on March 28, 2004, 05:46:30 AM
Hello, Muckmaw. Haven't seen you at the game after our first meeting.
Title: An Unbiased Opinion of WWIIOL
Post by: OIO on March 28, 2004, 08:19:04 AM
exactly vulcan.

I really suggest those who dont believe me to do what I said in my last post.

1) Find big battle
2) Get a friend to tow your BOFORS/88 (or just drive a tank)
3)  Park gun/tank mid/long range from the action. For 88/BOFORS long range preffered.
4) Snipe away.


The only time you will die is if an enemy airplane flies over you and sees you or if an enemy inf/tank breaks off from the main fight and goes all the way to where you are.

And it will be guesswork for whoever drives/runs to you since they wont see you nor your tracers until they are closeby..and you will see them from afar coming.


In AH, the object limit is not an issue since people HAVE to get inside d1.0 to shoot you and it will be really really rare to have 64 people within d4.0 of you at any given time. Not even big buff formations with escorts have the issue.

But in WW2OL where everyone and everything is concentrated inside a small killzone (in AH terms i'd say inside d3.0) and with people able to shoot you from much longer distance, it becomes a damn serious problem.

imo, CRS should just make the client render stuff thats in the LOS of the player. So as you scan your 45 degree cone of vision, the client shows you whats there... not this crap of having 63 friendlies behind you and 10 enemies in front and you can only see the closest enemy in front of you because your object limit is filled up :P
Title: An Unbiased Opinion of WWIIOL
Post by: lazs2 on March 28, 2004, 09:06:22 AM
sounds boring and frustrating... I guess it is a game for people who are unemployed or playing hooky from school and have no friends or girlfriends or hobbies or... are afraid of the outdoors.

lazs
Title: An Unbiased Opinion of WWIIOL
Post by: Batz on March 28, 2004, 09:17:24 AM
I used to refer to it as virtual jogger.

If you hate flying 35 miles @ 300mph to find a fight in AH you'd hate those 45 min "jogs" just to get killed by on unseen enemy.
Title: An Unbiased Opinion of WWIIOL
Post by: usarmy on March 29, 2004, 10:51:32 PM
Hey Batz,
Have you been flying in the MA under your old callsign?


Blast aka usarmy