Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Pepe on May 30, 2001, 03:45:00 AM

Title: Airfield Operations
Post by: Pepe on May 30, 2001, 03:45:00 AM
Now that I'm ending my volutary retirement  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif), and on seeing some nice ideas around here, what do you thing of the following?

Instead of the no-limit constant spawning at Airfields, I would like to have an x-plane-per-second model, linked to hangar availability. Let's say each hangar can launch 1 plane each 2 seconds. A big airfield (6 FH's, right?) could launch as much as 3 fighters per second, with all FH's operational. As attackers knock down hangars, the airfield power diminishes progressively. When the airfield is down to 1 FH it only can launch 1 fighter each 2 seconds, same for BH's.

The system could work roughly in the same way as mission planner works right now: you go to the tower, join the launch list, and when your time comes....off you go!

Any comment welcome  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Hehehe, not bad, I managed to stay out of AH for a week!   (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Cheers,

Pepe
Title: Airfield Operations
Post by: MANDOBLE on May 30, 2001, 04:57:00 AM
That and the hability to damage the runaways. If runaways are damaged (bomb craters) planes only can spawn from undestroyed hangars.