1st : what is a hoarder ?
Originally posted by DREDIOCK
Again I disagree. all this does is help the hoarders. why should an otherwise successful strike be penalised cause the base defences eventuallyworked? They may have worked late but they worked or because the base defenders were late to respond to a incomming threat?
I don't see a strike as succesfull if I don't surviver the bombing.
For me it's a waste.
Imagine the following
It can be a simple progression like Sn = 2nē
Survival Time : Target Downtime
1 seconde : 2 secondes
2 seconde : 8 secondes
3 seconde : 18 secondes
4 seconde : 32 secondes
etc ... topped at 15 minutes
The more you survive the more you have impact.
This only helps the hoarders and I think even the furballer crowd has to admit that the hoarding has gotten way, way way out of control. to the point of it being rediculous And as much ruining the game and fun for some of us as fuel porking is to the furballers
I might be more agreeable to this sort of idea if they put a limit as to how many planes could be up from a given base at any given time. As it stands now and as I have stated Fuel is NOT my first target of choice. but it is however as things are now,the only effective way of stopping or at least slowing the hoarders.
Fuel is in general not my target with exception of the contra "vulcher" mission when I'm in general alone in an area full of enemy and when the field I wanted to use is below 25%.
In such case I generaly up a Niki to kill some milkrunner and have fun seeing the complain on ch1 then I'll break their legs by killing the fuel of their base.
That's not strategic ,it's more a "if you piss me by not fighting and milkrunning I'll piss you too' :p
// edit can't count and can't manage the tag correctly today :)
Try being a knight on sunday nights when rooks can have up to twice as many as the knights and bish combined And you will never ask that question again.
Hoards come in like a giant plague of locusts in almost biblical proportions. nothing can stop them and they just keep comming and comming and comming devouring everything in their path and steamrolling bases with ease reguardless of how many try to defend cause they almost always work with at least a 4-1 advantage. they usually work away from the furball crowd untill they have taken so many bases even the furballers cant avoid em. by then even that doesnt help cause most people have logged off out of disgust.
Originally posted by straffo
1st : what is a hoarder ?
I don't see a strike as succesfull if I don't surviver the bombing.
For me it's a waste.
Imagine the following
It can be a simple progression like Sn = 2nē
Survival Time : Target Downtime
1 seconde : 2 secondes
2 seconde : 8 secondes
3 seconde : 18 secondes
4 seconde : 32 secondes
etc ... topped at 15 minutes
The more you survive the more you have impact.
Fuel is in general not my target with exception of the contra "vulcher" mission when I'm in general alone in an area full of enemy and when the field I wanted to use is below 25%.
In such case I generaly up a Niki to kill some milkrunner and have fun seeing the complain on ch1 then I'll break their legs by killing the fuel of their base.
That's not strategic ,it's more a "if you piss me by not fighting and milkrunning I'll piss you too' :p
// edit can't count and can't manage the tag correctly today :) [/B]