Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: nsty1 on March 24, 2004, 11:14:59 AM

Title: force-feedback
Post by: nsty1 on March 24, 2004, 11:14:59 AM
Everyone,

Hoping to get some feedback regarding force-feedback sticks.
Looking to get  the ultimate feel for realism 9 short of buying and actual plane):)
Currently building a motion sim and would like to know who has what and what so far has been working for you?
Any and all type of feedback welcomed and i thank you all in advance.:aok
Title: force-feedback
Post by: FOGOLD on March 24, 2004, 11:21:15 AM
My take on FF over the years is that it is actually detrimental to gameplay in games like AH. What you need is precice and good control and FF exerts forces against you which detract from that.
You can save a packet by getting a nice precise non FF stick with as little centre play as possible.

Spend the saving on rudder pedals. That adds to the realism far more effectively.

Bottom line is that Force Feedback is a gimmick  as it's very difficult to accurately replicate the forces you feel when actually flying.
Title: force-feedback
Post by: zmeg on March 24, 2004, 11:50:14 AM
Quote
My take on FF over the years is that it is actually detrimental to gameplay in games like AH


 I bet you fly spits too, feedback adds a whole new demension to the game, I can't imagian why anyone would fly without it.
Title: FF stick
Post by: nsty1 on March 24, 2004, 11:52:30 AM
Thank you FOGOLD :aok  , that explains why my search for FF wasn't as large as i was hoping for.
Title: FF
Post by: nsty1 on March 24, 2004, 11:54:40 AM
zmeg,thank you for responding,may i ask what kind of stick you're
currently using?
Title: force-feedback
Post by: JOBE on March 24, 2004, 08:09:20 PM
I use a Microsoft Force Feedback 2, and will never fly without force feedback again. It is much more than a gimmick - I can 'feel' the forces on the plane, which gives me advance warning of stalls etc. I have 'return to centre' tension set at minimum and everything else maxed out. It also really increases the 'immersion factor'. :aok

<>

JOBE.
Title: FF
Post by: nsty1 on March 25, 2004, 04:48:05 AM
JOBE,
Thank you for the response sir,any issues w/calibration or getting out of calibration? or any others for that matter? i plan to dissect a FF stick and extend it for my motion sim and dont wish to re-do it once i get going :)
but so far 2 to 1 in favor of FF is good news.:aok
Thanks again
Title: force-feedback
Post by: FOGOLD on March 25, 2004, 05:33:05 AM
Lol, it's a matter of taste maybe. I had a Sidewinder FF1 and now use a Top Gun Afterburner II non FF (Via a Cougar, which I disliked).

Maybe I was being too dogmatic. I would hold your horses. There'll be other opinions coming to this thread.

I actually hate the fact that it's hard to get your hands on sticks to try them before you buy.
Title: force-feedback
Post by: ChasR on March 25, 2004, 08:34:13 AM
I'm with Fogold on this one.  With my old saitek FF stick, the dead band had to be set much larger to avoid having the stick shake the plane completely off target when the guns fired.  The larger dead band means larger movements are required to make small corrections and the stick feels much less precise.  My current CH set up is much more accurate.
Title: force-feedback
Post by: JOBE on March 25, 2004, 08:09:00 PM
<> nsty,

FOGOLD is right when he says it's a matter of taste - everything is. I just wouldn't fly without FF. I've never had any calibration problems with this MSFF2 stick. Another thing I like about it is the fact that it is very sturdy. Had it about 2 years now, and used it nearly every day. It's the only stick that I've ever felt happy about letting noobs use. OK - I still hover about & yell  "Be careful with that stick!!!" at regular intervals - keeps them on their toes.... :rofl

<> JOBE.
Title: FF
Post by: nsty1 on March 25, 2004, 09:28:25 PM
LOL!!JOBE..
Don't blame ya' for being protective,i would be too if it's been good to ya' for 2 years now;)  hehe,
 thank you for the response sir,i'm leaning now 75% for a FF thanks to all that responded.
:aok

see ya in the virtual skies
Title: force-feedback
Post by: SixxGunn on March 26, 2004, 11:02:43 PM
I love my MSFF2.

But I am just the opposite from most I have return tension set as low as it will go and all feedback options off in game.

The feedback was immersive but tended to give me the wrong impresion of what plane was doing in flight.

My MSFF2 has optical pickups not pots. Zero spiking, cant think that I have ever had to calibrate it and it has never gone out of calibration.

Stick scaleing is set to 100% for everything and deadband and dampening are set at 0%.

No nose bounce, and using any of the auto pilot functions it will not jump out due to spiking.

Previous stick
Saitek Cyborg gold
TM afterburn2
nearly every logitec you can think of. (These were actually the worst at losing calibration or spiking after time.)

MSFF2 for almost 2 years. bought another one and its in the box in shelf when this one finally craps out. Got it since MS stopped making this line of joysticks to concentrate on game pads.

Have never tryed CH products but alot of friends have them and think they are the cheese.
When my MSFF2s give out CH will be my next step.
Title: force-feedback
Post by: irvinbrubacher on April 02, 2004, 07:03:45 PM
logitech wingman force 3d    love the FF   but have it turned off in some settings such as crash;)