Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: weazel on May 06, 2000, 11:04:00 PM
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Theres no denying that something isn`t quite right here. The guns are more like something out of Star Wars than WW II. IMO HTC shouldn`t waste any more time on the ground war aspect of Aces High if all it takes is a couple of F4U`s to ruin armored attacks. The M-16 doesn`t even come close to providing air defense for armored columns. The inaugural mission for the 15th Panzer Division was tonight and while it was a kick to see all the tanks rolling on a5 and a16 both attacks were ruined by the "Super Star Destroyer" cannon of the F4U1c`s. The only answers I can come up with are:
#1. Make it a limited number available aircraft.(wishful thinking)
#2. Remove it from the game.(don`t think this is an option)
#3. Give the ground huggers something with a good chance of killing it.(My favorite)
(http://www.achtungpanzer.com/mobel_2.jpg)
2cm Flakvierling auf Fahrgestell Panzerkampfwagen IV (Sf) Mobelwagen armed with four 20mm Flak 38 guns.
Weight: 24000kg
Crew: 4-7 men
Engine: Maybach HL 120 TRM / 12-cylinder / 300hp
Speed: Road: 38km/h
Cross-Country: --km/h
Range: Road: 200km
Cross-Country: 130km
Fuel Capacity: 470 litres
Lenght: 5.92m
Width: 2.95m
Height: 2.73m
Armament: 37mm Flak 43 L/89 & 7.92mm MG42
4 x 20mm Flak 38 L/112.5 & 7.92mm MG42
Ammo: 37mm - 416 rounds
7.92mm - 600 rounds
Armor: 10-80mm
(http://www.achtungpanzer.com/mobel_1.jpg)
OR
(http://www.achtungpanzer.com/ostwind.jpg)
Flakpanzer IV (3.7cm FlaK) Ostwind
(http://www.achtungpanzer.com/wirbel.jpg)
Flakpanzer IV (2cm Vierling) Wirbelwind
Specifications
Model: Wirbelwind Ostwind
Weight: 22000kg 25000kg
Crew: 5 men 6 men
Engine: Maybach HL 120 TR 112 / 12-cylinder / 272hp Maybach HL 120 TR 112 / 12-cylinder / 272hp
Speed: 38km/h 38km/h
Range: Road: 200km
Cross-Country: 130km Road: 200km
Cross-Country: 130km
Capacity: 470 liters 470 liters
Lenght: 5.92m 5.92m
Width: 2.90m 2.95m
Height: 2.76m 3.00m
Armament: 4 x 20mm Flak 38 L/112.5
1 x 7.92mm MG34
(1 x MG34 - hull) 37mm Flak 43 L/89
2 x 7.92mm MG
(1 x MG34 - hull)
(1 x MG 34/42 - carried inside)
Ammo: 20mm - 3200 rounds
7.92mm - 1350 rounds 37mm - 1000 rounds
7.92mm - 1350 rounds
Armor: 10-80mm 10-80mm
[This message has been edited by weazel (edited 05-07-2000).]
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i'll take em all (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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I have no sympathy for tankers. I could lie to you but I don't.
in fact how are tanks to be killed when they can stroll out of 1k bomb craters undamaged?
the roll of bomb and cannon in effectiveness against tanks needs to be reversed. the times I've watched tanks mosey out of my bomb craters left from a well executed drop are in the double digits.
in fact so ineffective are bombs against the panzer that I too have resorted to using the f4u1c to kill them.
mind you I love jabo in my p38L but I do not have a CCIP bomb impact point display. In my mind when I salvo off a pair of 1k bombs on a tank and the tank is in the crater that tank should be a smouldering wreck.
rocket attacks do not affect the panzer either.
the m16 sitting in my bomb crater goes poof a second later so it IS affected by a good bomb drop from a dive with any good fighter bomber, the less than heavily armored panzer should be equally damaged in such attacks.
come on the panzer is in the same class as the sherman here, panzershrieks and the likes turned them into swiss cheese.
no point to fly the typhoon in ground attack against tanks, the rockets and bombs have a chance of slim to none on kills and the f4u carries more rounds.
ok I'm done ranting
flame away
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Ummm-near misses don`t count citabria,I`ve been killed/disabled many times by rockets and bombs-I don`t have a problem with those kills. Maybe some more jabo practice might be the answer for you?
I also didn`t ask for sympathy-I`m looking for solutions to a problem many people complain about.If 20mm HS cannon were so effective against armor why did they equip aircraft with ordnance?
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more jabo practice?
LOL
so using only a best guess from the cockpit of a p-38L landing a 1,000lb bomb 12 inches from you placing your vehicle in a crater does not merit a kill?
ordnance should be way more effective than cannons yet both should be lethal enough to smash a tank to bits.
are you saying you prefer to be smashed to bits by 4 20mm from the average dweeb instead of being nailed by a jabo pilot through sheer luck and practice has managed to place his bombs within feet of your vehicle?
My solution was to make 20mm/30mm not have as great effect and restoring bombs to a more realistic state.
may god help you the day a dedicated ground attack aircraft comes along.
[This message has been edited by Citabria (edited 05-07-2000).]
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Sigh weazel why didn't you continue my thread - or at least reference it ??
http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/003143.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/003143.html)
I discuss the exact same problem as you. I also agree we need to either remove it or add some better ground ack equipment.
Really I think the problem lies in the "rapid spawn" issue in the arena. A panzer IV is a heck of a lot cheaper than a f4u1c. Unfortunately the strategy system doesn't take this into account at all (I have dealt with vehicle/plane attrition in NUMEROUS threads before). People will always want to spawn in the "best = most expensive" equipment. In reality this equipment would be in short supply - thus resulting in more lower end stuff... the fact is tanks should be 1/10th the price of aircraft and outnumber them as such.
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DUHHHHHHHHHHHH!
Fix the 20mm armor penetration (too much it seems).
Fix the bomb effectiveness vs. armor (too little it seems).
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I got a better idea. Remove the armor. This is supposed to be a FLIGHT sim.
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I agree with Citabria
Fix the cannons of the F4u ( less powerful )and increase the bomb blast so a small range miss would at least give damage to the pantzer.
[This message has been edited by Moose (edited 05-07-2000).]
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um
it aint the f4u alone
it's all cannon armed fighters that are to effective for gameplay vs tanks.
GAMEPLAY!
this is apparently what we seem to want i guess (unfortunately)
however I am against any more fuktuations in the gunnery model for plane vs plane effectiveness (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
[This message has been edited by Citabria (edited 05-07-2000).]
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Originally posted by Citabria:
um
it aint the f4u alone
it's all cannon armed fighters that are to effective for gameplay vs tanks.
[This message has been edited by Citabria (edited 05-07-2000).]
NO !
In Lybia scenario we were all flying 3 20mm 109F-4 (Mg 151/20). Tanks were simply imune to it.
MG 151/20 is ineffective against Panzers, only Hispano and 30mm can kill one.
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I got a better idea. Remove the armor. This is supposed to be a FLIGHT sim.
*Some* of us like the combined arms operations-there`s still plenty of dweeby low level furballs for those who enjoy that crap.
Fix the cannons of the F4u ( less powerful )and increase the bomb blast so a small range miss would at least give damage to the panzer.
I *don`t* want the guns screwed with,they seem OK to me as is,maybe the penetration is excessive-I`m not qualified to make a judgement on that.Look at the current Warbirds gunnery debacle -do we want the "flavor of the week" guns?(not me) Blast radius of the bombs large enough-dunno but I`ve been killed or disabled by bombs and rockets,they seem ok to me.
All I`m asking for is some mobile flak to make the FporkU`s think twice about the strafing runs-and give me as good a chance to kill them as they have of killing me.
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Originally posted by easymo:
I got a better idea. Remove the armor. This is supposed to be a FLIGHT sim.
Hmmm, your now Beefcakes wingman.
Good Luck men.
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sounds good
leave the guns/damage alone...
fix the bombs to where if the tanks in the crater its toasty
AND add some flakpanzers from hell
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YEH!
Flakpanzers would *really* make a difference (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).
No more kills for me then. I only take on lightly armoured M16's. Seriously, that would force me to take bombs, which would be good I think. Also quite rewarding.
But I have to agree with Citabria with regards to bomb damage; I've hit tanks dead on with my 500kg bomb, and nothing.
Then again, I've seen Spits destroy tanks in a single sweep.
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StSanta
II/JG2
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(http://www.achtungpanzer.com/ostwind.jpg)
Oh man! What a beautiful creation! If this ever comes to AH someone will have to do a sound pack replacing the engine with 'EXTERMINATE! EXTERMINATE!' (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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(http://www.jtsystems.demon.co.uk/tempstruff/duma.gif)
Duma
XO The Red Dragons
http://www.reddragons.de (http://www.reddragons.de)
[This message has been edited by -duma- (edited 05-07-2000).]
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A little off topic but any idea how to turn down the tank engine sound down ? Right now if I do engine sound down it just lowers the plane engine sound down .
My vote is for the flak gun , more gound vehicles will bring the planes down lower , thus speeding the game up , IMO . Two planes v one flak vehicle = boom for the flak vehicle .
Another question is the new M16 thats coming , will it be able to haul the paras to take the fields ? I sure hope so .
Ya its a flight sim but much more too .
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air_rules = Play fair ....Don't worry about points......Keep a sense of humor......Drink Jim Beam......and don't let the fediddlein cat walk on the keyboard.......!!!
(http://www.geocities.com/MotorCity/Track/1589/airlogo.gif)
air_squadron (http://www.airsquadron.com)
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This last week I made a large number of attacks against panzers in an N1K2. I literally showered 20mm cannon shells on them and saw no effect whatsoever. I even went to the extreme of coming in at stall speed in order to get some extra firing time up close and still no damage. I haven't tested the F4U-1C yet so maybe this issue is specific to this a/c.
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Hi all,
It seems to me, though I know very little about tanks, that the 20mm in aircraft should be fairly useless against a tank. Is this right or should 20mm be tank killers? I thought one of the reasons the russians liked the P-39 was the 37mm for tanks.
Sharky
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Weazel
Without air support any ground operation seems to be very risky.
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On the niki's 4 20mm vs the tanks, I'm not sure if it's the slower rate of fire, or the lower muzzle speed. Any way you cut it a niki is only half as dangerous to a tank than a F4U.
Typhoons seem to be somewhere in the middle, most times they don't bother me that much. By their 3rd pass they are low slow & heading straight at me, easy targets (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Would love to see something with a bit more punch on the ground to guard against air attacks. 4 20mm would be perfect IMHO, even twin 20mm's would give pause to those attacking F4u's.
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Originally posted by -duma-:
(http://www.achtungpanzer.com/ostwind.jpg)
Oh man! What a beautiful creation! If this ever comes to AH someone will have to do a sound pack replacing the engine with 'EXTERMINATE! EXTERMINATE!' (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Exactly my thoughts when I first saw it Duma! Looks like a Dalek on steroids! (http://bbs.hitechcreations.com/smf/Smileys/default/eek.gif)
If the F4U-C was taken out of AH, then everybody would then use Tiffy's to attack tanks which are nearly as effective, though a lot harder to fly, especially if trying to pull out from a high AOA IMHO. I've had a little success in a Spitfire 9, but you have to make all your cannon shots count and sometimes two or three passes.
Regards
'Nexx'
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Sharky-
The top of the turret on a Panzer IV is only 25mm (1 inch). I don't know what the penetrating power of the HS cannon is against such armor, but it would seem to me that it should get close. The frontal armor was 50mm, and enemy tank shells might fail to penetrate beyond 1,000 yards (where's Badger?). We also don't know what shells are default on the HS cannon... AP or HE?
I would vote for flakpanzers, give the grunts a real thrill. (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
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Another solution is to have an area of the arena where there are no A fields. If we put only V fields in the central 9 sectors of the arena, there would be a place for tank fights. There's nothing to stop jabos from coming over and strafing, except for the fact that most of the people who are currently strafing tanks are the types who never jabo unless the target is 1 mile away from their runway. These people would be much happier at 25K over a friendly field in a Spitfire than 3 sectors away in a HogC strafing tanks.
Get rid of A fields in the middle of the arena and put some targets like towns and bridges for the tanks to fight over. Maybe capturing a town or bridge could be made to result in some benefit for that country, like faster rebuild times.
ra
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Kieren
top turrent 15mm
Top of hull 16?mm
I have been looking for a penetration number for the HS but certainly it would be 25-30mm
The germans had a 20mm anti tank rifle that would penetrate 35mm at 300m so 25-30mm seems a good guess.
Why would the 30mm be any good at all against tanks. The one we have has such low velocity I would have thought it useless against tanks and have never tried it.
With the way long range shots are modeled in the game now I dont know about introducing a 37mm weapon. If a tanks main armement can hit an AC whats going to happen with a 37mm?
If there is a probelem with the way bomb and blast damage are modeled then we have to address that first. ( i thought it was just my poor accuracy)
One point about the 20mm HSs capability in Ait to tank though..
Why did the British develop the S gun....they definatly did not need it from what I have seen here. And why did all those AC carry useless rockets?
This indicates to me that something is wrong but it is subjective...
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Originally posted by Kieren:
Sharky-
The top of the turret on a Panzer IV is only 25mm (1 inch). I don't know what the penetrating power of the HS cannon is against such armor, but it would seem to me that it should get close. The frontal armor was 50mm, and enemy tank shells might fail to penetrate beyond 1,000 yards (where's Badger?). We also don't know what shells are default on the HS cannon... AP or HE?
I would vote for flakpanzers, give the grunts a real thrill. (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)
Totally agree with this. Early war panzers against late,late war planes?
Thoose Germans would for sure put a little ( A lot!)more than 25 mm armor on top after loosing 1000 of tanks to groundstraffin Hogs.
Sometimes AC gets a little bit like: What if ? I am longing for a HA arena with a Historic planest.
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BORK,BORK,BORK!!!"
Crabofix <What happend?...:A stranger morgie turndee burndee ,flip flip flip flip flip flip>
Flygflottlj.19(Lento R5)"swedish Gladiators"
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After I posted on the N1K2 vs. panzer above, I managed to attack a panzer in an F4U-1C. Boom! Like shooting fish in a barrel. Perhaps cannon lethality could be looked into.
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(http://members.tripod.com/deutcheafrikakorps/images/wirblewind.gif)
(http://members.tripod.com/deutcheafrikakorps/images/ostwind.gif)
NUFF SAID!
[This message has been edited by weazel (edited 05-07-2000).]
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Easymo, go back to the ACA.
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Originally posted by Citabria:
mind you I love jabo in my p38L but I do not have a CCIP bomb impact point display. In my mind when I salvo off a pair of 1k bombs on a tank and the tank is in the crater that tank should be a smouldering wreck.
rocket attacks do not affect the panzer either.
I can't really speak for the JABO side of bombs on armor (I suck at dive bombing), but I can speak about rockets. Been plenty of times I've come screaming down in me P38L and sent 2 well placed rockets into the arse of a panzer and disabled or keeled it.
There've also been plenty of times I've watched a bomb drop in front of me and knock out a track.
There have also been times I've watched bombs drop infront of me and driven into the crater and out of it again. Maybe you're bombs aren't hitting as close as you think all the time.
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The problem isn't with cannon armed birds in general as someone else suggested. Just the F4U-1C (and Spits sometimes). Haven't really seen enough typhoons while in a tank, so can't say if they're part of the problem or not. This could suggest (especially if the tiffies fall into this catagorey also) that there is something funky going on with the hispano armed birds.
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If you nueter/remove the one plane that can consistantly kill a tank, an defend itself from other fighters at the same time. It FORCES you to meet the enemy in a tank to protect your bases. Like I said. I thought this was a FLIGHT sim.
BTW. I think whats went wrong here, is they have started giving points for armor kills. Playing wac-a-mole with the tanks and pickup trucks has become a full time job for some people.
[This message has been edited by easymo (edited 05-07-2000).]
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Originally posted by funked:
Easymo, go back to the ACA.
I`ll second that funked-I hear the buwwets are twice as big as normal in the ACA,just like your always whining for easymode. Why don`t you go back to it?
(P.S. Don`t let the door hit you in the ass)
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" Go play with those kids over there" is the responce of an 8 year old. It is not a rebuttal to my argument
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Poor widdle easymode-I guess your jabo accuracy is as piss poor as your gunnery.You don`t have a valid argument,your just trying to hijack this thread for your own purposes.
HTC has included vehicles at the request of the customer base,and guess what-we`re having a good time with them. Based on your past statements on this forum we shouldn`t have bombers or vehicles,and the bullets should be Greyhound bus sized high velocity star wars guns.Rarely do you add anything of interest or pertinent to the threads you respond to.
"Fools shouldn`t open their mouths lest all doubt be removed"
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Originally posted by easymo:
" Go play with those kids over there" is the responce of an 8 year old. It is not a rebuttal to my argument
Hehe I wonder if an 8 year old knows how to spell "response" ?
This is a flight sim ?? wtf have you read the description lately ? planes+vehicles Furthermore ships and possibly infantry will be done in the future.
There is a HUGE fan base for vehicles/ships/infantry. Proper support of these extra elements will definitely increase the # of people in AH. Heck, the reason I subscribed is because vehicles were introduced.
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Weazel. I took the trouble to look it up. since tour 1 I have ran into u 6 times in the arena. I killed you 5 of them. Maby you should work on your gunnery.
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I have some sad news for you guys, the HS 20mm cannon could easily kill even a Tiger I through its deck armor. The armor on the deck of the Panzer IV is about 15mm, on the Tiger I it is 10mm. If you hit the tank in the front or one the side (or the rear of the Tiger I) the HS 20mm should bounce off, but the deck WILL be penetrated. The purpose of the side walls on the Panzer IV modeled here is to give the deck more protection from straffing fighters-bombers.
The problem is that the plane set does not reflect historical reality. Imagine if HTC limited the number of times that a plane could be flown per tour. Say, 2 or 3 times the number of aircraft built. That way the 1C could only fly 800 to 1200 sorties, the Typhoon could fly 6000 to 9000, the P-51D could fly about 25000 to 37000, B-17G about 16000 to 24000, Spitfire MkIX about 11000 to 16500 and the C.202 could fly about 3000 to 4500 sorties. These are example numbers. Each side (Knights, Rooks, Bishops) would get their own sortie counter. This way, aircraft would be limited in some fashion, by their historical numbers. This would also force the employment of older airframes. Each side would want to figure out how to employ their Bf-109F and Spitfire MkVb airframes so that the jobs that those old aircraft could do would not absorb the precious missions that the F4U-1C could fly, it being needed for the missions that only it is capable of flying.
Sisu
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Originally posted by easymo:
Weazel. I took the trouble to look it up. since tour 1 I have ran into u 6 times in the arena. I killed you 5 of them. Maby you should work on your gunnery.
Again-Rarely do you add anything of interest or pertinent to the threads you respond to.
"Fools shouldn`t open their mouths lest all doubt be removed"
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I really like Karnak's idea. The multiplier could be adjusted to take into account the number of players, so there would never be enough uber planes to go around.
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Originally posted by easymo:
If you nueter/remove the one plane that can consistantly kill a tank, an defend itself from other fighters at the same time. It FORCES you to meet the enemy in a tank to protect your bases. Like I said. I thought this was a FLIGHT sim.
The Dweeb-1C ain't the only bird that can kill tanks. I've killed as many as 3 in a single sortie in a P-38L. While in a tank I've been killed by N1Ks, Spits, P-38s, and even P-51s and prolly every other type at least twice, but those 4 stand out the most. And, of course, the Dweeb-1C.
quit ya whining and chest beating and go get back in your Chicken of the Sea so we can keel ya
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Hey Guys,
Ok how 'bout we cut easymo a little slack.
Easy, you may only be here for the planes but that doesn't make anyone who likes the vehicles input less valid or welcome. You are fairly new to the online flight sim community (at least I only remember seeing you for about a year or so now back in warbirds) Alot of us have been doing the same old Main Arena furball for years now and like a little diversion now and then.
The fact that we want everything in our sims to be as accurate as possible means people are going to want the tanks and other vehicle to be right. Personnely I think that trying for accuracy in the Main Arena is a flawed concept at best. There is always going to be something that unbalances the arena when you put it in an environment it never existed in in history.
If ya don't like the tanks don't use them. If ya don't wanna shoot at the tanks then don't, there are plenty of planes to shoot at. But don't knock the guys that do want them. Having the vehicles in the game do nothing to distract from the airwar and may provide a draw for a bigger player base.
I don't know anything about HT's business but I would be suprised if it's running in the black just yet. Things that attract more people and provide more paying accounts is in my opinion a good thing as long as it doesn't distract from the airwar (which I don't think the vehicles do) Now the jury is still out on the easymode thing. Right now I would vote against it as I am not sure it doesn't detract from the real game.
Sharky
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I don't actually want Easymo to go back to the ACA. But if he doesn't like tanks, that's a good place for him.
I'm not for removing planes either. I can't imagine it was so easy in real life to kill tanks with light cannons on a fighter.
If it was that way, why did the RAF, Luftwaffe, and VVS all experiment with heavy cannons and rockets for this job?
Don't remove the plane, fix the guns or the tank armor.
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Cave, i got bored with the 1c back in the beta arena. I fly mostly 190,s and lately the nik.
Sharky. My reaction to the thread began with, #2 remove the plane. Removel of a plane, in a flight sim, to accomodate the tanks is absurd. The tanks have improved player numbers, and are a good idea.And as long as the rules are not changed in a way that forces me to drive one. I have no problem with them at all.
[This message has been edited by easymo (edited 05-07-2000).]
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Guys-- Its not the guns or the F4UC--its the armor. I can't even imagine the talk of "getting rid" of any airplane we got. I love to think that everyone of the AC we get will be appreciated by us!
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easymode every time we've been in the same area for the past couple of weeks I've seen you in Dweeb-1C's (note this dinnae mean one of us killing the other one).
I'm begining to wonder about the hispanos. I've watched and laughed as LW birds w/ 20mm (run from the 30s), N1Ks, Macchis, and La5s make pass after pass after pass strafing my panzer. the N1Ks I watch a little closer, their cannon seem a little better than the LW or VVS guns (only comparing 20s). I pretty much ignore ponies, the .50s only tickle. But a spitfire or hawg shows up and I start sweating because I know it only takes either of them only good pass to kill me. I've only seen 2-3 tiffies while in panzers, and they were attacking other panzers I was traveling with, so I dinnae if I should be worried or not.
BTW easymo, if the Dweeb-1Cs are killing tanks AND defending themselves from other fighters (ie killing them too) then there's something wrong here. Low and slow hawgs are meat on the table for anything above them, (yes, even torque, and I've got film to prove it (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) ), period.
(http://bbs.hitechcreations.com/smf/Smileys/default/cool.gif)
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Cave, you have unusal eyesite. I canceled easymo awile back.
HT put a hit counter in my game so that I could test the guns. He forgot to turn it back off. It did,nt show hits until after I saw hit sprites. So it did not give me any advantage. But just to avoid even the apperance of an edge, I changed the account.
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Current stats:
The Spitfire Mk IX has 42 kills and has been killed 62 times against the Panzer IV.
The Typhoon IB has 25 kills and has been killed 36 times against the Panzer IV
The P-51D has 5 kills and has been killed 47 times against the Panzer IV.
The C.205 has 1 kill and has been killed 14 times against the Panzer IV.
The La-5FN has 1 kill and has been killed 14 times against the Panzer IV.
The N1K2 has 10 kills and has been killed 44 times against the Panzer IV.
The Fw 190A-8 has 48 kills and has been killed 44 times against the Panzer IV.
The F4U-1C has 219 kills and has been killed 121 times against the Panzer IV.
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I thought of another way to impliment my idea. Have a counter for each account. In each tour, any give pilot can only fly missions using an aircraft so many times. Say, about 1 mission for every 10 or 20 aircraft that were built. Thus, a pilot could fly 400-800 missions using a B-17G, or 23-45 missions using a F4U-1C. This would force players use older airframes in order to save the few missions they get in High End aircraft for the tough fights.
Sisu
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Originally posted by blur:
This last week I made a large number of attacks against panzers in an N1K2...
Well, I was doing so with 190 2x20+2x30. I emptied the entire ammo over the same tank, no effect (about ten passes). Then a F4U1-C came in scene and kill the tank I was shooting at with only one pass. I supposed that tank was heavily damaged and the kill was given to me. But there was another enemy tank and the F4U-1C attacked it also, two passes, tank out. I dont know whether hispanos are correctly modelled or not, but, obviously, F4U-1C is a big problem in the game balance.
The last weekend we played lybia scenario. We were driving M16 and panzers when we got jumped by spits V, our column was "erased" by the Spit guns (hispanos also). I cant recall the SpitV being a good tank killer in WWII...
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Historical Area would solve the issue. No F4-Cs in the ETO.
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Milo
"A MiG on your 6 is better than no MiG at all"
II/JG2 "Richthofen" (http://www.busprod.com/weazel2/)
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The cannons on the uber "C" is my number 1 complaint. I'll bet you they find "something" that was causing the cannons to be more effective than they should be. Either that, or they'll find something in the 190 that brings their lethality up.
A spitfire has a better chance of killing tanks with 2-20mm, than the 190 does with 4-20mm. Even though the 20mm's are different, something just seems not right about those metrics.
BTW, FUNKED, I have a 10 to 1 K/D ratio in the Hog now, without even really trying....hehe.
[This message has been edited by Ripsnort (edited 05-08-2000).]
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Since when is AH a "flight sim"?
http://www.hitechcreations.com/ (http://www.hitechcreations.com/)
The words "Flight Sim" are not to be found on that page. There is even a picture of a tank! Can't wait for ships!
Fury
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Originally posted by CavemanJ:
quit ya whining
You have GOT to be kidding...this coming from the ranks of the Whining Crew?