Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: flakbait on March 30, 2004, 01:48:08 PM
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F4F rolls too slow
Fw-190F8 rolls too slow
Bomber gunsights block tracers, smoke, dust/water hits
Ostwind gunsight blocks tracers, smoke, dust/water hits
PzIV/Tiger main guns block tracers, smoke, dust/water hits
IL-2 needs excess rudder trim for takeoff
Il-2 bomb bays are transparent when viewed from below
C.205 rolls too slow, needs full right aileron trim for takeoff
Bump-mapping is NOT disabled, at least for ATi vid cards
Takeoff autotrim is not set properly for any aircraft
A6M2 rolls too slow
Bf-109 F4/G2 have no landing gear lights
Bf-110C4 muzzle flash nearly whites out cockpit
C-47 external view centered on #2 engine
D3A flaps animated in reverse: flaps deploy UP instead of DOWN
Trains display large black plates above and below the cars at certain distances
Me-262 rolls too slow
FM-2 rolls too slow
Hurri IIC/D rolls too slow
Hurri IID 40mm guns fire 4-6 shots for every trigger press
Hurri IID boost gage needle swings off the gage
Ju-87 rolls too slow, flaps animated in reverse ala D3A
Ju-88 bomb bay transparent when viewed from below
Ki-67 external view centered on #2 engine, tail section transparent when looking through the tail gun
Lanc external view centered on #2 engine
M8-LTVA4 have no main gun sight, .50 cal model and firing positions offset from center
M-16 has no visible gunsight, blocks tracers, smoke, dust/water hits
Mossie has excess adverse yaw
Spit Mk IIC WEP sound has too much of a pitch jump
Spit Mk V WEP sound has too much of a pitch jump
Spit IX rolls too fast
Spit 14 causes lock-up and crash when selected in hangar
Ta-152 too much adverse yaw, IAS needle frozen at zero, turn-bank indicator swings off the gage
Fw-190 A5 turn-bank swings off the gage
Tempest gunsight is black instead of yellow
Yak-9T can't takeoff even at full throttle
PzIV/Tiger HSI and compass blank
LVTA4 turret displays 3D artifact when rotating in the main gun seat
PzIV/Tiger main gun sights recoil with the gun
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Flakbait [Delta6]
Delta Six's Flight School (http://www.wa-net.com/~delta6)
Put the P-61B in Aces High
(http://www.wa-net.com/~delta6/sig/end_net.gif)
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Manned AA guns fire at 240 rpm regardless of caliber. Field guns, 5" guns, 40mm guns; all fire the same round at the same rate.
None of the 5" guns has either a sight or the ability to switch ammo types.
Ship shadows let you see through the ship.
Transitions are causing some really weird visual artifacts on the terrain. At several points I could see patchy sky through the hills.
Enabling Transitions causes an FR strike below 2,500 ft. With it: 19-22 FPS. Without it: 25 FPS. Climbing above the cut-off point for terrain clutter does give a very slight FR increase with transitions on. Seems transitions are being applied to ground clutter.
With transitions disabled you can see tree clusters through some hills. Most notably around any river.
Approach the northern-most city from the near-by medium field in any GV. Keep an eye on the hills to your left: you'll spot a flipped terrain poly complete with terrain texture as you drive towards town.
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Flakbait [Delta6]
Delta Six's Flight School (http://www.wa-net.com/~delta6)
Put the P-61B in Aces High
(http://www.wa-net.com/~delta6/sig/lie.gif)