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General Forums => Aces High General Discussion => Topic started by: Morpheus on April 04, 2004, 12:38:48 AM

Title: To the Future Community of Aces High
Post by: Morpheus on April 04, 2004, 12:38:48 AM
Just a quick question...

Why is it that more players aren't playing AH2 on line?

I check often in to see if there is anyone in there and maybe find 2-3 players.

For those who think its just going to be like jumping into the same old game with more eye candy think again.

A lot has changed from AHI to AHII.

AHI won't be here forever, and AHII is going to mean curtians for all those yank and bankers.

Just ask SlapShot. He and I were augering left and right trying turn our spit5's:D

So common guys! Get in there and mix it up wouldya!:D
Title: To the Future Community of Aces High
Post by: Zaphod on April 04, 2004, 01:14:08 AM
I for one can't really run AH2....or I would be there :).  

Zaphod
Title: To the Future Community of Aces High
Post by: Cooley on April 04, 2004, 01:17:37 AM
Oz has better graphics  :)
Title: Re: To the Future Community of Aces High
Post by: DREDIOCK on April 04, 2004, 01:17:41 AM
SHHHHHHHHhhhhh dont tell em that! I wanna watch and get my many many giggles seeing the many many  spit  augers and their drivers reactions (read whines) when they find out the training wheels have been taken off and they cant fly in relaxed realism anymore.

The spit flies fine in AHII just like in AHI which is alot like they flew in AW3

Trust me. the spit flies just fine :aok


Quote
Originally posted by MoRphEuS
Just a quick question...

Why is it that more players aren't playing AH2 on line?

I check often in to see if there is anyone in there and maybe find 2-3 players.

For those who think its just going to be like jumping into the same old game with more eye candy think again.

A lot has changed from AHI to AHII.

AHI won't be here forever, and AHII is going to mean curtians for all those yank and bankers.

Just ask SlapShot. He and I were augering left and right trying turn our spit5's:D

So common guys! Get in there and mix it up wouldya!:D
Title: To the Future Community of Aces High
Post by: Morpheus on April 04, 2004, 01:38:32 AM
My main focus was in no way on the Spit it self. Although it may have appeard that way.

Regardless of what people may say, AHII is an entirely different world.

Although, Dred does have a point.

It will be fun to watch people smackin the ground, listening to the whines ect ect.
Title: To the Future Community of Aces High
Post by: _Schadenfreude_ on April 04, 2004, 01:53:43 AM
we should start a pool on how many "If you don't change it back to the AH1 flight model I'm leaving right!!" now posts there will be..
Title: To the Future Community of Aces High
Post by: Arlo on April 04, 2004, 03:11:52 AM
(http://jollyrogers.info/AHinconvenience.jpg)
Title: To the Future Community of Aces High
Post by: Flossy on April 04, 2004, 03:49:49 AM
Arlo, have you tried posting your System specs in the Tech help forum?  Maybe Skuzzy can help you sort out the problem.  Good Luck, mate, hope you get it sorted.....
Title: To the Future Community of Aces High
Post by: Innominate on April 04, 2004, 05:39:28 AM
I suspect it has to do with the rather low percentage of AH players who actually know these forums exist.
Title: To the Future Community of Aces High
Post by: Kweassa on April 04, 2004, 05:57:46 AM
Actually, we need a smaller beta terrain for test purposes.

 I've seen as many people as 10~15 people online for AH2, even so, the beta arena map was a humongous one - FesterMA - which is a noticeabley hasty 'conversion' into an AH2 terrain from the original AH1 terrain.

 The map's so frickin' large for just 10 people, that nobody gets any fun and action around. Everybody's thinly spread apart into the gigantic terrain, and most of the times the people who aren't familiar with the new system seem to be perplexed or dazed, flying alone in some obscure corner of the map for a couple of minutes, and then logging out.

 If a small and  compact beta map is built, with only a few bases for the three sides and GV spawns that spawn into one collective area, I think people will get to see AH2 action much quicker, and feel intrigued enough to try it again the next day.
Title: To the Future Community of Aces High
Post by: Replicant on April 04, 2004, 06:04:29 AM
I rarely play AH as it is without spending too much time in AH2.  However, as Kweassa mentioned, if the terrain was smaller and perhaps not so dark it would be more beneficial to us all.
Title: To the Future Community of Aces High
Post by: Arlo on April 04, 2004, 07:13:27 AM
Quote
Originally posted by Flossy
Arlo, have you tried posting your System specs in the Tech help forum?  Maybe Skuzzy can help you sort out the problem.  Good Luck, mate, hope you get it sorted.....


Si, senora. System specs were posted. It's a mee-stery my see-stem it no wanna play witha thees toy.
Title: To the Future Community of Aces High
Post by: lazs2 on April 04, 2004, 09:40:23 AM
So the planes can't turn in AH2?   The only planes that will fight now are the Spits... take that away and you will have a game where no one fights... everyone is in late war planes hiding from each other on large maps...

Doesn't sound like much fun to me.

lazs
Title: To the Future Community of Aces High
Post by: Arlo on April 04, 2004, 09:49:11 AM
During the small window that I got to see of it ... the planes turned. I turned and killed the bad guy. If you mean the planes don't turn as well as you would like them to ... well it's all relative, I suppose. They won't turn as well as the other guy turning with you likes, either, I reckon. That is, until everyone gets used to how the new version works. Then someone'll reload the old version a couple of years down the line and post about how they can't believe how EASY it was to turn in EVERY single plane in the game back then! :D
Title: To the Future Community of Aces High
Post by: Morpheus on April 04, 2004, 10:04:25 AM
Quote
So the planes can't turn in AH2? The only planes that will fight now are the Spits... take that away and you will have a game where no one fights... everyone is in late war planes hiding from each other on large maps...


heh...
Its funny what people can gather on a whole from a topic from reading one sentence and taking the rest as if it were all based on it.

Never saying the planes couldnt turn, rather saying its different than AHI would IMO be too general.

One could mention icons are differnt too. But why bother. Also the fact that planes in AH2 need to actually be taken taken off unlike in AHI where you can simply grab the stick as the wheels life off. That is unless you use auto-takoff...

The spit5 in its current form is in no way identical to the spit5 in AHI. Being an avid spit5 flyer in AHI, you come to know everything there is to know about it, the same with anyone else who flys a plane long enough.

For lack of a better term, the spit5 (AND ALSO JUST ONE EXAMPLE OF THE MANY DIFFERENCES IN AHII) just plain old has more balls behind it. To turn it and turn it hard requires more throttling or adjustment there of. The WEP is also more compareable to that of a G10 in AHI it seems.

Again, there are many differences in AH2. After all its a different game. Don't take a simple sentence and turn it into, "the spit5 can't turn now". Because it can. In regards to this it has nothing to do with the bigger picture to which I was attempting to paint.

Edit: If you want real proof that the FM is different among many other things... Take for instance a Hog up... Stall it out bad and then try and recover from it;)
Title: To the Future Community of Aces High
Post by: lazs2 on April 04, 2004, 10:22:59 AM
"AHI won't be here forever, and AHII is going to mean curtians for all those yank and bankers.

Just ask SlapShot. He and I were augering left and right trying turn our spit5's "

uhh... how was I suppossed to take your statements?   Seems that you are saying that everyone will have to fly more "cautiously".... If people flew any more cautiously than they do now they would never engage..

The only reason you see any early war planes in AH right now is because they can turn..  take that away and the sky accountants will have a field day taking more effective little sissy kick B & Z shots... when people quit flying the early planes then it will be the worlds largest online game of hide and seek using late war WWII planes.

The planeset will be what?   5 planes?

lazs
Title: To the Future Community of Aces High
Post by: Morpheus on April 04, 2004, 10:33:47 AM
Didn't mean to burst anyones bubble but alot of that is true. The planes do need to be "flown" more.

Cautiously? Well thats up to the pilot.

It never is fun until you push the envelope.
Title: To the Future Community of Aces High
Post by: Kweassa on April 04, 2004, 10:41:48 AM
Even if planes turn worse, it effects all planes.

 It's not our fault us Fw190 and 109 lovers feel less impact from it :rolleyes:
than the dorks used to max stick deflection every corner. *shrugs*
Title: To the Future Community of Aces High
Post by: Oldman731 on April 04, 2004, 10:51:45 AM
Quote
Originally posted by Zaphod
I for one can't really run AH2....or I would be there :).  

Zaphod

Me, either.

- oldman
Title: To the Future Community of Aces High
Post by: WldThing on April 04, 2004, 11:49:24 AM
Who's up for some 1 vs 1's in the AH2?  :D
Title: To the Future Community of Aces High
Post by: Morpheus on April 04, 2004, 12:07:38 PM
Any time Wld. Give me a holla!;)
Title: To the Future Community of Aces High
Post by: DREDIOCK on April 04, 2004, 12:23:36 PM
Quote
Originally posted by MoRphEuS
Didn't mean to burst anyones bubble but alot of that is true. The planes do need to be "flown" more.

Cautiously? Well thats up to the pilot.

It never is fun until you push the envelope.


Exactly. Spits still going to be a great aircraft (ewwe did I just say that??)
but..
It no longer is as I posted on another thread "the Bicycle with training wheels"
Its no longer the baby step up from relaxed realism it is now.
You can still turn it but alot of your current supermoves are going to be alot harder to pull off without spinning like a frisbee and going   SPLAT
Your gonna haveta fly it

Now if you will excuse me I haveto go wash my mouth out with soap
I HATE spits
Title: To the Future Community of Aces High
Post by: Horn on April 04, 2004, 12:52:03 PM
Quote
Originally posted by Zaphod
I for one can't really run AH2....or I would be there :).  

Zaphod


Me either. My AH experience will be over once the transition happens.

h
Title: To the Future Community of Aces High
Post by: SlapShot on April 04, 2004, 03:00:58 PM
Quote
Originally posted by lazs2
"AHI won't be here forever, and AHII is going to mean curtians for all those yank and bankers.

Just ask SlapShot. He and I were augering left and right trying turn our spit5's "

uhh... how was I suppossed to take your statements?   Seems that you are saying that everyone will have to fly more "cautiously".... If people flew any more cautiously than they do now they would never engage..

The only reason you see any early war planes in AH right now is because they can turn..  take that away and the sky accountants will have a field day taking more effective little sissy kick B & Z shots... when people quit flying the early planes then it will be the worlds largest online game of hide and seek using late war WWII planes.

The planeset will be what?   5 planes?

lazs


Lazs ... its all relative. All FMs for all planes will be effected. I just that some of the "tricks" used before will not cut the mustard in AH II.

Yes ... the Spit can still turn, as can the FM2, but the FM is not as forgiving in AH II as it is in AH I ... not by a long shot.

I think that you are going to really enjoy AH II ... I know I already am. I have never flown a real plane, but our squaddie Toad is the real deal and he is estatic about the FM. He says ... "Now this feels like a real airplane" ... I gotta take his word for it.

I described once before ... you know how you can come into an airfield on final ... not lined up ... and then stick it right onto the runway ... low and slow. Well not in AH II you can't ... you can see/feel the inertia/sloppiness of being slow when turning into a quick final and it feels great ... lots of rudder and throttle management needed.

A couple of weeks ago we had a squad night get together with the Birds of Prey. Had some great fights and learned a whole lot that night.

I had at least three Spit 1 v 1 ... I got most of my kills with proxy kills, cause the guys tried to make the Spit move like they can in AH I.

One fight, we were low and slow (about 1K) and I was coming around on his six ... well he decided to take it vertical and maybe climbed about 200 ft when he snapped into a stall and COULD NOT RECOVER. That is something that I have never seen nor encountered in AH I.

Another fight I had I was coming around on a Hurri .. were were probably 200 AGL. I saw his flaps extend and then he tried to bank hard right .... whop ... snap stall ... dirt nap time.

Morpheus mentioned the icons. Icons are now below the aircraft, so when you get low over the tree tops, the icons disappear into the canopy, so tracking the con becomes a little more challenging (and realistic) IMHO. I like it !!!

Have no fear Lazs ... those of us who like to fly the early war planes will be fine.
Title: To the Future Community of Aces High
Post by: lazs2 on April 04, 2004, 06:01:53 PM
Oh.. I will probly do ok... I allways manage to do a mediocre to competent job...  the problem is that if it is all late war and LW B & Z then it won't be much fun for me.  

If the planes don't turn well it does not affect all planes equally... I been around too long to fall for that... No... it just makes the early war planes more of a target.  It makes the only advantage speed, roll and climb...  something the LW guys have allways wanted in every sim I have ever played.

The way it allways works is... If the LW guys like it then it is really screwed up.

lazs
Title: To the Future Community of Aces High
Post by: vorticon on April 04, 2004, 06:18:36 PM
Quote
I described once before ... you know how you can come into an airfield on final ... not lined up ... and then stick it right onto the runway ... low and slow. Well not in AH II you can't ... you can see/feel the inertia/sloppiness of being slow when turning into a quick final and it feels great ... lots of rudder and throttle management needed.


actually in my little fiddlings with ah2 i found that situation easier to handle than ah1...

the LW planes in ah2 seem to act more like the planes there reputed to be...
Title: To the Future Community of Aces High
Post by: LAWCobra on April 04, 2004, 07:28:35 PM
Not to mention you can say goodbye to the 1k and 1.5k kill shots LOL.
You gotta get close man and your gunnery better be good too.

I like it But I do feel for the newbies and dweebs LOL Its gonna be a slaughter.
Title: To the Future Community of Aces High
Post by: Dead Man Flying on April 04, 2004, 11:47:49 PM
I think some people are going to be sorely disappointed to discover that the Spit V in AH2 is every bit the plane it is in AH1... and in some respects even better.

Sorry to burst those bubbles.

-- Todd/Leviathn
Title: To the Future Community of Aces High
Post by: moot on April 05, 2004, 12:33:16 AM
Lazs, you heard of something called relativity?  

The gunnery is not as easy in AH2, and apparently the planes don't turn that much worse than in AH, only the FM is a little different and apparently people go into the game without a relearning perspective.  
They just compare what happens when they do exactly what they would in AH, and then say the game sucks because the result is bad.
Title: To the Future Community of Aces High
Post by: Morpheus on April 05, 2004, 12:47:22 AM
Quote
I think some people are going to be sorely disappointed to discover that the Spit V in AH2 is every bit the plane it is in AH1... and in some respects even better.


I must say this whole notion of the Spit5 not being what it is in AHI really took off in the wrong direction.

Never did I say that it didnt turn nor fly the same. Actually I never went into detail with the differences.

Wldthing and I were "practicing" on 2 far away fields. And as even he found out, there are differences. I wont touch on these because thats for the player to find out on his/her own... But they are there and are undeniable.

What I was wanting to pull from this thread was the fact that AH2 is different. Even gunnery seems to be different. I think alot of players will start making the move to turning off their tracers also... Just a guess. Also a hint toward what the new tracers are like. I dont like them...

People who rely on Icons to judge distance and speeds will have to think of another way to judge this huge factor in fighting. Rather than counting down very fast in increments of 1yrd when you get under 1k out of the con its, 800-600-400-200... And nothing in between.

I had a blast with you all in the AH2 MA. Wld, Levi, YUCCA, and quite a few others. I know that others would enjoy it the same if they'd get in there and mix it up;)
Title: To the Future Community of Aces High
Post by: Dead Man Flying on April 05, 2004, 12:55:12 AM
Quote
Originally posted by moot
The gunnery is not as easy in AH2


Not true.  The gunnery is exactly the same.  My hit percentage in AH2 is identical to that in AH1.  The key is to predict the flight path of opponents rather than relying on the icons to determine the lead in a snapshot.  Most will pick this up within a couple of weeks.  I suspect that hit percentages will fall right about where they are in AH1 after the first month once folks get used to the differences.

-- Todd/Leviathn
Title: To the Future Community of Aces High
Post by: Dead Man Flying on April 05, 2004, 12:58:41 AM
Quote
Originally posted by MoRphEuS
I must say this whole notion of the Spit5 not being what it is in AHI really took off in the wrong direction.


I wasn't explicitly replying to you when I said that.

Having flown the Spit V for awhile tonight in AH2 against various opponents, I can say with some certainty that it "feels" roughly the same in many areas, and in others such as mid-speed acceleration, it feels even better.  I fought WldThing numerous times tonight, and the maneuvers I performed were identical and met with the expected level of success.

I think many get their hopes up when they expect that some planes meet with a grisly AH2 fate.  This is just simply not the case, and especially so with the Spit V.

-- Todd/Leviathn
Title: To the Future Community of Aces High
Post by: moot on April 05, 2004, 01:00:24 AM
has the FM changed much too?  last beta I played was #8.
Title: To the Future Community of Aces High
Post by: Dead Man Flying on April 05, 2004, 01:02:34 AM
Quote
Originally posted by moot
has the FM changed much too?  last beta I played was #8.


It doesn't feel that different to me, for what it's worth.   The difference is that more planes have been added with the same flight model, so the relative differences between planes still require exploration and exploitation.

-- Todd/Leviathn
Title: To the Future Community of Aces High
Post by: DREDIOCK on April 05, 2004, 01:23:01 AM
Quote
Originally posted by LAWCobra
Not to mention you can say goodbye to the 1k and 1.5k kill shots LOL.
You gotta get close man and your gunnery better be good too.

I like it But I do feel for the newbies and dweebs LOL Its gonna be a slaughter.


Not only that but everything seems to happen alot faster in AHII

See that dot comming at ya head on? Well too late cause it just flew past ya.
Title: To the Future Community of Aces High
Post by: lazs2 on April 05, 2004, 08:14:24 AM
"the LW planes in ah2 seem to act more like the planes there reputed to be..."

LOL... those are allways the words (or ones close to em) that get me suspicious...  Basicaly, they mean that the other planes can't get out of the way as easy.

Like I said... if the LW guys like it then it is gonna be crappy gameplay...  The LW guys just loved the old old version of AH.. what was it.. 1.0 or something?  dodging a lightning fast insta roll LW plane would send bleed your e to nothing in half a turn and... the turn rates were all about the same.

Can you imagine how timid the arena will be if nobody can turn?

lazs
Title: Re: To the Future Community of Aces High
Post by: dedalos on April 05, 2004, 08:19:40 AM
Quote
Originally posted by MoRphEuS
Just a quick question...

Why is it that more players aren't playing AH2 on line?

I check often in to see if there is anyone in there and maybe find 2-3 players.

For those who think its just going to be like jumping into the same old game with more eye candy think again.

A lot has changed from AHI to AHII.

AHI won't be here forever, and AHII is going to mean curtians for all those yank and bankers.

Just ask SlapShot. He and I were augering left and right trying turn our spit5's:D

So common guys! Get in there and mix it up wouldya!:D


frame rate 12
Title: So common guys! Get in there and mix it up wouldya!
Post by: 68DevilM on April 05, 2004, 09:48:10 AM
i think there are still too many bugs needing to be worked out in ah2 before i give it any serious play time
Title: To the Future Community of Aces High
Post by: Virage on April 05, 2004, 10:11:07 AM
Lazs hasn't been playing AH2, and lives under a bridge.
Title: To the Future Community of Aces High
Post by: Morpheus on April 05, 2004, 02:40:52 PM
Quote
Originally posted by Dead Man Flying
Not true.  The gunnery is exactly the same.  My hit percentage in AH2 is identical to that in AH1.  The key is to predict the flight path of opponents rather than relying on the icons to determine the lead in a snapshot.  Most will pick this up within a couple of weeks.  I suspect that hit percentages will fall right about where they are in AH1 after the first month once folks get used to the differences.

-- Todd/Leviathn


lol... You say its the same but then bring in differences that people will get used to after a month of flying?

Im not going to argue the points... Well maybe a little:p

To me, the game is different. Maybe because I suck:D

Other than that its dam good fun that more should get in on:aok

Thats all ima gonna say about that.:cool:

You'll like it guys, sure there are bugs that need to be worked out. Its a brand new game!

I had to use my compass because the little plane on the map wasnt there to show my direction :eek:

Point is just deal with the small bugs, allert HTC to them and have some fun!
Title: To the Future Community of Aces High
Post by: Soulyss on April 05, 2004, 03:07:24 PM
One thing that seemed really different to me was the low speed handling, at least in the F6F seemed much easier for the plane to snap out on me, drop a wing, and spin than in AH1... doing manuvers that I thought at least I should have been able to pull off in AH1.   Seems harder to hang on your prop like you can in Ah1 too....  Seemed like I had to be more agressive with the rudder to keep the plane under control than before.  But who knows maybe it's all subjective.
Title: To the Future Community of Aces High
Post by: Dead Man Flying on April 05, 2004, 03:08:22 PM
Quote
Originally posted by MoRphEuS
lol... You say its the same but then bring in differences that people will get used to after a month of flying?
[/B]

By "same," I mean that ballistics and damage modelling do not seem to have changed.  The guns appear to fire the exact same way as before, and they do the exact same kind of damage.  If you have a plane 300 yards in front of you, it will be just as easy to shoot down as in AH1.  Planes do not require any more or less lead to hit than before.

If anything, it's more difficult because HTC moved the icon below the plane rather than above it.  So people who were used to shooting at the icon in snapshots now must adjust to that.  Once they adjust, their shooting should return to normal.  I don't believe that the average hit percentage in AH2 will vary significantly from AH1.

-- Todd/Leviathn
Title: To the Future Community of Aces High
Post by: Morpheus on April 05, 2004, 04:43:09 PM
rgr Todd the icons do (for me atleast) have a big impact on shooting. I think its more in my head than anything else. You know how close you are by the size of the plane but being used to having the icons on the top. Now you see them on the bottom and it throws you off ballance... (for me anyways) :)
Title: To the Future Community of Aces High
Post by: opus on April 05, 2004, 05:49:44 PM
I think I'll play AHII more when the fm is closer to finished. For awhile, it seemed the fm was changing with each beta.
Title: To the Future Community of Aces High
Post by: Redd on April 05, 2004, 06:15:59 PM
Quote
Originally posted by Dead Man Flying


By "same," I mean that ballistics and damage modelling do not seem to have changed.  The guns appear to fire the exact same way as before, and they do the exact same kind of damage.  If you have a plane 300 yards in front of you, it will be just as easy to shoot down as in AH1.  Planes do not require any more or less lead to hit than before.




I felt the rate of fire on the 50 cal seemed slow and testing/timing it off-line it looks about 20% slower than Ah1


The cannons on the spit seemd a little slower also but I haven't tested them.


Biggest difference for me is the color and light , the dark planes , and how hard the dark planes are to see against the dark background.

Was having real problems picking up the  maneuvers of the plane I was chasing close in.

Might be my monitor/eyes but it is way different to AH1 in that respect.



Redd
Title: To the Future Community of Aces High
Post by: Morpheus on April 05, 2004, 06:16:30 PM
Quote
I think I'll play AHII more when the fm is closer to finished. For awhile, it seemed the fm was changing with each beta.


Honest question...

How much more do you think they will change?
Title: To the Future Community of Aces High
Post by: Redd on April 05, 2004, 06:43:00 PM
Quote
Originally posted by Kweassa
Even if planes turn worse, it effects all planes.

 It's not our fault us Fw190 and 109 lovers feel less impact from it :rolleyes:
than the dorks used to max stick deflection every corner. *shrugs*



Gotta love the LW


no turn  =  uberpiloten

turn  =  dork



;)



Redd
Title: To the Future Community of Aces High
Post by: beet1e on April 05, 2004, 07:32:05 PM
Quote
Originally posted by SlapShot
One fight, we were low and slow (about 1K) and I was coming around on his six ... well he decided to take it vertical and maybe climbed about 200 ft when he snapped into a stall and COULD NOT RECOVER. That is something that I have never seen nor encountered in AH I.
Muhahahahaha!!! I think I'm going to like AH2. :D Seems like it's how things should be. :aok I hate all that "pull the nose up and zoom up 1500ft" crap, or the "oh 5hit, I'm cornered, I'll just pull nose up vertical and spray upwards - probably kill something half a mile above me" nonsense.

So I was wondering - have the BS 800 yard shots been toned down as well? No more S&P? Think of it: "Waaaaahhhhh....  blah blah blah cancelled account blah blah blah WW2OL blah blah blah $14.95 blah blah blah..."

I know what it was like when Brand-W remodelled the flight model in 2.73, and the amount of force needed to change plane direction was taken into account. A lot of the gamey stuff didn't work after that, and there was much wailing and gnashing of teeth, threats of cancelled accounts... :lol
Title: To the Future Community of Aces High
Post by: Morpheus on April 05, 2004, 08:34:01 PM
The one thing I don't understand is the change to having the icons below the plane.

Not that I think it is bad, I like it better than AH1 only because low planes on the deck do not show up unless you see their small dots against the land scape. Which is also tough because of the dark atmosphere in AH2.... Everything seems to be darker...

Has HTC stated a reason for this? or any reason for any of their changes? I'd just be interested in seeing exactly why they have changed some of the things around:)
Title: To the Future Community of Aces High
Post by: opus on April 05, 2004, 11:34:16 PM
Depends on the plane. I think there's a good chance the spit5 fm will change. I haven't played beta in ahile, but I think I read somewhere that the spit 5 was supercharged. I may remember wrong, but thats what I based that remark on.
Title: To the Future Community of Aces High
Post by: Morpheus on April 06, 2004, 12:08:28 AM
The spit5 has super UBBER WEP now...

The reason I say this is because when you hit the wep the plane seems to have far more torque.

But what do I know about the Spit5:)
Title: To the Future Community of Aces High
Post by: beet1e on April 06, 2004, 04:19:45 AM
Quote
Originally posted by MoRphEuS
The one thing I don't understand is the change to having the icons below the plane.
Morph

I remember people clamouring for that years ago (c1999) in BrandW. I think it's a stealth issue. You can set up sneak attacks in the low 6 of your bogie, but your efforts might be compromised if you've got a big neon F4U sign over your head. The neon is only meant as a concession to computer screen gameplay to help you identify the plane, and should not be allowed to give away your presence should you attack from the low 6, for example.

Now all they have to do is to fix that gamey feature whereby folks can turn down the sound of their own engine, and "listen out" for cons around them. :rolleyes:

Woohoo! AH is becoming less gamey!

Nice job you've been doing this tour in your FM2 and F4U1C. :aok You really ought to switch to the 1D. It has enough killing power for most jobs - even buff formations. The gameplay police don't like the 1C, and will point out that it was a dweeb plane - back in the old DOS/Commodore 64 days. ;):lol
Title: To the Future Community of Aces High
Post by: BGBMAW on April 06, 2004, 04:25:03 AM
Ah2 is kikasssssssssss..

i hav eplayed about 10 hours in there...

love it..Ah reminds me of AW RR flight model now..compared to AH2...much More satisfying fights...



defntly going to be many many lawndarting..:)..lolo


btw..hell yes I think a smaller beta map would be good idea,,

cant wait!! HTC HAULLLBALLSSSS..I want my TOD!!!
Title: To the Future Community of Aces High
Post by: bozon on April 06, 2004, 05:56:43 AM
Quote
Originally posted by Dead Man Flying
I think some people are going to be sorely disappointed to discover that the Spit V in AH2 is every bit the plane it is in AH1... and in some respects even better.

Sorry to burst those bubbles.

-- Todd/Leviathn

The spit 5 is the same in 95% of the envelope. It's the 5% of helicopter qualities that are different. You probably wont notice this as much.

Bozon
Title: To the Future Community of Aces High
Post by: WldThing on April 06, 2004, 10:15:01 AM
Quote
Originally posted by beet1e
So I was wondering - have the BS 800 yard shots been toned down as well?
 


O yeah,  i believe so..  I could barely hit anything at 400,  but with .50 cals i think 800 yards could be reached if the other plane is flying straight heh.
Title: To the Future Community of Aces High
Post by: WldThing on April 06, 2004, 10:18:27 AM
The really sad thing about AH2 is that any LW plane can kill my P-51 on the deck in a barrel roll fight,  they can roll 5 times better it seems.  I dont know the historical FM accuracy so im quite stunned.
Title: To the Future Community of Aces High
Post by: Nwbie on April 06, 2004, 10:26:17 AM
Was in AH2 the other night for a couple of hours with about 7 or 8 players, Wldthing & Leviathn were in also, needless to say, I reupped alot

Had a blast, actually was most fun I have had in the game in several months, I agree the SpitV definetely performs better, but it also stalls out faster, so there will definetely be a lot of lawn darters, the Hurri 2 performs great, and I think a lot of the la7 drivers are gonna be rethinking their rides, cuz that ground grabs you fast as you zoom in for a cherry :)
Had some screen freezes I think mainly from the server downloading new skins, so I sat it out in tower for awhile til they stopped  loading, other than that, chasing planes thru the trees (cuz ya know that WT and Lev are gonna be hugging the ground making a fool out of ya :) ) was fun...


NwBie
Title: To the Future Community of Aces High
Post by: beet1e on April 06, 2004, 10:46:15 AM
Quote
Originally posted by WldThing
O yeah,  i believe so..  I could barely hit anything at 400,  but with .50 cals i think 800 yards could be reached if the other plane is flying straight heh.
Mannah from Heaven! WT, you have made my day. :D

Just think of all the whines - HT will have to set up a separate whine board. :lol

Nwbie!
Quote
I think a lot of the la7 drivers are gonna be rethinking their rides,
:rofl

I am cockahoop after reading this thread! :D
Title: To the Future Community of Aces High
Post by: Grits on April 06, 2004, 11:13:52 AM
I dont find the AHII FM's all that hard to fly, but then again I dont fly the Niki or the La7 or any version of the Spit so I cant comment on them, and I dont use the "gamey helocopter" moves either. I can say that most planes I fly still fly much like they did, although all planes do seem to stall easier.

Gunnery also seems easier at close ranges, but harder at long if that makes any sense. Here is an example, last week I was up and flying the 109F, I pulled up to shoot a P-38 at about D400. Usually at that range I pull what I think is the proper lead and adjust with tracers,  well, before I could even decide if I needed to adjust the 38 blew up. Granted, I had gonds, and I might have gotten the perfect lead right away (which I dont usually), but it seems that in close gunnery is both easier and more lethal. It could just be my imagination too.
Title: To the Future Community of Aces High
Post by: Meatwad on April 06, 2004, 11:22:11 AM
I been there, its a pretty nice arena. Our squad is going to go into AH2 for a while one night and all try it out. We should have about 20 to show up. Also wish more people would be in the AH2 arena. Last time I checked there wwas just 1 person in there
Title: To the Future Community of Aces High
Post by: humble on April 06, 2004, 05:26:09 PM
Quote
Originally posted by MoRphEuS
Didn't mean to burst anyones bubble but alot of that is true. The planes do need to be "flown" more.

Cautiously? Well thats up to the pilot.

It never is fun until you push the envelope.


Actually I think the FM in AH2 is much better than AH1...certainly goes back a bit to the original FM here. Eagler and I had some great fights in AH2...pure on the deck E/T&B 109 vs 51D. Was outstanding...think he was in the G-6. Anyway I think the pony T&B's much better in AH2.
Title: To the Future Community of Aces High
Post by: Morpheus on April 06, 2004, 06:03:20 PM
All that matters to me is that the P51 is just perfect and the P38 is no different either:D

The rest of the planes.... Bah!

But I do hope HTC approves the "Love Child" Skin for the La7!

God would that make the game so much more enjoyable:D
Title: To the Future Community of Aces High
Post by: beet1e on April 07, 2004, 03:50:29 AM
On the strength of this thread, I decided it was time to DL AH2 and try it out. I'm not usually into beta testing. Morpheus, I think the answer to your original question about why there are fewer people in AH2 beta than you might expect is that folks will always go where the crowd is - the MA.

When I started AH2, I found that the colours looked a lot better on my (iiyama VM Pro 454/Radeon 9600 series) monitor. The instruments looked much clearer. I quickly realised that I need to set up all my stick/view/keyboard settings, so I am going to copy across my settings folder from AH1 and also my Mitsu sound set from there. If there are problems I can always change back.

I upped a 109F4. It flew just fine. I didn't really notice a huge amount of flight model difference, but I wasn't stretching it and just wanted to see if things worked. I don't fly the gamey moves anyway. Gunnery? I would never fire much less than 200 yards anyway, in any 109. Hehe, even after I'd knocked off the horizontal stabs of the drone it still flew. So then I did a rolling scissors with it (all seemed fine) and shot a wing off - still it flew on!

Not enough time for a full evaluation of the flight model, but if our friend Toad says it's all right, and he's flown lots of aerobatics in small types, then that's a good testimonial.

Been thinking about the development of AH1 through AH2. It's always been my hunch that with flat rate subscription, the game might need to be dumbed down so that noobs could get results from Day1. When I started WB, for the first week I was convinced I was firing blanks, and had to work at it. Took about a week to get my first kill. But a lot of people want instant results and don't want to have to work at anything, and might go to another game if they couldn't get instant results. So the planes came with training wheels and had the "helicopter mode" option. The 800 yard shots always seemed like a noob concession, especially as they seem to be used on planes which would attract noobs - planes like N1K and Spit V. Think of it - you bounce a Spit V, and he makes a 6G yank&bank turn to the left. You can't turn with it, so you abort and zoom up, whereupon the Spit makes a second yank&bank turn to the right to line up a shot, pulls the nose up 45° to semi-helciopter mode, and sprays from there to get the kill at 600-800 yards. The other one is the N1K S&P helicopter. Enters helicopter mode when cornered and sprays upwards! 30mm on a N1K? Dunno - never ever flew one.

So now the subscribership is established with well over 4000 active subscriptions. No need to attract more noobs with the 800yd shot and flight model dumb-down. The training wheels are coming off! And the day cannot come a moment too soon.

It's going to be interesting to see how plane usage changes. Perhaps the SpitV and N1K will be much less popular. The LA7 too. There are only two things I look forward to more than AH2 itself: Seeing how the rankings change and reading all the whines! :lol
Title: To the Future Community of Aces High
Post by: Morpheus on April 07, 2004, 07:56:33 AM
holy crap beetle you type alot:eek:
Title: To the Future Community of Aces High
Post by: slimm50 on April 07, 2004, 10:28:14 AM
Does the flight modeling in AHII compare at all to that in Il-2 FB?
Title: To the Future Community of Aces High
Post by: beet1e on April 07, 2004, 10:44:22 AM
Quote
Originally posted by MoRphEuS
holy crap beetle you type alot:eek:
Sorry! ;)
Title: To the Future Community of Aces High
Post by: gofaster on April 07, 2004, 11:03:06 AM
Why would I want to d/l a beta when I can fly birdcage Corsairs in Fester's south pacific map this week?

Maybe I'll do the d/l next week.
Title: To the Future Community of Aces High
Post by: moot on April 07, 2004, 12:20:30 PM
very veggie, beet'
Title: To the Future Community of Aces High
Post by: opus on April 07, 2004, 12:35:19 PM
"Been thinking about the development of AH1 through AH2. It's always been my hunch that with flat rate subscription, the game might need to be dumbed down so that noobs could get results from Day1. "

I think there are ways to give new players a chance to learn without dumbing down the game and not having the newbie go through 6 months of being slaughtered.

One would be to have three (or 4 or 5...) arenas where one must achieve a certain skill level to advance to the next arena. This is much like the system used in RPG's where you need to achieve a certain level to advance to a new land or island.

The problem is the overall experience of the player base is constantly increasing. That means the learning curve for the new player is constantly getting steeper. In its current state, with all skill levels packed in one arena, I can see a point where it would be impossible to keep new users.

Imagine just beginning the game of chess and having to compete against players rated 2000+ instead of 900-1200's.

Some system of giving all levels a feeling of competition is needed for game success, but I don't think that means the game has to be dumbed down - thats the easy way out.

Any other ideas of how to make make the newbie feel he is competing and not just being slaughtered?


Then again, HTC might not want to make this for ALL sim pilots, but keep as an advanced game with the idea you will gain experience in other simulators before comming here. The market would be a lot smaller, but a lot more loyal.
Title: To the Future Community of Aces High
Post by: Morpheus on April 07, 2004, 12:53:45 PM
Ummmm....

I hate to tell you but people can only be as good as they really ant to be...

If you dont work at it you'll never get it.

Some work hard at it and some just, well dont.

Too bad if they get shot down in the begining.

Dying is the only way you can learn. Because you died you made a mistake. Figure out what that mistake was and fix it. Make dam sure you do everything you can not to do it again.
Title: To the Future Community of Aces High
Post by: beet1e on April 07, 2004, 01:01:03 PM
Opus - one key difference was the WB community as it was in 1998 - when Pyro and Hitech were running it. Folks in the arenas went out of their way to help. I made a lot of friends there - some are still friends to this day.

But what happens in AH when a noob asks for help? He gets told Alt+F4, that's what. And then we have posts justifying that and saying that the Alt+F4 initiation is just something the noobs are going to have to deal with. In the TA, a friend of mine quit AH after one of the "trainers" did no more than use him as a drone.

I remember thinking how well I'd progressed one tour when I had 68k - and 233d - lol. But I worked at it - nothing wrong with having to do that.

I take your point about the chess. I had an old W95/98/Me chess game, and it would annihilate me every time!
Title: To the Future Community of Aces High
Post by: Morpheus on April 07, 2004, 02:08:07 PM
There is a HUGE difference between giving help and shortening the road to becomeing somewhat of a good pilot in a fighter...

I owe 99.9% of who I am in a fighter to one person. I will not mention his name but he knows who he is and maybe be reading this.

I respect new players coming into the game. I know how difficult it is for them. The confusion is enough to make one want to rethink why they are playing this game...

But when they do finally get a chance to land kills, after working for them. They realize how much fun this game can be. Taking that hard road, and making it smoother is cheating  the new players out of this feeling.

I cant tell you how many players I have helped out. BUT, like I said there is a big difference between helping someone with the game and just giving the game to them. They need to earn it... Simple as that...

Im sorry if that seems mean, cruel, or harsh...

Something earned is far more appreciated then something taken or given.