Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: lucull on April 04, 2004, 04:02:53 PM

Title: Beta 22 - major terrain texture bug
Post by: lucull on April 04, 2004, 04:02:53 PM
This got worse and it's floating when you fly. I guess it's the Z-buffering:

(http://raf315.org/pics/screen_1.jpg)

Geforce 4 Ti 4200, driver 56.72.

And still no GPS icon on the map.
Title: Beta 22 - major terrain texture bug
Post by: JustJim on April 04, 2004, 04:04:30 PM
I get the same thing as well.

It's something to do with transitions turn them off and that stuff goes away.


GeForce Ti 4400
Driver 4.14.10.5664  latest Nvidia's
Title: Beta 22 - major terrain texture bug
Post by: lucull on April 04, 2004, 04:13:50 PM
Yepp, that solves it, but the terrain looks really poor with the big squares.

Secondly, I still have some textures on the  terrain missing, but very far away. That was before this update already.
Title: Beta 22 - major terrain texture bug
Post by: Dennis on April 04, 2004, 06:02:14 PM
Same problem here.

Radeon 9800 Pro 128mb Catalyst 4.3 drivers
1024 x 768 res (32 bit) (85Hz)
P4 2.8GHz
1Gb ram
DirectX 9.0b

Splash1
Title: Beta 22 - major terrain texture bug
Post by: bloom25 on April 04, 2004, 07:36:00 PM
Getting the same thing here too.

Radeon 9800 Cat 4.3 drivers DX9.0b
Title: Beta 22 - major terrain texture bug
Post by: NHawk on April 04, 2004, 07:47:19 PM
Same here...

TI-4600 53.03 drivers.
Title: Beta 22 - major terrain texture bug
Post by: warhound on April 04, 2004, 09:28:28 PM
Same problem here.

GeForce 3 Ti 200, driver 56.64.
Title: Beta 22 - major terrain texture bug
Post by: Rafe35 on April 04, 2004, 10:54:53 PM
Same here also.

NVIDIA GeForce4 Ti 4200
Driver Version: 6.14.10.5216
DX 9.0
Title: Beta 22 - major terrain texture bug
Post by: bloom25 on April 04, 2004, 11:11:19 PM
I've noticed that the blue triangles are located on the other side of the hill (or object) with respect to your field of view.
Title: Beta 22 - major terrain texture bug
Post by: SlapShot on April 05, 2004, 10:13:39 AM
Have you guys that run the Cat Drivers tried the Omega Drivers yet ?

http://www.omegacorner.com/

I use these drivers to softmod my 9500 to a 9700 and am not experiencing what you describe. The Omega Drivers are not only for softmodding, but can be used intead of the Cat Drivers.

--------------------------------------------------------

The purpose of the Omega Drivers is to provide gamers with an alternate set of drivers, ones that have more options and features than the original sets.  The drivers contain optimizations, extra features (like OC capabilities), more resolutions and internal tweaks that can give them the edge in a gaming enviroment over the normal drivers, which are often tailored for synthetic benchmarks. All Omega driver sets are tested (unless noted) by myself in my own PC or in an alternate PC (in the case of the nvidia drivers) to ensure maximum compatibility and reliability.

--------------------------------------------------------

THE OMEGA DRIVERS ARE COMPATIBLE WITH ALL ATI RADEON CARDS: (IT DOESN'T MATTER IF THEY ARE DDR, SDR, PCI, AGP, RETAIL OR 3RD PARTY)

All In Wonder Radeons
Radeon 7x00/VE/LE
Radeon 8500/LE
Radeon 9x00/PRO/XT/TX
All Mobility Radeons (M6 and up)
--------------------------------------------------------

Omegacorner has drivers for ATI, Nvidia, and 3DFX.
Title: Beta 22 - major terrain texture bug
Post by: Batz on April 05, 2004, 10:55:22 AM
Quote
I've noticed that the blue triangles are located on the other side of the hill (or object) with respect to your field of view.



I noticed the same thing.

P3 866
384 pci133 ram
GF3 64 meg Omega 9m 1.4523
DX9b
Win 98se
Title: Beta 22 - major terrain texture bug
Post by: Tilt on April 05, 2004, 11:01:40 AM
Seems to line up with the edge of the map ie the far horizon......some sort of transition boundry that should be behind the hills not infront of them.
Title: Beta 22
Post by: Karnak on April 05, 2004, 07:49:34 PM
Me too.  This was taken from a runway, looking out at the hills:
(http://members.arstechnica.com/subscriptors/x/karnak/TerrainMissingPolys.JPG)

GeForce 4 Ti4600, Detonator 56.72
Title: Beta 22
Post by: Karnak on April 05, 2004, 10:09:07 PM
It looks like the bush polygons are laying on their sides and sometimes being rendered as transparent.  It is more noticable from a GV's viewpoint.

(http://members.arstechnica.com/subscriptors/x/karnak/TerrainBushGlitch.JPG)
Title: Beta 22 - major terrain texture bug
Post by: Morpheus on April 05, 2004, 11:21:44 PM
Same thing for me as well...

Chaintech Apogee FX5700 Nvidia 128mb

Although.... I will say one thing, going down to 800x600 on the res made it a little better
Title: Beta 22 - major terrain texture bug
Post by: Hajo on April 06, 2004, 05:24:55 AM
Same problem
Title: Beta 22 - major terrain texture bug
Post by: JustJim on April 06, 2004, 08:46:06 AM
Uncheck Transitions in Video Settings and it will go away until they fix it.
Title: Beta 22 - major terrain texture bug
Post by: hitech on April 06, 2004, 09:27:27 AM
Should be fixed for next patch. Along with the clip board stuff.

HiTech