Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: CurtissP-6EHawk on April 20, 2004, 12:08:22 PM

Title: Death Count
Post by: CurtissP-6EHawk on April 20, 2004, 12:08:22 PM
When can this be used in the CT? How about on thursday nights? Prevent suicide attacks, HO dweebs and certain GV activities. If they die, make them sit in the tower for 5 or 10 minutes before respawning. This will also make pilots think twice before departing a capped base!!! Up capture to 30 to 40 troops. This will also prevent some furballing.
Title: Death Count
Post by: najdorf on April 20, 2004, 12:27:56 PM
One of the best ideas I've heard yet to drop the CT population to zero.
Title: Re: Death Count
Post by: Furious on April 20, 2004, 01:34:44 PM
Quote
Originally posted by CurtissP-6EHawk
...This will also prevent some furballing.


hahhahhahahhahha!!!111!
Title: Death Count
Post by: Shane on April 20, 2004, 01:38:35 PM
Can you disable all ord, buffs and gv's, reduce to fuel to 25%, and enable planes and flight from only the very closest 2 bases and set target hardness to 20x?

this will reduce the hamstardness.

thanks.

:aok
Title: Death Count
Post by: myelo on April 20, 2004, 02:50:31 PM
Even better -- set all fuel to 0. Then nobody can take off at all. That will put a stop to all the fighting, shooting, bombing and related foolishness.
Title: Death Count
Post by: Batz on April 20, 2004, 03:37:12 PM
Quote
Originally posted by myelo
Even better -- set all fuel to 0. Then nobody can take off at all. That will put a stop to all the fighting, shooting, bombing and related foolishness.


you forgot fleet guns, manned ack and SBs.... manually destroy these and set rebuild to 50000 minutes?

It would seem to be the best approach...
Title: Death Count
Post by: skernsk on April 20, 2004, 03:57:12 PM
Wow .. take a break for a few weeks and look at this?  WTF is going on in the CT .. people actually shooting one another?

I vote NO .. how am I going to organize a good vulch if I have to circle the field forever until my next kill re-ups?
Title: Death Count
Post by: Nifty on April 20, 2004, 04:25:31 PM
why would one want to prevent air to air combat in an air to air combat simulator?

:confused:
Title: Death Count
Post by: CurtissP-6EHawk on April 20, 2004, 04:29:26 PM
Whats wrong guys, you dont have what it takes to fly a mission and RTB alive? If you die, which most of you do, heck its only a five minute coffee break:rofl Besides, I said only for a night! You bunch of whoosies.
Title: Death Count
Post by: B17Skull12 on April 20, 2004, 05:23:10 PM
Quote
Originally posted by CurtissP-6EHawk
Whats wrong guys, you dont have what it takes to fly a mission and RTB alive? If you die, which most of you do, heck its only a five minute coffee break:rofl Besides, I said only for a night! You bunch of whoosies.
dont we play to have fun?
Title: Death Count
Post by: Kegger26 on April 20, 2004, 09:57:46 PM
hawk dont.... he is proly upset becuase the 26 page mission he put together  went to sh#$ in a hurry....