Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SKurj on April 21, 2004, 07:48:52 PM

Title: A suggestion re: arenaS
Post by: SKurj on April 21, 2004, 07:48:52 PM
Which map receives the most complaints?

Think its obvious...  enough to justify some change by HTC.. ??  
Well lets change the question.  
How many maps are there complaints about on a regular basis?

Which map has received the most hoorahs?  (when it appears in the MA, not gets reset)

I think it really is time for 2 MA's,  different maps in each rotation so that there are NEVER 2 of the same maps up.

This will NOT split the community, dunno why anyone would think it would...   With different maps in each, players will move between the arenas probably quite abit.

This may then make it quite obvious which maps are liked and disliked the most...

Same planeset, same options in both, and a naming convention that doesn't make it sound like its a secondary or overflow arena.


My thots...

SKurj
Title: A suggestion re: arenaS
Post by: Jackal1 on April 21, 2004, 08:56:32 PM
Don`t look now, but there has been that option for about 2 or 3 weeks now. :D
Title: A suggestion re: arenaS
Post by: 68DevilM on April 21, 2004, 09:42:33 PM
could be a good idea because it will lessen the lag from too many players in the ma
Title: A suggestion re: arenaS
Post by: SKurj on April 21, 2004, 09:47:59 PM
Quote
Originally posted by Jackal1
Don`t look now, but there has been that option for about 2 or 3 weeks now. :D


I'm assuming you mean AH2...  NOT an alternative at the moment.


SKurj
Title: Re: A suggestion re: arenaS
Post by: nopoop on April 21, 2004, 10:14:08 PM
Quote
Originally posted by SKurj
I think it really is time for 2 MA's,  different maps in each rotation so that there are NEVER 2 of the same maps up.


I disagree. WB had an arena for every flavor. Relaxed realism, historical, no icon, MA and on and on..

You NEED a sandbox. Biggest mistake beside losing Dale was losing the sandbox.

ALL the current maps are playable. Some less than others. If you had a log on poll of your favorite map, the ones that need work would come out in the wash.

Adjustments to those and a relook at the time each map is up would solve all of it without splitting the comunity.

Take away the sandbox, you lose the front door.

That doesn't work.

And WB is the proof.
Title: A suggestion re: arenaS
Post by: Batz on April 21, 2004, 11:11:22 PM
I agree with np. There's no need for 2 arenas. It will just split the mission dudes and suiciders. The problems aren't with the numbers. Any map is good as long as there is air combat. All maps suck if they are filled with timid "flying smarts" and suicide pork and augers.
Title: A suggestion re: arenaS
Post by: mars01 on April 22, 2004, 12:40:05 AM
Your right poop,

The maps should have some kind of rating so we can see whats what and the ones that need work get worked on making them more balanced.  

Right now we have 2 balanced maps and the rest leave choices at the door for others.  I will say though, I am getting alot more done in the real world when the unbalanced maps are up. :aok
Title: A suggestion re: arenaS
Post by: Jackal1 on April 22, 2004, 04:33:59 AM
Quote
Originally posted by SKurj
I'm assuming you mean AH2...  NOT an alternative at the moment.


SKurj

Actualy I was referring to the Totoland  test arena.
Title: A suggestion re: arenaS
Post by: Maniac on April 22, 2004, 05:31:49 AM
Quote
I think it really is time for 2 MA's, different maps in each rotation so that there are NEVER 2 of the same maps up.


Wouldnt work, everyone would log into "Main arena 1"... Djust because everyone else is there...
Title: A suggestion re: arenaS
Post by: Lazer on April 22, 2004, 01:57:58 PM
I like the idea, but Maniac is right, otherwise people would be flying in OzKansas Map Test arena.
Title: A suggestion re: arenaS
Post by: hitech on April 22, 2004, 02:45:15 PM
Hmm isn't the dualing arena now basicly a furball arena? Set up nicly for air starts, even has different levels of air starts. Distance is about perfact for furbaling?


HiTech
Title: A suggestion re: arenaS
Post by: Shane on April 22, 2004, 02:57:50 PM
Quote
Originally posted by hitech
Hmm isn't the dualing arena now basicly a furball arena? Set up nicly for air starts, even has different levels of air starts. Distance is about perfact for furbaling?
HiTech


ummmm, sorta, kinda....

a1-a2 the new "defacto" furball area is very chaotic, not really a furball in the sense of a furball. with killshooter off and a1 being the default log in base, it's a series of 1 v1 's with an inevitable cherrypick. plus it's at 10-20k... takes away some planes performances, especially the "furball" type planes.

a41,42 and 43 are perfect for furballing but.....  they're a tad too far apart for the kind of furballing it should appeal to.

If anything, I'd bring in  41-43 a bit closer, have variable auto assign new arrivals to this area (so not everyone ends up, say, bish) and turn on killshooter to prevent a repeat of a1 - (a2).

just my .02
Title: A suggestion re: arenaS
Post by: mars01 on April 22, 2004, 04:16:33 PM
Yeah I agree Shane,  

DA is a good Substitute when the alternative to a real Furball arena is nothing.

But again I don't think the answer is splitting up the MA, I think the answer is making all the maps ballanced so that everyone can find the kind of fight they are looking for.  Of course the balance will change as bases are captured, but I can live with that.  Fester has proved this is possible and the playability seems to speak for itself.
Title: A suggestion re: arenaS
Post by: WilldCrd on April 22, 2004, 05:46:58 PM
Quote
Originally posted by hitech
Hmm isn't the dualing arena now basicly a furball arena? Set up nicly for air starts, even has different levels of air starts. Distance is about perfact for furbaling?


HiTech


I dont think "they" have bothered to look yet. perhaps one day "they" will take the time, drop "their" timidness and check it out...just my opinion I could be wrong
Title: A suggestion re: arenaS
Post by: Nash on April 22, 2004, 05:47:39 PM
I don't like your idea Skurj.

It's an overly complex workaround to a problem requiring a simple solution.

Namely (and for the love of God), YANK the Pizza map.

But... I know y'all have tried saying this in so many ways.

Thus.... I like your idea Skurj.  

:)
Title: A suggestion re: arenaS
Post by: Toad on April 22, 2004, 08:31:57 PM
The DA needs a terrain.

Right now you have two identical fields paired by altitude and an otherwise flat terrain.

Stick something in there with some features. Canyons, mountains, rolling hills... Mindy with a few mods maybe.

I'd like that a bunch, I think.

Just my .02.
Title: A suggestion re: arenaS
Post by: Maniac on April 23, 2004, 02:06:29 AM
Multiple arenas will never succeed unless we remove the word "main arena",

"Main arena" suggest to everone that THAT is the place you should be...

I think that all arenas should be given an equal chance to succeed, and for this to happen we need to rename the current "Main arena" to something different...

The word "Main arena" should simply be removed completly.

Regards.
Title: A suggestion re: arenaS
Post by: Tilt on April 23, 2004, 03:44:58 AM
Quote
Originally posted by Toad
The DA needs a terrain.

 


I would agree with this.............Our present DA design is better suited as a training environment.............. It could have  zones modified for bomber training and attack training and become a complete training entity (on and off line)

A DA would be a fighter only terrain where all ground objects are indestructable and all AI gguns are massively lethal but the terrain offers some sort of variance to the ambiance and altitude balance.

The only "score" that could be aquired would be that of fighter (attack would have to be disabled some how).



maybe Fester should bend his mind to a small ACM arena."Fester ACM"

............ and for me it would have kill shooter disabled.
Title: A suggestion re: arenaS
Post by: moot on April 23, 2004, 06:09:43 AM
I agree the DA map could be improved, at least what Shane mentionned, the 41-42-43 fields are too far apart.
They'd be good as they are for large furballs, but not groups of less than 5 per side;  maybe add another set of three like this one but smaller?

Plenty of room for this and other things in an enlarged map.
Title: A suggestion re: arenaS
Post by: Jackal1 on April 23, 2004, 06:37:16 AM
Quote
Originally posted by mars01
.  Fester has proved this is possible and the playability seems to speak for itself.

  Yes it does and what it is saying is "CF". :D