Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: heatedpitot on May 16, 2004, 09:28:36 AM

Title: HO's
Post by: heatedpitot on May 16, 2004, 09:28:36 AM
After 8 months of online play at irregular times, some times short periods of online play, other times moderate amounts of time I have something I need to say to HiTech Creations about their game play.

I am by no means an expert of Flight Sims, but undoubtedly this has been the very best one I have seen or/and played, therefore I would like to say THANK YOU to all those involved in producing Aces High.

It is as close to REAL WWII combat as one can have in virtual reality.  All the modeling of the GV's, CV's and Aircraft are as close to REAL as I imagine someone could expect in virtuality.

HOWEVER, there is one thing I'd like to comment on.  I have had 30+ years of Air Traffic Control experience and a few hundred hours of flight time and I have seen very, very few MID-AIR collisions between two aircraft that are surviveable by any or all occupants of those aircraft.

Having said this, it is my conviction that both aircraft AND pilots should suffer KILLS in AHII.  In this manner, it can keep the complaining down or either elimanate it entirely about who HO'ed whom.  I am also aware of LAG or DROPPED PACKETS, but nevertheless, if all things are equal, there should be NO survivors of HO's.

Lastly, I have spoken to a couple of the folks at TRACKIR and it seems that all that is necessary to have TRACKIR work in AHII is one or two files, one of which, I believe is a DLL type file.  I see no reason to exclude this software from being enabled in AHII.  It certainly would make HiTech Creations " Aces High" the ultimate Flight Sim available today, bar none.

Thank You very much

SS10
Title: HO's
Post by: nopoop on May 16, 2004, 01:05:43 PM
For both planes to be "hit" in a HO merge both peoples FE must show the "hit". That isn't the case the majority of time due to lag and other factors.

The easy example to give,is running into the con your shooting at. You hit him on your FE. His FE doesn't see it. His plane won't be damaged.

The way of the net.
Title: HO's
Post by: whels on May 16, 2004, 04:02:12 PM
Quote
Originally posted by nopoop
For both planes to be "hit" in a HO merge both peoples FE must show the "hit". That isn't the case the majority of time due to lag and other factors.

The easy example to give,is running into the con your shooting at. You hit him on your FE. His FE doesn't see it. His plane won't be damaged.

The way of the net.



if i cant ram and do damage to the enemy plane where i see it on my FE, then how can i shoot the plane and do damage where i see it on my FE?  double standard programming.  either its where i see and can hit it , or its not. not sometimes is sometimes not.
Title: HO's
Post by: nopoop on May 16, 2004, 04:28:51 PM
Whels it IS a double standard by choice.

Just think of how much fun this game would be if you could intentionally ram someone..

I'll pass. You think suicide porkers are a problem ??

A whole new pastime would be created for the dweebs.  And believe me it would be a problem from the first instant it was implemented.
Title: HO's
Post by: whels on May 16, 2004, 04:39:34 PM
Quote
Originally posted by nopoop
Whels it IS a double standard by choice.

Just think of how much fun this game would be if you could intentionally ram someone..

I'll pass. You think suicide porkers are a problem ??

A whole new pastime would be created for the dweebs.  And believe me it would be a problem from the first instant it was implemented.

 
collision model is broke. many many people have gotten damage
when Visually they miss the enemy plane, ive had same, and ive also gotten damage to plane  on opposite side the enemy passed me, no gun fire. plane passed me on left, lost right wing.
if u cant trust what u see on FE screen then disable collision. better then arbitarryly handing out damage that shouldnt be.

i want collision but  both FEs must say yes to collide to get damage. and both get damage.  the 1 sided bs like KS, must go.

either punish both in KS cause BOTH are at fault or change KS to something diff.
Title: HO's
Post by: bozon on May 16, 2004, 05:33:45 PM
consider the alternative -
you avoid coliding with the other guy, but still die to collision because on his FE you colided.

no thanks.

Bozon
Title: HO's
Post by: nopoop on May 16, 2004, 05:39:53 PM
Really I don't think there is a problem here with the collision bubble. It works well, I rarely collide and when I do it's because I hit something, and I see the collision on my FE.

That isn't the case elsewhere. Just saying.
Title: HO's Ref: nopoop,whels,bozon
Post by: heatedpitot on May 17, 2004, 08:04:16 AM
The intent of my posting was not to open the old debate of HO's, rather it was directed to HiTech to see if possibly "new code" could be written into the game where an invisible "bubble" would surround each aircraft so that when this "bubble" was contacted by another "bubble" of another aircraft, then both would be destroyed and both players would be charged with "a death".

Whether intentional or unintentional, enemy or friendly, when the mass to two aircraft come in contact with each other at closure rates of 300 + MPH very few survive the COLLISION, which was the SUBJECT of my initial post. I only used the "HO's"  to get HiTech's attention and apologize to those that responded to my first post.

Quote
HOWEVER, there is one thing I'd like to comment on. I have had 30+ years of Air Traffic Control experience and a few hundred hours of flight time and I have seen very, very few MID-AIR collisions between two aircraft that are surviveable by any or all occupants of those aircraft.


Once again,

Thank You,

SS10
Title: TrackIR Dll
Post by: Balsy on May 17, 2004, 08:08:34 AM
Head-on smed-on, I want those TIR dlls!!!

PLEASE!!!
Title: Re: HO's Ref: nopoop,whels,bozon
Post by: Furious on May 17, 2004, 09:37:59 AM
Quote
Originally posted by SS10
...it was directed to HiTech to see if possibly "new code" could be written into the game where an invisible "bubble" would surround each aircraft so that when this "bubble" was contacted by another "bubble" of another aircraft, then both would be destroyed and both players would be charged with "a death...


...and what happens in a very close quarter knife fight, full flaps,  in tight, fighting your plane as much as your enemy's, then...


...BOOOM!!!!  the bubbles touch.

uhm, no thanks.  If I fly to avoid your plane and do so effectively on my FE, no way should I be penalized for a collsion on yours.
Title: HO's
Post by: Zanth on May 17, 2004, 09:46:40 AM
I won't look em up the links, etc again, but frontal attacks were often used in actual combat.
Title: HO's
Post by: whels on May 17, 2004, 09:59:58 AM
Quote
Originally posted by bozon
consider the alternative -
you avoid coliding with the other guy, but still die to collision because on his FE you colided.

no thanks.

Bozon


Bozon u still dont comprehend.

both FEs have t o see the collision to  hand out damage, if
1 says yes and 1 no, then no damage is taken.

as it is right now, i can visually miss the enemy plane
and get damage, ive seen it many times.
Title: HO's
Post by: Mugzeee on May 17, 2004, 02:02:15 PM
Quote
Originally posted by whels
Bozon u still dont comprehend.

both FEs have t o see the collision to  hand out damage, if
1 says yes and 1 no, then no damage is taken.

as it is right now, i can visually miss the enemy plane
and get damage, ive seen it many times.

Im with ya Bro
Title: HO's
Post by: hitech on May 17, 2004, 04:13:54 PM
Whels, I think your full of it. I don't belive there is a case where you can collide and your fe didn't.  All thow it's always posible that there is some bug around causing this, I very much doubt it, I don't belive it just do to the time the system has on it, vs number of times anyone has said what you said.


HiTech
Title: HO's
Post by: whels on May 17, 2004, 05:53:43 PM
Quote
Originally posted by hitech
Whels, I think your full of it. I don't belive there is a case where you can collide and your fe didn't.  All thow it's always posible that there is some bug around causing this, I very much doubt it, I don't belive it just do to the time the system has on it, vs number of times anyone has said what you said.


HiTech
 


HT u can think what u want, after all u made the game.

bit i have missed planes visually and taken damage from collision, and i have also passed through planes ded center  and not taken damage.

yeasterday F6 missing 1 wing flopping to my right, took my left wing off.

im just reporting what ive seen, and others have seen same. but most just chose to not report it cause msot think it wont do anygood.
Title: HO's
Post by: heatedpitot on May 17, 2004, 06:57:50 PM
Dear Ladies & Gents;
and a special Thank You to the HiTech Gent that has read my post.

I would like to reiterate this is not about HO's nor just COLLISIONS, but more REALITY in our virtual Combat Sim Aces High.

In WWII there were near mid-air's as well as actual COLLISIONS between aircraft.  When a large number of aircraft are operating in a rather relatively small area of AIR SPACE concentrating on Situational Awareness and Aerial Combat Manuevers at high rates of speed combined with fear and fatigue then COLLISIONS did occur both between enemy as well as squadron aircraft.  Regardless of whether the COLLISION is intentional or accidental the outcome was almost always the same, DEATH to both aircraft and pilots.

Once again, I'd like to see if code could be written for such scenerios to make Hitech's Aces High the very best game it can be to imitate what it most certainly would have been like in WWII REALITY.

Once Again,

Thanks to all who have responded,

SS10
Title: HO's
Post by: BGBMAW on May 17, 2004, 07:08:59 PM
hmm..SS..im not sure ...but sounds liek your talking about Collisions ONLY..

we call Hos in here..when 2 guys fly rigth towards each other..guns blazing...

Now collisions are a differnet thing..almong with the GV damage model..which i seem to always lose the tiger to someones pintle gun..

Teh only problme i see is the collsion model..


I RAREly get into collisons....Soem reason twice in the last week i hav ehad collsions while in soem very tight scissors with nme plane...

we were canopy to canopy...we hit each others wings..I lost half my plane....He flew on Damage free...

Same with other collsion..but I actully had no dmage ..and he went down in flames..

very strange..I think HT said somth about this before.FE or somthn...


but sure would be nice to have both planes damaged...Hell i dont even care if both werent equal dmage..but atleast someth..(better not just be f1 flap hurt)..lolo




but 1 more thing SS10./.....collsion shoudl really be the last thing we need to complain about....very very rare...

Now Jousting..hell thats an everyday choice for soem "pilots" in here:)

Love
BiGB

btw...HT this game is kikasss  thnk you
Title: HO's
Post by: GODO on May 17, 2004, 07:43:45 PM
Really I cant see how a FE can see clearly a collision and not the other. It is like accepting that we can see a bunch of tracers passing away at our left and just then our plane explodes because the other FE saw the hits and due lag our FE missed them. The other plane bullets collide with my plane, and most if not all the times both pilots will agree about the hitting of those bullets. Now we dont talk about small tracers hitting something but about big planes hitting eachother at last clearly in one FE.
Title: HO's
Post by: MrWulf on May 17, 2004, 11:12:32 PM
I find it IRONIC Whels is making any comments on this subject...when no more than 4 days I was complaining on ch1 about colliding with a wingtip from a 109 and getting an oil leak....I commented collision model needs works, and WHELS piped up on ch1 that the collision model is just fine. Even argued the point that it was a fair amount of damage (wingtip to steel engine) So which is it Whels..does it work or doesnt it?  Hypocrite !!
Title: HO's
Post by: TequilaChaser on May 18, 2004, 06:06:20 AM
I find it wierd when you clip another plane with your left wing , but suffer damage to the right wing when it was on the otherside of the fuselage away from any contact. no damage to the left wing at all and it clearly strikes the other plane I was fighting.

I also find it mistifiying why people would want to pick a bone with another player in the BUG forum instead of maybe....lets see...the O'Club or the General Discussion area?

Nobody is perfect, Nothing is Perfect, This game isn't perfect, and thats that!
Title: HO's
Post by: hitech on May 18, 2004, 08:39:39 AM
TequilaChaser, What plane type? That would be a spefic taging problem.

HiTech
Title: HO's
Post by: TequilaChaser on May 18, 2004, 09:07:17 AM
Quote
Originally posted by hitech
TequilaChaser, What plane type? That would be a spefic taging problem.

HiTech


I was in the F4U1D, flying against  a F6F

I was filming some of these also, will look to see if I have this on film.

call me TC , save your fingers :)

edited: Nevermind hitech, I was in the wrong AH when that happened, after reviewing films in AH2 then AH I realized it happened in AH, I apologize for this post and hope it did not cause you any stress,

TC
Title: HO's
Post by: whels on May 18, 2004, 09:57:38 AM
Quote
Originally posted by MrWulf
I find it IRONIC Whels is making any comments on this subject...when no more than 4 days I was complaining on ch1 about colliding with a wingtip from a 109 and getting an oil leak....I commented collision model needs works, and WHELS piped up on ch1 that the collision model is just fine. Even argued the point that it was a fair amount of damage (wingtip to steel engine) So which is it Whels..does it work or doesnt it?  Hypocrite !!



Wulf,

i said according to HT the model was fine, ive thought its been broke for over a year and have said so many times here and in AH chat.

i also told u that ur collision to get just an oil leak was probably considered a glancing strike, not full impact. that the model gave u  the leak for a slight hit. ive gotten ded engines , fuel leaks and oil leaks from collisions, as i got caught by a wingtip or the very top of the tail fin.