Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: TheDudeDVant on May 17, 2004, 08:37:09 AM

Title: Flak ack attack!!
Post by: TheDudeDVant on May 17, 2004, 08:37:09 AM
Make the puffy ack go away please..  I hate  being just barly able to see a CV and then get popped by some damn AI ack that is unstoppable...  

HiTech, I could be wrong but I was under the understanding that you frowned upon AI dictating how folks fly in your game. I mean you can kill all hte figters, or perhaps have the skill to control the fight when multiple enemies are after you but there are times when you can do NOTHING when the fluff starts flying.  You have to burn your E advantage for 3k or fly thru the ack.. Over the past week or so I have died or lost engines multiple times to fluff ack sometimes dying and NO ONE getting the kill. The computer kills me.. Its just silly..  Please remove this sort of statistical death from your game..  

dude

Ps.. Notice no whines about 5inch. At least there is a person in there firing.. Not AI...............
Title: Flak ack attack!!
Post by: Furball on May 17, 2004, 12:37:31 PM
seconded.
Title: Flak ack attack!!
Post by: jodgi on May 17, 2004, 12:50:11 PM
It feels almost wrong to do this, but I agree as well.
Title: Flak ack attack!!
Post by: Ecliptik on May 17, 2004, 01:06:40 PM
Make them manned.
Title: Flak ack attack!!
Post by: Chortle on May 17, 2004, 01:07:22 PM
I understand in AH2 you can destroy the individual guns on the CV so all you need do is wait for the suiciders to take them and themselves out.
Title: Flak ack attack!!
Post by: Pooh21 on May 17, 2004, 01:12:45 PM
Reenable tracers on manned 5in. And on manned 37mm. Though last night was cool I got 2 hits on a crossing spitdweeb at 3.5-4k
Title: Flak ack attack!!
Post by: Morpheus on May 17, 2004, 01:37:23 PM
All AA guns should be manned.

No more AI
Title: Flak ack attack!!
Post by: Cobra412 on May 17, 2004, 02:00:11 PM
So if they go ahead and make all AA guns manned only then are they going to implement a better threat warning system?  Or are they going to let those who wish to sink the cv do it with no effort at all?

I don't necessarily like the AA off the cvs or the fields but last time I checked they had AA in WWII.  Heck why don't we just get rid of the AI supply and make everyone do their own supplying.  Get rid of AI bombers and make 3 people up 3 bombers if thats what they want.  Make it so there has to be folks in every gun inside bombers instead of warping from one gun to the next.  Oh wait that'd be realistic sorry.
Title: Man ack
Post by: MOIL on May 17, 2004, 10:30:28 PM
Oh yeah!!!!  
Let my crew man all the guns of the fleet, keep in mind there were an average of 12-16 twin and quad mount 40mm guns on those ships, numerous 20mm platforms and yes 5" guns!
Come fly over:eek: (http://home.earthlink.net/~keylimepie/images/40mm_in_action.jpg)
Title: Flak ack attack!!
Post by: TheDudeDVant on May 18, 2004, 07:23:45 AM
hehe Moil  

that would be lovely   ... I dont mind dying to players.. Its the dying to the computer that I pay $15/month for that bugs me..  Wow imagine that.. paying a computer to shoot you down.. Does it give you a chance to make it miss? No. Its like winning the lotery..  Field ack I would think is necessary.

Make the PUFFY ACK go away plz!!

Hitech??


dude
Title: Flak ack attack!!
Post by: IK0N on May 18, 2004, 07:47:11 AM
The AI cv ack is counter to the suicide lanc/b26/KI/B17 gamey tactics used by players. Removing the AI ack would throw off the balance possibly...
 

2 cents


IKON
Title: Flak ack attack!!
Post by: Zanth on May 18, 2004, 08:02:23 AM
What icon says is right.  However, I wish that all guns were mannable - with AI filling in when someone can't man the gun themselves.

I occassionally get hit by the cv guns, they have to hit sometimes or what sort of defense are they?
Title: Flak ack attack!!
Post by: TheDudeDVant on May 18, 2004, 09:22:08 AM
Quote
Originally posted by IK0N
The AI cv ack is counter to the suicide lanc/b26/KI/B17 gamey tactics used by players. Removing the AI ack would throw off the balance possibly...
 

2 cents


IKON


Agreed.. This argument is against the puffy ack only though.. That ack that shoots at you above 3k and 20miles away.. Its terrible! Its not modeled correctly. Its a pain in rear.. It is nothing but a statistical death  producer..  Too die to puffy ack and no person get a kill is just  silly.. Happens to me too much. Happened to my squady last night. He died in a 262 to it at a large base.. We were relatively far from the base when it happened.. Just plain silly..


dude
Title: Flak ack attack!!
Post by: dedalos on May 18, 2004, 09:52:00 AM
Well, I hate it when it happens but it is not that often.  If the 5in is not maned, puffy ack gets me only if I fly through it for 25 mins or so.  It is not that acurate, in my opinion.
Title: Flak ack attack!!
Post by: TheDudeDVant on May 18, 2004, 10:54:25 AM
Quote
Originally posted by dedalos
Well, I hate it when it happens but it is not that often.  If the 5in is not maned, puffy ack gets me only if I fly through it for 25 mins or so.  It is not that acurate, in my opinion.



It could be 25mins one day, but the very next time your in it could hit you in the first shots..  Then no player gets the kill. I pay my $15/month to play against human players..  Not to be killed by AI on lets say an average of 1 hit in 200 puffs...  Keep the puff ack if we must but be done w/ the AI automatic statistical killer hit you in the worst time non-player controlled puff ack..........

dude
Title: Flak ack attack!!
Post by: Citabria on May 18, 2004, 02:22:13 PM
if it could be limited to a 3 mile radius above the cv it would be fine.

its the being targeted when your not even targettign the cv and flying in a furball that is annoying as hell.


whats worse is when its your cv and your furballing and the enemy your chasing is targeted by flack and the flak kills you instead of the enemy because you were right on their 6.

thats happened to me more times than i care to count and its even worse than dying to enemy flack because the bandit you were about to splash gets the kill on you because of idiot cv ai gunners who cant hold their fire for thrats targetting the cv.
Title: Flak ack attack!!
Post by: Paul33 on May 18, 2004, 02:25:50 PM
I like the "should be manned" idea.:aok
Title: Flak ack attack!!
Post by: dedalos on May 18, 2004, 02:56:15 PM
Quote
Originally posted by Citabria
if it could be limited to a 3 mile radius above the cv it would be fine.

its the being targeted when your not even targettign the cv and flying in a furball that is annoying as hell.


whats worse is when its your cv and your furballing and the enemy your chasing is targeted by flack and the flak kills you instead of the enemy because you were right on their 6.

thats happened to me more times than i care to count and its even worse than dying to enemy flack because the bandit you were about to splash gets the kill on you because of idiot cv ai gunners who cant hold their fire for thrats targetting the cv.


Friendly fire is not friendly.  Just like in real life.  Ack gets me e few times a week but always after I have been flying through it for a long time.  I don;t see what the big deal is.  Its part of the game.  I died on noe missions after comming over a mounten only to find a train right in front of.  You know what happened after that.  Should we remove those too?
Title: Flak ack attack!!
Post by: vorticon on May 18, 2004, 04:11:39 PM
Quote
whats worse is when its your cv and your furballing and the enemy your chasing is targeted by flack and the flak kills you instead of the enemy because you were right on their 6.


but it could stop ack running!
Title: Flak ack attack!!
Post by: TheDudeDVant on May 19, 2004, 07:21:15 AM
Noticing we have no HTC guys in this thread maybe gettin rid of the puff ack is out of the question (darnit) ...  

Maybe citabria has the best idea with limiting the range??? What say you htc guys??

dude
Title: Flak ack attack!!
Post by: Lazerus on May 19, 2004, 09:09:09 AM
I think, but i'm not sure, that the 'puffy ack' is a random set of explosions around your plane when you're flying through the range that is set up for the guns. No amount of manuevering will help you avoid it.

If it was set so that it would follow your route, as if it was being fired at you from a distance and they were trying to lead you, then it would be possible to lower the chances of getting hit.

Just knowing that it is possible for me to avoid it would lessen my aggrivation whenever it does pop something I really need.
Title: Flak ack attack!!
Post by: MetaTron on May 19, 2004, 09:28:28 AM
The AI 'puffy' ack isn't quite what it should be if it is intended to kill buffs. The 'puffy' ack tends to wait until a plane has been within the radar coverage area for a bit before firing. If you attack a cv from the bow direction you can get over the cv before you ever hear any ack firing. I think radar directed ack with men in 'battle-station' positions would be firing a lot sooner.
Title: Flak ack attack!!
Post by: RTR on May 19, 2004, 09:59:32 AM
Ack is doing what is is supposed to do IMHO.

I have never seen it continue "20 miles away".

It is basically a barrage of shrapnell that is exploded at your altitude (or near it), and the intent is for you to fly through it and take damage. Works pretty much like it is supposed to.

If it had to be manned in order to work, we would never see carrier groups. They would all be sunk as they spawned, as they would have very little protection. (How many would devote thier time in AH to manning them on a CV?)

As far as the lethality of it, don't hang around in the middle of it.
Get in, get the job done and get out. In other words, you pays your dollar, you takes your chances.

I have no problems with it. I have been killed by it and have flown through it unscathed. It adds a bit of "pucker factor" to the sortie.

Cheers,
RTR
Title: Flak ack attack!!
Post by: Gruuug on May 19, 2004, 10:15:46 AM
Got you beat on the wierd Ack hits....

Last night I was running around on the ground (on foot, no vehicles...) after being shot down and got killed by Ack.....

I actually had the thought to see if I could take over one of the Acks and use it on thier own planes :-)