Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: TheDudeDVant on May 17, 2004, 08:37:09 AM
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Make the puffy ack go away please.. I hate being just barly able to see a CV and then get popped by some damn AI ack that is unstoppable...
HiTech, I could be wrong but I was under the understanding that you frowned upon AI dictating how folks fly in your game. I mean you can kill all hte figters, or perhaps have the skill to control the fight when multiple enemies are after you but there are times when you can do NOTHING when the fluff starts flying. You have to burn your E advantage for 3k or fly thru the ack.. Over the past week or so I have died or lost engines multiple times to fluff ack sometimes dying and NO ONE getting the kill. The computer kills me.. Its just silly.. Please remove this sort of statistical death from your game..
dude
Ps.. Notice no whines about 5inch. At least there is a person in there firing.. Not AI...............
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seconded.
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It feels almost wrong to do this, but I agree as well.
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Make them manned.
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I understand in AH2 you can destroy the individual guns on the CV so all you need do is wait for the suiciders to take them and themselves out.
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Reenable tracers on manned 5in. And on manned 37mm. Though last night was cool I got 2 hits on a crossing spitdweeb at 3.5-4k
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All AA guns should be manned.
No more AI
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So if they go ahead and make all AA guns manned only then are they going to implement a better threat warning system? Or are they going to let those who wish to sink the cv do it with no effort at all?
I don't necessarily like the AA off the cvs or the fields but last time I checked they had AA in WWII. Heck why don't we just get rid of the AI supply and make everyone do their own supplying. Get rid of AI bombers and make 3 people up 3 bombers if thats what they want. Make it so there has to be folks in every gun inside bombers instead of warping from one gun to the next. Oh wait that'd be realistic sorry.
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Oh yeah!!!!
Let my crew man all the guns of the fleet, keep in mind there were an average of 12-16 twin and quad mount 40mm guns on those ships, numerous 20mm platforms and yes 5" guns!
Come fly over:eek: (http://home.earthlink.net/~keylimepie/images/40mm_in_action.jpg)
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hehe Moil
that would be lovely ... I dont mind dying to players.. Its the dying to the computer that I pay $15/month for that bugs me.. Wow imagine that.. paying a computer to shoot you down.. Does it give you a chance to make it miss? No. Its like winning the lotery.. Field ack I would think is necessary.
Make the PUFFY ACK go away plz!!
Hitech??
dude
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The AI cv ack is counter to the suicide lanc/b26/KI/B17 gamey tactics used by players. Removing the AI ack would throw off the balance possibly...
2 cents
IKON
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What icon says is right. However, I wish that all guns were mannable - with AI filling in when someone can't man the gun themselves.
I occassionally get hit by the cv guns, they have to hit sometimes or what sort of defense are they?
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Originally posted by IK0N
The AI cv ack is counter to the suicide lanc/b26/KI/B17 gamey tactics used by players. Removing the AI ack would throw off the balance possibly...
2 cents
IKON
Agreed.. This argument is against the puffy ack only though.. That ack that shoots at you above 3k and 20miles away.. Its terrible! Its not modeled correctly. Its a pain in rear.. It is nothing but a statistical death producer.. Too die to puffy ack and no person get a kill is just silly.. Happens to me too much. Happened to my squady last night. He died in a 262 to it at a large base.. We were relatively far from the base when it happened.. Just plain silly..
dude
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Well, I hate it when it happens but it is not that often. If the 5in is not maned, puffy ack gets me only if I fly through it for 25 mins or so. It is not that acurate, in my opinion.
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Originally posted by dedalos
Well, I hate it when it happens but it is not that often. If the 5in is not maned, puffy ack gets me only if I fly through it for 25 mins or so. It is not that acurate, in my opinion.
It could be 25mins one day, but the very next time your in it could hit you in the first shots.. Then no player gets the kill. I pay my $15/month to play against human players.. Not to be killed by AI on lets say an average of 1 hit in 200 puffs... Keep the puff ack if we must but be done w/ the AI automatic statistical killer hit you in the worst time non-player controlled puff ack..........
dude
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if it could be limited to a 3 mile radius above the cv it would be fine.
its the being targeted when your not even targettign the cv and flying in a furball that is annoying as hell.
whats worse is when its your cv and your furballing and the enemy your chasing is targeted by flack and the flak kills you instead of the enemy because you were right on their 6.
thats happened to me more times than i care to count and its even worse than dying to enemy flack because the bandit you were about to splash gets the kill on you because of idiot cv ai gunners who cant hold their fire for thrats targetting the cv.
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I like the "should be manned" idea.:aok
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Originally posted by Citabria
if it could be limited to a 3 mile radius above the cv it would be fine.
its the being targeted when your not even targettign the cv and flying in a furball that is annoying as hell.
whats worse is when its your cv and your furballing and the enemy your chasing is targeted by flack and the flak kills you instead of the enemy because you were right on their 6.
thats happened to me more times than i care to count and its even worse than dying to enemy flack because the bandit you were about to splash gets the kill on you because of idiot cv ai gunners who cant hold their fire for thrats targetting the cv.
Friendly fire is not friendly. Just like in real life. Ack gets me e few times a week but always after I have been flying through it for a long time. I don;t see what the big deal is. Its part of the game. I died on noe missions after comming over a mounten only to find a train right in front of. You know what happened after that. Should we remove those too?
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whats worse is when its your cv and your furballing and the enemy your chasing is targeted by flack and the flak kills you instead of the enemy because you were right on their 6.
but it could stop ack running!
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Noticing we have no HTC guys in this thread maybe gettin rid of the puff ack is out of the question (darnit) ...
Maybe citabria has the best idea with limiting the range??? What say you htc guys??
dude
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I think, but i'm not sure, that the 'puffy ack' is a random set of explosions around your plane when you're flying through the range that is set up for the guns. No amount of manuevering will help you avoid it.
If it was set so that it would follow your route, as if it was being fired at you from a distance and they were trying to lead you, then it would be possible to lower the chances of getting hit.
Just knowing that it is possible for me to avoid it would lessen my aggrivation whenever it does pop something I really need.
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The AI 'puffy' ack isn't quite what it should be if it is intended to kill buffs. The 'puffy' ack tends to wait until a plane has been within the radar coverage area for a bit before firing. If you attack a cv from the bow direction you can get over the cv before you ever hear any ack firing. I think radar directed ack with men in 'battle-station' positions would be firing a lot sooner.
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Ack is doing what is is supposed to do IMHO.
I have never seen it continue "20 miles away".
It is basically a barrage of shrapnell that is exploded at your altitude (or near it), and the intent is for you to fly through it and take damage. Works pretty much like it is supposed to.
If it had to be manned in order to work, we would never see carrier groups. They would all be sunk as they spawned, as they would have very little protection. (How many would devote thier time in AH to manning them on a CV?)
As far as the lethality of it, don't hang around in the middle of it.
Get in, get the job done and get out. In other words, you pays your dollar, you takes your chances.
I have no problems with it. I have been killed by it and have flown through it unscathed. It adds a bit of "pucker factor" to the sortie.
Cheers,
RTR
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Got you beat on the wierd Ack hits....
Last night I was running around on the ground (on foot, no vehicles...) after being shot down and got killed by Ack.....
I actually had the thought to see if I could take over one of the Acks and use it on thier own planes :-)