Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Greebo on May 19, 2004, 04:28:03 PM
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This is my skin of an F4U-1D of VBF-83 based on the USS Essex in 1945. Anyone able to give me an ID on the pilot?
Still needs some work, but you can see the general idea.
(http://www.gfg06.dial.pipex.com/vbf-83-1.jpg)
(http://www.gfg06.dial.pipex.com/vbf-83-2.jpg)
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dunno but i think rafe35 would know greenbo
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Geebo,
Excellent work on that F4U-1D skins for VBF-83 and hopefully it will replace old F4U-1D skins in Okinawa map in Combat Theater. I really don't know who is the pilot for F4U-1D #185 and I know few pilots flow F4U-1D, but this #185, I dont know who flow it. It could be:
Lt. JG Vern Coumbe
Lt. JG Lindley W. Godson
Engisn Donald M. McPherson
Lt. JG Edward Pappert
Frank Patriarca
Lt. Cmdr. T.H. Reidy (CO VBF-83 and last WWII Allied pilot who shot down Japanese aircraft before 5 minute later Japanese surrender)
Lt. JG Glenn Wallace
I know there's more of VBF-83 Corsair pilots, but I just don't know who and probably research it later until after finishing research VMF-214 Black Sheep.
Rafe
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Very nice Greebo!
Will you be doing other navy skins in due course? I'd love a D-day TBM doing when it gets its 1024x1024 skin upgrade! :)
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You can do a 1024x1024 tbm skin right now if you just resize the bmp.
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The problem with most of the US naval aircraft is that they will only take an all dark blue scheme. Limitations like the tailplane texture doing double duty for both the top and bottom of the tail tend to rule out FAA disruptive as well as 2 or 3 tone pre '44 USN schemes.
I think this partly done to improve the skins' detail, if you have less bits shown on the skin you can make the remaining bits bigger. However I also get the feeling there is some sort of polygon/texture rationing going on. For instance the area used for the underside of the tail on the F4U-1 skin is left blank on the other hawgs, the space isn't used to add extra detail.
Currently the F6F, the F4Us (except for the F4U-1) and the TBM are all effectively restricted this way. Personally I like to do at least one scheme per skin that is as different from the default art as possible and preferably a FAA variant. The F4Fs are a bit more versatile in this regard, so provided I don't find any hidden bugs or limitations in them they will probably be my next projects.
If and when any of the current naval aircraft get upgraded I'll take another look at them. The F4Us are certain to be redone IMO, talk about a bugfest! So I'll probably have to redo my existing skins.
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Rafe, thanks for the info. You certainly know your stuff.
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Originally posted by Greebo
Rafe, thanks for the info. You certainly know your stuff.
Hey, no problem and I'm glad to help out as I could do the best for you.
Rafe