Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Meatwad on May 26, 2004, 02:00:42 PM

Title: Couple beta 36 bugs
Post by: Meatwad on May 26, 2004, 02:00:42 PM
2 bugs found in the same area.(i forgot where but the location in the Ctrl-I is there)

(http://webpages.charter.net/markbone/bug.jpg)

(http://webpages.charter.net/markbone/bug2.jpg)
Title: Couple beta 36 bugs
Post by: frank3 on May 26, 2004, 02:08:10 PM
Yep, one can see everything trough all the buildings and structures
Title: Couple beta 36 bugs
Post by: Meatwad on May 26, 2004, 02:09:41 PM
in sone instances it is like that in AH1, especially for an enemy gv in the town.
Title: Couple beta 36 bugs
Post by: frank3 on May 26, 2004, 02:18:33 PM
Ofcourse it's modelled for planes high up in the air, but if one's flying a tank he needs some detail :)
Title: Couple beta 36 bugs
Post by: Meatwad on May 26, 2004, 03:04:19 PM
yup! Its hard guessing whether you hit a building or a GV while in a tank. Them flashes look alike after a while lol.
Title: Couple beta 36 bugs
Post by: frank3 on May 26, 2004, 03:05:22 PM
They're addicting aren't they :aok
Title: Couple beta 36 bugs
Post by: Meatwad on May 26, 2004, 03:21:25 PM
sure thing. in AH2 the hit sprites are different. Seems AP rounds used on field objects use just a plain hit sprite. On Gv's, when AP rounds hit a vehicle it shows an explosion like when HE rounds strike a field object. Guess it takes some getting used to
Title: Couple beta 36 bugs
Post by: frank3 on May 27, 2004, 09:06:43 AM
Hmm that's odd indeed, also strange is the ap/he rounds don't show an explosion when hitting the ground!