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General Forums => Aces High General Discussion => Topic started by: beet1e on May 26, 2004, 05:31:16 PM

Title: Some things I won't miss about AH1
Post by: beet1e on May 26, 2004, 05:31:16 PM
The yank-n-bank SpitV manoeuvre in which the Spit dodges your pass, then turns to realign with you and has p-l-e-n-t-y of time to line up a 680 yard shot. I have a classic example on film (http://www.zen33071.zen.co.uk/film142-bbs.zip). I made two passes on the Spit, getting good hits on one pass, and fair hits on the second pass. No apparent damage. :eek::confused:

So there I was, trying to put as much distance between myself and the con, when he starts the usual spray job. Finally, at 681 yards, his efforts are rewarded. A single ping knocks out my engine. :mad: The real rub is that I was 680 yards away, with vertical separation of a full 1400 ft! Unbelievable.

OK, I can anticipate the retorts I'm going to get -
1) He may have been 681 yards distant on YOUR FE, but you were probably 150 yards distant on HIS FE...
2) It may have seemed like one ping, but it might have been many hits!
3) Don't quit your day job. Or have you already?

to which I say "yeah yeah yeah :rolleyes:" - to all of those.

But I don't think we're going to see these in AH2. Why's that then? Because it's BS, that's why.
Title: Some things I won't miss about AH1
Post by: beet1e on May 26, 2004, 06:37:12 PM
PS - I've just done the trig. Based on range of 680 yards (=2040 feet) and a vertical separation of 1400 ft, the Spit was firing upwards at me at an angle just slightly greater than 43.3°.
Title: Some things I won't miss about AH1
Post by: XtrmeJ on May 27, 2004, 10:58:48 PM
Don't quit your day job. Or have you already?
Title: Some things I won't miss about AH1
Post by: beet1e on May 28, 2004, 04:46:24 AM
Quote
Originally posted by XtrmeJ
Don't quit your day job. Or have you already?
Oh, well there's one I wasn't expecting. (Had to edit my post)Yep - quit 3 years ago. :p And I'm going to need all my spare time to process the AH2 whines! :lol
Title: Some things I won't miss about AH1
Post by: Eagler on May 28, 2004, 07:16:01 AM
AH1 hit bubble = O



AH2 hit bubble = .
Title: Some things I won't miss about AH1
Post by: TimRas on May 28, 2004, 07:34:37 AM
Quote from an old thread (AH1):
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=54067

Quote
Originally posted by SUPERFLY
AH doesn't have a hit bubble.
Title: Some things I won't miss about AH1
Post by: BenDover on May 28, 2004, 08:19:12 AM
Magnetic planes?
Title: Some things I won't miss about AH1
Post by: jaxxo on May 28, 2004, 08:30:17 AM
Sorry urchin but if u didnt like fighting the spit 5 in ah1 than u better stear clear of em in ah2 cause they are niceeeeee.  However lots of folks will be back in ground school after attempting their first reversal..and u will have plenty of time to set up the next move cause aint no more spray and pray.
Title: Some things I won't miss about AH1
Post by: Blammo on May 28, 2004, 12:29:38 PM
Quote
Originally posted by beet1e
PS - I've just done the trig. Based on range of 680 yards (=2040 feet) and a vertical separation of 1400 ft, the Spit was firing upwards at me at an angle just slightly greater than 43.3°.


I thought range in the game was straight line, not just horizontal.  If so, the vertical separation is already factored into the range and it would be very difficult to determine the angle at time of firing without another measurement (or angle).
Title: Some things I won't miss about AH1
Post by: dedalos on May 28, 2004, 01:36:22 PM
Why isn't this going to happen in AHII?
Title: Some things I won't miss about AH1
Post by: beet1e on May 28, 2004, 08:10:04 PM
Quote
Originally posted by Blammo
I thought range in the game was straight line, not just horizontal.  If so, the vertical separation is already factored into the range and it would be very difficult to determine the angle at time of firing without another measurement (or angle).


I made the calculations from a diagram like this.


(http://www.zen33071.zen.co.uk/trig1.jpg)

The diagram above shows the relative positions of BillReed's Spit and my F4U. BillReed's Spit was at point A. My F4U was at point B.

The straight line distance between us is represented by side c in the triangle. 680 yards = 2040ft. The vertical separation (can be seen from side panel in film) was 1400ft at the time I took damage. That distance is represented by side a in the triangle.

We can easily calculate the value for angle B. Cosine B = a/c = 1400/2040 = 0.686. My calculator does not have a Cosine reversal function, but I was able to determine that the angle whose cosine is 0.686 is approximately 46.6°.

We know that angle C is a rightangle of 90° as side b is a horizontal line representing the horizontal distance between BillReed and myself. And we know that the three angles in a triangle add up to 180°. Therefore A = 180-B-C. Given that B= 46.6 and C= 90, A= 180-90-46.6 = 43.4°.
Title: Some things I won't miss about AH1
Post by: XtrmeJ on May 28, 2004, 11:05:33 PM
Quote
Originally posted by beet1e
Oh, well there's one I wasn't expecting. (Had to edit my post)Yep - quit 3 years ago. :p And I'm going to need all my spare time to process the AH2 whines! :lol


hehe yah once AH2 is released I think many of the dweebs will find things to whine about immediatly. No possibility they could just be thankful a new version is being released.. I can see it now. Preparing myself to process those whines with ya:p
Title: Some things I won't miss about AH1
Post by: Morpheus on May 28, 2004, 11:34:57 PM
I'd like to post a whine in advace good sirs.

I'd like to whine about people who whine.

Title: Some things I won't miss about AH1
Post by: mars01 on May 29, 2004, 01:24:41 AM
Good timing Beet, I second the pre whine - here's mine - When are we gonna get rid of AHI.  Whaaaaaa Pizza Sucks!!!!!!:D
Title: Some things I won't miss about AH1
Post by: XtrmeJ on May 29, 2004, 02:10:05 AM
Morpheus is drunk pay no mind to him. Have a prairy oyster on me:p
Title: Some things I won't miss about AH1
Post by: Eagler on May 29, 2004, 09:41:26 AM
Quote
Originally posted by Eagler
AH1 hit bubble = O
AH2 hit bubble = .


Originally posted by SUPERFLY
 AH doesn't have a hit bubble.

ok then:

AH1 Bullet Size = = O

AH2 Bullet Size = = .

:)
Title: Some things I won't miss about AH1
Post by: beet1e on May 29, 2004, 11:07:27 AM
LOL Eagler!
:lol
Title: Some things I won't miss about AH1
Post by: Blammo on May 29, 2004, 11:45:24 PM
Quote
Originally posted by beet1e
The vertical separation (can be seen from side panel in film) was 1400ft at the time I took damage. That distance is represented by side a in the triangle.


That's what I was looking for.  I was wondering how you knew you had a 1400 ft separation.  After that it's just simple geometry.

Thank you for the clarification.
Title: Some things I won't miss about AH1
Post by: B17Skull12 on May 30, 2004, 01:10:29 AM
Quote
Originally posted by beet1e
I made the calculations from a diagram like this.


(http://www.zen33071.zen.co.uk/trig1.jpg)

The diagram above shows the relative positions of BillReed's Spit and my F4U. BillReed's Spit was at point A. My F4U was at point B.

The straight line distance between us is represented by side c in the triangle. 680 yards = 2040ft. The vertical separation (can be seen from side panel in film) was 1400ft at the time I took damage. That distance is represented by side a in the triangle.

We can easily calculate the value for angle B. Cosine B = a/c = 1400/2040 = 0.686. My calculator does not have a Cosine reversal function, but I was able to determine that the angle whose cosine is 0.686 is approximately 46.6°.

We know that angle C is a rightangle of 90° as side b is a horizontal line representing the horizontal distance between BillReed and myself. And we know that the three angles in a triangle add up to 180°. Therefore A = 180-B-C. Given that B= 46.6 and C= 90, A= 180-90-46.6 = 43.4°.
math i can understand. :) that sounds about right. can you say lucky?
Title: Some things I won't miss about AH1
Post by: Shuckins on May 31, 2004, 09:38:37 AM
Beetle,

There's something else at work in that situation.

A hunter stalking his prey in the mountains is often faced with a similar problem.

If he has to take an uphill shot at a mountain goat, an experienced shooter would realize that the actual distance to his target is represented by line B, and will figure his bullet drop accordingly.  The uphill angle makes little difference.  An inexperienced shooter would overestimate the distance, hold his sights to a higher point, and shoot OVER the goats back.

Determine the distance represented by line B and you will get the actual distance to target that would effect bullet drop.  He was "closer" than you think.

Regards, Shuckins/Leggern
Title: Some things I won't miss about AH1
Post by: beet1e on May 31, 2004, 10:35:42 AM
Shuckins,

I don't think I follow you. In my diagram, the upper case letters represent the angles, and the lower case letters represent the sides opposite the corresponding upper case angle. B is an angle - I assume you mean side b. Assuming that line c = 2040ft, and line a = 1400ft, we can calculate the length of line b using Pythagoras:  It comes out to 1483ft. But that represents the horizontal separation between us, and NOT the actual distance between us which was 2040ft. View the film and see for yourself - 680yds.

Also remember that at a distance of 2040ft, the trajectory of the projectiles would be curved. Angle A represents the upward angle from BillReed's position to my position. I made it 43.4°. But given the curved trajectory, he would have had to pull the nose up higher still, unless we're talking laser gunnery. Which means he pulled pretty hard and the airframe would have been loaded, making the chances of an accurate shot even less likely. At least that's how it works in other games...
Title: Some things I won't miss about AH1
Post by: BenDover on May 31, 2004, 10:59:07 AM
Aren't the names of lines ment to be the angles that they are between?

E.g. Side b really should be side AC
Title: Some things I won't miss about AH1
Post by: beet1e on May 31, 2004, 11:31:36 AM
Quote
Originally posted by BenDover
Aren't the names of lines ment to be the angles that they are between?

E.g. Side b really should be side AC
Just another notation, Ben. Come to think of it, your example sounds familiar from school days. I had to revise all my trig some years ago when I wrote a flight planning application in Visual Basic. My source of reference was a Basic tutorial reference book which I bought in the US in 1979. Heavily outdated now, but it did have an excellent trig chapter, and used the notation I have used in my diagram here.
Title: Some things I won't miss about AH1
Post by: hitech on May 31, 2004, 12:31:02 PM
Beetle's angles are correct. Not sure why he didn't just use inverse sin i.e sin(A) = a/c , btw beetle your windows calculator has inverse trig functions.

But not sure what point your trying to make about 43 degs?

HiTech
Title: Some things I won't miss about AH1
Post by: Shuckins on May 31, 2004, 01:03:06 PM
Beetle,

What I'm trying to say is that the bottom line of the triangle, or b, represents the actual distance between the Spit and your Corsair, at least in terms of bullet drop.  If gravity and bullet drop are modeled correctly, the shot he made on you was not as "long" as you think it was.  In other words, the amount of "hold-over" for the shot would be the same as that from point A to point C along the bottom, or horizontal line, of the triangle.

Ergo, the shot was difficult, but not impossible.

Sorry for the confusion.

Shuckins/Leggern
Title: Some things I won't miss about AH1
Post by: Mugzeee on May 31, 2004, 02:55:06 PM
Quote
Originally posted by beet1e
I made the calculations from a diagram like this.


(http://www.zen33071.zen.co.uk/trig1.jpg)

The diagram above shows the relative positions of BillReed's Spit and my F4U. BillReed's Spit was at point A. My F4U was at point B.

The straight line distance between us is represented by side c in the triangle. 680 yards = 2040ft. The vertical separation (can be seen from side panel in film) was 1400ft at the time I took damage. That distance is represented by side a in the triangle.

We can easily calculate the value for angle B. Cosine B = a/c = 1400/2040 = 0.686. My calculator does not have a Cosine reversal function, but I was able to determine that the angle whose cosine is 0.686 is approximately 46.6°.

We know that angle C is a rightangle of 90° as side b is a horizontal line representing the horizontal distance between BillReed and myself. And we know that the three angles in a triangle add up to 180°. Therefore A = 180-B-C. Given that B= 46.6 and C= 90, A= 180-90-46.6 = 43.4°.

Now factor in kenectic energy.
Title: Some things I won't miss about AH1
Post by: beet1e on May 31, 2004, 03:54:25 PM
Hitech - quite correct, I could/should have just used sine(A), not cosine(B), but... same difference. Must have been at the third glass of wine stage. ;) Come to think of it, when I wrote that flight planning app, almost ALL the trig was done using Sine. Had to use Cosine for crosswind effect calculation as sine(70) = sine(110), sine(80) = sine(100) etc. I didn't know about the Windows calculator inverse trig functions - will use that from now on.

I would have thought that the greater the upward angle from which the guns are fired, the more rapid would be the loss of kinetic energy. A vertical shot upwards would be in greatest defiance of gravity, and therefore lose its kinetic energy more quickly than one fired at an upward angle of 20° - am I right? So the point about the ~43° is that there would, one assumes, be considerable loss of kinetic energy, and a fair amount of drop, ie the bullets don't fly from here to the moon in a straight line. That, plus the fact that he probably had to pull hard to get the nose up, therefore loaded airframe, would have made the shot very, very difficult.
Quote
Ergo, the shot was difficult, but not impossible.
I looked at Bill's career stats - only about 200 career kills. Which kind of makes me think that luck had a greater part to play in this scenario.
Title: Some things I won't miss about AH1
Post by: straffo on May 31, 2004, 05:21:25 PM
Quote
Originally posted by beet1e
I looked at Bill's career stats - only about 200 career kills. Which kind of makes me think that luck had a greater part to play in this scenario.


It can be also the new account of a vet coming back.
Title: Some things I won't miss about AH1
Post by: Ecliptik on May 31, 2004, 11:22:13 PM
When you consider that 1400 feet is (was) about 100 feet shy of the height of the World Trade Center towers, it makes you realise how far above, vertically, Beetle really was.

The ballistics haven't changed much, if any, in AH2, but with the new tracers and smaller hit sprites, hopefully making such shots should be the one-in-a-hundred miracle hits they really were.
Title: Some things I won't miss about AH1
Post by: SpitLead on June 03, 2004, 05:27:48 PM
Beet1e,

I call that the "golden BB".  It's a simple as that.  Lucky shot.  Sometimes ya just have to shake your head and move on.  I've been pinged from beyond 1.0 before.  Once I recall getting pinged at 1.5!  Go figure.  Between the gun conversion factor and the shell drop off not sure how that could ever happen but it does every once in a blue moon.

Spitlead.
Title: Some things I won't miss about AH1
Post by: beet1e on June 09, 2004, 06:47:51 PM
Spitlead - if it was just once in a blue moon, I would say nothing. But it was happening every day.

In AH2, the gunnery seems to tally much more closely with accounts I've read about WW2.

I think my AH1 days are behind me now - onwards and upwards!
Title: Some things I won't miss about AH1
Post by: BigB717 on June 11, 2004, 02:22:29 AM
Phew..... i almost thought i was witnissing my 10th grade math class all over again! :(  :rofl
Title: Some things I won't miss about AH1
Post by: tactic on June 11, 2004, 01:40:04 PM
Hey shuckins... please....  any mention of a animal besides sheep, is a real turn off.. so please, in the future, if you have to use a animals name, make it,..... sheep......not(mountian g#&%)ewww yuck...  for the real pilot guys,  ok?  ;p
Thank you very much..    hehe............
baaaaaaa

Tactic
Title: Some things I won't miss about AH1
Post by: hitech on June 11, 2004, 02:03:16 PM
The change in connect energy realy isn't that much beetle. Take a fairly far shot with a straight up shot rather than level. Removing the fact that air desitity is changing (btw It might end up haveing more connectect energy shooting straight up)  , lets say we have  3 seconds of travel the level bullet would only be moving 96 fps slower then the level one. So if we have a 50 cal with a starting vel.  of 2800 fps, you can see that the change do to gravity is realy small.

Now I havn't run the math of the decrease in drag do to less air density as it travels up , but is very posible it acctualy slow down less.


HiTech
Title: Some things I won't miss about AH1
Post by: Dux on June 11, 2004, 02:22:07 PM
Doh!

never mind.