Aces High Bulletin Board
Squadron Forums => Squadrons => Topic started by: irvinbrubacher on May 30, 2004, 04:18:18 PM
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any tips on bettering the puntiality and response of squad members? i can tell them to be at a certain base and it takes forever for them to get there its frustrating to say the least. all of them want to run more missions but they cant follow clear orders. any tips or advice would be appreciated
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Any tips on bettering the communication:confused: :rofl
Maybe, after that moment U change ur sites to "less popups-server..."
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Irvin,
To get everybody in the same place at the same time, you'll need to keep a few things in mind.
Plan ahead. Know your next target/mission before you're finished with your current one. As your squad members find themselves in the tower, be sure they understand that there will be a new assignment/regroup in x minutes.
Know how important completing a mission is to your squad members. Some people don't give a hoot about completing their mission/succesfully landing. They'll auger their 10kill mission without a blink.
Others will do anything short of selling their grandmother into slavery in order to land a 2 kill LA-7 mission.
Keep an eye out for where those of the second type are. If you hear one of them is about to land, tell them to wait a few minutes while the rest complete their mission in order to reqroup.
Missions are an excellent way to get everybody in the same place at the same time.
Anyway, that's just a little from what I'd deem as CO-101. Each CO runs things differently. Some are hard-liners that tolerate little deviation from their orders. Others are laid back to the point of nobody knows who's in charge. Find out where you fall in that spectrum and then you can forumulate further expectations.
Hope that helps.
If you want more 'insight', feel free to e-mail me at
drone at airmageddon.com
Good luck.
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Disiplin!
ACTHUNG! ;)
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well guys thanks for ur help. we had squad night last night and to be honest,it was great. Ilet them know in a nice way, but in no uncertain terms what they need to doto play their partin completeing amission I also asked them to do one mission my way and then we will vote on how squad ops are to be done. organized or unorganized.after that mission they were asking for more I think the problem has resolved itself thanks to all for ur help
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I usually just scream at them through a bullhorn and hit them with sticks.............or at least until morale improves:eek:
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I administer electro-shock therapy when they are late.
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The squad will go where the beer and/or sheep are. Problem is ... if it's a friendly base they won't wanna leave.
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threaten to eject them from the squad...
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Promise perk points after each mission.
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If you're IN command, TAKE command!
But here in cyber space it's pretty hard to simply "Put your foot down" as a leader. If you're an elected CO, then you have earned the respect needed from those who count. So aside from doing the things suggested above, your best bet for maintaining control is to screen them stinkin' newbies to insure that they have the "Proper mental attitude" so as not to conflict with your "Master plan".
To keep everyone else interested in supporting you, You need to focus on developing Unit integrity. This means you become the "Idea man", and everyone else gets job working to make those ideas a reality... You administrate, they operate.
Keep a list of those who drag their feet on missions, or seem otherwise disinterested in the group effort. Then, when it comes time for another mission, Make them plan, execute and lead it. Then give them a written critique on it.
After doing this with a few different members, THEN it might be OK to take suggestions, or allow a vote on how to do your job.
Just my 2 cents woith :D
S!
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punctuality and assignments? *scratches head*
I have trouble getting kwan to break early with my false check six calls so I can steal his kills, other than that you guys are speaking latin to me.
Boozer *hic*
CO **MOL**
-elected by the fact that I was the sucker that forgot to take the step back-
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Pretend CO's cracking the discipline whip in a video game.
That's freakin awsome.
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I know of a squad in another game who "court martialled" its members...
Set up a Panel of "officers" and review their performance. For punishment you can have do stuff like peel a bag oif patatos or mow the lawn or even wax their car....
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They have to want to join missions... They have to want to fly together... They have to want to 'work' together...
If they dont then its not a squad, nor are they squad mates...
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Originally posted by MoRphEuS
They have to want to join missions... They have to want to fly together... They have to want to 'work' together...
If they dont then its not a squad, nor are they squad mates...
And there folks is the perfect answer.:)
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Well first thing you do... is brain wash them!!!!! then it is all taken care of.... I have been accused of this lmao.
Honestly? Try *asking* them of something.... stop the order garbage... get over trying to compensate just because your significant other is bossing you around.
Never ask them something that you are not willing to do yourself. Put up a mission and fly the damn goon yourself... Take off 5 min. earlier than them...
Respect and trust are things you earn from squadies, not demand.
~WILD ACES~ " a squad of attraction, not promotion"
~Birdo
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Originally posted by Furious
Pretend CO's cracking the discipline whip in a video game.
That's freakin awsome.
Isn't it, though?
The whole squad mentality is simply another extension of gameplay.. except here, it's the players in control and not the software.
You can become the greatest pilot in the game.. and all those skills aren't enough to be able to convince 20 folks to attack a target in unison. That's one of the benefits of being a CO.
Each CO is going to do things differently. Some are in the position because of the glory. Others for the challenge of directing multiple people to a common goal. Others are there because nobody else of the group of buds would drive the bus.
Some COs like to yell and take the concept of flame-on commander to the extreme.. and there are those that like to be yelled at.
Others require that your ID contain some squad letter(s).
Others like to fly specific planes only.
Others basically are managing chat rooms.
And all the spectrum in between.
The point of all this being that the squad concept is a tangible factor of gameplay, and, with that, there are expectations by the squad members of their commanders.
When the commander doesn't feel that he/she is fulfilling the expectations of the squad, or their own expectations of the squad, they need to take actions to get the group back on track.
The tricky part is knowing the type of behavior that is expected and respected. Some COs can get away with 'fall in or get out' approach. Others will be more successful with 'C'mon guys.. fall in'. There are so many different ways for so many different people. It's the COs responsibility to know what works for their group. Those that dont like or agree with the approach will leave. Some more colorfully than others.
What we've seen in this thread is a good cross section of approaches. From the committee to the dictator.
Different strokes for different folks. There's probably enough substance to 'virtual squad psychology on the internet' to warrant a good semester's worth of study.
Class dismissed.
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luckily we only wear these funny furry leather helmets & not tights like those "clan" internet folks :)
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A simple phrase. Birds of a feather flock together.
IF your squad members are a compilation of people that see the game the same way, and play the game to acquire the same goals, 95% of the battle is won. This means a recruiting procedure that will automatically create the desired effect. You must have a Recruiting Policy / Procedure and stick to it. A word to the wise, a massive recruiting campaign might build squad numbers over night. But it’s more likely to unravel and you may well end up losing all the new recruits along with several older squad members too. L Codes of conduct, You MUST have a code of conduct and it must be enforced. While it may seem that strictness will run off members or would be members. It is necessary to implement. Otherwise discord is likely to erupt and what a bummer this is. No FUN at ALL! No you wont build a huge squadron in a short time. But you will have a group of players that are on the same page and enjoy the game for all the same reasons. Final result? PEACE. With peace comes Organization. Communication is the other 5%. In a word, repeat...repeat…repeat. Yep…you must remember several factors that come into play where communications are concerned. Wives, Kids, Range Channel interruption,(Another reason to make range squelchable!) combat involvement,(Some squad mates are currently involved in a HOT Fight), Television, Beer runs, sandwich breaks….and on and…on and on the list goes. :rofl:. Most of all the CO or AIRBOSS (Term for Mafia Ops leader on squad nights) MUST BE ORGANIZED!!!!
It is also very helpful the have an Ops Night Schedule. i.e. A Start Time and a End Time for squad ops. We run ops on squad nights for 2 hours. The start time and the Stop time should be consistent and announced at the start and completion of squad ops on squad nights. This develops a sense of "Time to form up" and “Time to relax” attitude among the ranks.
I am lucky to have a very involved group of friends that fly for the Mafia.
Our squad has a LONG history and has been together for about 9 years. A fantastic group of honorable players with very disciplined attitudes. We did have a period were several players were not getting along.
I addressed some of the bickering and asked the guys to keep it among themselves. I asked them to keep the personal arguments among those directly involved. And to NOT subject the entire group to their arguments/snide remarks.
Unfortunately several members couldn’t get over it and they moved on their own way.
But hey…its their game too. If they didn’t enjoy the current situation…they had every right to move along.
Sure it sucks to lose any member…. But if the Peace is broken…it will spread like a cancer in no time at all. So YES…if being organized means “Puppets”? Then so be it…As long as the puppets like being puppets. It’s of their choosing. But rest assured…Organization is much more likely in this setting than a hodge podge , mix matched group of guys and gals that have totally different ideas as to what the game means to them or what the game is all about. If they decide they want to be “Real Boys” (Pinocchio)…then it’s their right. Either way…you MUST have Organization, organization means rules. Or having a “Squadron” is kinda meaningless. Also if you have a large squadron.. Then break up into several flights. Appoint wing leaders and communicate with them…and let the wing leaders communicate with their wing. PS communication is the single toughest challenge when leading a large squadron or mission. Most of the work is going to be on YOUR part. Its all part of the job.
and good luck
MugZ Mafia (recruiting) http://webpages.charter.net/maddogjoe/recruits.html