Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: eskimo2 on June 03, 2004, 03:51:27 AM
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As it stands in AH-I, you can instantly bail out of a plane in any condition or speed. I don’t think that anyone could bail out of a one winged spinning plane that had its Gee-Meter bouncing all around.
Would it take much to code something like the following conditions to bail-out?:
Enter X 3 = (Aircraft becomes unresponsive to input commands) Bail-Out occurs in four seconds IF Gee-Meter does not go above 2.0
(Or whatever time and Gee rating you feel would be appropriate.)
eskimo
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And what would this be accomplishing ... :confused:
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Why, it would make it harder for people to escape the fiery kiss of Eskimo's guns, of course!
:D
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Originally posted by SlapShot
And what would this be accomplishing ... :confused:
Just adds to the realism.
eskimo
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I understand your point Eskimo. But really, who bails out??? Ride her right into the ground baby! If yer goin' down might as well go down in style. :D
Better yet, AH should add an animation of you bailing out. Now THAT would add to the realism. A 4-5 sec clip of the action. See the smoke and flame coming of the airplane as it spirals wildly towards the ground. Canopy sliding back, climbing out onto the wing or rolling over and dropping out, legs flailing in every direction. Yea, that's the ticket. :aok
Spitlead
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While yelling, "I saved some perkies!"
There is alot more important things to do in AH imho.
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I'm all for a change in bail out modelling. Remember guys - little things, are what really makes the difference.
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Some people don't take dying or crashing seriously, but other people like me enjoy the "role playing aspect" of the game. Okay - I don't really imagine that I'm in a war or something, but I do wish to fly and fight in the fashion how the real pilots fought, and every little detail helps the immersion.
The "feel" we get from a sim game can vary from "detailed" to "crude". How did IL2/FB earn so many enthusiasts in such a short time? Well, it's not the levelof graphics alone.
It's the moments like when you see the enemy plane's canopy going flying, and the enemy pilot crawling out and jumping to the void... or, when you see a fighter which caught fire on the hydraulics, but the flames dying out after a few minutes, indicating that the hydraulic fluid all burned up...
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These small things don't really "accomplish" anything in the practical sense. But it does wonders for immersion. Simulation games really don't operate on pragmatism alone.
As for difficult bail outs? Well, some people do care whether they live through the engagement or not. If bail out conditions are limited, then the pilot actually has to make a choice to bail out while his plane still has at least minimal contol to set up a bail-out sequence (such as going inverted). It's a small thing, but it still gives a certain range of choice and thinking which adds to immersion.
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Would be a nice addition...
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Nicely put Kweassa. It's an imersion thing. I wholeheartedly agree.
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I love bailing out, there is chivalry amongst the sides as no one kills the chute and its reminiscent of AW.
For the bailing out animation, have a chance of hitting your tail and just blacking out.
For me, I'll bailout when I'm in a spin as it sometimes gives me headaches, "But Sigma, why not close your eyes?" THEN IT WOULDN"T BE FUN.
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Heck Yeah!
I am all for more realistic bail-outs. Not only for the immersion but for the tactical play as well. You have to THINK and make DECISION to bail not just press a button three times. You will have to PLAN your move and then bail.
In the Bf-109G6 (according to the pilots manual) a pilot had to :
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1. Open the Safety Harness and Disconnect Radio from it's socket.
2. Disconnect Oxygen and remove the mask.
3. Jettison the canopy either using the emergency canopy release lever or by manually opening the canopy and pushing it out. You must be ducked down in the cockpit when the canopy is released.
4. Get the A/C to climb and lower the Airspeed below cruising.
5. Jump in such a manner as to clear the the A/C and all your equipment. Use the full strength of the legs to either push off to the side or jump straight up at the same time using the legs to push the stick strongly forward dropping the nose and using centrifugal force to clear the tail of the A/C.
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That's a lot of stuff to do while your plane disintegrates around you and large hunks of lead scream through the air your direction.
Notice the instructions about Airspeed. Nylon was fairly new in WWII and it wasn't used for parachute harnesses until late in the war. Your cotton duck webbing harness would rip apart if you were going too fast. Many a pilot in WWII made it out his plane just to find himself thrown free of a torn harness and falling to his death. Try it when your plane is at the wrong atitude and you will strike the tail. Fire can destoy/weaken your harness/chute if you hesitate. You get a few burns but end up falling to your death because your chute is in tatters.
Yeah bailing out was a scary and dangerous action. You should at least have to fly the plane level and at a certain airspeed in order for your bail to be successful.
Crumpp
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Originally posted by Crumpp
Yeah bailing out was a scary and dangerous action. You should at least have to fly the plane level and at a certain airspeed in order for your bail to be successful.
Crumpp
Why?
Both Mac and the enemy exchanged numerous passes. Spotting a smoking Lightning, he attempted to help but was bounced by a flock of fighters. He turned into the formation and engaged. One Zeke blew up, then another. With three for the day, it was time to leave, but before he could bank away the instrument panel disappeared under enemy fire, the left engine broke into flames and a 7.7 mm round hit him squarely in the wrist. Instinctively he pushed forward on the control yoke to get away, going straight down, then the right engine began pouring black smoke and a 20 mm exploded in the cockpit, hitting the yoke.
The rear of the canopy flew off and five pieces of shrapnel entered his arm and leg. The Lightning was out of control, giving no response to Mac's movements. Only one fear crept into his mind, "Boy, will Nick be sore at me!" (McGuire was flying Maj Franklin A. Nichols' aircraft). Trying to get out, Mac became wedged halfway - the oxygen mask was firmly attached over his eyes as the wind tore at him. Kicking like crazy, he finally came sailing out after falling 5,000 ft. Find the rip cord - it was gone, torn off! Another 5,000 ft was gone before he found the D-ring wire trailing behind.
At 800 ft Mac yanked the wire, the chute opened and he hit the water. Getting away from the chute and harness, he inflated his rubber dinghy, but it was full of bullet holes and sank away. As he was going under, a PT boat picked him up and got him to the hospital.
~excerpt The Great Book of WWII Airplanes
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Because jumping out of a damaged plane that goes into a free-fall acceleration, is almost impossible, by law of physics.
Not to mention that if certain plane attitude is not maintained during a bail out, the pilot could be killed by bumping into a plane part, even if he managed to escapte the cockpit. Marseilles was killed during a bail-out because his chest slammed into the rear stabs of his G-2.
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I hope it stays the same. If it became tougher to bail out, that would seriouly put a dent into the number of chutes to kill.
Please HT, leave it as is. Think of the chute killers.
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Hear , hear!!!
Right on Mathman!
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I'm for adding this so long as we make a compromise for chute shooters by allowing them to catch the parachute cords on one of their wings. Then they could take the gutless bailers through harrowing aerobatics demonstrations before smashing them against the realistically-modelled trees.
Would this require much new coding, HiTech?
-- Todd/Leviathn
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Notice the instructions about Airspeed. Nylon was fairly new in WWII and it wasn't used for parachute harnesses until late in the war. Your cotton duck webbing harness would rip apart if you were going too fast. Many a pilot in WWII made it out his plane just to find himself thrown free of a torn harness and falling to his death. Try it when your plane is at the wrong atitude and you will strike the tail. Fire can destoy/weaken your harness/chute if you hesitate. You get a few burns but end up falling to your death because your chute is in tatters.
Because of these reasons which Kweassa covered already.
That answer your question. Murdr?
Crumpp
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Bailing out successfully should be a major accomplishment. However, in the game where would it fit in points-wise compared to what it does now?
Magoo
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You get Points in this game??!!??
:p
Crumpp
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Originally posted by Crumpp
Because of these reasons which Kweassa covered already.
That answer your question. Murdr?
Crumpp
ummmmmm, no. I replied to your prerequisite of flying the plane level with a real life example of bailing out of an out of control plane.......and I thought it was a good story :)
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I hope it stays the same. If it became tougher to bail out, that would seriouly put a dent into the number of chutes to kill.
Not true!
If this happens, anyone who even bothers to bail outin this game, will try to bail out earlier than ever, before he falls into a state where he cannot jump, unlike in AH1 where you can bail out from a plane spinning to earth at 400mph.
He will have to bail out ASAP in the early stages - which means, more frequent bail outs, more chutes to shoot!! :D
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ummmmmm, no. I replied to your prerequisite of flying the plane level with a real life example of bailing out of an out of control plane.......and I thought it was a good story
Marsailles plane was perfectly level if I remember right. He did a textbook bail out and died. So what is your point? Folks do get lucky and the guy in your story MOST certainly did get lucky.
Generally speaking you need to fly the plane like the pilots manual instructs to have the safest bailout possible. To not do that is to court disaster. It should be the same in AH.
What I posted was a direct QUOTE from the 109 Pilots manual.
Crumpp