Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mak333 on June 13, 2004, 03:06:49 PM

Title: Stalls/Spins
Post by: Mak333 on June 13, 2004, 03:06:49 PM
Was wondering if HTC was gonna improve the way stalls occur and at what point they would occur.  The setup right now with the stall limiter off isnt exactly realistic.  You would be able to stall a plane much easier than what its set to right now.  I think it would also be an advantage for advanced players to do away with the stall limiter option.  Force newbies to learn how the plane operates under certain conditions.  

From other experiences in other games, the stalls are all similiar and realistic except when comparing with AH.  Unless, ofcourse you are trying to promote the easy gameplay option for newcomers and other options to turn it off.
Title: Stalls/Spins
Post by: ergRTC on June 13, 2004, 03:52:13 PM
hmmm... Does the owner of the other game fly his own plane?  I have found HTCs stalls the most realistic (from what I have read).  Most other games seem a little porked to me.

What plane were you trying to stall?  A hurri 1 or a zero can really play without stalling, get in an f4u and try that.  Or even better, push a p40 to far.


Did a niki get your butt and not let go yesterday?
Title: Stalls/Spins
Post by: Karnak on June 13, 2004, 04:17:14 PM
My Mossie stalls just fine.  Nice an unrecoverably usually.
Title: Re: Stalls/Spins
Post by: TequilaChaser on June 13, 2004, 04:40:35 PM
Quote
Originally posted by Mak333
I think it would also be an advantage for advanced players to do away with the stall limiter option.
 


advance / veteran players of AH1/2  do do away with this option, we turn it off. You can find the flight options on the clipboard under preferences if I am not mistaken.


Quote
Originally posted by Mak333 From other experiences in other games, the stalls are all similiar and realistic except when comparing with AH.


and these games would be? also what are you comparing your "realistic" experiences with/to? I am not trying to bash you....I am just curious!

Mak333, are you having trouble with spins? or  is the other guy doing things that  should cause them to spin when executing them?
Title: Stalls/Spins
Post by: Replicant on June 13, 2004, 05:17:39 PM
I've been flying the Mosquito a lot in AH2 and out of about 20 sorties I think I've lost it to flat spin/stall about 15 times!  I find it very fierce and comes on so quick and then goes into a flat spin.  It might be my settings but I've not had any problems with other aircraft.
Title: Stalls/Spins
Post by: Mak333 on June 13, 2004, 05:32:25 PM
hehe, I'm saying that HTC should do away with the stall limiter.  It shouldn't be enabled for new guys to use if they tend to yank the stick too much.  Secondly, you guys are right about it being easy to stall in certain planes but some of the maneuvers are just a little...quirky from my stand point.  I wont get into specifics.  The main deal is to do away with the stall limiter.  It makes the game too much of race to see who can turn the most and get the advantage.

Thanks for the comments
Title: Stalls/Spins
Post by: nopoop on June 13, 2004, 08:15:36 PM
But Mak with the stall limiter enabled your tying one hand behind your back. There is absolutely no advantage in having it enabled. It's a liability.

Everything being equal a pilot flying a like plane with stall limiter off has a great advantage.

The same goes for combat trim.

When it gets intense both feature options are holding a pilot back from what the plane is capable of doing.

That's as it should be. They are a crutch that hinders flying the edge.

I have no problem with either in game because of that fact.
Title: Stalls/Spins
Post by: ergRTC on June 13, 2004, 11:12:46 PM
Yeah mak, the stall limiter is a huge disadvantage, as well as combat trim.  Stall limiter has only been around for a year or so, and it is only for the newest newby.  As soon as they figure out how to take off and land, you have to turn that thing off if you want to compete.  Combat trim is less drastic, but in very tight fights, you need to turn it off if you plan on living.  Lots of guys dont, but I have not used it for 2 years, and would never think of going back.
Title: Stalls/Spins
Post by: Kweassa on June 14, 2004, 12:13:29 AM
The stall limiter, like others have pointed out, doesn't remove stalls from those who use them. It simply regulates stick input to the point that it cannot pull into a stall.

 While that's very comfy for new players, like erg said it's like fighting with one hand tied to your back. You can't exploit the full advantages of your plane, can't throw them into a stall willingly, or ride the edge of it in hard maneuvers.

 The only real advantage I've had with stall limiter, is by using them to compare plane's turn rates :)
Title: Re: Stalls/Spins
Post by: Ack-Ack on June 14, 2004, 02:59:29 AM
Quote
Originally posted by Mak333
Was wondering if HTC was gonna improve the way stalls occur and at what point they would occur.  The setup right now with the stall limiter off isnt exactly realistic.  You would be able to stall a plane much easier than what its set to right now.  I think it would also be an advantage for advanced players to do away with the stall limiter option.  Force newbies to learn how the plane operates under certain conditions.  

From other experiences in other games, the stalls are all similiar and realistic except when comparing with AH.  Unless, ofcourse you are trying to promote the easy gameplay option for newcomers and other options to turn it off.


the stall limiter was put in to lessen the learning curve for new players.  There were a lot of new players that were turned off after the two week trial because they had a tough time getting used to the learning curve.  You have to remember that there are a few players out there that didn't come from another online sim or had any experience playing any sort of flight sim.


ack-ack
Title: Stalls/Spins
Post by: clouds on June 14, 2004, 03:31:48 AM
Hi guys, talking about the flying dynamics, I've found the better Inerthia effects are in IL2 FB and WW2OL (this last one however, is the poorest simulator of all for me).

Stall could be used well in some circumstances during DF if well controlled, permitting meneuvers that a plane not in stall can't perform.

It seems to me even rudder authority is a little undermodelled in most of planes.