Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: clouds on June 13, 2004, 07:42:03 PM
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It seems not so real as it must seems.
Sometimes the windshield could become so dirt that a pilot could land only watching side by side from his cockpit ;)
And last but not least, since in AH2 the normal firing distance is close to 200 yards I think we could hear the sounds of our fire hitting the enemy fuselage from this distance or closer expecially when our fire makes to explode the enemy plane (actually we can only see the explosion without any sound emission). In WB, I remember to hear also the ground explosions even if far away from the battlefields and more when we hit a plane we usually don't see any little pieces detaching from it, we can only see med/large pieces flying away and usually they don't cause any damage to us when we accidentally hit those pieces with our planes. :rolleyes:
What above could be a better realism (remembering in this simulation we've not all the SA and feedback a real pilot could have in his real bird).
I could continue with: Exaust flames at night time flying, contrails, crews in bombers, SAR missions in seaplanes, submarines missions, counter submarine war, and.......lots of interesting things but this will be occasion for other topics if you tell me this could be interesting.
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The oil on your canopy is a pixmap that wraps over the canopy. It's not a "let's generate some fractal oil streams". That makes it render much more better; kinda like changing a skin in-flight, as it were. Did you notice it's right/left symetrical? :)
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I only say if you hit my left cilynders row I'll expect oil will dirt my left canopy side or at most left side and the windshield not the right canopy side.
Was I clear enough ?
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Originally posted by clouds
I only say if you hit my left cilynders row I'll expect oil will dirt my left canopy side or at most left side and the windshield not the right canopy side.
Was I clear enough ?
Clear enough, just not the way the game is designed :)
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I'm sorry Puck for my ignorance, I don't know if u'r one of the HiTech's staff, anyway I hoped some of those guys could tell me something about my previous post otherwise what I wrote will remain a mere loss of time.
Thanks however.
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Originally posted by clouds
I'm sorry Puck for my ignorance, I don't know if u'r one of the HiTech's staff, anyway I hoped some of those guys could tell me something about my previous post otherwise what I wrote will remain a mere loss of time.
Thanks however.
:rofl :rofl :rofl
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Oh my god.....I didn't know to be so amusing :( :p
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Clouds its all a limitation in one aspect or another. At this time I don't know of any flight simulation game that allows you to hear your gunfire hitting the enemy you shot at. Besides I would think wouldn't be realistic at all due to the speeds and sounds of the engines as well.
As for the windshield I think its another limitation based on what they can or can not do at the present time. Sort of like the limitations on what can or can not be done with the skins on aircraft. In IL-2 I think the oil on the windscreen is overdone and seriously limiting to the person playing in that plane. I don't know that its true to life in any respect but it seems blinding unmovable. At least with what I have seen of HTC's version of it you can at least get a feeling that the oil has moved a bit on the screen due to air.
I hope that helps a little.
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These oil stains are one nice step towards realism and immersion. Next step would be to model the washing system to those planes that had it. At least some 109:s were able to spray gasoline on the windshield to wash away the the oil!!!
This would be nice especially considering how easily and often 109:s engine seems to lose its oil when it gets hit by whatever ammo.
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At this time I don't know of any flight simulation game that allows you to hear your gunfire hitting the enemy you shot at. Besides I would think wouldn't be realistic at all due to the speeds and sounds of the engines as well.
One overall Falcon 4. You can hear your cannon rounds hit the enemy fuselage from far than 800 Yards and can hear also the explosions.
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Originally posted by clouds
One overall Falcon 4. You can hear your cannon rounds hit the enemy fuselage from far than 800 Yards and can hear also the explosions.
That may be neat, but it is completely fake.
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I don't know what kind of Falcon do you have but, I've ran it untill yesterday evening and it's like I said.
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In falcon the engines are behind you and especially if you're supersonic, you won't hear them.
In AH the engine is in front and from what I've been able to determine pilots couldn't hear much beyond their own engine, guns firing and radio chatter. A possible exception may be an enemy plane exploding within gun range, but much else I imagine would be inaudible.
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Originally posted by Soulyss
In falcon the engines are behind you and especially if you're supersonic, you won't hear them.
Sure you will. The noise will be transmitted through the airframe and internal air of the aircraft.
Also speed is itself a block to external sound, such as cannon impacts on the target. I was pulled over years ago on I5 by a patrolman and I noticed he didn't have his sirenes on, when asked he said that was because at highway speeds nobody can hear them.
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Its all part of the doppler effect. Go to an automobile race and listen to the engine sounds in the various regions of the track(s). They change drastically and as Karnak said you typically will not hear things like sirens over motors and radio noise.
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The extreme version of this can be experienced on vehicles like my new bike. It's called "red shift"...
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I only say Falcon4 is and it was considered de facto one of the best simulators of all times.
And I think their programmers have studied very well what they've implemented.
It seems for you it could be a hard problem speack into the voice comm and to be heard in a real ww2 plane. :confused:
Engine rumble, fire and other, how the hell could the pilots heard the orders in so drastic situation ?
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Because the headphones were amplified and their ears were covered. C'mon, get with the program. Nobody flies either F-16s or P-51s with a bare head in battle.
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Damn.....nobody here have ever flew a prop plane or something like a ww2 plane to tell us wich feedback we could still have on that sorta machine ? :p :( :)
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Originally posted by clouds
And I think their programmers have studied very well what they've implemented.
You might be surprised.
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Wasnt this post about Oil on windshield ?
kalamori
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in a warbird you will hear nothing outside the cockpit. the noise of the engine is insane and you are wearing headphones.
the idea that at 2 football fields distance you can hear the impact of a bullet or anything else for that matter is silly
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and btw do you think there is sound in outer space?
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Sure you will. The noise will be transmitted through the airframe and internal air of the aircraft.
Would you? I mean I'm far from an expert on these things but if the plane is travelling faster than the speed of sound which of course means the pilot is travelling faster than sound, how can the sound generated by the engines which are behind reach the pilots ears? The sound waves would have to travel faster than the plane to reach the pilot. Seems like sound reasoning unless I'm missing somthing which I've been known to do. :)
Of course this is all irrelevant to what this thread was initially about but now I'm curious. :D
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I can not talk about the engine on a warbird, but I have been in a car with no mufflers, a big V8, (400 cubes) puts out so much noise at 2000 RPM you can not hear anything, even someone screaming at you from the passager seat is hard to hear.
I can only image what a 1650 cube engine or a 2800 cubic engine is like when sitting less then ten feet behind the engine.
I would put my money on not being able to hear a gun shot 5 feet away let alone 50 plus yards.
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You're missing the fact that it is relative, not absolute.
From the standpoint of the soundwaves the airframe and air contained within the aircraft are moving at 0mph as the soundwaves were generated by an object (the engine) that is moving at exactly the same rate as the sound conductor's in question. It matters not at all what the relative speed between the aircraft and ground is, or between the aircraft and the exterior air.
Sound moves throug the matieral of the aircraft at the speed it will, and moving the aircraft moves the soundwaves as well.
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Sound propagates at various speeds depending on what it's traveling through. If you can get an aircraft to travel faster than the speed of sound through the structure I suspect it would be silent. In the case of good old fashoned aluminum (which is a hair over 5,000 m/s or more than 10,000 miles an hour) you'd have to move pretty quick.
As for whether or not the movement of the structure matters, I'd say it does; you're still propagating a pressure wave, and if the medium the wave is moving through is ALSO moving it will not propagate at the same rate. Now, of course, I have to start digging for references :)
I've only been in a couple high performance jets; they were plenty noisy on the other side of the brain bucket. Our resident F-111 pilot assures me this is normal.
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The pressure wave is contained within the moving object and is moved with the object. It matters not at all to the molecules of the object what speed they are moving at in relation to objects far away. The wave nudges the aluminum molecule next to it just fine.
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Originally posted by Citabria
and btw do you think there is sound in outer space?
There's no sound in space because there's nothing in space, sound travels by vibrations through the atoms.
Wait, this wasn't one of those rhetorical questions was it?
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Ahhh interesting, I'll have to ponder that awhile. :)
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you just answered why you can't hear anything outside the cockpit with that 2000 HP engine screaming in front of you.
the air around and in your ears is already vibrating so much anything beyond your enclosed cockpit has to travel through the air outside the plane, through the canopy into an airspace that is so insanely disturbed by all the vibration within the aircraft that distant sounds get lost and become indestinguishable.
and you are waering ear protection for gods sakes.
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In IL-2 I think the oil on the windscreen is overdone and seriously limiting to the person playing in that plane. I don't know that its true to life in any respect but it seems blinding unmovable. At least with what I have seen of HTC's version of it you can at least get a feeling that the oil has moved a bit on the screen due to air.
AH's oil streaks are definitely more realistic than Il-2's blotches, but still not that realistic. More streaks should keep building until the windscreen is completely black. I fully understand the gameplay concession though.
As an aside: I wonder if it's possible to land a plane in AH on a runway completely on instruments. I think the clipboard provides enough information to do it.
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In this situation (clipboard in the middle of the screen) I was able to land a pony watching beside and paying attention at some reference point I've previously fixed on the ground.
In another circumstance (AH1) I've landed also during a blackout while I was wounded but, I think this one will be no more possible in AH2.
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I dont think the oil stains are really that loud that one cannot hear anything. Thread hi-jackers on the other hand are pretty damn loud :(
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All I can say is, that I was flying the beta with Viyking the other day and we copped a round in the engine!
Oil all over the canopy.
We both screamed in terror!
Had to land quick and fast. It was too scarey :-):aok
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Originally posted by clouds
Engine rumble, fire and other, how the hell could the pilots heard the orders in so drastic situation ?
Many Didnt.
A lot of communication was done by hand signals, Or using the Aircrafts Wings.
Fortunatley for Ah pilots we dont need to practice "Radio Silence".
And Hand Gestures, Which we cant do Anyway arn't needed.