Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Karnak on June 14, 2004, 08:43:00 PM
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I was driving an M8 in the Beta, defending A2 earlier today and having a great time doing it. Because the new terrain model enebles vehicles so much, I think we need some more. Here is my short list:
Sd.Kfz.234/2 Puma
Sd.Kfz 251 Halftrack
M4A3E8 Sherman
Sherman Firefly Vc
T-34/85
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Good choices!
Personally, I'd now like to see(sorry the customers are never satisfied.. :) ) now a network of road systems implemented in the game, which IMO is probably the final touch of immersion that can be done to the terrain.
The coolest thing ever, is seeing GVs trying to make their way to enemy town by following roads that are paved through the forest! Incredible feeling!
If there were paved roads everywhere on the map, and it proved some sort of advantage (such as no shaking, or maybe 3~5mph speed advantage in moving..), people would use it.
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If we get roads, I want land mines :)
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Ohhhh...JS-2 Animal Killer please... :DD
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can we have brothels at the side of these roads every 5 miles or so?
you GV guys are gonna need a break now and then, i'm sure. :D
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I agree. Ground battles are a heck of a lot of fun now. As for roads, they would be fun. Dirt or paved.
I would also like to see some new GVs. T-34 maybe? GMC CCKW-353 6x6 for field supplies on roads? After all, that is what supplies us now. M4A3 is also a nice choice. But when it comes right down to it, anything would be fun with this new terrain.
Thanks again HiTech and Co.
LTARsqrl
And to all those that fought tonight. Great Battles all.
:aok
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Originally posted by Karnak
I was driving an M8 in the Beta, defending A2 earlier today and having a great time doing it. Because the new terrain model enebles vehicles so much, I think we need some more. Here is my short list:
Sd.Kfz.234/2 Puma
Sd.Kfz 251 Halftrack
M4A3E8 Sherman
Sherman Firefly Vc
T-34/85
Fantastic choice!
Do you think towed or mobile artillery would be of use too? Perhaps towable by halftrack?
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What about an assault gun, a StugIII maybe?
DmdJW
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Cant forget the jeep. Good for recon, very maneurable, and a .50 cal mounted on it would be great.
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M18 Hellcat :D
But seriously, good choices Karnak. Sd./Kfz 251 Halftrack, although redundant tactically, would be a fantastic addition.
Particle effects: Dust and dirt kicking up from behind tank/vehicle movement would be oh-so excellent. Would make GV'ing much more enjoyable :)
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It might be interesting to see a duece and a half (or the foreign equivalent) and the LCVP for increased troop capacity. They wouldn't be needed with current map-room hardness settings, but if they were to ever jack those up (in the MA, or I KNOW I would use the LCVP for events) these could add more depth to the landgrab.
(http://www.de220.com/Conversions/Conversion%20Pictures/LCVP.jpg)
(http://www.steelsoldiers.com/images/deuce1a.jpg)
-Sik
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Originally posted by Replicant
Fantastic choice!
Do you think towed or mobile artillery would be of use too? Perhaps towable by halftrack?
Well, I think that artillery would be neat, but it would need a new system added I think. I think HTC will add it eventually, but I was keeping things simple.
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We have a deuce and a half truck converted into a tanker for the local fire dept, man thats a monster to drive! I'll have to get a pic of it
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On second thought a good 5 ton truck might be more what I'm thinking... anyone have a good website for GV research? I was on a wild goose chase with Google.
-Sik
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Why not cry for a japanese panzer now.
they turn on a dime only lack a bit in diving.
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Originally posted by Sikboy
On second thought a good 5 ton truck might be more what I'm thinking... anyone have a good website for GV research? I was on a wild goose chase with Google.
-Sik
here (http://users.swing.be/tanks.edito/edito/2033.html#206493)
Oh, and on the subject of artillery, a Priest would be a good choice (M7 w/ 105mm Howitzer).
As for targetting with artillery, we actually already have a system in place for this: the "Ground" mode for Shore Batteries and Ship guns.
The one problem (that I see) with this is that there is no way for an individual player to see how they are doing when it comes to spotting where the rounds land. One option would be to have a spawn point for the vehicle, that lets the player jump from the vehicle towards an enemy base as an infantry unit (when a certain distance from it-kinda like the LVTs spawning near shore), and spot and call in rounds from a "binoculars" sight, with the ability to adjust fire by clicking on the terrain left or right of their initial designated fire plan.
Just a thought.
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I would think the option of using the range settings while in a ship gun by clicking on the map for range's is an idea. Then allow a longer zoom option from a target window. If you are shooting from behind a hill your limited to range targeting using the map and then another GV to call out ranges. (which you can do now since many of the bases have a road going to them and BAM a tunnel to hide in to call ranges. Plus hiding in trees and calling ranges will work also now with new cover.)
The idea of getting a group of guys to setup long range artillery on hilltops that are out of normal GV range would be a hoot and really add to GV hunting.