Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: GtoRA2 on June 15, 2004, 10:31:31 AM
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I was messing around in a tank, and I had a hard time getting my gun on target, we have no reference to were the gun is in comparison to the hull.
A simple Key they show hull and turret facing would be a nice, make it so you can only see it in the gunner position when not zoomed.
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I found that while in the gunner/turret position, I can look behind me and guage the turret position basd on the inside textures of the tank. Eh, it works
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I can usually just look around inside the turret to get my bearings when I'm in the gunners position.
damnit, Oct... I'm tryin to type here...... :D
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What we really need is the ability to slew the turret when in the pintle position.
I hate when I'm in the pintle and see a GV moving behind me or where ever, then jumping to turret and turning it to try and re-find that GV, can't find it, jump back to pintle, find it again, jump back to turret, keep turning, can't find it, jump back to pintle, find it, jump back to turret, keep turning......
Please HTC, how about enableing that turret movement from the pintle position?
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just totaly agree
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Another thing, just who is that dweeb who keeps returning the pintal to the default position when I leave it? If I knew who it was, I'd tell him to leave it where I left it.
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hhmm must be some ai than but....
we can't have ai in AH except he base and cv acks.
another good one
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from this old thread: http://hitechcreations.com/forums/showthread.php?s=&threadid=112200&highlight=tank+rudder+turret
Slave the turret to the rudders when in the driver position as the tracks are from the gunner positions. Really simple solution.
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another more detailed discussion here
http://hitechcreations.com/forums/showthread.php?s=&threadid=112773&highlight=break+tracks