Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: bustr on June 17, 2004, 03:48:09 PM

Title: What got changed in the Typhoon?
Post by: bustr on June 17, 2004, 03:48:09 PM
Maybe I'm just the worst tiffy pilot in AH...probably:)   But it seems like the tiffy below 10k is now better at dog fights than it was in AH1. It hammerheads like a champ and you can ride the stall edge tighter than before. Roll still sucks, but can't have everything.;)

Anyone notice other improvements about the Typhoon?
Title: Re: What got changed in the Typhoon?
Post by: Replicant on June 17, 2004, 03:54:21 PM
Quote
Originally posted by bustr
Maybe I'm just the worst tiffy pilot in AH...probably:)   But it seems like the tiffy below 10k is now better at dog fights than it was in AH1. It hammerheads like a champ and you can ride the stall edge tighter than before. Roll still sucks, but can't have everything.;)

Anyone notice other improvements about the Typhoon?


Haven't noticed no difference whatsoever.  Did you use Combat Trim before and recently switched it off?  CT is baaaaad for the Typhoon!
Title: What got changed in the Typhoon?
Post by: bustr on June 17, 2004, 04:08:00 PM
I turned of CT about 6 months ago:rolleyes: <--my bad. No,, last night I was in a NOE sneek on a base and we got jumped from the top of a cliff. I ditched ord., climbed into the attackers and started furballing.

It suprised me how long I survived P38's, Lala's, and spits before I got nailed. In AH1 I could never push the tiffy to the edge like I did last night.

About 2 weeks ago I chased a tiffy that did things I thought only a spit could do. Maybe the pilot was the AH Tiffy god, but last night I was doing some of what was done to me 2 weeks earlier.:)
Title: What got changed in the Typhoon?
Post by: straffo on June 17, 2004, 04:12:56 PM
Nothing different for me ...

You are probably becoming better :)

If you stay fast and let the typhoon rebuild E it's a damm good fighter down low.

Stay fast ,shake her in lotsa weird way :) , but never loose an opportunity to rebuild energy.
Title: Re: Re: What got changed in the Typhoon?
Post by: Arlo on June 17, 2004, 04:26:36 PM
Quote
Originally posted by Replicant
CT is baaaaad for the Typhoon!


All CT does is keep the plane trimmed evenly at all speeds. It won't affect the flight envelope as drastically as stall governor (or negatively at all). AAMOF ... the only thing it does is save the pilot some key input in trimming the plane and keeps the joystick center in place. The coder (HT) confirms.
Title: Re: Re: Re: What got changed in the Typhoon?
Post by: Replicant on June 17, 2004, 04:28:29 PM
Quote
Originally posted by Arlo
All CT does is keep the plane trimmed evenly at all speeds. It won't affect the flight envelope as drastically as stall governor (or negatively at all). AAMOF ... the only thing it does is save the pilot some key input in trimming the plane and keeps the joystick center in place. The coder (HT) confirms.


I fly the Typhoon probably 95% of the time.  Using Combat Trim on the Typhoon in dogfights/turn-fighting will put it into a flat spin.
Title: What got changed in the Typhoon?
Post by: simshell on June 17, 2004, 04:50:25 PM
the 109g-6 seems to fly alot better not sure tho

the MOSS sure got a rework
Title: Re: Re: Re: Re: What got changed in the Typhoon?
Post by: Arlo on June 17, 2004, 04:56:30 PM
Quote
Originally posted by Replicant
I fly the Typhoon probably 95% of the time.  Using Combat Trim on the Typhoon in dogfights/turn-fighting will put it into a flat spin.


I flown it myself quite a bit. No it doesn't. :)
Title: Re: Re: Re: Re: Re: What got changed in the Typhoon?
Post by: Replicant on June 17, 2004, 05:02:44 PM
Quote
Originally posted by Arlo
I flown it myself quite a bit. No it doesn't. :)


Perhaps you don't turn fight on the stall then?  :)

We agree to disagree.  I and several other Tiffy pilots have noticed that CT is not good.  It puts elevator full down trim in turn fight when really it should be mid to upper.  But if you can turn/stall fight with CT then good for you! :)
Title: What got changed in the Typhoon?
Post by: bustr on June 17, 2004, 06:18:37 PM
Once I turned CT off I found I was doing things with fighters that I tought other people were doing to me because I was so green. It was like training windsprints on a hill side with a 50lb pack for months, then taking it off.:)  I started being able to implement tactics I have been reading in the forums.:D

I've been so busy working on my game.....I guess I have not been paying attention to the out come.

If there has been no change in the tiffy??
Title: What got changed in the Typhoon?
Post by: Arlo on June 17, 2004, 06:22:44 PM
Are you absolutely certain you're not talking about stall limiter? CT does nothing but keep the aircraft properly trimmed. :)
Title: What got changed in the Typhoon?
Post by: bustr on June 17, 2004, 08:04:03 PM
Yes CT is OFF.

Stall limiter, I disabled that the first time I downloaded AH1 and started playing. It seemed to reduce the flight model for me. CT I thought was the poor mans lazy way not to worry about trim. A squad mate got me to turn off CT about 6 months ago. For a few days I had unexpected stalls and agurs. But then I discovered I could push the stall envelope farther than I could with CT on. I had more control of the aircraft. Started seeing more kills by choice and not accident.

Guess I've gotten a little farther along on the learning curve. But the tiffy just seems better in AH2 for me.:)
Title: What got changed in the Typhoon?
Post by: Pei on June 17, 2004, 08:19:28 PM
Quote
Originally posted by Arlo
Are you absolutely certain you're not talking about stall limiter? CT does nothing but keep the aircraft properly trimmed. :)


Proper trim for 250mph in level flight might not be the best trim for 250mph in a manuevering fight.
Title: What got changed in the Typhoon?
Post by: Arlo on June 17, 2004, 08:34:16 PM
This piece was written by Hitech to explain combat trim in Aces High.

(snip to pertinent)

Under 1.04 we have changed the control setup slightly.  We now scale the elevator/stick deflection to the same ending angle no matter where the trim tab is positioned.

There is another misconception that trimming your plane perfectly gives you a flight advantage.  Trimming your plane or just holding controls and pressing rudder to center the ball is exactly the same thing, and the plane will fly the same under both methods.

Now on to how the combat trim works.  The best way to describe how it works is to take your plane and trim it constantly in a dive from slow speed to high speed.  Now make a table of trim positions at all speeds.  All the combat trim system does is use this table to set the trims based on your speed.  Everything else still functions the same;  you pull back on the stick you still get adverse yaw, you turn you still will need to add in rudder.  You change throttle settings the plane still rolls due to torque.  Add flaps trim settings will be completely different and the system won't account for it.  Drop gear you will again be out of trim.  If you’re climbing or diving your plane is still out of trim.  In the end, all the combat trim system does is keep you in a trim envelope that you can override with normal controls.

Use Ctrl-X to toggle the combat trim on and off.  Touching manual trim will always turn it off.  Under the Flight button in Setup you can set whether you want combat trim to always be on or off when coming out of existing auto pilot mode.

(snip)

We have spent alot of time researching and changing pieces of the flight model that were not hitting real world numbers.  Now these changes really won't affect the "GAME" much, they will change tactics used.  Things like horizontal to vertical transitions will be much more effective.  Things like lead turns will be more effective because after a 180-deg turn you will have more speed left to take the shot on the b&z bogie.  But in the end, neither combat trim nor the flight model affects the game play in any way.  It's still who can fly the plane to the edge, knows ACM best, who knows his planes abilities vs. his opponents, who can shoot well, who can choose his fights or which plane to shoot first.  All these things still make the best pilots what they are.
Title: What got changed in the Typhoon?
Post by: moot on June 18, 2004, 01:05:29 AM
CT makes a big difference for those who use abrupt js inputs.

Scale an exponential function horizontally and it is evident.
Title: What got changed in the Typhoon?
Post by: _Schadenfreude_ on June 20, 2004, 10:02:48 AM
radiator doesn't die after the first ping anymore