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General Forums => Aces High General Discussion => Topic started by: Fallen on January 10, 2000, 07:42:00 AM

Title: My 'rant' on game cost.
Post by: Fallen on January 10, 2000, 07:42:00 AM
I posted a rather long thread of 'Rants' under the topic 'Game Cost' a day ago or so and I was thinking about it when I got up this morning. I realise I probally came off as very elistist and not willing to listen to other peoples ideas, and probally went off a little more than I should have. I also didnt explain myself very well. Ill try and do that now, please bear with.


First of all I still dont think any one should have to pay for software (though I dont advocate 'warez kiddiez' who have no respect for the designers) but I also come from a very different community of gamers than the people here. I never played Warbirds except for the demo HtH with my brother. Never really played any 'current gen' Flight sim. Only things I had played to any extent were the Aces Over Europe/Pacific Series and Chuck Yeagers Air Combat (loaded that up the other day, what a blast, looks alot like Aces High dont you think ?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) j/k) And maybe a demo of somethere here and there. I really liked flight sims but they were never 'real' enough I guess. So I moved on to Doom, then quake, then quake2, halflife, unreal, rainbow 6, ect ect ect. But then I was reading a good friend of mines newsite (voodooextreme, slick dick is the messiah) and he reported on AH, so I thought, hey ill check it out he wouldnt steer me wrong. From where im standing now he didnt either, its a very high quality sim. But there are some....things i cant get past. First is the fact that ive spent the past few years with a 3dfx card or some such graphics accelorator, and ive seen every fancy eye candy trick in the book, and come to like them...no...scratch that....need them. I need my alpha blending and dynamic lighting and mipmapping and vertex blending and MRM and all the other neat advancements the FPS and RPG and RTS genres have made in the past years...and it seems all of the sub genres of those have advanced as well...all genres infact it seems except flight sims...and I ask myself...why is that? Is it becuase they dont turn enough revenue to do that kind or programming? No that cant be it, just use the code thats been devolped for those items listed...is it the lack of talent? Not at all, alot of the most talented programmers in the world work on flight sims, crunching numbers and bugs on an almost galactic proportion (any idea how many bugs a 'true physics' engine usually ends up having?....) Is it the fact that most teams are small tight nit groups of hard core simmers themselves and dont have alot of time to add the 'frills'? I believe that is closer to the truth. That and partially the fact that the hardcore simmers dont expect as much graphically as every one else...the expect content. Maybe im weird but I expect both, and I dont see myself paying 30 dollars a month for a work in progress that looks like a high res d3d version of aces over europe (Hell it even has the same 'flying through clouds' effect. But before you say "well then dont pay and leave us the hell alone banana!" Id like to say how much fun ive had with the beta, and how much I want this game to succeed. Id be totally happy for life if AH exploded and HTC became the next iD software and sims made a giant comeback with HTC far in the forefront. Thatd make my life so many times over, very rarely do you see the conviction and community involvement present with this team. My problem lies herein....how do i help them produce a better game to appeal to a broader group to get them the recognition they deserve....without paying for something im not *currently* satisfied with, and subjigating my own morals...There probally just isnt a way to do that, and the help im offering would probally be turned away while laughing maniacally. Maybe they dont want to be that succesful, or appeal to a broad group of people. I just wish I could lend MY personal hand at helping with whatever (programming, models, graphics, sounds, whatever) and convince the HTC team to go open source within this community thats already established and get the benefit of some other talented individuals. That would increase the speed at which work gets done, and leave alot of space open do develop a more 'attractive' sim, becuase face it, it doesnt hold a candle to Battlezone2 or Quake3 or TreadMarks graphically. Well I guess thats all I have to see, take it as its written, dont read into it, theres no deeper meaning any where, its just what it is.

--Fallen

Title: My 'rant' on game cost.
Post by: Ripsnort on January 10, 2000, 08:01:00 AM
Fallen:"First of all I still dont think any one should have to pay for software"

I think if you move to Communist China, you shouldn't have any problem with your idealism...after all, big brother will take care of you over there.  I hear that they won't be purchasing WIN2000, but rather start they will start using free-ware, RED FLAG-LINUS, for all "STATE" agencies.

In all seriousness, this country was founded on the free enterprise system.  Supply and demand.  Make something, sell it to a market that a demand exists in, and earn a living.  What is wrong with that?

Title: My 'rant' on game cost.
Post by: dolomite on January 10, 2000, 08:13:00 AM
Thank you for the explanation; that was far more understandable.   (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)

WRT the graphics/depth-of-play issue, what is different between flight sims and games such as Quake, Doom, etc. is the critical nature of frame rate. In such games, frame rates of 10-15 are very acceptable, without undue loss of play fidelity. In flight sims, such a low frame rate may well make the game intolerable. Further, games such as Quake don't have as many players, nor do they represent a "world" as large as flight sims do. Putting 16 Quake players in a game is one thing; putting 200 fliers in the air is quite another. What remains is a choice: good looking game or good playing game?

In this case it is a balance. There are many ways the game may/will improve, but every choice leads to another choice, trade-off, whatever. The Internet is making strides in its ability to carry data faster, but there still are limits. I was very big into DoA (another flight sim) in which I only flew 2D, because 3D just chopped up play so badly for me. By comparison AH is light years ahead, even at this stage of beta.

The question is whether AH is sufficiently visually attractive to immerse you in the "world". If that is the case, the world has to then carry the gameplay, which means it must have a substance, a reason to be there. Does AH have that, and to a sufficient degree? Opinions will differ, but the choice will be made with the wallet.

In the final analysis, in our society a product is worth what the market will bear. We will soon see if HTC has made the right choice. I like what they have done so far, so for me they have and I will continue to support them when it goes pay. No one will fault you for choosing not to play, but at this stage of the game I believe HTC has to be far too far down the road to change their minds about making money on this project. Their investors (assuming they have some) may take umbrage at an abrupt change of plans.    (http://bbs.hitechcreations.com/smf/Smileys/default/eek.gif)

[This message has been edited by dolomite (edited 01-10-2000).]
Title: My 'rant' on game cost.
Post by: Westy on January 10, 2000, 08:30:00 AM
A huge error folks make in comparing off line sims only with online sims is that a box sim
only has to show what one suer, YOU, see.
 When the game runs it does not report back to the host all your data and recieve from the host all the data that includes positionals on other players, clouds, etc...
 If you took a mission say from EAW and tired to make it massively multiplayer then the only market you could garner would be those folks with 600mhz PIII and either cable modem access or adsl.
 Because not only must your front end now render what you would normally see only by yourself but it must open up all the old AI
driven objects to HOST input that must come accurately and FAST.
 When offline your PC only tracks YOUR input. Which is why AI done wrong can be so damned lethal. Ever notice in "Aces over the Pacific" the AI was NOT blind in clouds while you were??? It does't track the 'candy': clouds, explosions, sun flare, etc, etc..
 It renders them quickly only for you.
  Online is a different beast Fallen. Until people have guge ISP connections and heavy duty fast PC's there are and will need to be sacrifices made. Or until someone figures ways to do it (eg like HTC has with clouds) without a massive frame rate hit or the need for heavy dut CPU there will always be sacrifices needed to be made.
 Rmember. Everything you see online is real. It is 3 dimensional. All others near you see the same thing, albiet m,aybe from a different angle.
 When you shoot someone down. Everyone sees
that plane fal to the earth trailing smoke.  When you hit an airfield and blow somehting up. Well everyone around you see that explosion and smoke too.

 Box sims and on line sims. You are comparing Apples and oranges.

 (And the "Zone" <gack> doesn't qualify for online in my book it sux so bad)

  -Westy
Title: My 'rant' on game cost.
Post by: miko2d on January 10, 2000, 08:59:00 AM
 Fallen:
 I guess you are not going to become a programmer if you say that software should be free. Do you propose to reintroduce slavery into our society so that we could make some bright and talanted people into a slave programmers. Wait, that software still would not be free - the food, whips and supervisors/guards should be paid for... It seems the Ripsnort is right - the only way is to build Communism where people will be working just for the fun of it. It did not work out anywhere yet, but may be the next time...

 On the technical issues. You have no idea what you are talking about. The difference between creating enclosed-space 3-D environment like FPS and open-space 3-D environment like Flight Sims is huge. The games that tried to implement both in one game, like Descent II, actually had to create two engines - one for indoor and one for outdoor.
 The main differences are following:
- In enclosed environments like rooms you have a limited number of polygons. Quake3  has a limit of about 10000 polygons per frame. If you had that number of polygons in a flight sim you would complain that there is nothing out there! The number of polygons required for a flight sim of comparable quality is several orders of magnitude higher (I am talking thousands times more). You can't draw the world one room at a time - you can actually see all of it. That number of polygons is impossible to implement on current hardware. So the flight sims use special techniques to determine which polygons to draw. No other games use those techniques yet.
 - Depth of field. In a room you have distances from zero to few hundred yards to map into your Z-buffer. 32 bits or even i6 bits are sufficient for that. In a flight sim you have distances from 0 to dozens of miles to implement. You do not want the needles on the dials to pop behind the dashboard and you do not want the far-away tanks/trees to pop up behind the terrain.
 - Amount of texture required to cover all those polygons is much greater.

 All that makes flight sim programming very different then FPS programming. Probably as much as dental medicine is different from heart transplantation. Wouldn't we all like to go to a doctor and get a new heart for a few hundred dollars like we do a crown or a tooth implant...
 Some day we will have all that fancy stuff - multitexturing, lightmaps, etc. in flight sims. Once the hardware and software evolve to support it.

Regards,
miko--
Title: My 'rant' on game cost.
Post by: hitech on January 10, 2000, 09:06:00 AM
 
Quote
I need my alpha blending and dynamic lighting and mipmapping and vertex blending and MRM and all the other neat advancements .
.

 We have all of the above except mip mapping.

One thing on the tech end that most people don't see about flight sims when the compared to first person shooter is the difference in scale. AH currently has a world that is 512x512 miles accross with a 40x40 mile visiblity. Compare this to any other non flight sim game and you can start to see some of the challenges when it comes doing lots of fancy stuff.

You seem to like id's marketing model. Do you realy belive any of id's products would be here if they were not economicly drivin?

Id's model is that they make there money by selling there software. Anything they can do to promot more software sale's is what they do. By opening some of there source, letting people create other worlds,letting people modify server stuff is all in THERE best interest because it sell's more software.But try taking all there source code, doing some modifications to it , and then try selling it, do you think ID wouldn't do somthing about that?

We on the other hand give our client software out for free. We don't make any money on the software sale but wrather we make our money by providing a service. Just like Id we do anything we can to bring more people to OUR serivce. This will include setting up totaly free user hosted small arena's (4 - 8 players) , It will include releaseing a terrain editor for people to make other worlds.

What it comes down to is ID and HTC have different marketing stratagies.

And as to your idea that all software should be free,I view this as a very strong,niev insult to my profession. Iv'e been in love with programing for over 25 years.Spent money getting an education to be better at it. Have spent untold ours learning , reaserching, and figuring out how to be better at it. The game you are currently playing is both a joy for me to produce but also is very hard work. And AH would not exist today if it wern't for the econmics. I'd still be playing with flight sim code because that's somthing I realy enjoy. But it would be done on a hobby only basis,(just like you play with quake levels) and would never be a production quality piece of software.

And why is it you belive software is different from all other things. What it comes down to is that software is just like any other enginering field. Engineers Realy don't produce any thing they just put ideas on paper.You could make that exact same argument about any type of work. Carpenters realy don't produce anything they just move pieces of wood around. Well under your ideal every thing should be free.

If you realy belive everything should be free, it is pointless for me to try convince you other wise, because it would be one of your life's dogmas/axioms.


HiTech
Title: My 'rant' on game cost.
Post by: fats on January 10, 2000, 09:21:00 AM
--- Dolomite: ---
what is different between flight sims and games such as Quake, Doom, etc. is the critical nature of frame rate. In such games, frame rates of 10-15 are very acceptable, without undue loss of play fidelity.
--- end ---

That is totally untrue. Have you actually _played_ QW, TF, Q2 or Q3 seriously on-line? If you hold the above opinion you haven't. FPS and ping are everything in those games.

It's funny to see AW/WB/AH people put down people playing Quake or the games them selves. The Quake-games have just as much community as on-line sims have. People invest just as much time and effort into them. None of these things are unique to the on-line sim crowd.


--- Dolomite: ---
Quake don't have as many players, nor do they represent a "world" as large as flight sims do. Putting 16 Quake players in a game is one thing; putting 200 fliers in the air is quite another.
--- end ---

Actually they are pretty much the same. That 200 players figure is deceptive and so is the 'large' map you see when you hit F1 ( WB ) or Esc ( AH ).

In WB for example you can see the 32 closest planes at the most, and I belive AH has a similar limit. So what you really have is 32 dynamically allocated arenas with their total number of players capped to - say 200 players - the arena limit. In Quake2 you can have 64 players in a map for example and see all of them at once.

The larger map? You can't see all of it anyway in either game: Quake or AH. The poly through output of AH's engine is hardly much higher than that of Q3's engine, so both end up with similar sized data set - or the world as you say it.


//fats

Title: My 'rant' on game cost.
Post by: dolomite on January 10, 2000, 09:45:00 AM
Fats-

As to the frame rate issue, I should qualify that remark by saying that is my opinion of what works for me.

The world size question? I stand by my remarks. The Quake world is much smaller by far, and even if I can't "see" the other fliers in the air, their impact on the world must be tracked on my FE. Factories destroyed across the map will be recorded as destroyed on my FE. Sure, there are many rooms to a Quake level, but most of what you see is static (comparatively speaking).

I won't and didn't comment on the poly count, as I don't have the background to do so. I have played Quake online, however, and will stand by my remarks. (Yes, I know what an LPB is  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)) I might also add that I never put down the game, only tried to illustrate some differences. You were a bit defensive in your response- sorry I struck your nerve.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: My 'rant' on game cost.
Post by: bod on January 10, 2000, 10:35:00 AM
Fallen:

A typical Fluid Dynamics code (engineering code used to calculate lift, drag, and flow in general) cost about (typical) US$ 20,000.00 for one single license to be used on one single computer for one single year. You CAN get it at a fraction of that cost if you study/work on a university, but then you can't use that software for ANY commersial stuff.

I have spent the last 5 months doing research to try to find some new fancy equations (transient turbulence) to be used in such software. I will be finished in August this year, but there exist by no means any guarantie that that i will succed developing any equations or that any eventual equations will be usefull for practical purposes. During that year i will have used approximately 1/3 million US$ in laboratory equipment and man-hours for myself and technicians.

Bottom line is that someone have to pay for it (software in general) in the end or there will either be a LOT of starving people around or we will go back to the 70s in terms of technology. Just about everything you can buy today would either be impossible to make or would cost at least 3-4 times the cost if it was not for software (in a broad sence).

HiTech et.al have choosen flight sim development as a living, not as a hobby. For mee and you this means that we will get a quality product made and maintained by proffesionals. It is just a question of how much you value your spare time. I prefer to spend spear money and time on quality instead of some inconsistent and sloppy open-source thing, unless of cource i am participating in the open source coding, but that is a totally different thing altogether.


Bod
Title: My 'rant' on game cost.
Post by: Wardog on January 10, 2000, 11:13:00 AM
Fallen..

Ill keep this real short..

Go back & play Quake please....
Title: My 'rant' on game cost.
Post by: Fallen on January 10, 2000, 11:20:00 AM
Ok originally I was going to reply to every one but I didnt really write this for everyone, just for Hitech and company really.


HT: I havent noticed any dynamic lighting, I figured the sun was static , but the coding told the plane to change gamma at certian angles. You should turn up the effects a bit (maybe slightly unrealistic, but itd be nice to have a pretty orange glow engulf the wings of a dark grey 190 when it fires those cannons.) I also believe the Tribes 2 engine is capable of 400x400 mile Terrian, but isnt using it becuase of time constraints of being one guy in some jump armor, no one wants to walk 30 minutes to a fight. A voxel engine (such a delta force) could also most likely handle an area about that large and detailed, with a much better viewing limit. As for ID i used them primarly becuase they have the best selling games and they are the most well known, also they were a small group of driven programmers such as yourselves, and basically overnight blew up bigger than bikini island. Thats what i meant by it, just being really big really fast. Also i believe iD has released the source for every game its done but commander keen and quake3. Dooms was released 2 years ago, quake and quake 2 just recently. Halflifes source code is availible for non profit MODs and such, the full thing is available, with tech support, for something like 150 dollars. And i dont believe any one would take your code and sell it, i mean that would be an instant lawsuit, and how could you cover it up that they used it? No one would chance that. People might with the q3 engine or other FPS cuase they all look/perform pretty much the same, and the market is sataurated with them, hence why they dont distribute it. I was never told/informed/read anything about you having small free arenas for people to try it out, that changes alot in this case, and the terrian editor too, but...wouldnt that kind of be pointless since the terrian they make wouldnt be run on the servers thier playing on?

"Iv'e been in love with programing for over 25 years. Spent money getting an education to be better at it. Have spent untold hours learning , reaserching, and figuring out how to be better at it. The game you are currently playing is both a joy for me to produce but also is very hard work"

Lets see, change that to 17 years, and take out the part about game that you made, and i mirror that comment, but I still believe it should be free, such as i believe that the music i play should be heard for free, and the art that i create should be viewed for free, and the care and concern that i give out to people should be free. If i can make one person, just one, enjoy themselves, and make at least a second of thier lives true and utter bliss, ive served my purpose and can die a happy man. If thats done through programming a game for people to enjoy, or a song that i write and play, or a picture that i scribble on a napkin in a resturant and give to some kid whos sitting by himself, then so be it, but i refuse to take money for it. Its wrong. I work my hands to the bone at a 9 to 5 dead end job so i can live and eat. Every other moment i have is going into my trying to make others happy. Maybe if im lucky and dont pass out at 1am ill come online and play AH, or if i get a day off (like today) ill visit a message board and listen to skinny puppy and play some more AH, do some stuff for myself for a change.

As a closing note, every thing should not be free, everything comes at some sort of price, by it your early and unwarranted demise, or simply "99 cents at you nearest mcdonalds!" without that price theres nothing to drive you to a goal. That goal isnt always its own reward however, other things some times have to be that reward. For me that reward is my loving girlfriend and my friends, ...and yes this will sound super geekish, buy my computer. This piece of hardware, in its many incarnations over the years (c64, amiga, tandy, 386/sx) has been one of the few things ive always been able to enjoy, i dislike television and most movies, anything but isaac asimov or mau sa taung bores me book wise, so the only form of entertainment i really get, the only break, is playing these neet little computer games that people so graciously program. I have no problem helping people, or rewarding them for that, but when i have to go out of my way to WORK for something that was always free...it just seems like a personal insult...a slap to the face you know? Like some ones saying "You work, your a good person, heres a toy, have fun, wait...not, pay me to use that toy now, now pay for it to be used with other toys, then pay for it to be upgraded to a better toy" AHHHHH its just..wrong. Thats the only way i can put it. Cant make it any simpler or explain it any further than that.

This is definitly the last post on this subject on this board, If any one has any inqueries, or comments, just email:

Fallen@smashedupsanity.com

Also im serious about trying to do some sort of flight sim, itll be a learning experiance for me at the very least, so i can better understand all of this, and have a more substantial and more percise point of view on the whole matter. If any one knows where to point me for flight data or aeronotical physics classes please give me the heads up. Or if someone just flat out wants to help. Feel free to mail me.
Title: My 'rant' on game cost.
Post by: Fallen on January 10, 2000, 11:27:00 AM
           ::::OFF TOPIC:::::

Gotta argue with bod about physics  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) Ok. So. Take a rock that weighs X. Drop it. It drops at excatly Y speed, and impacts with Z pounds of force. Throw rock that weighs X at exactly N angle and it goes M feet before relenting to gravity and droping at Y speed and impacting at Z pounds of force. Thats very easy to test, very easy to imput, very easy to code an engine around (i believe, looking glass software did that in the early 90s, to make a physics engine, yes that exact process) Then if make that rock whatever weight you want, and give it an engine to pull it along at whatever speed. Thats very basic yes, but you get the idea, doing wind and drag and lift and everything else is alot harder i understand, but wings and flaps and everything else are just rocks with different attributes when you get down to it. I would be very interested in what you working on, if you could see my above email address and send me something in depth as to educate me more on the whole thing  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: My 'rant' on game cost.
Post by: Vermillion on January 10, 2000, 11:42:00 AM
Fallen

Here might be something more along the lines of what you are looking for, a flightsim written and developed by the community.

The Flight Gear - Flight Simulator http://www.flightgear.org/ (http://www.flightgear.org/)

------------------
Vermillion
WB's: (verm--), **MOL**, Men of Leisure,
"Real men fly Radials, Nancy Boys fly Spitfires ;) "
Title: My 'rant' on game cost.
Post by: Fallen on January 10, 2000, 11:48:00 AM
Oh wow, thanks vermillion. This is very much along the lines of what i was thinking.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) wonderful!

--Fallen
Title: My 'rant' on game cost.
Post by: Lance on January 10, 2000, 11:49:00 AM
:::shovels some dirt on the thread:::

Gordo
Title: My 'rant' on game cost.
Post by: Wardog on January 10, 2000, 11:58:00 AM
Fallen..

The point here is not someone taking the code and selling it. But someone taking the code and using it to create another rip off like Free Host.

Free Host and programs like it defeat the purpose of what AH is all about not to mention the fact that the monthly charges must also cover the costs of putting this all together.

This is a small market and selling AH as a boxed game would not pull in the Capitol thats needed to keep HTC in buissness.

Nothing good is free.
Title: My 'rant' on game cost.
Post by: Kats on January 10, 2000, 12:36:00 PM
This is a bloody joke, I want to come in and ruin this thread. Responding and trying to reason with something so far out there is also a joke.

Personally, I can't stand salamanders that want something for nothing. It shows a complete lack of respect. That's why I show none here.

Anyhow, I think a new topic should be created to keep this area clean - UNEMPLOYEDand for good reason
Title: My 'rant' on game cost.
Post by: bod on January 10, 2000, 03:54:00 PM
 
Quote
Take a rock that weighs X. Drop it. It drops at excatly Y speed, and impacts with Z pounds of force.

Well, it drops at exactly Y acceleration (good old Newton) - and impacts with Z force. But you are right, the basics are very easy.

The problem is that due to the air we breath and due to the density and shape of the stone (could be very random), it does NOT drop at exactly Y acceleration, but slightly or severly off and changing all the time. Therefore it does NOT impact at Z force, but way off and at randomly places. Add an angle to this and shape the stone as a bullet (with rotation, lift and drag) and you are into the science of ballistics. I bet 95% of the people reading this BBS could tell you that ballistics is very easy - very easy to get very wrong (WB 2.6)  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

It looks like Flight Gear is what you are looking for, and you can take a trip to www.pctestpilot.com (http://www.pctestpilot.com)  for some dry basic engineering stuff about FM. Also take a look at x-plane (www.x-plane.com) it cost a lot, but is rather fancy and very educational with regard to FM.

Bod
Title: My 'rant' on game cost.
Post by: Thorns on January 10, 2000, 08:12:00 PM
That was some great speaking HiTech.  I would have to say Quake does not equal this flightsim.  Two different people(s).........
Fightsim people don't fly Quake.......and Quake people will never understand a flightsim......esp a WWII flightsim.

Thorns_Musketeer
CO Musketeer Escadrille
Title: My 'rant' on game cost.
Post by: Dan Pittman on January 10, 2000, 10:43:00 PM
Fallen, let me understand this, you draw and play musical instruments for a living?  If you do I find it amazing that you would do it for free..  Walter Williams, Head of the economics dept.George Mason University, once said all the do gooders in the world do not help me as much as the grocer who is working entirely for profit.  Or the man that I buy gas from for my car who's motive is entirely
monetary. HT is working on the american dream
but I doubt his creditors get all warm and fuzzy loaning money to people who don't pay it back?   BTW all that talk of the looks of the sim try Jane's WW2 Fighters I hear the FM was weak but it looked really good. The flt. model is the sim. everything else is gravy IMHO... handy
Title: My 'rant' on game cost.
Post by: Fallen on January 10, 2000, 11:52:00 PM
I tried a demo of janes. Didnt like it, no idea why, was just 'missing' something...i think it was the options...didnt seem very indepth...like..it had rudder and flaps and thats about all...and the damage wasnt very accurate..and honestly the terrian was ugly as hell. As for music, i dont play it for a living, i play it becuase i enjoy it and want others to enjoy it. I work 9 to 5 at a record store for a living, and will continue to do so until i win the lottery or something . (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) and ill probally still work there even if i do win, and end up giving the money away to people. What do i need with all that cash? Though...id probally complain less about AH price, just get a life time subscrition and shut my mouth lol.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

--Fallen
Title: My 'rant' on game cost.
Post by: 1776 on January 11, 2000, 01:05:00 AM
Fallen,

    You seem to be a wonderful person.  Below is my e-mail address.  Just  e-mail me and I will give you my name and address.  By the way, what bank will the checks be drawn.
Do I endorse them in blue or black ink?

Also, I can get you a good deal on a bridge, you interested?
Title: My 'rant' on game cost.
Post by: Fallen on January 11, 2000, 01:18:00 AM
Sod off.
Title: My 'rant' on game cost.
Post by: Lance on January 11, 2000, 01:21:00 AM
:::Shovels some more dirt on the thread:::

Gordo
Title: My 'rant' on game cost.
Post by: TT on January 11, 2000, 01:48:00 AM
 I dont under stand the problem here. You dont want the money, 1776 does. Send it to him. Share the wealth. Power to the people Maaaan.
Title: My 'rant' on game cost.
Post by: Sorrow[S=A] on January 11, 2000, 02:02:00 AM
A few things that need to be mentioned.

1st Quake quakeII or quakeIII is NOT playable at 15 fps. c'mon get real. As a matter of fact there is an almost 75% correlation between FPS games and 3d hardware. Since these games are almost unplayable at less than 20 fps-40 fps as a new one gets more popular it drives the market to create more powerfull 3d cards. And most competition players of FPS games wouldn't play with a setup of less than 60 FPS.

Tribes 2 is not the game to mention here Fallen. It's not released yet. It's also based on OpenGL which is a totally different ball of tea than D3D that AH is using. However you can come close by using Tribes I. Tribes currently has a 700 meter visibility limit and uses DX to scale polygonal levels down for items further away. However Tribes does not track anything vertically more than 300 meters over it's head. But on the other hand, once again, Tribes is using Glide with an OpenGL support add on.

Something that I find interesting is that HTC is using D3D only to make this 3d Engine. I think that is a good hint that this is probably their first large scale experience with 3D engines. Most larger companies gravitate towards the feature set available in OpenGL instead.
   I myself am astounded at the complexity and stability of what they have done here. I have N E V E R seen a D3D game reach the level this beta is allready at. However there is always room for improvement. For example Allegiance is using D3D and they have several effects and visual goodies HTC does not. But the big difference will always be that HTC is doing it with a VERY small personnel base.         I myself am less concerned with goodies and visual candy than I am with them creating a stable program. If I surmised correctly then as HTC gets more experienced with using the API we will see many more visual effects in the future and I am happy with that. The only thing I wish to see continued is their evolvement of the game and commitment to making it better. And that folks, is something they have allready set out to prove to us.

------------------
If your in range, so is the enemy.
Title: My 'rant' on game cost.
Post by: Nash on January 11, 2000, 06:24:00 AM
Yegads... This thread is a complete joke. No way to reason with the lad.

This sim, this board, and this damn topic wouldn't exist if there wasn't a market (read - prospective paying customers) for it.

The computer Fallen loves so much wouldn't exist, the Bic pen he draws on napkins with, the Fender guitar he plays music on (played any Russian guitars lately Fallen?)... all.. gone.

Heh... quit yer ("real"?) job and see how long yer girl sticks around.

Just... stupid.

And sprinkling yer comments with this faux wisdom ("the way it used to be") etc. is also silly as I have you pegged at about 25-27 years old. Which makes your reply to HT (17 years of programming experience) laughable.. Exactly what were ya programming at 10 years old? Theres fellas around here been simmin' online since before you had a liscense to drive a car (assuming of course that a vehicle is worth paying for).

What world are you living in? And (please don't hunt me down Fats <g> ) the Quake connection here is rather apropos. This thread needs to die.

Title: My 'rant' on game cost.
Post by: fats on January 11, 2000, 06:56:00 AM
--- Thorns: ---
I would have to say Quake does not equal this flightsim. Two different people(s).........
Fightsim people don't fly Quake.......and Quake people will never understand a flightsim......esp a WWII flightsim.
--- end ---

Now how's that for a psycho analyzis done on-line gone wrong! I for one play Quake, and there are whole lotta people who do too and fly AW/WB/AH. Some of those are the folks who ran SLs and such for you in WB. But like you said they never would understand a flightsim, they simply never could be as good as you are at flitesims?


--- Sorrow: ---
have N E V E R seen a D3D game reach the level this beta is allready at
--- end ---

Graphically?


//fats
Title: My 'rant' on game cost.
Post by: hitech on January 11, 2000, 08:16:00 AM
Btw I also played Half life and quake team fortress for quite a while. There was about a 3 month stretch where natedog,superfly,pyro and myslef were at it every evening after work.

Sorrows you actualy have it backwards. I was doing glide, and opengl , pryor to trying d3d. In the end the desicion on which api came down to which is the best supported by the hardware guys, thats what drove the desicion to use d3d. But the code is structured in sutch a way do be able to rapidly adapt changes in 3d api's. Iv'e been burnt in the past in changes of api suport, and the way I do things now is to only touch the api at the lowest level I can to make switch easyer. I do all my own.transformation, lighting,foggin,cliping, and basicly just feed 2d prelit triangles to the api. Only real goodies I still wish to add to the core eng. is bump mapping to the terrian and zbuffering to remove some of the few sorting artifacts. I have the core code partialy written but it's just not a priority at this time. Ive also have done test ports to glide just to see what the fps impact would be, suprising thing was there was no differenct.

Just to be able to support changes we even rolled our own windows gui. All the buttons, text editing list boxes, and list views are not using any window api items, this was done to get away from as much system depent code as posible. Btw ever notice how that clip board actulay maps 2d api's to a 3d object? Iv'e never seen any other game do anything similar. And how many other games are completly configureurable when you are playing? Normaly they put you into a 2d api to do any gui stuff.

To sum it all up,what we have done is to build the core foundation for a long time to come. Adding the glitzy touches will come, but their primary purpose is wow factor on the initial viewing of new people, and realy only add small amouts to the game play factor. We just choose to work on the game play and stablity side first. Strong foundations make for a long lasting house.


HiTech
Title: My 'rant' on game cost.
Post by: Sorrow[S=A] on January 11, 2000, 06:29:00 PM
*fats:
Complexity pure and simple. Graphically it's on par with most games released last year and a little behind the level of games released this christmas. but other pure D3D games have never been this complex as far as I know with their graphics capabilities. Closest I have seen was Falcon 4.0 and it ran like a dog in comparison and had an awkward interface (ie. running everything to do with the 3d graphics through a seperate program than the gui and frequently flipping. Allegiance is almost as complex but more along the lines of lighting effects and modelling features.

Hitech:
Wow, you started in Glide and OpenGL and moved to D3D? that is a big change from other people making 3d Engines. But I suppose if you are planning on using only the lowest level it makes perfect sense. D3D IS the obvious choice for hardware support. But I have to ask here, have you seen all of the fantastic things being done with OpenGL by people at Valve and ID software? Not to mention the level Halo is planning to take it to. I understand about avoiding anything that you don't make yourself but some of these effects and options would make an incredible gameplay addition for users in the near future while probably not affecting those not using them.
Oh and YES I noticed the GUI being inside the game itself! I never commented because I actually never thought about the fact I had not seen it before. But I really really like it! And not relying on windows api is a "good thing"tm. It improves our stability probably hehe.

One thing however that IS missing still and I desperatly hope you will make a priority is support for AMD 3DNOW. A little support for this in your code will go long ways to making the game greatly improved for K6 II & III owners. And I know from experience AMD is usually very happy to give any help they can to getting it into more programs  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

And as a final note from me on this thread, I fully understand and agree with the direction you are taking. A firm base does indeed make a solid house and I think you are very much accomplishing that.

------------------
If your in range, so is the enemy.
Title: My 'rant' on game cost.
Post by: Thunder on January 11, 2000, 07:20:00 PM
Fallen,
You have made four posts since you stated this was your last post. I wanted very badly to beleive you.  (http://bbs.hitechcreations.com/smf/Smileys/default/tongue.gif)

Thunder
Title: My 'rant' on game cost.
Post by: Fallen on January 11, 2000, 07:30:00 PM
Lovely that you cant read...I said it would be my last post on that topic. As in im not posting my pricing complaints any more, at all. Those other four posts dont have any anything to do with my original post. And people really should check out that Flight Gear thing vermillion posted. It looks pretty darn good, no where near the stage of AH *yet* but it could easily take off (no pun intended) very soon.


--Fallen
Title: My 'rant' on game cost.
Post by: Apeboy on January 11, 2000, 07:42:00 PM
Fallen,

I'm really trying hard to follow your logic.  Really, I am.  However it is frought with inconsistencies.  Take the music argument.  Did the manufacturer of this instrument give it to you?  I would love to call up Zon and say "hey, how bout send me a new Hyperbass, I know you won't charge me because music is free and this makes music so you can't charge me because I'm going to not charge anyone to listen to it.  Oh and because you are such good sports, pay to send it overnight".

Just because someone is bright enough to make a living out of entertaining themseleves or others it can't be profitable?  Entertainment, like everything else competes for your hard earned cash.

Cya up there,
Apeboy
Title: My 'rant' on game cost.
Post by: Thunder on January 11, 2000, 10:17:00 PM
You know.. I guess using your logic you are right again! They don't have much to do with this thread!  (http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes.gif) I will send this to give you one more post for your attempt at a thread record! Seems like that is what this is really all about. Removes hook from my mouth.

Thunder
Title: My 'rant' on game cost.
Post by: Fallen on January 11, 2000, 10:21:00 PM
Out of twisted curiousity, what IS the record? (not that im trying to beat it or anything, oh no not me, i would never *cough cough* do something like that)

--Fallen