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General Forums => Aces High General Discussion => Topic started by: Citabria on June 19, 2004, 03:36:47 PM

Title: I don't want to make any more 512 maps.
Post by: Citabria on June 19, 2004, 03:36:47 PM
seeign as how ah2 has all the 256 maps and seeing as how the action and fights are best on these maps.

am i going to be forced into making the next arena i build in that god awful 512 scale?

or can i make a 256 map?

512 maps most of the stuff in them never gets seen except when a countries outnumbered and getting reset.

its like 2/3rds of the work i do on a 512 map is a waste since the fight stays around the fronts ussually.

add to that the situational awareness via the clipboard map on 512 maps is awful it just is sub par.

so will HTC accept 256 sized maps for the MA?
Title: I don't want to make any more 512 maps.
Post by: Estes on June 19, 2004, 03:40:24 PM
Hey festerbria, send me an email would ya bud.

estes@dotdoubledot.com
Title: I don't want to make any more 512 maps.
Post by: BUG_EAF322 on June 19, 2004, 04:15:52 PM
I'm really tired of the same old furball stories that are on the small maps.

That really gives me a burn out
Title: Re: I don't want to make any more 512 maps.
Post by: Wotan on June 19, 2004, 04:35:50 PM
Quote
Originally posted by Citabria
seeign as how ah2 has all the 256 maps and seeing as how the action and fights are best on these maps.

am i going to be forced into making the next arena i build in that god awful 512 scale?

or can i make a 256 map?

512 maps most of the stuff in them never gets seen except when a countries outnumbered and getting reset.

its like 2/3rds of the work i do on a 512 map is a waste since the fight stays around the fronts ussually.

add to that the situational awareness via the clipboard map on 512 maps is awful it just is sub par.

so will HTC accept 256 sized maps for the MA?


The problem with the 256 x 256 maps is the amount of water area you have for the cvs. Ndisles does a good job.

Mindinao and the UTE map (my fav btw) really compact the land area for useable water for the CVs. These create relatively tight fronts (I like that btw) but allow very little for the land grabbers.

512 x 512 being 4 times bigger is a huge leap. I think the NDisles does great job in keeping a playable "front" (not to big and not to small) and allowing the use of CVs.

I prefer the smaller maps by far.
Title: I don't want to make any more 512 maps.
Post by: NoBaddy on June 19, 2004, 07:02:20 PM
Spoke to HT today and asked about maps. He told me they had only redone the small maps so far (I assumed because they were quicker to do than the big ones). That should mean they have a few weeks to redo the big maps for AH2.
Title: I don't want to make any more 512 maps.
Post by: XtrmeJ on June 19, 2004, 07:07:25 PM
Only small maps centered in the AH2 MA at the moment? That explains all the whinning about hordes ect. It's a new game that just came out, ppl are trying to figure it out without becomming overwhelmingly frusterated. Small maps promote furballs. It's all becoming very clear. :D
Title: I don't want to make any more 512 maps.
Post by: Morpheus on June 19, 2004, 08:04:23 PM
Quote
Originally posted by XtrmeJ
Only small maps centered in the AH2 MA at the moment? That explains all the whinning about hordes ect. It's a new game that just came out, ppl are trying to figure it out without becomming overwhelmingly frusterated. Small maps promote furballs. It's all becoming very clear. :D


I find it more than amusing to people flying at the most rediculous of alts, sometimes 25k and above. They have absolutly no clue what is going on, how to fly the new planes (which aren't all that different), they are like little lost lambs. And when they do come down they just die or end up on the deck.

I was winging with Dutchie today and we saw this happen more than once. We were lvl'd off at 16k in 38s. Out from our HIGH 6 we see this dot. Well over 25k. Lo and behold here comes this Bishop 38 re-entering the earths atmosphere and ining on us like we were standing still. This 38 makes a few passes loses all his E, all his alt that he once had over us, loses parts of his plane, and dives to the deck and out of sight.

I thought that was goning to be about it for the strato-dweebs but I was wrong.

Here comes Mr King Spit9. Again, 20k+. This time rather than making a few passes and extending he decides to blow his alt advantage, blow his E advantage and then allow us to bow his tail off shortly there after.

I can't help but ask myself what use is it to waste all that gas, all that time and all that alt if you are just going to die to your own stupidity? I have yet to find an answer, except that these guys are just still clueless little lambs. And are the ones I will devote and entire 100% of my flight to killing if I have to.
Title: I don't want to make any more 512 maps.
Post by: Kweassa on June 19, 2004, 08:05:48 PM
Maybe it can be different in how one makes them. Maybe its time to take a different approach.

 I've always dabbled on the concept of making numerous, much smaller zones. which I unfortunately was not able to try out since I had not learned to use the terrain editor..

 Imagine something like Trinity, with field distance more or less simular to FesterMA, and something like 6~7 zones per country. That would provide a nice local fight(furball), as well as putting many of the strat facilities within more realistic reach of strat players...

 ..........

 But what intrigues me the most, is the possibility of making non-symmetric maps!

 How about a Historic map with clever field placements for the three countries? Baltic was a good example, but take it to further levels.  

 It would be of incredible pleasure to see the Southern part of England, Northern France, and South/Western Germany in a 512x512 format.

 Of course for the MA, the country in the North, in England's spot, would be the ultimately advantageous one since no direct land assault into that country is possible.

 But maybe that can be compensated by making some of the features less available to that country.

 Such as, the countries in the place of Germany and France would each get something like 3 TGs, but the Northern country in England's spot gets only one....

 Or the Northern country position has a bit less number of fields(mayne 80~90% of other countries) to conquer, or, a vehicle assault would be much smooth and easier once someone sets foot on the Northern, island country, while GV battles and advances are much touger to fight out between the two countries based on the continent.

 We've been for so long, trying to make things "fair" for all of the three countries in the MA, in exactly the same manner, that all of the three positions is basically same ol' same ol. And still, despite all that we've failed to reach perfect balance and there's always a "reset corner".

 Then perhaps, why not intentionally make each of the three countries with different powers and abilities? With different strategic pros and cons?

 We're fooling ourselves if we think the perfect, symmetric design layout of the maps means eaqual fights for all(except Pizza, which is literally "balanced" because all three countries are exactly alike. It is also, bland... however!)

 So, make them asymmetric!

 Make a Southern England, with lesser number of fields to conquer, easier to launch GV invasions once foothold is set... but with greater naval power and access to the seas than the other two, continental countries.

 The continental countries are adjacent, disadvanataged that they must fight, and GV invasions are possible from the start... but they will have larger number of fields to conquer, much harder to advance by foot, and etc etc.

 This might make things much more interesting, as maybe the two, continental countries would each decide to target the Island country, each seeing that it is easier to conquer than the other once foot is set.

 Or maybe the players will decide to duke it out against the adjacent countries..

 While the Island country tries to maintain status quo by using its more powerful naval power, making multiple assaults along the coast lines with larger total number of TGs ... maybe it can decide put all of its TGs to invade just one country, or, spread the TGs out along the coast lines of the two continental countries to defend, while looking for a chance to invade to mainlands.

 It doesn't have to be exactly like the real war maps, just enough resemblance and different characteristics for three countries that it makes the fights really interesting.
Title: I don't want to make any more 512 maps.
Post by: Xargos on June 19, 2004, 08:18:48 PM
I would like to see a large winter mountain map, but I realize it would be hard on the graphics.
Title: I don't want to make any more 512 maps.
Post by: BUG_EAF322 on June 19, 2004, 09:13:55 PM
Lol morph that was me i was a bit busy chatting than i suddenly saw u both whille the uber rocket extended perfectly and i missed some shots ofcourse  i got in that tricky 2 on 1 situation so i decided to get out.

1 on 1 i could have done more but u both good and wingin.
Title: I don't want to make any more 512 maps.
Post by: Overlag on June 19, 2004, 10:31:20 PM
yes, small maps are great now...but what about when we get back to 700 players?:eek:
Title: I don't want to make any more 512 maps.
Post by: Citabria on June 19, 2004, 10:42:16 PM
wont be 700s till winter
Title: I don't want to make any more 512 maps.
Post by: Mugzeee on June 19, 2004, 10:49:01 PM
Do as you wish. I personally like the 512 Maps.
As for furballin. It seems that they have no problem finding themselvs.
PS...OZkansas. Is by FAR imo...the best map ACES HIGH has ever seen. Very pleasing the the eye. And gameply always seem just fine. wtg
Title: I don't want to make any more 512 maps.
Post by: Grimm on June 19, 2004, 10:52:27 PM
Quote
Originally posted by Kweassa


 But what intrigues me the most, is the possibility of making non-symmetric maps!

 


I cant say how one would decided and make it all work,  but I do like the basic Idea,  it would give each starting position a certain flavor.
Title: I don't want to make any more 512 maps.
Post by: Kweassa on June 19, 2004, 11:30:00 PM
CC kindof what I was hoping.

 Maybe I better start practicing the terrain editoe :D to see if this concept works.
Title: I don't want to make any more 512 maps.
Post by: Mugzeee on June 19, 2004, 11:38:56 PM
Quote
Originally posted by Grimm
I cant say how one would decided and make it all work,  but I do like the basic Idea,  it would give each starting position a certain flavor.

I like the concept too. But it most usally results in a definitive advantage for 1 of the 3 countries. Or at least a very defined disadvantage for 1 country. Mindinao is a prime example. Baltic would be right on its heels. This would be most challanging indeed. gl
Title: I don't want to make any more 512 maps.
Post by: bockko on June 19, 2004, 11:50:24 PM
citabria, your maps rock; I am sure you could make super fun maps that are smaller. Thanks either way!
Title: I don't want to make any more 512 maps.
Post by: Citabria on June 20, 2004, 12:28:15 AM
add to that it looks like the new ah2 maps have quadrupled the workload in terms of laying out texture terrain patterns and objects etc. making a 512 map an even bigger nightmare.
Title: Maps/ AH2 Release
Post by: Birdo on June 20, 2004, 12:49:31 AM
Personally I would like to see you out of the map making business .....  in my opinion it is a conflict of interest.... and isnt that what we all pay Hitech Creations to do?
I am aware of how difficult and time consuming map making is, and I am not trying to disrespect the map maker... (even though he is a horn tooter and cerebral flexor --- of course hopefully not to make-up for anything lacking in other manly areas :P )

AH2 Release... wow, neat ,cool, far out ,phat, sick....   Personally it would have been worth waiting 2 months more for it to be all ironed out, de-bugged, smoothed out, fixed, corrected.....  I understand that one has to play it to find all the bugs... but isnt that what beta is for?

It is like manufacturing an automobile.... the newest and latest model...  and when it rolls off the showroom floor------ the tires fall off and it backfires....:eek:

I must say that I am anxious for the day when 99% of the bugs are out ..... there are more things good about AH2 than there were in AH1....   Perhaps I need to stop being a perfectionist....
and more of a philanthropist   ~ Birdo

:aok
Title: I don't want to make any more 512 maps.
Post by: Citabria on June 20, 2004, 01:04:21 AM
business?
I make maps free of charge to HTC and you. I made festerMA for free after being forced to fly on bigisles i couldnt stand it any more. the 13th TAS commisioned me to make Ozkansas and that map was the most creative and ambitious map ive created and you have the 13th TAS to thank for Ozkansas not just me.

HTC has been very helpful in helping me make these maps though sometimes they are so criptic and confusing and at one point i swore i would never make another terrain for them again after some nonconstructive critiscism i got from ozkansas i was about fit to be tied with frustration.

HTC dumped all map making in the players laps years ago deciding that they wanted to let players make terraisn the way they wanted them and ruled that all player made maps must be 512x512.

now theres been 5 player made maps if i remember right over the past number of years.

akdessert
trinity
bigisles (removed from rotation)
festerma was the result of being forced to fly bigisles
ozkansas was inspired by the 13th tas (HT despises this map.)



so tell me

whos going to make the maps if htc isnt?

should htc stop making new planes for ah2 and instead spend a few months building a new main arena?

should they release a terrain editor for ah2 as soon as possible?
Title: I don't want to make any more 512 maps.
Post by: XtrmeJ on June 20, 2004, 01:06:28 AM
Who let fester out of his chains? Contain him immediatly!
Title: I don't want to make any more 512 maps.
Post by: DipStick on June 20, 2004, 02:17:23 AM
Quote
Originally posted by Citabria
you have the 13th TAS to thank for Ozkansas not just me.

Bless you all!
Title: I don't want to make any more 512 maps.
Post by: Overlag on June 20, 2004, 08:00:06 AM
Quote
Originally posted by Citabria

should htc stop making new planes for ah2 and instead spend a few months building a new main arena?



I kinda agree here....We do need more maps, and if you, the only one that seems to have the skill to make one dont want to do it anymore then HTC are F***ed i mean how old are these maps? (the small ones) i seem to remember them from my first trial in like 2001 or whenever that was!

Quote
Originally posted by Citabria


should they release a terrain editor for ah2 as soon as possible?



yup...to let more people try it... After all the AHI editor just crashed for me every time i did something........
:mad:
Title: I don't want to make any more 512 maps.
Post by: Grimm on June 20, 2004, 08:45:41 AM
Fester,

If you simply make the playable area 256x256 on a 512 map is anymore work than a small map?

In other words, cant a person just make a smaller map in the center area of a large map without it becoming a huge task?
Title: new maps
Post by: twitchy on June 20, 2004, 08:45:55 AM
New Maps? New Planes? Where?

-Twitchy




I applaud Fester's new maps, no not cause I like the maps, but because I played the same maps over and over and over for three years.
Title: I don't want to make any more 512 maps.
Post by: NoBaddy on June 20, 2004, 09:12:41 AM
Fester...

The way I understand it, you will make 'templates' for your terrain and then use them to build it. At some point, there will be enough made to make it so that building a map is no more difficult than in AH1. So, just drag your feet a bit and other people will create the templates for you :).

Things should get interesting when the mapmaker is released (which shouldn't be much longer). HT says he is 'excited' enough about it to build his own map. RUT ROH!
Title: Re: Maps/ AH2 Release
Post by: NoBaddy on June 20, 2004, 09:20:33 AM
Quote
Originally posted by Birdo
Personally I would like to see you out of the map making business .....  in my opinion it is a conflict of interest.... and isnt that what we all pay Hitech Creations to do?

In game far, far away... the company made the game, the players made maps and did the art work for the planes. HT has carried on some of that tradition. Think about it, if you don't like the terrain you're playing in, you can make one of your own :).
Quote
Originally posted by Birdo

AH2 Release... wow, neat ,cool, far out ,phat, sick....   Personally it would have been worth waiting 2 months more for it to be all ironed out, de-bugged, smoothed out, fixed, corrected.....  I understand that one has to play it to find all the bugs... but isnt that what beta is for?

What 'bugs'? Accept for a CTD bug that is creating problems for some, I have yet to see one. Heck, this is the most bug-free release ever.
Title: Map making
Post by: Birdo on June 20, 2004, 09:25:53 AM
When I used the phrase business.... I was not implying that you were paid for map making... although some free months would probably be in order...  Perhaps HTC would be served well hiring a full time map maker/editor.... one that would not only make new maps...but do the fine tuning of maps that are already in existence...   I would gladly pay a few extra bucks per month for that kind of service.  I was unaware that HTC "refused" to create new maps...   :rolleyes:   Perhaps all the Combat Theater Maps should be thrown into the main arena... I mean how full is the theater anyway...  and they are fairly accurate from what I understand... Dedalos, from Greece told me it was really accurate...

Getting lots of discos in AH2... anyone else?

OZKANSAS should have came with a pair of Sunglasses..   dang Fester... that map is a little bright.....anyway to tone it down some?  otherwise.... its cool
~Birdo
Title: Re: Maps/ AH2 Release
Post by: DrDea on June 20, 2004, 09:46:46 AM
Quote
Originally posted by Birdo
Personally I would like to see you out of the map making business .....  in my opinion it is a conflict of interest.... and isnt that what we all pay Hitech Creations to do?

 


  Um  no.We pay HT to play the game.
Title: I don't want to make any more 512 maps.
Post by: hitech on June 20, 2004, 10:37:01 AM
Cit: You are painting a false picture because of the following.

HTC has never asked anyone to submit a map. We produced the TE as an addon that anyone could use to create there own worlds. Most map making is done for special events, and those are play run events that we stay fairly hands off.

HTC Did not dictate you must make a 512 mile map.

What was said is if you WISH to have a terrain excepted for the MA it must be a 512 map. We didn't ask you to make a map. We didn't try perswade you to make a terrain. That was your choice and still is.

As to the critisim, I asume it was when you specificly asked me online if I liked O.K, I said no. In fact I tried to ignore the question until you asked it a 2nd time. I didn't put any critisim out. Didn't slam you. I just simply answered your question in a straight forward manar. If you don't realy want my opinion , why did you ask the question?


HTC Has not gotten out of the terrain making buissness. But as with anything we do , it is a question of priorities. Because players did submit terrains, it shifted the need for us to make one lower on the scale. And I am very thankful that the worlds were created players, making terrains is a fair amout of work, and mostly all you get is a bunch of people critising you,(man welcome to our world).


So cit, thanks for your work in creating the terrains. I hope you continue in your efforts.


HiTech
Title: I don't want to make any more 512 maps.
Post by: sax on June 20, 2004, 10:48:13 AM
Quote
Originally posted by hitech



So cit, thanks for your work in creating the terrains. I hope you continue in your efforts.


HiTech


Amen:) Any form of support Fester or other map designers needs either publicly or financially  to create new maps should be all players burden.
It's HT's game but they give us enuf latitude to institute change by our efforts. Using resources such as the few map makers only makes good sense.
Title: I don't want to make any more 512 maps.
Post by: Sundowner on June 20, 2004, 11:12:25 AM
quote:

==============================================


quote:
--------------------------------------------------------------------------------
Originally posted by hitech



So cit, thanks for your work in creating the terrains. I hope you continue in your efforts.


HiTech
--------------------------------------------------------------------------------



Amen Any form of support Fester or other map designers needs either publicly or financially to create new maps should be all players burden.
It's HT's game but they give us enuf latitude to institute change by our efforts. Using resources such as the few map makers only makes good sense.


__________________
Sax
13th Tas

------------------------------------------------------------------------------------

Ditto!!

Thanks!  :aok

Sun
Title: I don't want to make any more 512 maps.
Post by: DrDea on June 20, 2004, 11:21:09 AM
Its like the kraits in Air Warrior.They put out the SAC program and that one wow'ed everyone.Great usage of player base.:)
Title: I don't want to make any more 512 maps.
Post by: Mugzeee on June 28, 2004, 03:52:43 PM
Quote
Originally posted by Citabria
add to that it looks like the new ah2 maps have quadrupled the workload in terms of laying out texture terrain patterns and objects etc. making a 512 map an even bigger nightmare.

But your name alone(Fester) dictates that nightmares are fun. :D
Title: I don't want to make any more 512 maps.
Post by: Howitzer on June 28, 2004, 04:25:30 PM
Personally I think that Fester's maps are the best in the game.  I really hope you make some more, and if you need any help I'd be more than happy to pitch in.  Drop me a line at: mgrabruc@direcway.com if you are interested.  Hope you all are having a good day.  :)


--Mike/Howitzer
Title: I don't want to make any more 512 maps.
Post by: Killjoy2 on June 28, 2004, 06:34:49 PM
Cit - Would it be possible to start with a 256 map to get your feet wet and expand it in modules?  You could just leave 3/4 blank until you ad another part.
Title: I don't want to make any more 512 maps.
Post by: APDrone on July 06, 2004, 05:29:16 PM
Was just looking at OzKansas and noticing the amount of free space in the corners.

Since Tank-town and furball island are some popular areas on other maps, why not incorporate those into OZKS. Say, set aside 9 or so grids in each corner.  

Tank-town
Set up invincible ack at spawn points to dissuade campers.

Furball Island. Make airfield ACK indestructible to dissuade vulchers.

PTsville Water world with PTs and LVTs battling it out.  Maybe in a forest of squids?

Fleetopolis: CAs and DDS duking it out in epic fleet battles. No planes.. just ships. Might need more than 9 grids to make this work.

Of course, make all fields and ports at these sub-worlds uncapturable.

Even if necessary to set up a 60,000' mountain range around each corner.

Problem here is, of course, that they would need their own field type ( to specify them as uncapturable ) and then the software would need to be changed so as not to factor in those fields when calculating reset for the base capture crowd battling it out in the center of the map.

Just a thought.
Title: I don't want to make any more 512 maps.
Post by: Overlag on July 06, 2004, 06:57:15 PM
Quote
Originally posted by APDrone
Was just looking at OzKansas and noticing the amount of free space in the corners.

Since Tank-town and furball island are some popular areas on other maps, why not incorporate those into OZKS. Say, set aside 9 or so grids in each corner.  

Tank-town
Set up invincible ack at spawn points to dissuade campers.

Furball Island. Make airfield ACK indestructible to dissuade vulchers.

PTsville Water world with PTs and LVTs battling it out.  Maybe in a forest of squids?

Fleetopolis: CAs and DDS duking it out in epic fleet battles. No planes.. just ships. Might need more than 9 grids to make this work.

Of course, make all fields and ports at these sub-worlds uncapturable.

Even if necessary to set up a 60,000' mountain range around each corner.

Problem here is, of course, that they would need their own field type ( to specify them as uncapturable ) and then the software would need to be changed so as not to factor in those fields when calculating reset for the base capture crowd battling it out in the center of the map.

Just a thought.


sounds like DA...just a thought....... :rolleyes:
Title: I don't want to make any more 512 maps.
Post by: kj714 on July 06, 2004, 07:14:11 PM
Quote
Originally posted by MoRphEuS
I find it more than amusing to people flying at the most rediculous of alts, sometimes 25k and above. They have absolutly no clue what is going on, how to fly the new planes (which aren't all that different), they are like little lost lambs. And when they do come down they just die or end up on the deck.

I was winging with Dutchie today and we saw this happen more than once. We were lvl'd off at 16k in 38s. Out from our HIGH 6 we see this dot. Well over 25k. Lo and behold here comes this Bishop 38 re-entering the earths atmosphere and ining on us like we were standing still. This 38 makes a few passes loses all his E, all his alt that he once had over us, loses parts of his plane, and dives to the deck and out of sight.

I thought that was goning to be about it for the strato-dweebs but I was wrong.

Here comes Mr King Spit9. Again, 20k+. This time rather than making a few passes and extending he decides to blow his alt advantage, blow his E advantage and then allow us to bow his tail off shortly there after.

I can't help but ask myself what use is it to waste all that gas, all that time and all that alt if you are just going to die to your own stupidity? I have yet to find an answer, except that these guys are just still clueless little lambs. And are the ones I will devote and entire 100% of my flight to killing if I have to.


That happens to me in a 38 and a couple of others from time to time, step away for a smoke or go afk for whatever reason, stay away too long, and come back to a 20k alt, usually right over the base I was heading to. That Spit V sure can climb now too. It's not always purposeful, but I do agree some like it that way it seems for whatever reason.
Title: I don't want to make any more 512 maps.
Post by: kj714 on July 06, 2004, 07:21:19 PM
Quote
Originally posted by Xargos
I would like to see a large winter mountain map, but I realize it would be hard on the graphics.


That would be cool. I was always partial to the desert style maps myself, don't really know why.
Title: I don't want to make any more 512 maps.
Post by: kj714 on July 06, 2004, 07:23:37 PM
I have more afk time now too, seems like alot of Fokkers disappeared on us. It's usually only me, AZDiablo and Elec on nowadays.
Title: I don't want to make any more 512 maps.
Post by: SirLoin on July 06, 2004, 08:23:22 PM
Hey Fester..Make a nice winter map and I'll send ya a case..:cool:
Title: I don't want to make any more 512 maps.
Post by: Tilt on July 07, 2004, 04:32:06 AM
Quote
Originally posted by Kweassa

 It would be of incredible pleasure to see the Southern part of England, Northern France, and South/Western Germany in a 512x512 format.

 


2 weeks............currently under way for Battle of Britain scenario starting Aug 1st
Title: I don't want to make any more 512 maps.
Post by: dedalos on July 07, 2004, 08:42:20 AM
LMAO

16K is OK but 20K makes you a clueless litle lamb?
Title: Re: Map making
Post by: Sox62 on July 07, 2004, 09:30:55 AM
Quote
Originally posted by Birdo
Perhaps HTC would be served well hiring a full time map maker/editor.... one that would not only make new maps...but do the fine tuning of maps that are already in existence...   I would gladly pay a few extra bucks per month for that kind of service.



You are suggesting that the prices be raised so someone can be hired to do work that is already being done for free?

Brilliant.
Title: I don't want to make any more 512 maps.
Post by: hubsonfire on July 07, 2004, 12:20:41 PM
Yes! A winter map! So, finally, my lovely little Franz will have some place to hide!

Fester, I've really enjoyed the maps you've made, and after having messed around with the old AH1 TE, I decided I'd leave that complicated stuff to those better able.

I direct this to ANYONE who whines about a player built map- build your own, get it submitted and approved. After that, you can whine. I've never heard anyone whine about the AK map being loaded with bugs and hidden things to exploit. I've heard Birdo make all sorts of incredible claims about Fester's maps. Face it birdo, you 'hate' someone you don't know, and you let this taint everything you see regarding him.  Player contributions have kept many games alive; Fester's good, his maps are fun, beat him until he makes another :D

Cheers! Flame away!
Title: I don't want to make any more 512 maps.
Post by: TheDudeDVant on July 07, 2004, 12:46:00 PM
LoL Birdo... Fester is a good guy.. Dont hate him because he owns you in a game....  I have known him through the game for sometime now.. He has his bad times just like the rest of us.. But he is a great guy..

Even though he is, dont think and speak of him as your master.. Unless of course you are playing the game... Then you know that he is and can think/speak the like..   :lol :lol :lol
Title: I don't want to make any more 512 maps.
Post by: Overlag on July 07, 2004, 05:04:06 PM
Quote
Originally posted by dedalos
LMAO

16K is OK but 20K makes you a clueless litle lamb?


that is interesting ;)
Title: I don't want to make any more 512 maps.
Post by: DREDIOCK on July 07, 2004, 10:57:29 PM
Quote
Originally posted by BUG_EAF322
I'm really tired of the same old furball stories that are on the small maps.

That really gives me a burn out


DITTO. In a major way.
Im sick of even seeing any of these small maps.
At least the current ones anyway
Title: I don't want to make any more 512 maps.
Post by: DREDIOCK on July 07, 2004, 11:03:07 PM
Quote
Originally posted by TW9
the furball is as much a part of the game as any other aspect if not more imo... medium sized maps would be great...

Oh I agree. Dont know about more though. I guess for some it is.
I find furballig fun..sometimes. But certainly not what I want to do as a steady diet. I personally just happen to get bored with them pretty quick and look to do something more meaningful
On these small maps the furballs are pretty much forced down our throats though. Which is fine for those who all they want to do is furball. But for the rest of us...
Title: I don't want to make any more 512 maps.
Post by: DREDIOCK on July 07, 2004, 11:22:35 PM
Quote
Originally posted by Citabria

ozkansas was inspired by the 13th tas (HT despises this map.)


should htc stop making new planes for ah2 and instead spend a few months building a new main arena?

should they release a terrain editor for ah2 as soon as possible?


OzKansas is a great map In my not so humble opinion. Provides enough of something for everyone and forces noone to play any way they dont enjoy playing. Its is again in my not so humble opinion the best of both worlds


If it means getting off these godawful outdated and overplayed  small maps. then yea.
I'd be willing to trade new planes for different maps
Title: Re: Map making
Post by: DREDIOCK on July 07, 2004, 11:30:54 PM
Quote
Originally posted by Birdo

OZKANSAS should have came with a pair of Sunglasses..   dang Fester... that map is a little bright.....anyway to tone it down some?  otherwise.... its cool
~Birdo


ITs a tropical environment.
Ever been to the tropics?
Its S'possed to be bright:p

Although a typhoon (Weather kind) here and there would be a nice touch LOL
Title: Re: Re: Map making
Post by: Overlag on July 08, 2004, 04:48:58 AM
Quote
Originally posted by DREDIOCK
ITs a tropical environment.
Ever been to the tropics?
Its S'possed to be bright:p

Although a typhoon (Weather kind) here and there would be a nice touch LOL


na he probably comes from the UK somewhere....ive not seen the sun for 3 days.....i only saw it for a week in greece...thats all this year :lol
Title: I don't want to make any more 512 maps.
Post by: NoBaddy on July 08, 2004, 07:27:58 AM
Fester...

From talking to HT, the reason he 'despises' the OK map is because of all of the non-standard things you did. The new terrain system does not support any of that and, therefore, it will probably be one of the last big maps converted. Heck, I found out that 'Tank Town' in Trinity will become 'Tank Forest'. However, that sort of thing will eventually be possible....just not with the first incarnation of the editor. It would appear that maps like OK will eventually become much easier to build. Like all good things....it will take some time :).
Title: I don't want to make any more 512 maps.
Post by: DREDIOCK on July 08, 2004, 07:33:58 AM
Quote
Originally posted by NoBaddy
Fester...

From talking to HT, the reason he 'despises' the OK map is because of all of the non-standard things you did.



Not arguing the point  I am Just curious.
What are all th non standard things in OK.
Other then the runway setups are some feilds which I thought was a major improvement even over AHII runways
Title: I don't want to make any more 512 maps.
Post by: skev on July 08, 2004, 07:44:08 AM
we need bigger maps i dont mind furballing from time to time but not everyday on small maps

larger maps are just as fun 5-6 guys tking a base

for smaller squads such as the one I am in who like to accomplish things as a squad we need bigger maps
Title: I don't want to make any more 512 maps.
Post by: NoBaddy on July 08, 2004, 03:59:13 PM
Quote
Originally posted by DREDIOCK
Not arguing the point  I am Just curious.
What are all th non standard things in OK.
Other then the runway setups are some feilds which I thought was a major improvement even over AHII runways


Dred...

It's not just the runways. All of the 'special' towns on the center island, all of the 'special' convoys floating around, etc...basically, any shape group that is not part of the standard shapes groups for map building. With AH2, all of that stuff is attached to sectors and of this point in time, none of the 'non-standard' stuff will work with AH2. I would imagine that in the future, a map maker will build his shape sets and get them HTC approved. Then they would be available in the editor for everyone to use. The editor does a lot of things automatically (like terrain smoothing [which can be a big headache]), the 'non-standard' stuff can really gum up the works AND to get the terrain usable for AH2, all of it has to be removed....by hand (at least, that is my understanding of the delay in getting a big terrain out).

Unfortunately for some, the only big terrain that doesn't use non-standard shape groups is AKDesert. Next would be Trinity, it only has the large city in the center of the map. Big Isles and both of Fester's maps us  plenty of non-standard shape groups and will take a while to make compatible with AH2.

BTW, I may bear part of the blame for the non-standard groups. Trinity was the first terrain to use them. With OK, Fester pushed the limits in that area (big to him for is imagination) and that is why Dale hates the OK map :).

Another BTW, the new editor has piqued Dale's interest in map building...before too long, we may all be able to whine at him about HIS map :D.
Title: I don't want to make any more 512 maps.
Post by: Zazen13 on July 11, 2004, 02:13:28 AM
Quote
Originally posted by skev
we need bigger maps i dont mind furballing from time to time but not everyday on small maps

larger maps are just as fun 5-6 guys tking a base

for smaller squads such as the one I am in who like to accomplish things as a squad we need bigger maps


So we have to play in a giant vacuum so small squadrons or a few players can complete land-grabbing tasks it should take a much larger force to accomplish? This whole line of reasoning as a justification for large maps is total hogwash. What you are saying is you want large maps that have so many fields you will be able to find one or several that the enemy country simply doesn't have the manpower to defend properly, so you can milkrun at your liesure then pat yourselves on the back for a job well done...Sorry, but that's a lame crock of crap..

Zazen
Title: Re: Re: Map making
Post by: DipStick on July 11, 2004, 02:28:20 AM
Quote
Originally posted by Sox62
You are suggesting that the prices be raised so someone can be hired to do work that is already being done for free?

Brilliant.

Hehehe.. I'm thinking ol' Birdo is a brain surgeon in real life. ;)
Title: I don't want to make any more 512 maps.
Post by: DREDIOCK on July 11, 2004, 02:47:24 AM
Quote
Originally posted by Zazen13
So we have to play in a giant vacuum so small squadrons or a few players can complete land-grabbing tasks it should take a much larger force to accomplish? This whole line of reasoning as a justification for large maps is total hogwash. What you are saying is you want large maps that have so many fields you will be able to find one or several that the enemy country simply doesn't have the manpower to defend properly, so you can milkrun at your liesure then pat yourselves on the back for a job well done...Sorry, but that's a lame crock of crap..

Zazen


If his "milkrunning" isnt interfering with your furballing. Why do you care?

Myself personally I dont enjoy the small maps because all it does is FORCE everyone into a large mass furball. Which is something I only occasionally find fun but tend to get bored with pretty quickly
And large furballs all the time is definately dont want to be forced into doing.
Then again I would not want to be forced into playing any aspect of the game.
I'd much rather be able to choose my own type of fun whichever I am in the mood for at the moment.
these current maps at the very LEAST are out dated. If not by size, Certainly by design. Some tweaks and changes would make them infinately more interesting
Title: I don't want to make any more 512 maps.
Post by: Zazen13 on July 11, 2004, 02:50:47 AM
Quote
Originally posted by DREDIOCK
If his "milkrunning" isnt interfering with your furballing. Why do you care?

Myself personally I dont enjoy the small maps because all it does is FORCE everyone into a large mass furball. Which is something I only occasionally find fun but tend to get bored with pretty quickly
And large furballs all the time is definately dont want to be forced into doing.
Then again I would not want to be forced into playing any aspect of the game.
I'd much rather be able to choose my own type of fun whichever I am in the mood for at the moment.
these current maps at the very LEAST are out dated. If not by size, Certainly by design. Some tweaks and changes would make them infinately more interesting


Their milkrunning doesn't interfere with the furballing per se. The large maps themselves almost totally preclude furballing altogether. On large maps, instead of furballs, you just have one horde running over bases on one distant end of the map, while another horde is doing the same thing on another side using nothing but a vast local numerical disparity. There is little or no mutual concentration of force, thus very little actual fighting, just alot of milkrunning by all sides until one side eventually gets widdled down to a small number of fields in the area of their HQ and even that almost never happens on some of the large maps.
Title: I don't want to make any more 512 maps.
Post by: DREDIOCK on July 11, 2004, 04:02:07 AM
Quote
Originally posted by Zazen13
Their milkrunning doesn't interfere with the furballing per se. The large maps themselves almost totally preclude furballing altogether. On large maps, instead of furballs, you just have one horde running over bases on one distant end of the map, while another horde is doing the same thing on another side using nothing but a vast local numerical disparity. There is little or no mutual concentration of force, thus very little actual fighting, just alot of milkrunning by all sides until one side eventually gets widdled down to a small number of fields in the area of their HQ and even that almost never happens on some of the large maps.


Dunno maybe Im just lucky I've never had a problem finding a furball in the big maps. the furball crowd just seems to naturally gravitate to one another LOL

The Hordes are a problem on all the maps, not just the large ones
Yea though I'll agree that there are some hordes r even smaller groups that eat away at one slice unopposed for a while. but that usually lasts  only untill a few folks decide to stop them them some pretty decent fights of all sizes ensue
Title: I don't want to make any more 512 maps.
Post by: Zazen13 on July 11, 2004, 04:27:06 AM
Quote
Originally posted by DREDIOCK
Dunno maybe Im just lucky I've never had a problem finding a furball in the big maps. the furball crowd just seems to naturally gravitate to one another LOL

The Hordes are a problem on all the maps, not just the large ones
Yea though I'll agree that there are some hordes r even smaller groups that eat away at one slice unopposed for a while. but that usually lasts  only untill a few folks decide to stop them them some pretty decent fights of all sizes ensue


Yup, I think you're just lucky. The flaw in your statement is where you assert small to medium mobs are present but are stopped when they are countered. This is untrue, they do not stop milkrunning or even stay and fight, they merely take their toys and go somewhere else where they are again unopposed. This continues ad infintum on huge maps where the options of where to milkrun far outnumber the available pilots to thwart them due to the sheer plurality of fields.
Title: I don't want to make any more 512 maps.
Post by: bj229r on July 11, 2004, 11:10:42 AM
havent been in MA of late, but my problem with small maps is that both the isles map and Mindanao are hopelessly flawed: S.E. country ALWAYS loses the isles map, due to its smaller mainland (and a few fewer bases)---there is NEVER any serious fighting in nw or ne corner, and on Mindanao, west country cant even be attacked, unless either across 6-7 sectors of water, or through a teeny land-track which only a couple-three bases can access---said land-track also usually has 3-way fight going on, making it even LESS likely to push west. I do find Med and Baltic quite fun tho, except that in prime-time all the v-bases are porked. (I think AH2 helps a bit in that regard) Large maps at least enable one to find a sector not crammed full of peeps, AND with the new fuel-burn rate, many dweeb-rides are minimized--Im a pathetic fighter pilot, but hell will freeze over before I fly spit or lala
Title: I don't want to make any more 512 maps.
Post by: SlapShot on July 11, 2004, 11:17:15 AM
Zazen ...

You make a lot of good points and so does the other side (DRED), but you don't think for a second that the 512 maps are gonna get ditched ? I think not.

I personally hate the small maps, and I think that my style of fighting is slanted more towards the "furball" side of the fence.
Title: I don't want to make any more 512 maps.
Post by: nopoop on July 11, 2004, 11:45:23 AM
Quote
Originally posted by DREDIOCK
the furball crowd just seems to naturally gravitate to one another LOL


Of course we do.  It's all about the fight. Some people like to fight, some people like to win the war. If you notice tho.. the war winning in alot of cases strives for minimal confrontation while waging the "battle".

That's not condusive to good fights. Hence the formation of the "furball underground"

There are members in all countries. Through secret comunication and the use of code words..channel 200 is the information center.

I could tell you how, but then I'd have to kill you.
Title: I don't want to make any more 512 maps.
Post by: Zazen13 on July 11, 2004, 01:36:55 PM
Quote
Originally posted by SlapShot
Zazen ...

You make a lot of good points and so does the other side (DRED), but you don't think for a second that the 512 maps are gonna get ditched ? I think not.

I personally hate the small maps, and I think that my style of fighting is slanted more towards the "furball" side of the fence.


I wouldn't necessarily say that. HTC is all about playability and attracting more paying customers. The simple fact is small maps offer a more tangible and immediate source of entertainment for prospective subscribers to experience AH. Your average new player could care less about 'winning the war' and 2 hour milkruns, they just want to fight, as do many many old school sticks like myself. The future of AH is dependent on attracting new customers to maintain a substantial enough player base to remain economically viable.
Title: I don't want to make any more 512 maps.
Post by: Zazen13 on July 11, 2004, 01:37:38 PM
Quote
Originally posted by nopoop
Of course we do.  It's all about the fight. Some people like to fight, some people like to win the war. If you notice tho.. the war winning in alot of cases strives for minimal confrontation while waging the "battle".

That's not condusive to good fights. Hence the formation of the "furball underground"

There are members in all countries. Through secret comunication and the use of code words..channel 200 is the information center.

I could tell you how, but then I'd have to kill you.


Very funny and well put nopoop

Zaz
Title: I don't want to make any more 512 maps.
Post by: nopoop on July 11, 2004, 02:34:11 PM
One thing I wish that would be implemented in II that we had in I is the "go to" option on the roster screen.

I know who's a fighter and who isn't for the knits and can logon and just go to him. Same goes with the squadies, just "go to" them.

It would be fun to be able to "go to" ANYBODY. If he's a badguy, put you to the nearest field. That of course would be a BIG can of worms or a pandora's box. So fogitabotit.

If I want to get my butt handed to me I just call up Slap on 200 and find out where he's at.  Cod was that ugly..

I killed the dog..

May he rest in pieces..
Title: I don't want to make any more 512 maps.
Post by: APDrone on July 11, 2004, 11:01:42 PM
nopoop..

Right click on the person you want to 'go to' on the roster screen and an option box will drop with, .. you guessed it,.. a 'go to' option.

Also Tune to..

and a few others.
Title: I don't want to make any more 512 maps.
Post by: nopoop on July 11, 2004, 11:19:41 PM
YOU DA MAN AP !!!

Now if I can remember THAT tomorrow, I'll be set !!