Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: TalonX on June 21, 2004, 08:59:09 AM
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Several in my squad have noticed that the memory card useage increases slowly with time. It starts around 50 Meg and increases slowly (over 1 hour or two) to something around 90 Megs. (This is on 128 Meg cards). Once the memory useage gets above 90, we have seen CTD's, loss of text buffer, gunsight turning to a white box, tower glitches, etc.
Skuzzy - worth a look?
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I meant to say the video card memory increases....not the memory card...
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I have found the exact same thing while flying last night.
Mem avail was like 91.3 and Mem used was 91. At this point, the text buffer went blank and my HUD gunsight was completely white. Shortly after that I CTDed.
My card also has 128 Meg onboard. I am not seeing the same Memory used now in AH II as I did in AH II Beta. Beta was using in the 120Meg range.
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I ctd 3 times last nite also, but did not noticed the memory thing. I'll keep a eye on it next time
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Memory definitly goes away the longer you play
also manned ack at ports seems to be very tough when manned (1k egg dead on, got killed by manned ack on egress)
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Ditto,all of the above!
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Thats what happened to me. Screen freezed and had to reset whole computer. Vid mem showed 121.4mb, used 90.3.
Im using radeon 9600 pro 128mb
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I will confirm similar... though I have 256 meg of video memory and wasn't anywhere near that... my text buffer disappeared... and when I landed and headed to a field... CTD. One of the only CTD I've had with AHII.
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I played solid with 113 of 123 on my ATI 9700 pro Cat 4.6s. Never say an increase in usage before my crashes ( 3 last night ).
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Possible sound issue?
Was having sound loop lockups, CTD's, Connection loss, etc. Saw in another thread reports of possible sound issue's using non stock AHII sounds. Something about 8 bit vs 16 bit.
Tried putting all non AHII sound files in a backup file and using only AHII sounds from install.
No problems whatsoever (err well gotta talk with Skuzzy about my connect and possible packet loss issues maybe) for a little over 2 hours online. Will continue oline later but so far, at least for me, it's starting to look like a sound issue in AHII.
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Actually Im finding the longer I play the better, more smooth its running.
Weird huh
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hmmm Would I be correct in guessing you are all using ATI cards?
seems to be the common thread
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I am --- Radeon 9800. One of my squaddies is also experiencing the same memory leak, but he does not have ATI (can't remember what he has).
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Originally posted by DREDIOCK
Actually Im finding the longer I play the better, more smooth its running.
Weird huh
Ok revision here.
As of the patch I downloaded around 9:00 pm last night EST
I too am experiancing memory bleed. though very very very slowly
went from 77.2M used to 84.9 in a little over 3 hours.
add to that Framerates have again become wildly unstable dropping as low as 21fps and staying in the 20's for quite sometime before shooting back up to 55-79 then back down again. Now getting framerates that run from 21 fps to 79 fps.
Doesnt seem to be any ryme or reason for the jumps as often nothing changes a whole lot either visually or audably.
and seems to jump around reguardless of what im doing. Be it in a furball or alone.
Whatever ya fixed..unfix it please LOL
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man, mines pegged 122 avail/122 used. (fluctuates from 117-122 mem available)
But I'm not really having any CTD issues / crashes right now.
HT said I should drop the memory down to 512, but I'm being stubborn and still using 1024.
I dropped my screen resoultion down to 1028x1024(that correct?)
from 1600x1200. Now im hitting at steady 75 FR in the air with low 50s on the ground. I was getting between 28-60 in 1600x1200.
I found out though that it's not my video card holding me back, my monitor only supports 60hz at 1600x1200. So, Now im looking for a new monitor...wondering why my eyes hurt after staring at it so long... evidently, 85hz is a new standard for large resoultions.
ATI 9500 128mb
xp64
1.5gb ram
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Is it a memory leak? Or is it storing new textures as you encounter different aircraft with different skins?
I think the game only loads textures as it needs them.
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Has nothing to do with skins, in my case. I flew one airplane only last night. Memory bleed was there, and sometimes fast.
It would be nice if everyone tracked this memory leak who is getting the CTD's.
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I have an Nvidia card (FX 5200 Ultra) with 128 MBs. Last night I noticed that AHII reported that I had 59.2 mbs of memory available and all 59.2 MBs were being used.
No CTD, everything ran fine.
But why did it say I have 59.2 when I have a 128 MB card? I started AHII from a clean boot, no other applications started before AHII.
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have you guys got AA on? I turned mine off and so far my memory hasn't done the creeping up thing like it used to.
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ATI 9800XT here.
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AA?
What is AA?
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Gentlmen, I do not belive there is a video memory leak in AH. That is not to say there couldn't be a bug when you run out. Or that there isn't a driver mem leak.
The increase in the vidmem used is simply you seeing more textures as time goes on.
HiTech
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AA is anti-aliasing. Some obscure video adjustment thingy-mo-bob.
I to am having memory creep thing happening. I start out using around 70 and creep up to 98 or so, then my text typing/channel selector thing disappears, then the text in the buffer goes away. Once the whole plane selection list disappeared. I shutdown AH2 and relog and all is well. This all occured last night post patch 2.
I'm using a Nvidia Ti4200 with 128m. I usually get 40+ frames.
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You may be right, but we are observing significant failures of text buffer, etc...leading to CTD when we get over that 90Meg used level.
If not a leak, then a mighty odd coincidence, nonetheless.
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I have the same issue - first time I noticed it was Sat Evening (squad night) after about an hour and half was changing planes and when I spawned on runway - gunsight was a solid white box and framerate had dropped to below 10. Relogged and framerate was back to 100 and every thing was fine. Then last night was defending several diferent bases and started noticing that vid mem was slowly increasing (but steadily). Had seen some increases over time with other versions but they were more random and happened in chunks and seemed to be related to adding more textures but they never caused a problem even if I was on for several hours. But this was different, it just steadily went up by sbout .1 very minute. I kept watching as I kept flying and fighting. Eventually, I upped a tiger at V38 help defend there when I first left the hanger had 100 used of 117.3 avail framerates were still hovering near 100 unless there were numerous planes buzzing aroung and a lot of smoke but even then framerates were staying in 50-60 range. Sitting by the edge of the tower sniping incoming gv's I watching vid mem steady increase until it got to about 115 then framerates started dropping, started have small freezes and typing in text buffer became imposible. As mem usage increased to 117 framerates dropped to 1-2 and the game was freezing solid for several seconds at a time. As soon as could get the clipboard up I exited and relogged. As soon as i reentered everything was fine mem usage was about 70 but slowly (and steadly) increasing had to log off before it passed 100 but it having no ill effects at that level.
I know you don't think there is a memory leak but it sure looked and felt like a leak as there was never any up and down no fluxuation just a steady increase in usage
I have an ATI 9500 Pro 128m
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Whether its a leak or not, once my video memory usage hits just over 90MB a CTD will occur.
By changing my graphic detail from 512 to 256, my initial video usage went from ~60MB to ~20MB. As a result, I didn't suffer any CTD's last night. I suspect that if I stayed on long enough to hit the magical 90MB threshold I would have CTDed. That probably would have taken a long time.
Obvioulsy, this is not a fix, but a potential work around for those experiencing problems.
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Ditto here I was playing the past two days and noticed after watching my frame rates that my Video Memory appeared to leak off and after it went above about 85% of the available memory used I could expect a CTD soon after...
I run on
Dell 4300 P-IV
512 Mb RAM
NVidia GForce 128 MB
SoundBlaster 128
Dell 19" Monitor
LogiTech Wingman Stick
I have my sound acceleration backed off to 3/4 and I have my detail inside the game way down beyond half....
I have also seen the warping issues people have encountered although I would say that has more to do with my Internet Connection than actual game performance....
Originally posted by TalonX
Has nothing to do with skins, in my case. I flew one airplane only last night. Memory bleed was there, and sometimes fast.
It would be nice if everyone tracked this memory leak who is getting the CTD's.
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I was having some problems.
Mine were related to a corrupted or bad video driver.
Was getting CTD's and got a couple of baabaa47e -->( would you believe this was a memory address lol) errors lol.
As someone said they thought at 1st it was someones handle lol.
Anyway Skuzzy suggested a total video drivers uninstall reboot reinstall reboot and it has fixed the error so far.
Note I used the ATI uninstall utility! It's kinda hidden within the ATI folder. But they have one now.
Was online for over 4 hours and 2 hours of that with over 93 mg used on my vid memory and not a burp, stutter, or glitch.
might also want to check your monitor drivers? Earlier was having some slight graphic's glitches and fixed it with an install of the proper monitor driver.
ATI 9800 pro 128 here.
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Originally posted by hitech
Gentlmen, I do not belive there is a video memory leak in AH. That is not to say there couldn't be a bug when you run out. Or that there isn't a driver mem leak.
The increase in the vidmem used is simply you seeing more textures as time goes on.
HiTech
So what vid memory do we need?, I am running out after about two hours on default settings.
shamus
BTW most recent cat's on a ati 9700
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At 1024 texture I ran out of Vid mem after an hour or so and had a severe loss of frame rate about an hour later requiring Alt F4 to exit.
At 512 texture the vid mem usage started lower but was over 100meg after an hour and still rising.
This is with an GF4 4800se 128mb running 56.72 drivers.
Should all the textures remain in vid mem when using AH2 or should it only load those that are needed ?
As it is to run at 1024 you seem to need a 256meg card even though a 128 meg card produces otherwise acceptable performance :eek:
Adjuster
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This is by no means a flame at all. I respect the crew here who have done a great job with AHII. But...when I watch my video memory bleed down over time...would that not be a memory leak? I am in no way, shape or form an IT person. I know just enough to get me in trouble. But, again, when I watch the available vid memory on a 128 meg card disappear...that says video memory leak to me. I have adjusted to the 256 texture loading as suggested. But as someone else said, that merely slows the leak, it doesn't fix it. Again, I hate to suggest that HiTech could be wrong here...his expertise far exceeds what little knowledge I have, but this sure looks like a memory leak. My card? ATI 9600XT (128 meg)...who'd have guessed its an ATI card....
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Same problem here... Quick fix..Thx to my squaddie Edbert :)
Alt tab out and then back.... Video memory used resets completely.
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Hmmmmm....
My specs are in my sig block....
Since this latest patch my Vid mem is 251.9....used is 251.9....never EVER had anything this close...and this is while looking up in the air....perhaps there is a problem....all my squaddies are experiencing the same thing....
Any suggestions?
:confused:
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Ok I tried the alt tab thing and for some reason it worked fine...will keep monitoring this.....seems very odd.....perhaps a bug with the way that the vidmem is being reported?
Regards
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No leaks for me. I thought there might be one the other day, but since them it's been rock stable. I haven't even rebooted my PC in three days.
Asylum Nvidia FX-5200 128 MB Ultra o/clocked, Win 98 SE. 1024x768 res, High (16 bit) color. AA and AF Off.
Registers 130 MB, used is usually around 70.
The only change I've made was turnig AA off. Maybe some of ya'll should give that a shot. May just be a coincidence.
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I am certainly NOT running out of video memory... so that isn't what is causing my crash (which is pretty rare). It does seem to go up slightly at times, but I wouldn't necessarily say there is a leak. Crashes might not have anything to do with video... might be sound thing... I haven't seen enough of a pattern yet.
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Well I just updated my NVidia Drivers as well as my Monitor drivers and although I did not get a CTD I did see my VidMem still climbing after remaining on for an hour....
I play quite a few video and memory intensive online games and this is the first one where I have seen my Video Memory frame rate evaporate like this... I never saw this performance on AH1....
I plan to hang in there through July and see if it improves but I can't justify paying a monthly fee for a PC game I can't play for more than an hour without a reboot...
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Originally posted by SlapShot
I have found the exact same thing while flying last night.
Mem avail was like 91.3 and Mem used was 91. At this point, the text buffer went blank and my HUD gunsight was completely white. Shortly after that I CTDed.
My card also has 128 Meg onboard. I am not seeing the same Memory used now in AH II as I did in AH II Beta. Beta was using in the 120Meg range.
I had exactly the same thing happen, Slapshot, with one small difference. I noticed my p51 skin had changed back to the default skin. I reselected my skin, usage jumped from 71 meg to 91 meg and I CTEded shortly thereafter.
curly
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Logged in last night and noted that 117M was available and the used was much less.
Played for about an hour when I started to realize that framerates were declining and the video became very jerky at times. Especially around fields that had a lot of GVs on the airfield.
Not to long after that, I lost my text buffer display. At this point, the Vid Mem avail was 92.5 (down from 117 ... this I don't understand) and the used was 92.3. Rather than wait for the CTD, I quit and came back in. At this point, I would have thought that the avail mem would have bee 117 again, but instead, it was still 92.5
I am using an ATI Radeon 9500 128M onboard. My sound acceleration has always been turned down to 3/4.
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I had a CTD last night that definitely wasn't related to memory bleed. It just happened, no warning, no high video memory usage.
This was better than previous nights --- probably because I turned my graphics detail down to 256 as a work around. The one bad result is that I cannot see the ACK Guns on the ACK Pad. That and I crashed into the ground the first couple of flights until I got used to the terrain. Other than that it seems OK.
It seems like AH2 is using an inordinate amount of video memory. Even if this isn't a leak -- it still seems like it could be problematic. What should be the expected behavior once video memory is exhausted. Would older items be purged based on an LRU (least recently used) algorithm?
I had updated my driver when I first went into AH2 to fix the black radar icon problem, so I wouldn't think I have a driver issue.
Hopefully, this will all get sorted out soon.
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Sickbird,
You can tell you are a software person!
Hitech has explained this under another thread. You are right, the system is trying to purge as you said....but somehow the text buffer gets the ax (among other things).
Anyway - according to Hitech's post, Patch 3 should fix this problemo.
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Originally posted by TalonX
Several in my squad have noticed that the memory card useage increases slowly with time. It starts around 50 Meg and increases slowly (over 1 hour or two) to something around 90 Megs. (This is on 128 Meg cards). Once the memory useage gets above 90, we have seen CTD's, loss of text buffer, gunsight turning to a white box, tower glitches, etc.
Skuzzy - worth a look?
Latest update.
Experianced my first CDT but not untill after some events too place.
First part of the night had trouble keeping framerate above 32 then gradualy is got better. hen one flight I upped and my gunsight was white. Alt tabbed out hoping this would fix it.
It did not. so I augered and grabbed a new plane Gunsight was ok.
next few flights experianced alot of pauses & freezups but framerate climbed above 50.
then finaly after the first decent flight I had all night After my 3rd kill the entire gamescreen froze in midflight and someones voce on vox kept repeating like a boken record.
Eventually I went cdt.
Reloaded the game and was able to fly the rest of the night but still with alot of pauses or momentary freezefrmes and saw alot of warping