Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Shuckins on June 21, 2004, 11:26:52 AM

Title: Fleet Vulnerability...
Post by: Shuckins on June 21, 2004, 11:26:52 AM
Originally posted this in Gameplay and Feedback forum.  Thought I would repost it here for general discussion.

I logged on last night to an undamaged cv.  Two minutes later, an F6F hit the ship with a single bomb and knocked out EVERY gun position on the upper deck.  The only batteries left in operation were the single 5" gun mounts on the lower deck.  Another F6F came along a few minutes later and sank the ship.

It seems to me that the fleets are too vulnerable.  Manned flak is much more effective than that run by AI.  Yet we can no longer switch from knocked out gun positions on the cv to the 5" gun positions on the cruiser once the carrier is sunk.  In addition, the gun positions on the destroyers can no longer be manned.  The end result is, a determined enemy with only a small number of planes can render an entire task force null and void in only a few minutes.

For those of us who enjoy a protracted engagement around a fleet this is disheartening.  I feel that some changes should be made.

1.  Add a couple of Atlanta class anti-aircraft cruisers to the fleet to beef up protection for the carriers.

2.  Add mannable 5" gun positions to the destroyers so that some accurate defensive fire for the fleet remains after the cruisers are damaged or sunk.

3.  Harden the gun positions so that a single hit cannot render all the gun positions on the ship useless.

What are your thoughts?

Regards, Shuckins/Leggern
Title: Fleet Vulnerability...
Post by: Cooley on June 21, 2004, 11:32:09 AM
agreed, and good ideas