Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: GScholz on June 23, 2004, 02:01:04 AM
-
... is another "not so well thought out" part of AH gameplay. Taking out the radar coverage of an entire "country" is detrimental to gameplay. No player should be able to disadvantage so many other players so easily, and it is usually the country being ganged that also get their HQ bombed. When Dar is gone, many players log off. Having a single HQ that controls all radars is also highly unrealistic.
-
idea:
bombed HQ = local tower dar only.
no dar in planes/vehicles etc.
you only c the dar within the range of the tower you are in.
may be a coding nightmare but seems like a good compromise to me.
-
Agree with GScholz.
-
Just thinking about the importance of sector airfields in the Battle of Britain, perhaps putting say, 5k of eggs on the dar or tower of the zone base should take out dar on all country fields within that zone, or, all such fields except the one you are currently at [simulating the knocking out of the coordinating function of a zone/sector airfield].
OTOH, knocking out hq means that you can't see what shows on dar in other sectors, but still can see dar returns from your own sector [assuming zone dar for that sector is still up].
-
I agree...Please remove ALL inflight DAR.
Yes i am totally serious.
-
Originally posted by Mugzeee
I agree...Please remove ALL inflight DAR.
Yes i am totally serious.
Don't open your map, what else for you?
PS... Agree 100% with you GScholz.
-
Heck, if they made sector counters undestroyable I wouldn't even complain about NIGHT & DAWN/DUSK.
One gameplay impediment....I can live with. Two just ruins things.
I think sector counters should alway be available.
Local radar should affect local DOT-DAR...destroying it should take out local dot dar for both friendly AND enemy. I mean....what's the point of taking away only enemy dot dar? You see a dot, look at the map, and if it doesn't have a corresponding green dot then it's an enemy....so there is still the IFF effect. When you destroy local radar they should both go.
Sector counters shouldn't even be considered "radar". It isn't. It's a basic tool to aide gameplay in the MA not unlike auto-pilot or zoom view.
Plus, removal of the ability to destroy Sector Counters would also allow for the permanent removal of the silly ME-163 unit from the MA which makes high altitude bombing pointless.
J_A_B
-
I think Raskers idea is perfect.
Divide the map into zones, each zone has zone (sector) dar. If this is killed you lose dar for that zone. The HQ still affects all zones but if the sector dar is still up you still get dar for the sector you are in, all others will appear blank until you enter them (assuming that that zone dar is up of course).
This may lead to a mission where jabos have to go in and clear a path (kill local sector dar) to allow buffs a better chance on reaching their targets.
-
Hey that is a good idea. (http://hitechcreations.com/forums/showthread.php?s=&threadid=75673) :D
-
.
-
how about having it so ever Zone has a HQ so if that Zones HQ is hit then that Zones Dar is gone without having the hole country being without it
but of course this does not work on small maps:(
-
Seems to me that if dar is tower based then killing the HQ should only effect the mission editor............ and maybe channel 2.
-
doh!
-
Lets think:
HQ is target that placed deep in evemy theritory that requires high amout of bombs to destroy............
In order to get it you need to bring couple of B-17/Lanc formations to HQ and not be destroyed by Me-163 that will scramble to intersept you (very deady thing).
So in order to sucess you must organize huge mission of 12-15 players of bomber pilots and fighters that will cover them......
It is not so easy and thus the result is valuable........
I think it is really great thing and probably only one real strategic planning option in at MA in AH
Leave it as it :aok
-
Originally posted by artik
In order to get it you need to bring couple of B-17/Lanc formations to HQ and not be destroyed by Me-163 that will scramble to intersept you (very deady thing).
last night a sortie of 20 corsairs completely destroyed bish radar. Thankfully, it was up and running at 100% effeciency in less than 5 minutes .
It would be far more interesting to model factories and have limited ability to produce aircraft depending on damage to said facilities.
System: Spitfire Factory 1 has been destroyed
System: P51 Factory 1 has been destroyed
Of course, having a larger map to place these factories out of range would have to be generated as well...
-
I don't mind the HQ bombing.
But I think the whole thing's kinda opposite of what it should be.
Damaged HQ should be resupped and repaired, and totally destroyed HQ should be unable to be repaired.
-
Originally posted by Red Tail 444
It would be far more interesting to model factories and have limited ability to produce aircraft depending on damage to said facilities.
System: Spitfire Factory 1 has been destroyed
System: P51 Factory 1 has been destroyed
Sounds like Air Warrior. They had aircraft factories that 'produced' the planes that were widely used at the time (spits and ponies usually). If that factory was razed, along with an airfield's hangars, those planes could not be upped.
Still a good idea, methinks. Just set it up so the 'top 4' from the last map are produced at that factory. When that factory is flattened, no more top-4 from any field. Maybe make a bomber factory as well that does the same for the popular bombers.
<>
-
But when HQ is hit and radar is down, it only takes a few folks flying re-supply missions to HQ to bring everyting back up - so why would people log when it is so easy to restore DAR? In fact, why would anyone undergo the arduous, dangerous, and lengthy task of bombing HQ in the 1st place, since it is so easy to restore?
Now if someone bombed all the radar factories for a country, and THEN bombed HQ, would it be less easy to re-supply and get DAR back so quickly?
If so, then we'd be looking at actual strategic bombing campaigns being necessary for the big payoff - now would that be so bad?
-
You cannot resupply a partially down HQ, but can resupply a fully down HQ.
I suppose it is the wrong way round, but consider this -
How harder is it to take it down just 75%, than totally destroy it. IMO it is harder to put just the right amount on it, than to totally carpet bomb it to death. Perhaps that is why the resupply model is as it is. How many HQ raids have meant to take it down 75% and ended up killing it totally?
Funnily enough was expecting a new post (not this original) and a Rook whine on this after Monday.
By killing their strats (city, ammo, training) then taking their dar down 75%, they had no dar for something like 4 hours. Of course killing the t+s and ord on the field kept them bottled up. It wasn't until we stopped that they got back off their main island.
Bish are used to flying without dar, we usually have it so little, if you can't get on local channel or squad and ask whats going on then I don't know what to suggest.
-
Asking what's going on is easy, getting an intelligible reply is not. I was on rooks during that 4 hr drop, and I spent a huge amount of time looking for bad guys -- pretty boring. Calls on country channel were on the level of "17s HQ raider". I'd call for more info, and get nothing useful. I'd up to chase the flashing bases and get nothing.
But seriously, Dar isnt realistic, its gameplay -- and an important part of it. If everybody in MA thought like CT players, modifications would be reasonable -- but as it is, I say leave it alone.
-
Dar setup here is pretty lame to be honest.
My feeling is it should be set up something like this
Feild Dar= provides Dar within feild range(local dar)
Radar stations(Factories)= Provides Zone dar. Tieing the dar from X amount of feilds together within a certain zone should also increase range dar significantly for bases within its zone, Say, by 1/3
HQ= The Dar that ties all the other dars together for that country.
also shoul increase range dar for undamaged Zones
Kill feild dar and dar around that feild is disabled(range dar
Kill Dar stations(Radar Factories) kills all but local range dar which would now be reduced to standard (current) ranges
Killl HQ= only zone and local dar available if not damaged.
HQ should also effect country moral and how fast things are repaired. this would Make HQ still a very important target while not letting one person kill dar for an entire country
Fuel and ammo setups should be done in a similar manner.
But thats for another thread
Setups something like this for everything Dar, ammo, Fuel, Base rebuilding would do wonders for creating legitimate strat play and make things more interesting as to wipe out dar in an area would require
co ordinated attacks on specific targets to have a real effect on an area
-
The way strategic bombing should work is, you attempt to destroy the enemy radar. The enemy should attempt to prevent this, and then rebuild it if it goes down. I'd say, leave it alone the way it is. It is difficult enough to get bombers in there to do the job, and it is fair since all three countries are susceptible to losing their dar. The obvious solution is, watch your dar when you have it up, and if you see and end run around the map towards your headquarters, go up and defend it. If anything is to be changed, give us B2 bombers that are invisible to dar. Thank you.