Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Minotaur on October 16, 1999, 10:49:00 AM

Title: Flame On
Post by: Minotaur on October 16, 1999, 10:49:00 AM
After seeing what happened to Dynamite Danny --> I charge into the void.

My experience is Flight Sims only <lots>, no actual time in any Fighter AC, but I can still dream.  I have flown AH 6 or 7 times, offline and online.  

I am not yet part of the "I LOVE THIS GAME" cliche.

My take:

I expect to be flamed, but I am investing honest opinion's for game improvement. I have a dry sense of humor, so bear with.  

I really want AH to succeed.  Please let me know if I am "Just missing something".

Takeoffs:  

WTFO???  Torque effects, spiral air and gyro effects, OH MY.  I can get it off the ground, but give me a break.  

The runway is a joke, any surrounding flat land has to suffice.  The first dozen take-offs I used the hang glider approach, IE make it to that big cliff and launch --> "C'mon you can make it Buddy Boy" <G>.

No point in trying to land, crashes are easy.

Flight:

After figuring out the need for trim, that's all I seem to do in flight.  Trim left, trim right, OOP's trim down, trim aileron left etc etc etc etc etc etc etc etc.  This thing WON'T fly straight and level.

Unless of course you follow everyones advice, just hit Autopilot.  One up for the  total realism jocks.  Don't planes just kinda want to fly straight and level by design?  Somewhat like the marble in the bowl effect, helical wings or somthing?  Got me on this one.

Turning:

Turns seem to be more an attempt at not blacking out or keeping that "Oh toejam, the Hard Drive from H%ll is Crashing", noise for stalls out of my ears.  I mean a Cessna 150 can do Shandelles. <no flames for spelling plz>

You see virtually no ground movement and you black out.  Everything moves in slow motion, even pulling 4.5 g's.  No clue on the best turn speed at this point, any attempt to turn results in Rata-tat-tat, then spin out.  Forget BFM at this stage, besides I am still trimming.

The only time the rate of turn really moves is --->  You guessed it ----> Hit Autopilot.

Spins:

Hit Autopilot.

Head Bobbing effect:

This is cool, but look at the model.  Judging from the amount of head movement modeled, the pilot is built like Inspector Ratchet.  The neck and upper torso got to be stretched and compressed a full 8 inches.  I am assuming the pilot IS buckled in, and not just floppng about in the cockpit.  The side to side movement seems OK.

Tracers:

Way cool!!!

Map:  

Work on this.  Hard to figure out what is going on.


Flame Out, Flame Out;
Mino
Title: Flame On
Post by: Crisis on October 16, 1999, 11:17:00 AM
No flames, but I do have some varying opinions....

T/o's and landings: Complicated--yes, impossible--not at all.  In a spit, I apply full right roll trim, yaw by "stepping on the ball", and I can take off right down the middle of the runway.  No problem.

Landings require a little set-up:  I circle once to reduce speed, full flaps and gear down (duh), and gentle use of the rudder and I can land right down the middle with no bounce in a 51, and a little in a spit (I normally land with a tad to much vertical drop).

All the head movement: I would assume this is to allow the user to adjust the view to what (s)he feels comfortable flying with.  Again, no problem with the flexability here.

Spins:  I've only had one spin I couldn't get out of so far (although one took me down to 100 feet last night  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).  

Blackouts: as with many people, after adjusting my stick dampers I no longer have a problem with this

I would like to see a little more done with the terrain.  But this is beta and I can live with it (although the canyon fights can get very hairy  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

That's about it for me.
Crisis
Title: Flame On
Post by: weazel on October 16, 1999, 11:21:00 AM
IMO the difference between your post and Mr Dilweeds is the points your making can be construed as constructive-where his were obviously a masquerade of someone who knew a bit about flying an actual aircraft. As to your complaints about torque effects etc,welcome to a hardcore sim! IMO and others we want the original torque effects back-you think its difficult now? In regards to the stall sound if you want to e-mail me and I will send you some better sound effects,guns-rockets-stall-engine etc. Blackouts/redouts,sounds like you need to take the time to get your stick scaling settings worked out better,it`s not a problem when you set it up right-take some time and do it,you will have a much more enjoyable experience afterwards. As far as flaming you goes I`ll leave that for the masters,Curly-Verm where are you guys at?

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}]

Title: Flame On
Post by: indian on October 16, 1999, 11:43:00 AM
Minotuar  Im not a pilot but I am a mechanic and yes planes are designed to fly straight. But that is whit a certian fuel load certian speed and nothing hanging from the wings. Trim is and will be nessecary all during the flight, as fuel burns the wieght and balance will change so the need to trim. In real life wind and humidity will add or decrease lift and the need for trim.

If you think torque is bad now wait till the F4U makes an appearance in the arena. The Take offs are done pretty realisticly and seem fine to me. I have been in plenty of takeoffs being a mechanic in the army.

This is still a beta lets not moan and groan about tid bits yet. We are not even threw the first month of what they said may take a year to complete. If you think programing is easy then come on by Texas and give them a visit. And if you think trim is not nessecary then go take an intro lesson on flying.

By the way tried not to make this sound like a flame but it may have.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

------------------
Tommy (INDIAN) Toon

My Homepage
Where you can find the Key Commands in  files for Word6 Wordpad and text mode.

indians Homepage (http://www.geocities.com/~tltoon)

Aces High Word6 and Wordpad Doc's available on my web site.
Title: Flame On
Post by: leonid on October 16, 1999, 12:08:00 PM
Minotaur:
The learning curve is very steep, but I kid you not, this is the real McCoy.  Expect to fly for about 3 months before even feeling relatively sure about take-offs and landings.
Title: Flame On
Post by: TT on October 16, 1999, 12:37:00 PM
sounds like your stick might be to sensitive. try making the curve a little flat,er in pitch and yaw.

 BTW you have a point about the flames. AGW has went to hell because of the personal attacks. You cant be to thin skinned on these boards. If you post up, some one will post down. you can count on it. But there are Kids playing these games so your gonna see some " our sim is the greatist" chest thumping from time to time<

[This message has been edited by TT (edited 10-16-1999).]
Title: Flame On
Post by: Minotaur on October 16, 1999, 01:39:00 PM
Wow! I'm impressed with the response...

Looks like I hit the "I LOVE THIS GAME" cliche, with a nice deflection shot. Test completed.

First off,  Thanks for all for the feedback.  An agin pardon, my dry humor.

ESP Crisis for your advice, I am still working on it.  30 hours in this so far and I still can't take off reliably.

Weazel no thanks.  I want to test the BETA "as is". Maybe I mis-understood Weazel, but I did not know F4U had a back seat.

Indian, you sure you want me in Texas?  I'm only a boy, and you want me to do a man's job?  Nonetheless send me a plane ticket and I'll be off. <G>  Is there any free beer in the deal?

The one that made sense the most was Leanid.

OK guys tough one here, paradigme shift.

What is realistic?  Or just change that to "Hardcore Sim".  To make it "Realistic" you eventually just build the airplane, put the pilot in it, and say "Here ya go, Buddy Boy!".

When the game goes online and I pay my $29.95 per month.  I guess I better build a bigger driveway for my new P51 (I always wanted one).  Is fuel and armament included?

Now,how do you model this and make it enjoyable?

This is BETA  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif) ---->  I get to try and change it the way I want it to be, not the way everyone else wants it to be.

Therefore, I strive for Relative Realism, staring for hours at my Computer Monitor. (Sheesh no tan) I only hope to challenge, remove or change modeling issues that take out of the "This is not fun".  Don't get me wrong, I love being realistic.

Market wise, I figure this game will be targeted for the Warbirds / Falcon 4.0 mindset.  At $29.95, unlimited play, it is affordable for guys like me, and THAT gets me excited.  HOTAS HOTAS, not that stick dummy! <G>

I am assuming HTC wants to turn a profit, not just turn out code.

AH will lure percentages away for the other Multi-player Flights Sims.  Also, create its own following, as demostrated by the major mindset in this forum.

It not will attract people who want to fly, have the bucks, but crash 61 times on their 1st 62 take offs.

It will not attract people without the patience or mindset to wait 3 month's to fly anything remotely resembling "Hardcore Sim Flying".  I paid my $29.95 I want to have fun NOW or at least soon.  This is the more common motto.

Their gonna get torqued off, find somewhere else to play, and 12 guys will be in the arena.

To quote Zanth, "Make it fun, and they will come."  Why do suppose the torque, trim model is already clipped.

Flame On;
Mino
Title: Flame On
Post by: koala on October 16, 1999, 01:57:00 PM
Minotaur,

Takeoffs - Are you using rudder pedals or keyboard rudder?  A smooth, slow throttle up with rudder pedals and the takeoffs are really pretty straightforward.

Landings - My biggest problem with landings is I think the FM needs some real work with the drag component.  The decel is way too slow after throttle down, especially in relatively level flight.  You have to rely on full flaps more than you may in real life.  Still, after some practice, it ain't too bad.

ko
Title: Flame On
Post by: weazel on October 16, 1999, 02:00:00 PM
 
Quote
Weazel no thanks. I want to test the BETA "as is". Maybe I mis-understood Weazel, but I did not know F4U had a back seat
???????????????????????????????????????

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}]

Title: Flame On
Post by: miko2d on October 16, 1999, 02:12:00 PM
 Minotaur, after flying in WB for about a year I tried T-6 Texan for the first time in my life.
 It was extremely familiar, everything was the same during straight flying and all the aerobatic maneuvers - rolls, loops, barells, cuban-8, wingovers and unbalanced flying.

 A plane does not fly straight. With a slightest change of speed or RPM or altitude it starts to roll and pitch and yaw without any input from a pilot. It does fly a bit sidewise unless the rudder is perfectly trimmed.
 That sidewise flying is actually the easiest one to ignore if it does not pitch or roll at the same time. Unless you care about the extra air resistance and loss of speed. Or need to shoot or even better, land - then it helps a lot if a plane is pointed in the same direction it is flying.
 Since I did neither shooting nor landing, I cannot tell you how significantly it is affected, but everything else was exactly like WB. T-6 handles very much like a Zero or an empty Hurricane (being very light with no armor, weapons or ammo).

 Hang on, it does take a few weeks. Also get rudder pedals if you do not have them.

Good luck!
miko--
 

[This message has been edited by miko2d (edited 10-16-1999).]
Title: Flame On
Post by: 214CaveJ on October 16, 1999, 03:27:00 PM
I dinnae about the trim issue.  It seems to me that it's a little over modeled.  Granted I've only been up in Cessna 172s.

It seems to me to that the birds take too much trim to keep straight.  Indian mentioned the F4U Corsair which is coming soon.  The trim settings for the corsair are 6 degrees right rudder, 6 degrees right wing down, and 1 degree up elevator (taken from 1944 b/w movie about flying the corsair) to account for left wing heaviness due to engine torque.  The birds in AH seem to need more trim than that.

For those interested you can watch the vids, in .ram format, at 214th WWII Mueseum (http://214th.com/ww2/main_frame.htm) in the WW2 Mueseum-Warbirds section.  There are vids for several aircraft, including the -51D.
Title: Flame On
Post by: aircat on October 16, 1999, 05:54:00 PM
 ok untill the trim model is fully up to par. for take offs try this... in a spit start engine, apply full engine as soon as you start to roll (it'll try to go left) hit right rudder JUST A TOUCH, then you guessed it, apply speed trim and let go of the stick... rolling strait down the runway. when you get towards teh end hold down the "K" key then lightly pull back to break the auto pilot control and start a gentle lift and retract gear. this also works in the 109. the 51D has a habbit of spinning left circles for some reason.

as you your marble example... add a torque effect to the marble. or think of golf if you are one or understand it. you take the ball and apply back spin or side spin the ball will curve in flight and upon landing any back spin will catch the ground and either dead stop or roll back towards you depending on how much spin is applied. Billards example; apply spin buy hitting towards the side or bottom of the ball it will spin and when it contacts something it will change its angle from the standard goemetric course. thsi is how trick shots are made such as the "Masse' ". the torque is simular in planes but its comes fromt he engine and/or prop. when we get the P-38s (eventualy) it will have counter rotating props to reduce this effect. and rookies, newbies, dweebs or what ever you want to call them will be able to fly these with relitive ease. the Mustang is much harder in this respect to figure as they have wing tanks and as one empties even at same alt and speed as 10 minutes ago you will be off trim due to weight.

the F4U (Ensign eleminator) had such tremendous torque that if you applied full throtle at once starting take off it would spin the plane over onto the left side. and on landing if shut off suddenly or and trim was still set to fight the torque it would suddenly roll right. as also if they trimmed for low power and then reapplied on approach it would roll hard left and several times drop it on its canopy.

yes modern pleasure craft (simular to what I learned in) are easy to fly and turn, as designed. (my instructer was an WWII pilot and had an old kittyhawk in the quansit along with a few still flyable WWI planes). he said that the planes he learned in (the very same kitty hawk) was moch more to handle. and as someone mentioned on another post, take a modern pleasure craft and add armor (LOTS of it) ammunition and several guns. put in as big as engine as you can (lower power so cubic inch back then) put in more gear and gauges. you just took the little wonderfull easy to fly plane and tripled or quad'ed the weight (if not more in some cases). you are also unbalanced and over torqued. many of the planes from this era are still in original condition. others have been stripped down of most of the armor giving better more high tech props guns and ammo removed enginges changed and better balance givin overall. and turned into racing or stunt craft. what used to be hard for the fighters 55 years ago is now rather simple.
(BTW this was in no intent to flame or degrade anyone)
Title: Flame On
Post by: Jekyll on October 16, 1999, 06:04:00 PM
Minotaur, your comments about 'planes are designed to fly straight and level' does not necessarily apply to fighter aircraft.

Commercial aircraft value stability over maneuverability... that's why private light aircraft are often high-wing, high dihedral jobs like the Cessna etc.  These planes are VERY stable in flight.

Fighter aircraft, however, place a very high value on maneuverability.  You don't see many high wing WW2 fighters in the air, do you?

The more maneuverable an aircraft, the less stable it is, and the less stable it is, the more it will be affected by even minor variations in airspeed, CG balance etc.

So I would expect these aircraft to be very sensitive to out of trim conditions, and from what I've seen so far of AH, the FM seems pretty damn good to me.

Only thing I have a complaint about is rudder response ... I'd dearly love a tad more low speed authority for hammerheads etc.

------------------
C.O. Phoenix Squadron
www.users.bigpond.com/afinlayson/index.htm
'feel the heat .......'
Title: Flame On
Post by: Curly on October 16, 1999, 08:47:00 PM
 I think what the his bovineness is actually looking for is here:
 http://www.starwars-descent-asteroids-suspendallgravityandreality.com (http://www.starwars-descent-asteroids-suspendallgravityandreality.com)
 
and of course the requisite hacks are to be found here:
 http://www.dump-it-down-to-the-slowest-common-denominator.dufusville (http://www.dump-it-down-to-the-slowest-common-denominator.dufusville)

 --Curly

[This message has been edited by Curly (edited 10-16-1999).]

[This message has been edited by Curly (edited 10-16-1999).]
Title: Flame On
Post by: Minotaur on October 18, 1999, 09:22:00 PM
Curly;

<Snip>
I think what the his bovineness is actually looking for is here:
<Snip>

I'm not sure what bovinenes means.  I construe it to be a derogitory comment about myself.  Maybe raising a chuckle or two.

If you want realistic accuracy, then many issues remain.  Gun recoil and susequent, E loss.  Engine smoke, why is my plane so clean, including weapon damage effects.  Autopilot and the concessions made for gameplay.  Digital indications for weapons load.  FM and the concessions made for gameplay.  I can go on, but I might not fit your model of "realism".

For future reference, it is Mr. Bovineness, if you please.   Thanks

All others:

For any other people that offered me help, thanks again. It has paid off.  50 hours of play and I can get the darn thing into the air.

The P51 is by far the hardest to get airborne, using 95% of the runway.  For me to launch the 51, I'm using almost full right rudder.  I only know that I am airborne when I get that nice little right spiral, that tries to take me back into the ground.  The 109 and LA5 are airborne at about 60% of the runway, and are much easier (WB style difficulty).

I still maintain the point, that this level of difficulty only adds gameplay for the minority of potential users.  Allot of, would be subscribers will be turned off.

BTW flying the canyons is totally cool.

Thanks again;
Mino


Title: Flame On
Post by: Toad on October 18, 1999, 11:54:00 PM
This method work fine the first three times for my 15 year old boy ever tried to takeoff in this game..once in the spit, once in the 109 and once in the 51..right down the runway.

1. Start Engine
2. Hold Stick FULL AFT
3. Firewall throttle
4. Slowly add a TINY bit of rudder to keep ball centered <step on ball>..keep ball centered throughout T/O roll.
5. At first stall rattle, E-A-S-E nose down (stick forward) till tail comes up (gentle on rudder...don't change much)
6. At 140 kts or so, E-A-S-E stick back.
7. At Positive Rate of Climb, raise gear.
8. Trim with autopilot, if desired.

Worked every single time. Try it, you'll like it.
Title: Flame On
Post by: indian on October 19, 1999, 12:12:00 AM
This kid wants jet graphics in a WWII flight sim. Must be young because they dont teach much in school these days Bovine is a cow stupid. Yuo want all that stuff you asked for you are in the wrong type of game go to gamestorm they have all that digital junk in Airwarrior III. I can tell you now they wont put it in this game ever.

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Tommy (INDIAN) Toon
  Cherokee Indian
My Homepage
Where you can find the Key Commands in  files for Word6 Wordpad and text mode.

indians Homepage (http://www.geocities.com/~tltoon)

Aces High Word6 and Wordpad Doc's available on my web site.


Title: Flame On
Post by: Minotaur on October 19, 1999, 01:55:00 AM
Thanks Indian;

Finally a personal insult...

Mino
Title: Flame On
Post by: aircat on October 19, 1999, 03:15:00 AM
Indian,
he was making a note we ALREADY DO have digital readout... the gun counter :Þ...
he is saying he wants better grafical feed back such as smoke rolling out from under the couling (sp?) when there is a oil, radiator, coolent leak.... bullet riddled sides... he was making mention as to how far this sim is from reality to make adjustments for game play... this is where the creators have to make adjustments and admendments... someone askes for this or that for realism and they tell us cant for game play... flip side is ask them for something for game play and they tell us its not realistic.
Title: Flame On
Post by: Teapot on October 19, 1999, 06:45:00 AM
I think that we are all pretty much agreed that we want the flight model of the sims we fly to be as realistic as possible.
The way I understand FM is the physical handling characteristics of the virtual aircraft we fly.
Where I think people tend to disagree is the implementation of additional elements which might not be historically correct, such as the digital readouts  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif). Personally, I would prefer a historical representation of the cockpit, but I can live with the current cockpit sets  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
However there is one thing of which I am very wary. And that is when people suggest adaptations to the handling characteristics (FM) to facilitate game-play.
Especially when there is a back-handed comment such as 'it will turn a lot of people off the game' ....
When such an attitude exposes itself, those of us who value the stated aim of AH to re-create accurate FM, naturally worry that the thought might taint HTC's thought processes and that (horror of horror's) they might dilute the fidelity to appease those whose idea of 'good gameplay' differs so much from ours  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif).
FWIW, I applaud the stand HTC are making. Sort of a combat flight simulation high moral ground, where 'harlots' (the weak excuses for flight sims) abound. Please HTC do not give in to tempation, but deliver us from luke-warm flight models etc etc etc.
I sincerely hope that there will be enough of us who are unstinitingly hard-core(with regard to flight modelling) to make this venture worthwhile for the makers of AH.
It appears there are many on this forum who feel the same way.
BTW I have never flown these aircraft in RL, and I do get my information from people I consider to be more knowledgable than me  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif). If you don't know already, PCTest Pilot posted their VERY favourable impression on the FM not long ago.

I don't care if its harder or easier, but I do care if its not representative of the real character of the warbird being modelled.

Graphics on the other hand is an entirely different issue, and where discussion of game visual stimulus should be.

Cheers
Teapot.

------------------
Phoenix Squadron
Title: Flame On
Post by: Kraut on October 19, 1999, 07:19:00 AM
I found the take offs & landings,high speed bleed off, a little more difficult than WBs & much more so than AW2/3. But, I think this sim has the greatest FM & groundhandling of all the ones I've tried over the last 5-6 years. Please, please, don't dumb it down. Some kites required mre constant triming,109s for an example, than 190s. P51s were always tricky that's why they suggested using fuse fuel first. I to have friends who complained about the FMs of WBs & AW2/3. They would sooner fly the "easier" sims with settings down low to wrack up high kill rates. That's not my idea of having fun. This instant gratification ideology doesn't last where if there's a fairly steep curve, it does. This only applies to the ones who like challenges & take satisfaction in "how" games/sims are won. Not so much the "winning". To me, winning is just the icing, it's not the cake. If one is having reasonably good "meals" of meat & potatoes, the icing comes easier. IMO.
FWIW,
Good Hunting!
Ps. IMHO, this is the best sim for FMs, & other things, that has come down the pike, ever.
Title: Flame On
Post by: Westy on October 19, 1999, 08:03:00 AM

Hey. I'm from AW3 and I'm not having a tough
time in the least. I'm not racking up 4+ kill flights cause my aim still sucks  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

-Westy
Title: Flame On
Post by: Minotaur on October 19, 1999, 08:44:00 AM
Well OK <snicker> I now know that bovine is a cow.  My schooling is obviously inferior, but I'm a fast learner.

In reference to recent comments, of "his bovineness", I can construe the following.

his indicating male
bovine indicating cow
ness indicating the highest position
bovine a derivative of devine

So, after further thought, thanks Curly you have named me the KING BULL  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).  Up till now I thought I was only a bad Bulltoejamter.  Thanks again.  Whoa, here I go, EGO ahead at full speed!!!

More on FM and trim.   (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)

I have not said at anytime that I hated the FM or wanted it diluted.  I just have not said that I HATE AUTOPILOT.  I just force myself to use it, instead the of constant attention required to keep the plane trimmed.

Autopilot is unrealistic, it is just ingrained into the paradigme mindset, and is OK.

How many devoted FM trimmers ever use AUTOPILOT?  

How many Hardcore Sim Pilot's are really just taking advantage of this concession made by to the program design, for gameplay?

Mino
Title: Flame On
Post by: Zanth on October 19, 1999, 09:13:00 AM
Hehe, whenever I'm ready for a good laugh I drop by these boards.  Y'all crack me up  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: Flame On
Post by: Curly on October 19, 1999, 09:44:00 AM
> So, after further thought, thanks Curly you
> have named me the KING BULL

 Huh?   You're way off there holstein.
 FULLA BULL is the closest translation.

 Curly
Title: Flame On
Post by: Surfer on October 19, 1999, 10:05:00 AM
My only problem with the autopilot is how it reacts initially once engaged. Obviously, this will be addressed in future builds.

Remember, this is a 'real' beta.

BTW, I use the AP and all three trim axis as a routine. For the build levels, I feel the FM is great and will improve over the numerous upcoming builds throught the next few months.

Personally, I'm loving this sim. I cancelled my Warbirds account a couple weeks ago, and only fly AH now for my online WW2 action.

YMMV.

-Surfer
=<XXX>= Tres Equis
Title: Flame On
Post by: Minotaur on October 19, 1999, 11:00:00 AM
Thanks Toad;

I tried your method, and <hickup> it really works well.  I can get off in 75% of the runway now.  Thanks again  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

BTW experimenting with otto, take off is even easier.  Try this.  Begin your roll, with hands off the stick.  Stay on bubble using rudder, until you hear the stall rattle.  Hit X (autopilot), and firewall the throttle, leave your hands off the stick and feet off the rudder.  The plane veers leftward but it is smooth out there and nice and flat  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).  At 150 knots yank the stick back, and up in the blue you go.

A quick question, anyone know what the heck a holstein is???

Mino
Title: Flame On
Post by: aztec on October 19, 1999, 11:52:00 AM
Yup...a black and white representation of the Bovine species, prized for it's high production of milk. BTW they also come red and white but are much rarer than the aforementioned color scheme. Theyr'e flight model leaves much to be desired (and we're all glad of that), but theyr'e ground handling characteristics are quite well developed. Hope this helps.....az  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Flame On
Post by: Firefox on October 19, 1999, 01:58:00 PM
Mr Taur,

I have to ask this as all the poeple that I have helped, the biggest problem with control was the easiest to fix.  This is not ment as insulting, but Ive found almost none have done it.

Did you calibrate your stick in AH.  Under set up and Joystick there is calibrate.  After you run your stick/rudder/throttle through the paces click ok and then ACCEPT (this is the part most miss).  

Try that.  I fly all the aircraft with out any difficulty, hardly have to hit the trim (I fly with out A/P most of the time) and rarely hit black/red (Gentle on the stick).

Let me know  if that helps.

ALSO, Realistic type flight models are just that. And a pilot once taught me that Airplanes are like women.  

Treat em Gentle and kind and they will respond.

Trea em ROUGH and manhandle em and they will BITE YOU IN THE ASS!!!


I fly that way and Never really had a big problem as long as Im nice.  When I get hamfisted is when I get dead.



------------------
Rick "Firefox" Scott
VMF-214 / MAG 11
WB ID: firefx
AH ID: FirefxAT
Have Gun Will Travel

Title: Flame On
Post by: phaetn on October 19, 1999, 02:45:00 PM
Minotaur: kudos for having the courage to ask questions when you don't know the answer rather than just pretending that you do.

Don't know that many people on this board would do that.

I also don't think it can escape your notice that the reference to cows has to do with your chosen call sign: the mythological character that was half man and half bull, imprisoned in the labyrinth by Daedalus on the island of Crete (and home to the Minoan civilization that led to the Gk mainland one).

Curly, you surely made me laugh out loud when I read your "boviness" remark.  Mino: well done to take it all in stride and decronsruct what he meant by it.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Cheers,

------------------
phaetnAT
Aces High Alpha Tester
Title: Flame On
Post by: Zanth on October 19, 1999, 04:04:00 PM
Minotaur, here is a takeoff method Hitech came up with.  Good for the non-warbirds people to a least get started liking this thing.

Three Steps (never touch stick at first)

(1) Shift E, immediately followed by;
(2) Shift X, when you hear that buzzer;
(3) "Q" key (one push)

Your plane will take off nice a pretty.  Raise the gear an go fly.   As you get move adventurous start using stick earlier an earlier - preety soon you will egt hang of it.

Shift X also nice training wheels for landings too, keeps things level on glide slope as you pull power

Every new guy I passed this on too learned to takeoff preety fast (takes the frustration level down a notch in beginning)

Just a thought....


Title: Flame On
Post by: Surfer on October 19, 1999, 04:46:00 PM
As far as takeoffs, I suggest increasing manifold pressure to 75% of maximum, and reducing prop RPM speed to 60% of maximum...one notch on the flaps, a bit of rudder and hold until the tail lifts off *on tail draggers* until the bird is now horizonal to the tarmac. Then I push both the prop RPM and manifold pressure to full and slowly pull back.

Hope that helps...

-Surfer
=<XXX>= Tres Equis
Title: Flame On
Post by: Minotaur on October 19, 1999, 11:59:00 PM
OK;

This thread is really starting to be a thread by wearing a little thin.  I feel it is time to end it.

I hope no one was greatly offended by my dry sense of humor (closer to dehydrated).  

Don't worry what any others have stated vs what I have stated, my insult threshold is very high.  I hope no one was insulted by my comments.  I believe that I took care not to do so, except in one instance that I know of.  I hope that individual has accepted my apology.  Anybody else is offended?  Let me know, I will grovel appropriately.

My reason and anger for starting this thread was the way Dynamite Danny was treated.  Dyanamite Danny did not insult a single individual, but received many insults to himself.

Also I wanted to express my views, and learn somthing.  I knew this would be a long thread, from the length and content of Danny's.

Alas, I have enjoyed every post and learned alot in the process.  The supposed function of forums such as these.  

Surfer;

If you don't mind.  Please state how you change the constant speed prop RPM and max manifold pressure settings. I might get the idea --> the joke is on me again - LOL.  I can't find them in any of the dot command or keyboard references.  Thanks.

Thanks again everyone  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Well almost <pizzzt> one last topic remains = Mr. Boviness.  

I did get the reference phaetn, and I did LMAO as well.  Quite witty on Curly's part!  I was sorry that both of the URL's he posted did not work.  (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)

The story of The Minotaur:

It seems King Minos, of the Island Kingdom on Crete, made some kind of deal with Zeus.  Minos, ended up having to sacifice a prized bull for repayment.  Well Minos, kinda sorta re-nigged on the deal and sacificed an unsuitable replacement bull.

In the way of Gods and Men, this really ticked Zeus off (ever have a God really hacked off at ya?).  For revenge, Zeus had a spell cast, in the way of Gods, on Minos's innocent wife.  This spell, caused the poor Lady to really get the hots for the prized, yet unsacrificed or uncircumcised bull.

Well, too make a long story short, nine months later out pops the wee lad.  Unfortunately the tyke is half human and <gulp> half bovine.

King Minos, being King and all, figures he can't have an 8 foot tall, ugly as sin, son hanging around the palace.  Minos did not  know the child was not his natural son. (This guy had to be REALLY dumb)  The Minotaur, as he was called, gets locked up in the castle basement.

King Minos, sooner than later got fed up with the noise downstairs.  And yes the smell was not that pretty either.  But, he had no practical way of ridding his household of the beast.  

The Minotaur, by now had discovered the basement was a cool place to hang out, more of a maze really.  Mino, his childhood nickname, soon loved to play hide and seek.  His bad reputation began because he played Rockem Sockem Robots with any person who actually found him.  (Bit of a poor loser I would imagine)

Eventually, The Minotaur, became a legend.

All sorts of brave and foolish dudes decided it would be supercool they could vanquish the poor beast.  Also, I suppose to put themselves high on the King's Shmoove List.  I am uncertain.

The Minotaur kicked all their B*tts.

One day along comes the SuperHero Hercules.  Hercules, being of SuperHero SuperShmoover Status, gives Ole Minotaur the big boot.

Now, The Minotaur has got no pad.  No place to call home.  So The Minotaur, much the same way as Godzilla, just wanders around the country side ripping peoples faces off and destroying their homes.  Generally being a real pain. (LOL - sound familiar?)

So along comes this new guy, also more or less a SuperHero, named Orheseus. (any historians out there?)  By the end of round 3 it is a TKO.  The Minotaur is only a memory.  

The legend of the Minotaur was retold down through the centuries, many times.  Mostly just to scare kids into regularly changing their underpants or brushing their teeth before bed.

NOW THEN; there has got to be a MORAL right?  The MORAL is; it took TWO SuperHero's to vanquish Poor Ole Minotaur.  They BOTH had a full head of hair.  Small point, but worth noting.

PUG

Later all  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Mino
Title: Flame On
Post by: Pyro on October 20, 1999, 01:17:00 AM
quote:
The MORAL is; it took TWO SuperHero's to vanquish Poor Ole Minotaur.
----------------
I thought it only took 1 Theseus.

I never understood the point about why Aegeus had to send over young men and women for sacrifice.  You'd think a few bales of hay would be preferred.



------------------
Doug "Pyro" Balmos
HiTech Creations
Title: Flame On
Post by: Minotaur on October 20, 1999, 01:36:00 AM
Udderly confused also Pyro, I got to stop drinking so much   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Mino
Title: Flame On
Post by: Curly on October 20, 1999, 07:47:00 AM

Hey. No ill feelings Minotaur. I only fed you some of the attention your post was obviously made to garner.

<S>

  Curly
Title: Flame On
Post by: Surfer on October 20, 1999, 10:33:00 AM
---------------------
Surfer;

If you don't mind. Please state how you change the constant speed prop RPM and max manifold pressure settings. I might get the idea --> the joke is on me again - LOL. I can't find them in any of the dot command or keyboard references. Thanks.
---------------------

The Manifold Pressure is controlled, in my case, by the analog axis 3...the normal throttle device. The Prop RPM is controlled independently by a keyboard command. Dang, I've mapped all my commands to my F22Pro/TQS and I can't remember what the actual key's are for increase/decrease Prop RPM. I'll look 'em up tonight at home and letcha know.

-Surfer
=<XXX>= Tres Equis
Title: Flame On
Post by: phaetn on October 20, 1999, 10:09:00 PM
NumPad Plus and Minus to control prop RPM.

Pyro, I bow before you: a classicist, a historian and[/i] a developer of incredible simulations that are giants among men.  It would appear that you can have your cake and eat it too.   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

I sat in on a lecture about ancient Gk science and technology the other night.  A guest speaker (a chemist and physics professor) who had spent most of his career delving into subatomic particles amazed me.  He was there giving some basic lessons on ancient metallurgy.  I watched with eyes waxed over as he outlined molecular compounds; well, my strength is with words and thoughts, I contemplated. Then he went on to translate from some Gk texts, and was clearly familiar with the Stoics et al.  Amazing.  A scientist and more of a philosopher than most of us will ever be.  He was equally comfortable with a L or Gk text as he was with a ten pound book of equations relating to splitting atoms.  What the hell has happed to our educational system?  They just don't turn out people like that any more.

Anyhoo... for those of you interested in the Minotaur here is an excerpt from the Oxford Companion to Cl. Lit.  Forgive the quality, I wanted to keep it less than 110k: www.members.home.net/phaetn/Minos.jpg (http://www.members.home.net/phaetn/Minos.jpg)

Cheers,


------------------
phaetnAT
Aces High Alpha Tester